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cccskills

「cinema」の検索結果

170 件 ・ 関連度順

概要と使いどころ

Use when the user is unsure which Higgsfield workspace fits their task, needs to decide between Cinema Studio / Lipsync Studio / Draw-to-Video / Viral Hub presets / Click to Ad / Higgsfield Audio (Sora 2 Trends is built on the retired Sora 2), or is asking 'what should I use for X'. This sub-skill routes by production problem BEFORE model selection.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use when the user wants to generate a cinematic still image on Higgsfield, asks about shot framing, camera angle, or composition for image prompts, needs a specific shot type (close-up, wide shot, cowboy shot, etc.), or is working with [img] reference-based image generation. Covers distance & size shots, camera angles, and camera movement keywords optimized for AI image models (Soul 2.0, Nano Banana, Seedream, GPT Image, Flux, etc.).

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use this skill whenever the user asks anything about Higgsfield AI — writing or refining video/image prompts, choosing a model (Kling, Veo, Wan, Seedance, Minimax Hailuo, DoP, Soul, Nano Banana, Seedream, Flux, GPT Image, etc.), camera controls, named motion presets, Soul ID character consistency, Cinema Studio 2.5/3.0, Vibe Motion, troubleshooting failed generations, credit optimization, Photodump, or any mention of higgsfield.ai. Also trigger on generic "write me a video prompt" or "make me an AI video prompt" requests when Higgsfield is the user's configured platform.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Add captions or subtitles to an existing single-subject talking-head video without editing the footage. Use for plain verbatim captions, cinematic captions embedded behind the subject, VFX captions, “炸/特效/酷炫字幕,” or a named identity from the 35-style catalog. Route by visual identity, not by backend engine. The quiet `anchor` rail is the default; embed every word only when the user explicitly wants a fully cinematic treatment. The workflow runs locally end to end, including transcription and subject matting; split multi-shot footage before applying it.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5852026年10月13日 更新

Full-stack frontend development combining premium UI design, cinematic animations, AI-generated media assets, persuasive copywriting, and visual art. Builds complete, visually striking web pages with real media, advanced motion, and compelling copy. Use when: building landing pages, marketing sites, product pages, dashboards, generating media assets (image/video/audio/music), writing conversion copy, creating generative art, or implementing cinematic scroll animations.

日本語の概要は準備中です。原文の説明を表示しています。

vibeeval/vibecosystem5332026年8月9日 更新

Transform a UI screenshot into a structured Cinema4D/Octane JSON render prompt for photorealistic 3D poster art. Use this skill whenever the user uploads a UI screenshot (app, website, tool, dashboard) and wants a Cinema4D render prompt, 3D poster, AIGC image prompt, or any photorealistic visualization of an interface. The output is always a clean JSON file — never prose or Midjourney text strings.

日本語の概要は準備中です。原文の説明を表示しています。

MagicCube/agentara5162026年5月11日 更新

Plan short-form video, vlog, travel, lifestyle, documentary, or cinematic social video scripts by negotiating duration, choosing a story arc and visual style, then splitting the film into timed scenes of 4-15 seconds. Use this skill whenever the user asks for a video plan, short video plan, scene breakdown, montage plan, travel video script, TikTok/Reels/Shorts storyboard, or cinematic short-form narrative, even if they only describe a loose theme or destination.

日本語の概要は準備中です。原文の説明を表示しています。

MagicCube/agentara5162026年5月11日 更新

Generate cinematic AI shortfilm prompts (works with Seedance 2.0, Xiaoyunque, Sora, Kling, Jimeng, Veo) using the 5-stage structure from Mx-Shell's Zombie Scavenger. Trigger when the user wants transformation sequences, multi-shot narrative shorts, weapon-charge/combat segments, emotional family/pet/farewell narratives (催泪/亲情/萌宠/离别), or any cinematic video prompt.

日本語の概要は準備中です。原文の説明を表示しています。

jnMetaCode/ai-shortfilm-prompts4692026年10月12日 更新

Cinematic camera work in Blender including framing, lenses, composition, camera animation, and shot language beyond basic rendering setup via MCP.

日本語の概要は準備中です。原文の説明を表示しています。

arjun988/blender-skills2962026年7月11日 更新

Produce video (and its supporting stills) through Higgsfield (higgsfield.ai), a multi-model creative platform that fronts third-party video models (Kling, Veo, Seedance, Wan, MiniMax, and, until retirement, Sora) plus Higgsfield's own control layer — Soul / Soul ID image generation, the DoP camera-preset engine, and the Cinema Studio filmmaking suite. Use this skill when a request routes generation through Higgsfield specifically, when the user wants aggregator-level model switching and cinematic camera/effect presets in one workspace, when planning character consistency via Soul ID, or when deciding whether to go through Higgsfield versus direct to an underlying model provider. Covers model selection, per-model prompt strategy, credit economics, the (partial) API surface, capability limits, and rights/consent policy for generated and uploaded real-person footage.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Provider-independent cinematic trailer production for AI agents creating movie-style trailers, teaser trailers, launch trailers, game trailers, documentary trailers, series promos, and high-impact generated-media previews. Use for trailer strategy, structure, shot planning, voiceover/title-card copy, music and sound-design direction, generated-video prompt translation, edit pacing, platform/runtime choices, delivery handoff, rights/claims caveats, and trailer QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

Direct cinematic shots and coverage for AI-assisted content production. Use when an agent must translate story intent into framing, shot size, lens and perspective, camera position, movement, blocking, screen direction, lighting-aware coverage, continuity, shot specifications, or diagnose why generated or filmed shots do not cut together.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2022026年7月14日 更新

A luxury-automotive brand whose marketing surfaces read as cinematic editorial. The base canvas is **near-black** (`#181818`) holding pure white display type; white-canvas bands appear only inside specific editorial contexts (preowned listings, pricing tables). The single brand voltage is **Rosso Corsa** (`#da291c`) — the iconic Ferrari racing red — used scarcely on primary CTAs, the Cavallino mark, and Formula 1 race-position highlights. Type runs **FerrariSans** at modest weights (display 500, body 400) — never bombastic. Spacing follows an explicit 8px token ladder (`xxxs` 4px through `super` 128px); generous editorial pacing throughout. The brand's strongest visual signature is the **full-bleed cinematic hero photograph** that fills the viewport top with car photography, model details, or trackside livery — followed by a tighter editorial body layout below.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1982026年10月9日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also covers "hero shot", "close-up", "from above", "shallow focus", "85mm portrait look".

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "moody atmosphere", "golden hour", "rim light". Pairs with blender-materials (lighting reveals materials) and blender-cameras (lighting + composition together = shot).

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Source pre-2016 cinema with gothic/occult sensibility, literary texture, and historical grandeur — build watchlists, curate Criterion/MUBI picks. Uses Perplexity for film discourse, Exa for web search, Firecrawl for scraping. Triggers on film recommendations, watchlist, gothic cinema, occult film, arthouse, pre-2016 movies.

日本語の概要は準備中です。原文の説明を表示しています。

tdimino/claude-code-minoan412026年9月28日 更新

Design and build cinematic websites, interactive portfolios, product stories, and real-time 3D experiences with subject-specific art direction and scroll choreography. Use for new builds, redesigns, motion improvements, scroll audits, or storyboards in standalone HTML and existing apps; includes responsive, reduced-motion, and static fallbacks. Not for ordinary dashboards or unrelated animation.

日本語の概要は準備中です。原文の説明を表示しています。

MustBeSimo/web-design-studio402026年9月16日 更新

One-line-prompt → cinematic, gorgeous, functional, well-tested, deployed website. Pre-hydrated SPA + full PWA kit + JSON-LD rich snippets + third-party integrations. React 19+Vite default (Angular optional). 100 concrete improvements grouped into 10 categories that EVERY single-prompt site build must satisfy before being marked done. Trigger whenever the user says 'make a website for X', 'build a site for X', 'rebuild X.com', or any equivalent one-liner.

日本語の概要は準備中です。原文の説明を表示しています。

heymegabyte/agent-skills242026年10月11日 更新

Unity Cinemachine camera system patterns including virtual cameras, blending, and state-driven cameras.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

Use when the user provides a plot summary, scene idea, character relationship, emotional beat, or short video concept and wants a cinematic AI video prompt. First diagnose the story, then rewrite it into a model-ready prompt for Kling, Seedance, Veo, Sora, Runway, Jimeng, or general AI video models.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

Use when a live-action beat becomes the 11-block cinematic prompt — lens, lighting, negatives. Triggers 'cinematic prompt', 'film-grade scene'. Animated → pixar-storyteller; 12-block → scene-expander.

日本語の概要は準備中です。原文の説明を表示しています。

event4u-app/agent-config112026年10月13日 更新

Especialista em construir experiências imersivas baseadas em scroll - storytelling por paralaxe, animações de scroll, narrativas interativas e experiências web cinematográficas. Como as interativas do NY Times, páginas de produtos da Apple e experiências web premiadas. Torna websites em experiências, não apenas páginas. Use quando: animação de scroll, paralaxe, storytelling de scroll, história interativa, website cinematográfico.

日本語の概要は準備中です。原文の説明を表示しています。

artubss/SKILLS-CLAUDE-CODE112026年5月17日 更新

Reimagine an everyday photograph as a cinematic live-action film still using motivated lighting, source-aware framing and restrained color, with optional original subtitles. Use for 电影剧照, 日常电影画面, cinematic photo scenes, or a film-like moment from a supplied photograph.

日本語の概要は準備中です。原文の説明を表示しています。

TREAFREE/photo-playground82026年9月9日 更新