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cccskills

「cinematic」の検索結果

143 件 ・ 関連度順

概要と使いどころ

A luxury-automotive brand whose marketing surfaces read as cinematic editorial. The base canvas is **near-black** (`#181818`) holding pure white display type; white-canvas bands appear only inside specific editorial contexts (preowned listings, pricing tables). The single brand voltage is **Rosso Corsa** (`#da291c`) — the iconic Ferrari racing red — used scarcely on primary CTAs, the Cavallino mark, and Formula 1 race-position highlights. Type runs **FerrariSans** at modest weights (display 500, body 400) — never bombastic. Spacing follows an explicit 8px token ladder (`xxxs` 4px through `super` 128px); generous editorial pacing throughout. The brand's strongest visual signature is the **full-bleed cinematic hero photograph** that fills the viewport top with car photography, model details, or trackside livery — followed by a tighter editorial body layout below.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd1732026年10月9日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Set up Blender cameras with cinematic intent — focal length, depth of field (f-stop / focus object), composition (rule of thirds, leading lines), animated cameras (orbit, dolly, push-in), tracking constraints. Use whenever the user asks to "set up the camera", "frame the shot", "make it look cinematic / hero / portrait / wide-angle / telephoto", "add depth of field", "orbit the camera", or any composition/framing request. Make sure to use this skill even if the user does not say "camera" — also covers "hero shot", "close-up", "from above", "shallow focus", "85mm portrait look".

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Light Blender scenes professionally — three-point setups, HDRI environments, studio/cinematic/dramatic configurations, light groups, color temperature, soft vs hard shadows. Use whenever the user asks to "light the scene", "set up lighting", "make it look cinematic / dramatic / studio / outdoor / sunset", "add a key light", "use HDRI", or any lighting-related request. Make sure to use this skill even if the user does not say "light" — also covers "make it look professional", "studio shot", "moody atmosphere", "golden hour", "rim light". Pairs with blender-materials (lighting reveals materials) and blender-cameras (lighting + composition together = shot).

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill902026年10月13日 更新

Design and build cinematic websites, interactive portfolios, product stories, and real-time 3D experiences with subject-specific art direction and scroll choreography. Use for new builds, redesigns, motion improvements, scroll audits, or storyboards in standalone HTML and existing apps; includes responsive, reduced-motion, and static fallbacks. Not for ordinary dashboards or unrelated animation.

日本語の概要は準備中です。原文の説明を表示しています。

MustBeSimo/web-design-studio402026年9月16日 更新

One-line-prompt → cinematic, gorgeous, functional, well-tested, deployed website. Pre-hydrated SPA + full PWA kit + JSON-LD rich snippets + third-party integrations. React 19+Vite default (Angular optional). 100 concrete improvements grouped into 10 categories that EVERY single-prompt site build must satisfy before being marked done. Trigger whenever the user says 'make a website for X', 'build a site for X', 'rebuild X.com', or any equivalent one-liner.

日本語の概要は準備中です。原文の説明を表示しています。

heymegabyte/agent-skills242026年10月11日 更新

Use when the user provides a plot summary, scene idea, character relationship, emotional beat, or short video concept and wants a cinematic AI video prompt. First diagnose the story, then rewrite it into a model-ready prompt for Kling, Seedance, Veo, Sora, Runway, Jimeng, or general AI video models.

日本語の概要は準備中です。原文の説明を表示しています。

gabrielmoreira/agent-skills-mirror192026年10月12日 更新

Use when a live-action beat becomes the 11-block cinematic prompt — lens, lighting, negatives. Triggers 'cinematic prompt', 'film-grade scene'. Animated → pixar-storyteller; 12-block → scene-expander.

日本語の概要は準備中です。原文の説明を表示しています。

event4u-app/agent-config112026年10月13日 更新

Reimagine an everyday photograph as a cinematic live-action film still using motivated lighting, source-aware framing and restrained color, with optional original subtitles. Use for 电影剧照, 日常电影画面, cinematic photo scenes, or a film-like moment from a supplied photograph.

日本語の概要は準備中です。原文の説明を表示しています。

TREAFREE/photo-playground82026年9月9日 更新

Expert in building immersive scroll-driven experiences - parallax storytelling, scroll animations, interactive narratives, and cinematic web experiences. Like NY Times interactives, Apple product pages, and award-winning web experiences. Makes websites feel like experiences, not just pages. Use when: scroll animation, parallax, scroll storytelling, interactive story, cinematic website.

日本語の概要は準備中です。原文の説明を表示しています。

AxelMrak/ai52026年2月20日 更新

AI video and image prompt engineering — video generation, image generation, product video, social media video, cinematic direction, animation, Seedance, Higgsfield, GPT-Image-2. Applies 15 Maxim-authored cinematic styles and the atomic prompt schema.

日本語の概要は準備中です。原文の説明を表示しています。

DrNabeelKhan/maxim22026年9月17日 更新

Requires OFOX_API_KEY — create one at https://app.ofox.ai. Generate a cinematic brand/product ad clip from a product description or photo using the Ofox video API (Seedance 2.5) — runs a short creative brief (product photo, brand tone, camera move, aspect ratio) when the request leaves them open, writes a timestamped shot-craft prompt (hook, showcase, slow-motion climax, hero close), shows a cost estimate, then calls ofox-video-core to submit, poll, download, and report the real cost. Use when a user asks for a commercial-style product or brand video, e.g. "give this perfume bottle a 10-second cinematic brand ad", "make a product ad for our new sneaker", "turn this product photo into a hero video for the landing page", or "I need a 15-second brand video with a slow orbit around the bottle". Do not use for dialogue-driven scenes with people talking (see seedance-short-drama).

日本語の概要は準備中です。原文の説明を表示しています。

ofoxai/skills22026年9月22日 更新

unreal-mcp

無料日本語概要

Unreal Engineのエディターを操作し、物体の配置、照明や素材の調整、カメラ設定を進めます。シーンの状態と見た目を確認し、画像やレンダーを出力するスキル。

  • 3Dレベルの構築と配置
  • 雰囲気に合う照明に調整したいとき
  • カメラの構図設定とレンダー出力
NousResearch/hermes-agent25.3万2026年10月13日 更新

brag

無料日本語概要

プロジェクトの内容を読み取り、紹介の切り口とトーンを決めて短い告知動画を制作するスキル。動画に加え、ポスター画像と共有用の文章も出力し、縦横比や音声を指定できます。

  • プロジェクトの告知動画を作りたいとき
  • 縦長・正方形の紹介動画を用意したいとき
  • プロジェクトに合う動画のトーンを選びたいとき
NousResearch/hermes-agent25.3万2026年10月13日 更新

Use this template when the user wants an artistic creative-studio website with classical imagery, cobalt skies, elegant serif typography and cinematic scrolling.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

A three-card social-media carousel laid out as 1080×1080 squares — three cinematic, on-brand panels with display headlines that connect across the series ("onwards." → "to the next one." → "looking ahead."). Each card has a brand mark, a number / total, a caption, and a "loop" affordance. Use when the brief asks for a "carousel post", "social carousel", "Instagram carousel", "LinkedIn series", "X thread cards", or "三连发".

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

社媒矩阵数据追踪面板模板(Social Media Matrix Tracker)。 Use when users ask for a cinematic, data-dense social media analytics dashboard with multi-platform metrics, interactive charts, hover insights, range compare, and dark/light theme switching in a single HTML artifact.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

sora

無料

Generate, remix, and manage short video clips via OpenAI's Sora API. Useful for cinematic shots, b-roll, and rapid concept video iteration.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

Film light leaks, grain, 16:9 letterbox, and large serif type for cinematic openings or chapter cards.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

Full-stack frontend with cinematic animations, AI-generated media via MiniMax API, and generative art. Useful for hero pages and showcase sites.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

brandkit

無料

Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

Luxury dark-editorial HyperFrames template for three-page cinematic storyboards, inspired by haute couture title cards and magazine chapter spreads. Use when the user asks for premium fashion-style motion pages, moody serif-led storytelling, or a high-end dark presentation aesthetic with rich transitions.

日本語の概要は準備中です。原文の説明を表示しています。

nexu-io/open-design10.1万2026年10月13日 更新

brandkit

無料

Premium brand-kit image generation skill for creating high-end brand-guidelines boards, logo systems, identity decks, and visual-world presentations. Trained for minimalist, cinematic, editorial, dark-tech, luxury, cultural, security, gaming, developer-tool, and consumer-app brand systems. Optimized for intentional logo concepting, refined composition, sparse typography, strong symbolic meaning, premium mockups, art-directed imagery, and flexible grid layouts.

日本語の概要は準備中です。原文の説明を表示しています。

Leonxlnx/taste-skill9.5万2026年10月13日 更新

Build deterministic, editable, free-viewpoint Three.js worlds from text or structured briefs. Use for cinematic 3D terrain, semantic regions, procedural biomes, explicit landmarks, environmental scattering, camera fly-throughs, world diagnostics, or requests for a real 3D environment rather than generated 2D footage. Integrates OpenMontage's threejs_world tool with HyperFrames; do not use for a single isolated 3D object or a flat parallax scene.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/OpenMontage6.8万2026年10月13日 更新