Evaluates and negotiates job offers. Decodes base, bonus, equity, sign-on, level and terms with unknowns kept unknown and each offer in its own currency, benchmarks against checkable pay data, finds true leverage, drafts one counter as email and call script, role-plays the recruiter, and handles the salary-expectations number, deadlines and extensions, "best and final", competing offers, counteroffers and written acceptance or decline. Country-aware (India CTC, 13th-month pay, public-sector scales). Use when the user says "I got an offer of...", "is this offer good", "should I negotiate", "how do I counter", "compare my offers", "what is my equity worth", "they asked my salary expectations", "they want an answer by Friday", "can I ask for more time", "should I accept" or "practice the negotiation call". Uses Reactive Resume MCP tools when connected. For logging the offer, its deadline and withdrawal notes, job-application-manager; for other interview answers, interview-prep.
日本語の概要は準備中です。原文の説明を表示しています。
reactive-resume/reactive-resume☆ 4.4万2026年10月12日 更新
Runs a single ScenarioRunner Python scenario (or a whole group) against a running CARLA server — FollowLeadingVehicle, ControlLoss, DynamicObjectCrossing, SignalizedJunctionLeftTurn and the rest of srunner/examples — in sync or async mode, with result output, recording and manual/agent control of the ego. Lists what is runnable on the checked-out branch and on the loaded map. Use when the user asks to "run a scenario", "test FollowLeadingVehicle", "list scenarios", "run a CARLA traffic scenario", or reports a scenario that is "not supported".
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月13日 更新
Use when the user asks to create or edit videos end-to-end (script→video, auto-cut/jumpcut, captions/subtitles, polishing for Shorts/Reels/TikTok). Current implemented backend: local FFmpeg (probe/render/jumpcut/burn-subtitles/polish). Planned/optional backends: Remotion (motion graphics templates), VectCutAPI (CapCut/剪映 timeline editing), and video-audio-mcp (MCP tool wrapper) when available. Produces a finished video artifact (MP4 by default) from assets + copy + a design/storyboard plan.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6742026年8月31日 更新
Azure AI Projects SDK for Java. High-level SDK for Azure AI Foundry project management including connections, datasets, indexes, and evaluations. Triggers: "AIProjectClient java", "azure ai projects java", "Foundry project java", "ConnectionsClient", "DatasetsClient", "IndexesClient".
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1072026年10月13日 更新
Azure AI Projects SDK for .NET. High-level client for Azure AI Foundry projects including agents, connections, datasets, deployments, evaluations, and indexes. Use for AI Foundry project management, versioned agents, and orchestration. Triggers: "AI Projects", "AIProjectClient", "Foundry project", "versioned agents", "evaluations", "datasets", "connections", "deployments .NET".
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1072026年10月13日 更新
Detect chromatin loops and point interactions from Hi-C data using cooltools, chromosight, and HiCCUPS-like methods. Identify CTCF-mediated loops and enhancer-promoter contacts. Use when detecting chromatin loops from Hi-C data.
日本語の概要は準備中です。原文の説明を表示しています。
FreedomIntelligence/OpenClaw-Medical-Skills☆ 3,0632026年7月21日 更新
Configures AWS Transit Gateway: creating a hub and attaching VPCs, segmenting traffic with route tables, centralizing egress and inspection through a hub (appliances or a Gateway Load Balancer endpoint), forcing east-west traffic between VPCs through AWS Network Firewall, connecting on-premises networks over the transit-gateway side of a Site-to-Site VPN or Direct Connect attachment (including ECMP to aggregate bandwidth across multiple VPN tunnels), peering transit gateways across Regions, migrating from a VPC peering mesh, and routing IP multicast. Applicable when connecting many VPCs through one router, isolating environments, forcing VPC-to-VPC traffic through a central Network Firewall, reaching on-premises over the hub, linking Regions, or moving off a peering mesh. Not applicable for single-VPC routing, VPC peering between two VPCs (vpcpeering skill), Direct Connect gateway or virtual interface setup (directconnect skill), or Route 53 DNS work.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8562026年10月13日 更新
Configures AWS Direct Connect: choosing a connection model (dedicated, hosted, or a link aggregation group) and completing the cross connect; creating private, public, and transit virtual interfaces and bringing up BGP; reaching many VPCs through a Direct Connect gateway including cross-account transit gateway associations; encrypting traffic with MACsec or a private IP Site-to-Site VPN; making the connection resilient and tuning failover; managing link aggregation groups; SiteLink; and migrating from a virtual private gateway to a transit gateway. Use when the user wants a private, consistent network link between a data center and AWS, or operates an existing Direct Connect setup and needs to extend, encrypt, or harden it. Routes to the right per-task procedure in references. Do NOT use for transit gateway route tables and attachments (transitgateway skill), Site-to-Site VPN without Direct Connect (sitetositevpn skill), or Route 53 DNS routing (route53 skill).
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8562026年10月13日 更新
Deploys, queries, and debugs AWS Marketplace usage-based (PAYG) metering — the pipeline (ResolveCustomer, BatchMeterUsage, EventBridge via SAM) and querying/debugging metering records, statuses, failures, discrepancies. Covers Concurrent Agreements (CustomerAWSAccountId + LicenseArn), multi-product, CloudTrail Event History (90 days; never CloudTrail Lake), Seller Reports (Billed Revenue/Usage columns + CSV/SDDS parsing), existing-stack detection, metering region for BatchMeterUsage/MeterUsage (DisabledApiException), metered AMI/Container + IAM roles, where registration data lives (customer-profile table), legacy ProductCode + CustomerIdentifier, DuplicateRecord/CustomerNotSubscribed, bad LicenseArn. Also SCOPES adjacent asks — flat-rate/SaaS-Subscription "do I still meter", CCP included-units + overage, contract term/annual renewal, forecasting future bills/usage — with the right answer or a one-line redirect. Use for any BatchMeterUsage/ResolveCustomer or SaaS usage-billing question.
日本語の概要は準備中です。原文の説明を表示しています。
aws/agent-toolkit-for-aws☆ 2,8562026年10月13日 更新
Set up signal capture for a Simulink Real-Time application using `slrealtime.Instrument`. Use when choosing which signals a real-time application captures and where the data goes — test-pointing or canvas-badging a signal before build (`TestPoint`, `DataLogging`), constructing an Instrument from an `.mldatx`, calling `addSignal`, `addInstrumentedSignals`, `addFileLogSignals`, `validate`, `connectCallback`, `copy`, or `generateScript`, attaching an instrument to `tg.Instruments` via `addForFileLog`, `addForSDI`, or `addForMATLAB`, setting up live-streaming signals, dynamic file-log workflows, or persisting an instrument as M-code. Selects and routes signals only — not for configuring, building, running, or connecting applications onto targets.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/simulink-agentic-toolkit☆ 1,2192026年10月8日 更新
Detects TAD boundaries from balanced Hi-C contact matrices via the diamond-window insulation score (cooltools insulation) and HiCExplorer hicFindTADs, returning a continuous log2 insulation track, valley-prominence boundary_strength, and Li/Otsu-thresholded is_boundary flags across a list of window sizes. Covers the multi-scale window sweep (sub-TAD to compartment-domain), why the boundary is reproducible but the domain partition is not, cross-condition comparison via differential SCORE not differential partition, and the insulation-vs-compartment orthogonality. Use when calling TADs or domain boundaries, computing insulation scores, choosing a window size, ranking boundary strength, comparing boundaries across conditions, or annotating CTCF-backed boundaries; route domain rendering to hic-visualization and boundary-feature overlap to genome-intervals.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Annotates ChIP-seq peaks to genomic features, nearest genes, ENCODE candidate cis-regulatory elements (cCREs), and regulatory domains. Uses ChIPseeker (R), HOMER annotatePeaks.pl (CLI), pyranges (Python), GREAT/rGREAT (regulatory domain gene-set enrichment), ChIP-Enrich (locus-length-adjusted), ENCODE SCREEN cCRE classification (PLS/pELS/dELS/CA-CTCF/CA-H3K4me3), and ENCODE-rE2G for cell-type-specific enhancer-gene linking. Handles nearest-TSS vs host-gene ambiguity, promoter window definition, and feature priority. Use when assigning genomic context to peaks, linking enhancer peaks to target genes, classifying peaks against ENCODE cCRE registry, or running gene-set enrichment on peak-associated genes.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新
Implement, review, or improve SwiftUI Liquid Glass effects for iOS 26+. Covers glassEffect modifier, GlassEffectContainer, glass button styles, glass toolbar/tab bar, static status badges vs interactive controls, morphing transitions, tinting, interactive glass, ToolbarSpacer, scrollEdgeEffectStyle, backgroundExtensionEffect, and availability gating. Use when asked about Liquid Glass, glass buttons, glassEffect, GlassEffectTransition, glassEffectID, glassEffectUnion, scroll edge effects, or adopting iOS 26 design.
日本語の概要は準備中です。原文の説明を表示しています。
dpearson2699/swift-ios-skills☆ 1,1922026年8月1日 更新
Claude skill that turns Claude into a Connecticut-specific divorce planner — nine operating modes from pre-flight intake to post-judgment modification, modeled on Untangle.us's feature surface and grounded in C.G.S. Title 46b, Practice Book Chapter 25, and the 2026-08-01 CCSG schedule. Covers eligibility triage (nonadversarial under § 46b-44a vs standard), financial affidavit (JD-FM-6), child support (JD-FM-220 / CCSG-1 / 1A), alimony (§ 46b-82 fourteen factors), parenting plan (with GAL/AMC escalation under JD-FM-224), settlement agreement (JD-FM-172, TCJA-aware), filing packet (marshal 12-day rule, $360 + $50 fees, JD-FM-75 waiver), and post-judgment motion practice. Hard UPL gate: refuses non-CT, domestic violence (refers CTCADV 1-888-774-2900), hidden assets, courtroom advocacy. Heppner-aware: AI prompts are not privileged. First family-law skill in the Lawvable registry.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8632026年10月3日 更新
Use this skill when making any factual claim about the codebase — existence, absence, or behavior. Converts the claim-verification rule into a systematic action protocol that prevents false assertions from grep-only results.
日本語の概要は準備中です。原文の説明を表示しています。
vibeeval/vibecosystem☆ 5332026年8月9日 更新
Use the free official JetBrains ReSharper Command Line Tools for .NET repositories. USE FOR: `jb inspectcode`; `jb cleanupcode`; stronger C# inspections, cleanup profiles, and CI-friendly JetBrains analysis. DO NOT USE FOR: replacing tests with inspection output; ad-hoc formatting-only work when the repo intentionally standardizes on another formatter. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Maintain or migrate EF6-based applications with realistic guidance on what to keep, what to modernize, and when EF Core is or is not the right next step. USE FOR: EF6 codebases; runtime versus ORM migration decisions; EDMX, code-first, ObjectContext, and legacy data-access review. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月13日 更新
Fix S3 "InvalidArgument" errors when using Google Cloud Storage S3-compatible API with ObjectCannedAcl::PublicRead or x-amz-acl headers. Use when: (1) put_object or upload_blob fails with InvalidArgument on GCS, (2) Using aws-sdk-s3 Rust crate with GCS endpoint (storage.googleapis.com), (3) Bucket has uniform bucket-level access enabled (GCS default since 2023), (4) S3 operations work on MinIO/AWS but fail on GCS. GCS rejects per-object ACLs when uniform bucket-level access is enabled.
日本語の概要は準備中です。原文の説明を表示しています。
divinevideo/divine-mobile☆ 2662026年10月13日 更新
Three.js post-processing - EffectComposer, bloom, DOF, screen effects. Use when adding visual effects, color grading, blur, glow, or creating custom screen-space shaders.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月12日 更新
Create a complete feature module with folder structure, Assembly Definition (.asmdef), test assembly, and namespace. Use when adding a new feature, system, or module to a Unity project. Triggers on requests like "create a new feature", "scaffold a module", "add a combat system", "I need a health system", "set up inventory", "create a new module for X", "add a new system", "new feature folder", or any task requiring new folders, assemblies, or namespaces for a gameplay feature — even when the user just names a system they want to build from scratch. Reads ProjectConfig.yaml for folder_strategy and MCP availability.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generate Unity 6+ UI Toolkit Runtime Data Binding code using MVVM pattern with [CreateProperty], DataBinding, and PropertyPath. Use when creating UI screens, HUDs, menus, inventories, settings panels, or any data-bound UI elements with UI Toolkit. Triggers on requests like "create a health bar", "build the HUD", "make a settings screen", "bind data to UI", "create an inventory UI", "add a pause menu", "show player stats on screen", "build a shop UI", "create a dialogue box", or any task involving runtime UI layout, styling, or data display. Also use when the user mentions UXML, USS, ViewModel, or UI bindings. Only activates when ProjectConfig.yaml -> ui_system is "UIToolkit" or "Mixed". Requires Unity 6.0+.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Interface-based state machine patterns for Unity game states, character controllers, and UI flows. Use when implementing game flow (menu -> gameplay -> game over), character states (idle -> run -> jump -> fall), AI behavior states, or UI screen transitions. Triggers on "state machine", "game states", "character states", "screen flow", "game flow", "add states to", "idle/run/jump", "menu flow", "AI states", "boss phases", or any task involving managing discrete states with transitions between them. Reads ProjectConfig.yaml -> architecture_pattern to adapt patterns for SO-first or DI-first.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generate ScriptableObject-based systems including data containers, event channels, and runtime sets. Use when creating game data (weapons, enemies, items, abilities), cross-system events, or live object tracking. Triggers on requests like "create weapon data", "add an event system", "make a runtime set", "decouple these systems", "create item database", "add a damage event", "track active enemies", "create a config SO", "add game settings data", or any task involving ScriptableObject data containers, event-driven communication, or runtime object tracking. Reads ProjectConfig.yaml -> architecture_pattern to determine SO-first vs DI-first context.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Generates networking boilerplate adapted to the project's chosen networking package (NGO, Mirror, Photon). Use when setting up multiplayer systems, syncing state, writing RPCs, building lobbies, or designing an authority matrix. Triggers on requests like "add multiplayer", "sync player health", "create an RPC", "set up lobbies", "make this networked", "add co-op", "replicate this across clients", "spawn networked objects", "handle player disconnect", "create a matchmaking system", or any task involving network state synchronization, remote procedure calls, or client-server architecture. Always reads ProjectConfig.yaml -> networking before generating code. If networking is "none", do NOT generate networking code.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新