Author a 3-layer DTCG token system (primitive → semantic → component) with light/dark theming; generate CSS vars + Tailwind colors and lint hardcoded values. Use on design tokens / CSS variables.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Author a 3-layer DTCG token system (primitive → semantic → component) with light/dark theming; generate CSS vars + Tailwind colors and lint hardcoded values. Use on design tokens / CSS variables.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a confirmed brand identity into a DTCG .tokens.json source of truth — emit CSS vars + Tailwind via design-tokens, export locked brand deck templates.
日本語の概要は準備中です。原文の説明を表示しています。
Crie e evolua sistemas de design com design tokens, arquitetura de componentes, diretrizes de acessibilidade e templates de documentação. Garante UI consistente, escalável e acessível em todos os produtos.
日本語の概要は準備中です。原文の説明を表示しています。
Create Kotlin Compose design tokens from one of three supported sources — Google Stitch (MCP), Figma (MCP or JSON), or Claude Design (kta-design-spec output, Claude HTML/markdown artifacts). Three-layer architecture (Primitive/Semantic/Component) with code generation. Use when user asks to "generate design tokens", "create theme from Figma/Stitch/Claude design", "build Compose tokens from design spec", or "convert design source to tokens". Refuses any other input source and asks user for correct seed data.
日本語の概要は準備中です。原文の説明を表示しています。
Create Kotlin Compose design tokens from one of three supported sources — Google Stitch (MCP), Figma (MCP or JSON), or Codex Design (kta-design-spec output, Codex HTML/markdown artifacts). Three-layer architecture (Primitive/Semantic/Component) with code generation. Use when user asks to "generate design tokens", "create theme from Figma/Stitch/Codex design", "build Compose tokens from design spec", or "convert design source to tokens". Refuses any other input source and asks user for correct seed data.
日本語の概要は準備中です。原文の説明を表示しています。
iOS design system tokens for Pencil MCP: SF Pro typography scale, iOS semantic colors (light + dark mode hex values), spacing grid, touch targets, corner radii, and component heights. Use when initializing a .pen file for iOS design or setting up design variables.
日本語の概要は準備中です。原文の説明を表示しています。
HTML -> UCUF (Cocos Creator UI) conversion skill. Use for turning a complete HTML source package with ui-design-tokens.json and colors_and_type.css into Cocos usable layout/skin/screen JSON, then validating with rule guard, visual fidelity risk, runtime interaction smoke, Cocos Editor final gate, and regression evidence.
日本語の概要は準備中です。原文の説明を表示しています。
Handoff text-spacing extractor SKILL — 從 canonical HTML/JSX/TSX inline style 盡量抽出字間距與空間細節(letterSpacing, gap, padding, margin, fontSize, lineHeight 等),並回補到 Design System/design_handoff/source/ui-design-tokens.json 的 handoffTextSpacingExtracted 區段。USE FOR: UI 對齊前先把參考圖 / handoff source 的 spacing recipe 轉成可重用 token;DO NOT USE FOR: 只有 runtime 截圖、沒有 source 設定,或純 CSS module / computed style 無法直接讀取的場景。
日本語の概要は準備中です。原文の説明を表示しています。
HTML -> UCUF (Cocos Creator UI) conversion skill. Use for turning a complete HTML source package with ui-design-tokens.json and colors_and_type.css into Cocos usable layout/skin/screen JSON, then validating with Plan5 final fidelity gates: stale-rule audit, rule guard, visual fidelity risk, runtime interaction smoke, Cocos Editor final gate, and 95% regression matrix.
日本語の概要は準備中です。原文の説明を表示しています。
Generate archetype-driven semantic design tokens (colors, typography, spacing, radius, motion, elevation) that don't look vibecoded. Hard-bans Tailwind-default palettes, Inter-only typography, and purple→pink gradients unless the chosen archetype explicitly demands them. Load when the user asks to generate design tokens, create a design system, set up CSS custom properties, build a token scale, design a color system, set up typography scale, or when frontend-design routes here during token generation. Also triggers on "design tokens for", "token system", "CSS variables for design", "set up a theme", "build a design system foundation". Sub-skill of frontend-design. Always reads ARCHETYPE.md first.
日本語の概要は準備中です。原文の説明を表示しています。
Turn a chosen design direction into a canonical DESIGN.md plus production tokens that don't look vibecoded — state-level colors (8-step neutral ramp, rest/hover/active/ disabled, focus ring), APCA-checked contrast, typography, spacing/radius/motion/elevation, an icon strategy, and component contracts for the core atoms. Emits tokens in the project's stack format (shadcn HSL vars or Tailwind v4 @theme). Load when the user asks to build a design system, generate design tokens, create a DESIGN.md, set up a theme, design a color or type system, pick icons, or when frontend-design routes here. Replaces design-tokens-craft and icon-craft. Sub-skill of frontend-design. Reads DIRECTION.md first.
日本語の概要は準備中です。原文の説明を表示しています。
Architect scalable styling systems with Tailwind v4, CSS Modules, design tokens, dynamic theming, and container queries. Activate on: design tokens, theming system, Tailwind config, CSS architecture, container queries, dark mode. NOT for: component library creation (use design-system-creator), animation systems (use animation-system-architect).
日本語の概要は準備中です。原文の説明を表示しています。
Design and build beautiful, accessible graphical interfaces — web, desktop (Electron/Tauri), and native (iOS/macOS/Android). Use for visual hierarchy and layout, color and theming (light/dark, semantic tokens, WCAG contrast), typography systems, motion and micro-interactions, accessibility, component systems and design tokens, responsive/adaptive layout, and platform-native idioms. The GUI counterpart to beautiful-cli-design. NOT for terminal/CLI output (use beautiful-cli-design) or API/data schemas.
日本語の概要は準備中です。原文の説明を表示しています。