Expert blueprint for RichTextLabel with BBCode formatting (bold, italic, colors, images, clickable links) and custom effects. Covers meta tags, RichTextEffect shaders, and dynamic content. Use when implementing dialogue systems OR formatted text. Keywords RichTextLabel, BBCode, [b], [color], [url], meta_clicked, RichTextEffect, dialogue.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Expert blueprint for visual novels (Doki Doki Literature Club, Phoenix Wright, Steins;Gate) focusing on branching narratives, dialogue systems, choice consequences, rollback mechanics, and persistent flags. Use when building story-driven, choice-based, or dating sim games. Keywords visual novel, dialogue system, branching narrative, typewriter effect, rollback, bbcode, RichTextLabel.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8452026年10月13日 更新
Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok Video / Grok Imagine). Also use when the user's prompt would benefit from audio direction but they haven't mentioned it. Also use when the user wants standalone audio — a soundtrack, ambience bed, multi-speaker scene audio (Seed Audio 1.0), or text-to-speech voiceover. Also use to swap or revoice the speaker in an existing video (voice_change), or to clone / create a reusable voice (create_voice → a voice_type 'element' voice usable in TTS and voice change).
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user wants to design, rewrite, refine, or vary emotional acting prompts for live-action AI video characters. Translate abstract emotions, dialogue, subtext, and scene context into concise, observable, temporally ordered micro-performance directions. Preserve the user's existing character, scene, camera, and dialogue requirements unless they explicitly ask to change them. Do not use for general story writing, shot design, action choreography, or visual asset design when emotional performance is not the main task.
日本語の概要は準備中です。原文の説明を表示しています。
kangarooking/director-skills☆ 1912026年10月7日 更新
Judges whether a user's input suits the Vibe Creating style of video-prompt writing, and when it does, distills single-scene prompts, multi-shot descriptions, emotional imagery, or mixed input into prompts that are easier for a video model to generate from — while preserving any user-specified dialogue, voiceover, music, sound effects, and other hard constraints. Use when a user wants to turn an idea, story, feeling, or rough/over-specified prompt into a strong text-to-video prompt (Seedance, Sora, Kling, Veo, Runway, etc.), or asks to "rewrite", "improve", "clean up", or "vibe-ify" a video prompt. Do NOT use for long narrative films that need precise word-for-word dialogue sync, industrial shot lists meant to be executed verbatim, or functional/UI demos and step-by-step tutorials.
日本語の概要は準備中です。原文の説明を表示しています。
Alisa0808/vibe-creating-skill☆ 1492026年6月17日 更新
A library for building, validating, visualizing, and serializing dialogue graphs. Use this when parsing scripts or creating branching narrative structures.
日本語の概要は準備中です。原文の説明を表示しています。
agentscope-ai/PawBench☆ 1182026年8月3日 更新
Slow down interpretation from observation to action. Use when students or adults need to examine assumptions in conflict, dialogue, or inquiry.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 902026年9月24日 更新
Socratic questioning partner named Gadfly for deep learning through dialogue. Use this skill when the user wants to learn, understand, or explore a topic through questions rather than explanations. Trigger when the user says "teach me about...", "help me understand...", "I want to learn...", "ask me questions about...", "quiz me", "Socratic method", "Gadfly", or wants to deeply understand something through dialogue rather than passive reading. Also trigger when the user provides a text or document and wants to be questioned about it, or wants to check their own understanding of a concept.
日本語の概要は準備中です。原文の説明を表示しています。
tronghieu/agent-skills☆ 772026年10月12日 更新
Export the current chat session as a structured Markdown work timeline or blog-draft seed. Use when the user asks for a session log, work log, timeline, 作業ログ, ブログネタ, blog draft, article seed, Zenn, Qiita, or はてな. Do not use for verbatim dialogue export or distilled reusable knowledge only.
aktsmm/Agent-Skills☆ 262026年10月12日 更新
Judges whether a user's input suits the Vibe Creating style of video-prompt writing, and when it does, distills single-scene prompts, multi-shot descriptions, emotional imagery, or mixed input into prompts that are easier for a video model to generate from — while preserving any user-specified dialogue, voiceover, music, sound effects, and other hard constraints. Use when a user wants to turn an idea, story, feeling, or rough/over-specified prompt into a strong text-to-video prompt (Seedance, Sora, Kling, Veo, Runway, etc.), or asks to "rewrite", "improve", "clean up", or "vibe-ify" a video prompt. Do NOT use for long narrative films that need precise word-for-word dialogue sync, industrial shot lists meant to be executed verbatim, or functional/UI demos and step-by-step tutorials.
日本語の概要は準備中です。原文の説明を表示しています。
gabrielmoreira/agent-skills-mirror☆ 192026年10月12日 更新
PM-mode brainstorm helper. Captures the requirement via Socratic dialogue before any entry phase (`/intake`, `/spec`, `/tdd`) drafts its artifact. Stage 0 skip-check, Stage 1 gap-analysis, Stage 2 probe-loop, Stage 3 confirm-and-persist. Output lives at `docs/brief/<slug>.md`. Never proposes solutions — Stage 2 dialogue discipline is structurally enforced via `discipline.mjs`.
日本語の概要は準備中です。原文の説明を表示しています。
friedbotstudio/baseline☆ 142026年9月9日 更新
Interactive Domain-Driven Design modeling sessions based on DDD Distilled (Vaughn Vernon) and Domain Modeling Made Functional (Scott Wlaschin). Guides users through strategic and tactical design via 13 phases: discover, storming, contexts, mapping, aggregates, events, validate, glossary, workflows, types, simulate, publish, sync. Phase 13 (sync) reconciles divergences found by --analyze between the domain model and the implementation — judging whether the model or the code is authoritative, then planning and implementing the fix and re-aligning the model. Phases 9-11 take the conceptual model from phases 1-8 and produce workflow pipeline designs, compilable type definitions (TypeScript, Kotlin, Scala, Rust, C#, F#), workflow verification via type-level tests, and automatic UI field enumeration from the domain model. Phase 12 (publish) renders all docs/domain artifacts into one self-contained, cross-linked HTML site (separate files joined by a shared nav). Each phase is an interactive dialogue where AI acts as facilitator and domain expert challenger. Use when: "DDD", "ドメイン設計", "ドメインモデリング", "Event Storming", "Bounded Context", "集約設計", "ユビキタス言語", "コンテキストマップ", "ワークフロー設計", "パイプライン設計", "ステップ分割", "中間型", "型駆動フロー", "型駆動設計", "Domain Modeling Made Functional", "Railway Oriented Programming", "入力画面項目", "フォーム項目洗い出し", "UI 項目抽出", "HTMLにまとめる", "ドキュメントサイト化", "成果物を1つのHTMLに", "publish", "モデルと実装の差異", "差異解消", "実装との乖離", "モデルとコードを一致", "差異の実装計画", "sync", "複数フェーズを逐次実行", "フェーズをまとめて実行", "/ddd run", "サブコマンド一覧", "/ddd list", "/ddd", "ドメイン分析したい", "モデリングしたい", or any domain design / type modeling activity.
tango238/distill-ddd☆ 72026年7月25日 更新
Design and verify audio finishing for Japanese or English short-form social video. Use for 短尺SNS, BGM/効果音, テンポ調整, 意味ベース配置, dialogue-first mixing, or existing rough cut audio finishing with pinned local assets and internal-review QA.
mocchalera/video-os-v2☆ 52026年9月4日 更新
Facilitate DDD domain modeling sessions via EventStorming conversation and DML (Domain Modeling Language). Use whenever the user wants to model a business domain by discovering domain events, commands, aggregates, policies, read models, and bounded contexts through dialogue. Produces incrementally-built DML as the primary artifact, plus a Markdown session report. Also invoke for refining existing DML, mapping out a new feature's domain model, or when the user says "ドメインモデリングしたい", "イベントストーミング", "DDDで整理したい", "DMLを育てたい".
iepyon/pocket-modeling☆ 42026年9月6日 更新
計画や設計を練り直したいときに、踏み込んだ質問を重ねるインタビューを行うスキル。考えを具体化するための対話を、関連スキルの呼び出しで始めます。
- 質問を通じて計画を練り直したいとき
- インタビューで設計を検討したいとき
- 対話で初期の案を具体化したいとき
mattpocock/skills☆ 28.9万2026年10月12日 更新
画像の内容を質問したり、説明文を作ったりするために、LLaVAの導入と利用を支援します。画像を見ながら続ける対話や、画像付き文書の理解にも使えるスキルです。
- 写真の説明文を作りたいとき
- 画像内の物や場面について質問したいとき
- 画像について話せるチャットの試作
NousResearch/hermes-agent☆ 25.3万2026年10月13日 更新
エミュレーター上のPokemonをAIに操作させ、移動や会話、バトルを進めるスキル。画面とメモリ内の状態を確認しながら遊び、ブラウザーでの観戦や保存・再開も扱います。
- AIのPokemonプレイを観戦したいとき
- 用意したROMでゲームを始めたいとき
- 保存した状態から再開したいとき
NousResearch/hermes-agent☆ 25.3万2026年10月13日 更新
Use this skill when the user requests to generate, create, or produce podcasts from text content. Converts written content into a two-host conversational podcast audio format with natural dialogue.
日本語の概要は準備中です。原文の説明を表示しています。
bytedance/deer-flow☆ 8.4万2026年10月13日 更新
Generate cinematic clips with ByteDance Seedance 2.0 — the preferred premium video model in OpenMontage when a paid gateway is configured. Use when: (1) producing trailers, teasers, hype edits, or premium cinematic clips, (2) needing native synchronized audio (speech, SFX, ambience) in a single pass, (3) needing multi-shot cuts inside one generation, (4) needing director-level camera control, (5) needing lip-sync from quoted dialogue in the prompt, (6) needing reference-conditioned generation with up to 9 images + 3 video clips + 3 audio clips, (7) wanting consistent character identity across shots. Accessible via fal.ai (`seedance_video` tool), HeyGen (Video Agent / Avatar Shots), Replicate, Runway (Enterprise, non-US), Freepik, BytePlus ModelArk, Higgsfield, Pollo, and other aggregators.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Generate AI voiceovers, sound effects, and music using ElevenLabs APIs. Use when creating audio content for videos, podcasts, or games. Triggers include generating voiceovers, narration, dialogue, sound effects from descriptions, background music, soundtrack generation, voice cloning, or any audio synthesis task.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Universal deep research agent team. 13-agent pipeline for rigorous academic research on any topic. 8 modes: full research, quick brief, paper review, lit-review, fact-check, three-way literature scan, Socratic guided research dialogue, and systematic review with optional meta-analysis. Covers research question formulation, Socratic mentoring, methodology design, systematic literature search, source verification, cross-source synthesis, risk of bias assessment, meta-analysis, APA 7.0 report compilation, editorial review, devil's advocate challenges, ethics review, and post-research literature monitoring. Triggers on: research, deep research, literature review, systematic review, meta-analysis, PRISMA, evidence synthesis, fact-check, WHY HOW WHAT papers, 3W literature scan, guide my research, help me think through, 研究, 深度研究, 文獻回顧, 文獻探討, 系統性回顧, 後設分析, 事實查核, 三段式文獻掃描, 引導我的研究, 幫我釐清, 幫我想想, 我不確定要研究什麼, 研究方向, 研究主題, 심층 연구, 문헌 조사, 체계적 문헌고찰, 메타분석, 사실 확인, 연구 방향을 잡아줘, 연구 주제 정하는 것을 도와줘, revisión de literatura, metaanálisis
日本語の概要は準備中です。原文の説明を表示しています。
Imbad0202/academic-research-skills☆ 5.2万2026年10月12日 更新
Deploys Llama Guard 3 safety classification, NeMo Guardrails programmable dialogue rails, and LLM Guard input/output scanner pipelines as complementary runtime defenses that inspect and constrain LLM prompts and responses. Use when adding a production runtime safety layer to an LLM, RAG, or agent application to block jailbreaks, prompt injection (OWASP LLM01), toxic content, or sensitive-data leakage before it reaches or leaves the model.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Expert prompt engineering skill that transforms Claude into "Alpha-Prompt" - a master prompt engineer who collaboratively crafts high-quality prompts through flexible dialogue. Activates when user asks to "optimize prompt", "improve system instruction", "enhance AI instruction", or mentions prompt engineering tasks.
日本語の概要は準備中です。原文の説明を表示しています。
labring/FastGPT☆ 3万2026年10月13日 更新
Interactive voice-narrated tutorial on whatever the current conversation is about — teaches the topic beat by beat with ASCII diagrams in the terminal while speaking the actual lesson content aloud, asking one question per beat and quizzing until the ideas land. USE WHEN teach me, /teach-me, tutorial, teach me this, walk me through this interactively, explain this like a lesson, learn mode, quiz me, help me actually understand what we just did. NOT FOR plain written explanations with no dialogue (just answer directly), authored/published content, or discovery interviews that shape a half-formed idea (use grill-me).
日本語の概要は準備中です。原文の説明を表示しています。
danielmiessler/LifeOS☆ 1.9万2026年9月4日 更新