Agent Media OS — resolve any media need (BGM, SFX, image, icon) into a frozen local file + ledger record. One verb (`resolve`) handles the full cascade — project cache, global cache, HeyGen catalog search, freeze, register. Keeps search noise on disk, hands the agent a path. Use when a composition needs background music, sound effects, images, or icons.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Debug hanging issues in SGLang distributed inference (TP/PP/DP/EP). Covers identifying hang locations via py-spy/watchdog/cuda coredump, per-rank logging to find state divergence, binary-search methodology for locating the first diverge point, and fix patterns. Use when a multi-GPU SGLang run hangs, freezes, or times out during collective operations.
日本語の概要は準備中です。原文の説明を表示しています。
sgl-project/sglang☆ 3.7万2026年10月13日 更新
Localization pipeline — find hardcoded strings, extract string tables, cultural review, VO, RTL, enforce string freeze.
日本語の概要は準備中です。原文の説明を表示しています。
Donchitos/Claude-Code-Game-Studios☆ 2.6万2026年10月8日 更新
Diagnose GKE Cloud TPU multi-slice training hangs (Megascale `HANG_DETECTED` logs and hang monitored events) using the ML Diagnostics `Megascale XLA (MXLA) Hang Analyzer` (`gcloud alpha mldiagnostics monitored-events`) and 1-minute Cloud Monitoring multi-slice latency metrics (`kubernetes.io/container/multislice/*`). Distinguishes XLA compiler/HLO launch divergence and host data-input stalls from TPU chip, SparseCore, ICI, or network fabric faults. Use when multi-slice TPU training jobs freeze without progressing steps, emit `HANG_DETECTED`, or stall in collective operations. Don't use for gradual step-time throughput drops without hangs (use gke-ai-troubleshooting-tpu-performance-degradation) or pod preemption/eviction restarts (use gke-ai-troubleshooting-jobset-interruption).
日本語の概要は準備中です。原文の説明を表示しています。
google/skills☆ 2.1万2026年10月13日 更新
Time-of-Check / Time-of-Use (TOCTOU) race condition exploitation methodology across binary, kernel, filesystem, web, and container layers. Covers symbolic-link races (open/access/stat split), file-descriptor races, fopen/realpath traversal races, /proc and procfs races, FUSE-backed slow-fs races to widen the window, ptrace and signal races, kernel double-fetch / userspace pointer races, container/runc/symlink escape primitives, kubernetes admission/authz TOCTOU, web auth-vs-authz TOCTOU, JWT-claim TOCTOU at gateway vs service, payment/idempotency races, and modern race-amplification techniques (single-packet attack, slow loris, FUSE pause, cgroup freeze, scheduler shaping). Use when you've identified a 'check then act' pattern in code, when fuzzing for race conditions, or when exploiting concurrency bugs in privileged binaries / kernel / orchestrators.
日本語の概要は準備中です。原文の説明を表示しています。
SnailSploit/Claude-Red☆ 7,4722026年10月13日 更新
Spec-driven feature work that freezes obligations instead of the plan: one human-reviewed plan with EARS criteria, path, entities, interface and one-way doors, then proof-backed checks, then build, then an independent Verifier. Use when the user says "tlc-spec-lean", "plan feature", "specify feature", "write the checks", "build this plan", or "verify work". Do NOT use for standalone design documents unattached to a feature, architecture decomposition analysis, or work that already has a task list or checklist to execute.
日本語の概要は準備中です。原文の説明を表示しています。
tech-leads-club/agent-skills☆ 7,0532026年10月9日 更新
Build a burning-paper ring loader whose GLSL flame is drawn by a Worker on an OffscreenCanvas started from the head, so a main thread blocked by the page build cannot freeze it, with a progress count, an even-paced run into the hand-off, and a clean fade to the page. Covers the ember thread and ember gradient, porous char, worker start-up, parallel shader compile with a waited 1-px warm-up draw, hand-off without a stall, reduced motion and hidden-tab behaviour. Use for a loading screen, preloader, page loader, splash, "kindling", burn loader, ember ring, burning paper hole, fire loader, or a loader that must keep moving while heavy JavaScript, three.js or shader builds hold the main thread.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7432026年10月6日 更新
Meme coin and token security audit — rug pull detection (honeypot, hidden mint, fee manipulation, LP lock bypass), Solana SPL token analysis (freeze authority, mint authority, metadata mutability), Token-2022 extension risks (transfer hooks, permanent delegate), DEX liquidity pool attacks (sandwich amplification, LP drain, bonding curve exploits), pump.fun/Raydium/Jupiter integration risks, token_scanner.py automation, and real exploit examples from 2024-2025. Use for any token audit, rug pull assessment, meme coin security review, or pre-investment due diligence.
日本語の概要は準備中です。原文の説明を表示しています。
awarexone/Agentic-Bug-Hunter☆ 5,3352026年10月10日 更新
Meme coin and token security audit — rug pull detection (honeypot, hidden mint, fee manipulation, LP lock bypass), Solana SPL token analysis (freeze authority, mint authority, metadata mutability), Token-2022 extension risks (transfer hooks, permanent delegate), DEX liquidity pool attacks (sandwich amplification, LP drain, bonding curve exploits), pump.fun/Raydium/Jupiter integration risks, and real exploit examples from 2024-2025. Use for any token audit, rug pull assessment, meme coin security review, or pre-investment due diligence.
日本語の概要は準備中です。原文の説明を表示しています。
elementalsouls/Claude-BugHunter☆ 5,0732026年10月12日 更新
Vibe Code Orchestrator (VCO) is a governed runtime entry that freezes requirements, bounds execution, and enforces verification and phase cleanup.
日本語の概要は準備中です。原文の説明を表示しています。
foryourhealth111-pixel/Vibe-Skills☆ 3,6752026年8月31日 更新
Validates Terminal User Interface (TUI) output using freeze for screenshot capture and LLM-as-judge for semantic validation. Supports both visual (PNG/SVG) and text-based validation modes.
日本語の概要は準備中です。原文の説明を表示しています。
mikeyobrien/ralph-orchestrator☆ 3,1742026年10月13日 更新
Compare two implementations of the same thing — a port (R↔Python↔Stata), a reimplementation, a replication package, a refactor, or a new version against the old — so that agreement means something. Freeze inputs first, inventory every expected output, test the comparator itself, compare every channel (not just the headline number), and give each divergence a stable ID and a smallest witness. Use for cross-language parity, replication, upgrade/regression gates, or whenever "the numbers match" is about to license a claim.
日本語の概要は準備中です。原文の説明を表示しています。
pedrohcgs/claude-code-my-workflow☆ 1,6592026年9月28日 更新
Diagnoses Windows App (Remote Desktop / AVD / W365 / direct PC) connection problems on macOS: transport selection (UDP Shortpath vs WebSocket), VPN/proxy interference, and stuck "Configuring remote PC..." dialogs. Use when a VDI connection is slow/stuck, transport shows WebSocket not UDP, or Windows App freezes at a progress dialog. Not for general network diagnosis (use debugging-network-issues or tunnel-doctor).
日本語の概要は準備中です。原文の説明を表示しています。
daymade/claude-code-skills☆ 1,4562026年10月13日 更新
Audit and prioritize performance work through bounded-work and forward-progress checks. Use when asked to find performance issues, investigate freezes/500s/OOMs, review retries or polling for no-progress loops, rank a performance backlog, or implement the next simple performance fixes.
日本語の概要は準備中です。原文の説明を表示しています。
dzhng/skills☆ 1,2942026年10月12日 更新
Use when a BGS modded game has CTD, crash log, FPS drop, stuttering, freeze, performance, won't start, 崩溃, 掉帧, 卡顿 symptoms and the user needs a symptom-first diagnostic ladder. NOT for proactive post-install testing; use testing-bgs-modpack.
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,2932026年10月13日 更新
Compose look-and-feel traps: theme and colour tokens, artwork palettes, gradients and scrims, shimmer, glass and particle effects, animation, image loading, charts and stats displays (percent changes, shares, buckets). Use when a visual bands, pops, freezes or misleads.
日本語の概要は準備中です。原文の説明を表示しています。
maxrave-dev/kotlin-footguns☆ 1,2212026年9月25日 更新
Assemble a submission-ready writer package from final method, result, robustness, figure, and human-decision artifacts, then freeze approved numerical claims with provenance.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0562026年9月24日 更新
Build one compact choice card at a genuine mathematical-modeling judgment point. Use before method screening, after a meaningful experiment, or before final claim/freeze approval so the human chooses the trade-off while AI handles mechanical consequences.
日本語の概要は準備中です。原文の説明を表示しています。
zhnnky329/MathModeling-skills☆ 1,0562026年9月24日 更新
Use when making or fixing particle effects and game feel in Godot 4.7: GPUParticles3D or GPUParticles2D explosion, fireball projectile with trail, impact, sparks, smoke, shockwave, ribbon trails, sub-emitters, particle collision, color curve does nothing, particles pop out or vanish, effect too heavy on mobile, CPUParticles fallback for Compatibility or web, overdraw, hit-stop, freeze frame, screen shake, juice.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Use when animating characters or scenes in Godot 4.7: AnimationPlayer clips and RESET, AnimationTree state machines and blend spaces built in code, Mixamo or glTF import, loop settings, BoneMap retargeting and shared animation libraries, root motion, foot sliding, foot IK with TwoBoneIK3D or custom SkeletonModifier3D, tweens, SpringArm3D cameras, cutscenes; or when a character T-poses, slides, floats, freezes mid-blend or a transition never fires.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Restricts file edits to a specified directory. Pre-tool hooks intercept Edit and Write operations. Trailing-slash matching prevents partial path collisions.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9202026年3月24日 更新
Combines careful + freeze. Dual protection: destructive command warnings plus edit boundary enforcement.
日本語の概要は準備中です。原文の説明を表示しています。
paperclipai/companies☆ 9202026年3月24日 更新
Generates a streak tracking system with timezone-aware day boundaries, streak freeze protection, and streak-at-risk push notifications. Use when user wants daily/weekly engagement streaks, consecutive day tracking, or habit tracking.
日本語の概要は準備中です。原文の説明を表示しています。
rshankras/claude-code-apple-skills☆ 7912026年7月24日 更新
Repo-local workflow skill for large coding tasks. Initializes .agent/tasks/TASK_ID artifacts, installs project-scoped Codex and Claude subagents, updates AGENTS.md plus the repo's Claude guide file with the workflow, and runs a spec-freeze → build → evidence → verify → fix loop with fresh-session verification.
日本語の概要は準備中です。原文の説明を表示しています。
DenisSergeevitch/repo-task-proof-loop☆ 7302026年4月2日 更新