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cccskills

「headless」の検索結果

344 件 ・ 関連度順

概要と使いどころ

在装有匹配版本剪映的 Apple Silicon Mac 上,无界面生成可编辑草稿、修改已有多轨草稿的独立副本,或按明确要求导出原生 MP4。需要另行检出 Jianying Headless 核心项目;纯转写不使用本 Skill。

日本語の概要は準備中です。原文の説明を表示しています。

mcncarl/jianying-headless3,0652026年10月12日 更新

Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.

日本語の概要は準備中です。原文の説明を表示しています。

Leanmcp/gateway-skills2,1122026年10月8日 更新

Export and build a Godot 4.7 project for distribution: install export templates, define export presets (Windows/macOS/Linux/Web/Android), run headless command-line exports for CI, and handle web (HTML5) COOP/COEP and dedicated-server/headless builds. Use when exporting a Godot game, configuring export_presets.cfg, building for web/desktop/mobile, or automating builds from the command line.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Use when an agent drives Godot 4.7 on a Mac for any task: headless --script jobs, --import, --check-only, command-line exports, GUT tests, windowed screenshots, the headless editor (-e) or an MCP server into a running editor; when a run hangs or fails silently, a capture is black, Godot 3 code breaks in 4.x, 'Identifier not found', export templates are missing; or when a Godot brief (2D, 3D, shaders, VFX, UI, multiplayer, export) must go to the right scenario-godot-* specialist.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when doing any 3D work in Blender through Python or an MCP bridge, headless or in a live session: modeling, sculpting a character or head, retopology, UV unwrapping, baking, texturing, rigging, animating, previs, geometry nodes, lighting and rendering, grease pencil, or finishing an AI-generated mesh into a production asset. Also when a bpy script fails on Blender 5.x API changes, a brush or sculpt operator fails or crashes headless, or a result has to be judged like a professional 3D artist would.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Expert testing decision trees for GdUnit4: unit vs scene vs CI gates, headless runners, snapshots, and mock networks. Use when choosing test layers, wiring CI, or validating signals/physics without beginner assert catalogs. Keywords: GdUnit4, GdUnitTestSuite, headless CI, snapshot test, mock network, scene integration test, TDD.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert multiplayer for desync, rollback, dedicated --headless servers, interest culling, and bandwidth spikes: ENet/WebRTC choice, authority, secure RPCs, client prediction/reconcile, and adaptive sync. Trigger on rubber-banding, cheat-able clients, peer floods, late join, or profiler Network spikes — not only greenfield online games. Keywords: multiplayer, RPC, ENetMultiplayerPeer, MultiplayerSynchronizer, authority, client prediction, rollback, interest management, headless, desync.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert patterns for multi-platform exports including export templates (Windows/Linux/macOS/Android/iOS/Web), command-line exports (headless mode), platform-specific settings (codesign, notarization, Android SDK), feature flags (OS.has_feature), CI/CD pipelines (GitHub Actions), and build optimization (size reduction, debug stripping). Use for release preparation or automated deployment. Trigger keywords: export_preset, export_template, headless_export, platform_specific, feature_flag, CI_CD, build_optimization, codesign, Android_SDK.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Generate headless Claude Code cron jobs with safety.

日本語の概要は準備中です。原文の説明を表示しています。

notque/vexjoy-agent4412026年10月13日 更新

Run Claude Code programmatically without interactive UI. Triggers on: headless, CLI automation, --print, output-format, stream-json, CI/CD, scripting.

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新

Browser automation powers web testing, scraping, and AI agent interactions. The difference between a flaky script and a reliable system comes down to understanding selectors, waiting strategies, and anti-detection patterns. This skill covers Playwright (recommended) and Puppeteer, with patterns for testing, scraping, and agentic browser control. Key insight: Playwright won the framework war. Unless you need Puppeteer's stealth ecosystem or are Chrome-only, Playwright is the better choice in 2025. Critical distinction: Testing automation (predictable apps you control) vs scraping/agent automation (unpredictable sites that fight back). Different problems, different solutions. Use when "playwright, puppeteer, browser automation, headless, web scraping, e2e test, end-to-end, selenium, chromium, browser test, page.click, locator, playwright, puppeteer, browser, automation, testing, scraping, headless, e2e, selenium, web-testing" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

浏览器 viewport / headless / 超时分层配置。触发:viewport、浏览器配置、导航超时、headless、slow_mo、incognito。

日本語の概要は準備中です。原文の説明を表示しています。

DanielSuo117/velocitai1582026年9月28日 更新

Chooses how to launch subagents from Claude Code (the Agent tool, a Workflow script, or headless claude -p children) and runs a headless fan-out from one background command. Use for "fan this out to 50 agents", "run these tasks in parallel", "launch subagents for each file", "should I spawn agents or write a workflow", "batch this through Haiku", "run claude -p in parallel", "dispatch a task list without the launches eating my context", or before any launch of more than a handful of subagents, where the launching itself is the cost. Covers the parent-turn cost of each mechanism, concurrency ceilings, what context and tools each child gets, effort control, output contracts, a cost ledger, and resume after interruption.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1512026年10月12日 更新

vocaloid-style-mv

無料日本語概要

Make an original animated music video (MV / PV) for a song from its audio file plus lyrics, in the Vocaloid / J-pop lyric-video tradition: 手書き/tegaki (V家手书, 手描きMV, ボカロPV), 文字PV and kinetic typography (リリックモーション, リリックビデオ, 歌詞動画, 歌词视频, 动态歌词), anime-illustration MVs with an original character — for any mood, from dark ballads to bright upbeat summer pop. Renders to MP4 with a deterministic Canvas2D/WebGL2 engine in a headless browser: JIZURA lyric motion, AI-generated art, optional Blender toon 3D, beat-locked editing, 9:16 vertical/Shorts version. Use it whenever the user wants a music video, MV, PV, lyric video or beat-synced animation for a song, e.g. "make an MV for my song", "turn this track into a lyric video", "给这首歌做个MV/PV", "做个V家手书", "この曲のMVを作って", "ボカロPV作って", "縦型ショートも" — even if they only give a .wav/.mp3 and say "make a cool video for it". Not for editing existing footage or clip compilations.

EGSECDA/vocaloid-style-mv-pipeline1112026年10月4日 更新

Operate the Ryuumonbuchi MCP server for headless Ghidra reverse engineering. Use when driving decompilation, disassembly, patching, type and symbol recovery, memory edits, transactions, and Ghidra project analysis through a Ryuumonbuchi server (stdio or streamable HTTP). Covers the safe read-only-first workflow, session and address discipline, mutation and transaction rules, headless.run, task and error recovery, raw ghidra.call/ghidra.eval/ghidra.script escape hatches, and a sleep/timing-gate bypass recipe.

日本語の概要は準備中です。原文の説明を表示しています。

elliottophellia/Ryuumonbuchi752026年8月28日 更新

Accessibility audit, scoped to the surfaces a product actually has. Detects web / rendered_markdown / terminal / native_app / video_audio / document / headless, then applies only the criteria that bind. WCAG 2.1 AA in full for web; not at all for headless.

日本語の概要は準備中です。原文の説明を表示しています。

haabe/mycelium462026年10月12日 更新

TanStack Table best practices for building headless, type-safe data tables in React with sorting, filtering, pagination, row selection, and column management. Use when building data grids, implementing client-side or server-side table features, defining column structures, managing table state, or optimizing table rendering performance.

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/kanpeki332026年8月28日 更新

Automates IDA Pro analysis with IDAPython by generating scripts that enumerate functions, decode strings, rename by signature, and export analysis results, and by documenting the headless idat batch invocation. Activates for requests to script IDA Pro, write IDAPython automation, or run IDA in batch/headless mode.

日本語の概要は準備中です。原文の説明を表示しています。

meltedinhex/analyst-ai-pack222026年7月7日 更新

Reproduce and debug "only happens in a DAW" audio plugin bugs (cutouts, glitches, parameter-change failures) entirely offline — headless Processor scenes for DSP bugs and a standalone AudioUnit host probe for adapter/host-interaction bugs. Use when a plugin misbehaves in Logic/Live/etc. but unit tests are green.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月13日 更新

Keep a plugin/demo repo's screenshots in sync with its UX. When editor / UI / design-token code changes in an opted-in repo (one carrying .pulp/screenshots.toml), re-capture and refresh every place each shot is consumed — README images, web-demo Open Graph (og.png) images, and gallery thumbnails — consistently across the WAM and WCLAP demo sites. Two capture routes: native headless (render_to_png / pulp-screenshot, Skia) for README / native-editor shots, and live-web headless Chrome (playwright-core) for WAM/WCLAP demo OG + gallery images. Backfills demos missing OG images. This is a PORTING / consistency tool — it re-shoots a repo's OWN UI, it never clones another product's art.

日本語の概要は準備中です。原文の説明を表示しています。

Generous-Corp/pulp222026年10月13日 更新

How to use the coding agents installed on this machine (claude, codex, droid, grok, vktr, hermes, opencode, copilot, pi) as plain sub-agents in orchestrated workflows: one headless invocation, one prompt in, one result out. Deliberately ignores each CLI's own orchestration features (droid --mission, codex multi_agent, hermes delegation/moa/kanban, grok --agents, opencode personas). The orchestrator is whatever session is running the skill; the CLIs are interchangeable workers. Use when the user asks "which agent should run this", "fan out workers", "run X headless", or when a lifeos skill (overnight, timeboxed-iterating, workgraph, gauntlet, bughunt, dark-factory) needs to launch an agent CLI, or when a worker needs company context it should ask Viktor for (vktr).

日本語の概要は準備中です。原文の説明を表示しています。

av/skills192026年10月12日 更新

playwright

無料日本語概要

Playwright セットアップ・利用ガイド。headless Chromium によるブラウザ自動化の共通パターン。

miminashi/pvese182026年7月6日 更新

Give an AI agent its own real browser over MCP tool calls - launch, navigate, click, fill, screenshot, extract text, run JS - with a kernel-level real-device fingerprint and a persistent profile, so the session stays logged in between runs and pages see one coherent device instead of a headless build. No Playwright or SDK code to write. Use when an agent should operate a site itself, when a computer-use / browser-use setup needs a captured real fingerprint rather than a synthetic one, when agent sessions keep losing their login, or when comparing hosted agent-browser services. Also for 'MCP browser', 'browser MCP server', 'let my agent browse the web', 'agent browser control', 'browser-use MCP', 'computer use browser', 'Browserbase alternative', 'Steel browser alternative', 'headless browser detected'. Node (npx) or Python; Windows x64, macOS Intel + Apple Silicon, Linux x64 / arm64. SDK and REST reference is anti-detect-browser; account isolation is multi-account-isolation.

日本語の概要は準備中です。原文の説明を表示しています。

antibrow/anti-detect-browser-skills172026年8月28日 更新

Summarizes uncommitted git changes in a concise machine-readable format. Use in CI pipelines, scripts, or headless invocations where the output will be piped or captured.

日本語の概要は準備中です。原文の説明を表示しています。

davila7/claude-with-skills132026年5月15日 更新