Writes, improves, or rewrites Seedance 2.0 prompts that TRANSFORM footage the user already has (video-to-video), rather than building a scene from scratch. Use whenever a real clip is the starting point and they want to: add a VFX element (set a head or hair on fire, transform a hand, make a limb invisible), swap the environment around a preserved subject (desert, clouds, lava, a neon city), drop a giant photoreal creature behind or onto a subject/landmark, relight or regrade so subject and added elements read as one shot, sync a crash-zoom or push-in to a spoken line or timecode, or generate a matching transformed start frame to animate from. Also use when they paste such a prompt and ask to change its lighting, timing, creature, or runtime, or say 'make a Seedance prompt for this video' with a clip attached. This is the video-to-video specialization; for a brand-new scene from image references with no source clip to preserve, higgsfield-seedance applies instead.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user asks about audio in Higgsfield videos, needs to add dialogue or lip-sync, wants sound effects or ambient sound in generated video, asks about music or BGM in output, or is using any audio-capable model (Kling 3.0, Seedance 1.5 Pro, Seedance 2.0, Veo 3/3.1, Grok Video / Grok Imagine). Also use when the user's prompt would benefit from audio direction but they haven't mentioned it. Also use when the user wants standalone audio — a soundtrack, ambience bed, multi-speaker scene audio (Seed Audio 1.0), or text-to-speech voiceover. Also use to swap or revoice the speaker in an existing video (voice_change), or to clone / create a reusable voice (create_voice → a voice_type 'element' voice usable in TTS and voice change).
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user wants to create a complete multi-shot video, asks how to chain Higgsfield tools together, wants to build a short film or branded content series, asks "what's the full workflow", needs to connect Popcorn → image → video → Recast → audio → assembly, or wants to understand how the platform works as a production system rather than isolated tools.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user asks about camera movements, shot types, or how to describe camera behavior in a Higgsfield prompt. Contains all named camera controls with descriptions, best use cases, and example prompt phrases.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when building, writing, refining, or structuring a Higgsfield AI prompt. Covers the MCSLA formula, prompt structure, narrative vs. timestamped formats, and how to write for both text-to-video and image-to-video workflows.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when a Higgsfield generation fails, produces poor quality, looks wrong, doesn't match the prompt, or the user needs to fix or improve an output.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user asks about Vibe Motion, motion graphics, kinetic typography, animated text, brand animations, logo animations, infographic animation, presentation animation, data-driven video, or prompt-to-motion-graphic workflows. Vibe Motion is fundamentally different from video generation — it creates deterministic code-based motion graphics, not AI-predicted pixel sequences. Use this when the text/logo must stay perfectly crisp and editable (code). For a cinematic/kinetic AI-generated video ad built from a storyboard (pixel render, native audio), use higgsfield-motion-design instead.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user asks which model to use, wants to compare models, or needs guidance on selecting between Kling, Wan (incl. Wan 3.0), Seedance (incl. 2.5), Veo 3, Minimax Hailuo / MiniMax H3, FLUX 3 Video, Gemini Omni Flash, Soul, Nano Banana, GPT Image 2.5, or other Higgsfield engines — including which lane edits existing footage (video_edit, Kling 3.0 Omni Edit, FLUX 3 Video Edit, Genjutsu, Ad Multiplier) and which models make one clip longer than 15s.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user already has a FINISHED video and wants Higgsfield to repurpose, restyle, clip or analyze it: Shorts Studio (restyle one 4–120s source video into a set of short-form clips from a style preset), Clipify (turn one YouTube video into subtitled clips), Virality Predictor (predict virality, hook strength, attention, retention risk with a dashboard), or Video Analysis (scene-by-scene breakdown of an uploaded video or a YouTube link). Also use when the user asks which of these cost credits and which are free, 'turn my video into shorts', 'will this go viral', 'score my ad', 'break this video down scene by scene'. Names: shorts_studio_create, shorts_studio_create_preset, shorts_studio_list_presets, shorts_studio_status, clipify, virality_predictor, brain_activity, video_analysis_create, video_analysis_status.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user asks about Higgsfield Assist (the built-in GPT-5 copilot), how to use the platform's native AI assistant, credit optimization strategies, plan selection, how to get more from fewer credits, or platform efficiency tips.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user asks about Higgsfield's one-click Apps, wants to know which app to use for a specific output, or needs guidance on the Apps workflow.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user wants to apply a named Higgsfield motion preset, asks about VFX presets, transformation effects, elemental effects, or transition presets. Contains the full named preset library with descriptions and prompt usage.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user mentions Marketing Studio, DTC Ads, ad video, UGC video, the marketing_studio_video MCP model, or wants to generate one of the 9 Marketing Studio ad presets (UGC, Tutorial, Unboxing, Hyper Motion, Product Review, TV Spot, Wild Card, UGC Virtual Try On, Pro Virtual Try On). Also triggers on hook+setting picklist questions, preset-avatar / custom-avatar / text-generated-avatar handling, 4–15s ad video questions, or any reference to Higgsfield's ad-video product surface. Cross-surface workflow handoffs (GPT Image 2.0 / Soul Cinema / Nano Banana Pro / ms_image image gen → Marketing Studio video) covered in the companion cross-surface-workflow.md. Also use for Ad Multiplier (`ad_multiplier` — 'multiply my ad', many independently edited versions of one supplied 4–30s ad) and for Genjutsu one-off edits of a finished ad (swap one object / product / garment → `hf_mult_replace_object`; transfer motion → `hf_mult_motion_control`).
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user wants to generate a cinematic still image on Higgsfield, asks about shot framing, camera angle, or composition for image prompts, needs a specific shot type (close-up, wide shot, cowboy shot, etc.), or is working with [img] reference-based image generation. Covers distance & size shots, camera angles, and camera movement keywords optimized for AI image models (Soul 2.0, Nano Banana, Seedream, GPT Image, Flux, etc.).
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Use when the user wants a 3D model, mesh or GLB out of Higgsfield — image-to-3D, multi-view-to-3D, text-to-3D, rigging or animating a mesh, remesh / retopology, retexture, or 3D Body (human shape + pose from one photo) — or mentions 3D Jutsu / Scene Builder 3D (private Blender scene projects built through Python). Also use for a 3D turnaround of a character or prop as a consistent multi-angle reference, or a physical 3D blockout rendered as a staging reference for a video shot. Names that trigger it: generate_3d, sam_3_3d, image_to_3d, multi_image_to_3d, meshy_v7_image_to_3d, tripo_h3_1_image_to_3d, tripo_h3_1_multiview_to_3d, hunyuan3d_v3_image_to_3d, meshy_v6_text_to_3d, hunyuan3d_v3_1_text_to_3d, tripo_3d, 3d_rigging, meshy_v5_remesh, meshy_v5_retexture, sam_3_3d_body, animation_actions, scene_builder_3d_*.
日本語の概要は準備中です。原文の説明を表示しています。
OSideMedia/higgsfield-ai-prompt-skill☆ 7332026年9月27日 更新
Guides the GDPR Article 36 prior consultation process with supervisory authorities when a DPIA indicates high residual risk. Covers timeline requirements, documentation, and outcome handling. Activate when DPIA residual risk remains high or when preparing regulatory submissions. Keywords: prior consultation, Article 36, DPIA, high risk, supervisory authority.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Privacy-Data-Protection-Skills☆ 3032026年3月17日 更新
Manages direct communication to affected data subjects following a personal data breach under GDPR Article 34 when the breach is likely to result in a high risk to their rights and freedoms. Covers the high risk threshold, required notification content per Art. 34(2), exemptions under Art. 34(3), and breach notification letter templates for five scenarios. Keywords: data subject notification, Article 34, high risk, breach communication, GDPR.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Privacy-Data-Protection-Skills☆ 3032026年3月17日 更新
Preparing EU AI Act compliance documentation for high-risk AI systems. Covers Annex III classification, technical documentation under Art. 11, conformity assessment, risk management systems, and CE marking requirements. Keywords: EU AI Act, high-risk AI, Annex III, conformity assessment, CE marking.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Privacy-Data-Protection-Skills☆ 3032026年3月17日 更新
時雨堂の Sans I/O MP4 ライブラリ shiguredo_mp4 の機能・API リファレンス。MP4 / fMP4 ファイルの mux/demux、ボックス群のエンコード・デコード、コーデック別サンプルエントリー、ISO/IEC 14496 系規格準拠に関する質問時に使用。
shiguredo/mp4-rs☆ 1592026年10月7日 更新
Design Apple-style iOS/macOS interfaces following Human Interface Guidelines. Creates HIG-compliant components with SF Symbols, San Francisco typography, and proper accessibility. Supports optional modern effects. Use when designing Apple-style UI, iOS/macOS interfaces, HIG-compliant components, or implementing design system specifications.
日本語の概要は準備中です。原文の説明を表示しています。
axiaoge2/Apple-Hig-Designer☆ 1552026年2月17日 更新
Launch, start, monitor, and collect independent Codex subagents (gpt-6-luna at high, xhigh or max; gpt-6.1-sol for small review batches) for bounded parallel work, from Codex or from Claude Code, including requests supplied as a Markdown file of session prompts. This skill owns Codex subagent transport even when another investigation or review skill defines the questions. Use whenever the user asks for Luna or Sol agents, a swarm, many sessions, a concurrency test, a particular reasoning effort, a Codex subagent from Claude Code, or later collection of reports. Distinguish launch-only requests from requests to wait, collect, or synthesise. Route high and xhigh through the direct launcher; for 16 or more sessions, also invoke the direct launcher instead of native spawn_agent.
日本語の概要は準備中です。原文の説明を表示しています。
s-smits/anabasis☆ 622026年10月13日 更新
時雨堂の Sans I/O HTTP/1.1 ライブラリ shiguredo_http11 の機能・API リファレンス。リクエスト/レスポンスのエンコード・デコード、ストリーミング処理、ヘッダーパース、圧縮トレイト、RFC 準拠に関する質問時に使用。
shiguredo/http11-rs☆ 142026年10月3日 更新
時雨堂の Sans I/O MOQT ライブラリ shiguredo_moqt の機能・API リファレンス。draft-ietf-moq-transport-22 の制御メッセージ・セッション状態機械・data stream / datagram、LOC / MSF の codec、C4M (CAT / CWT) の認可トークン、音声の再生補助 (playout: 時間伸縮・目標遅延・鳴らす時刻・A/V 同期・共通の時間軸)、encode / decode やセッション駆動の実装に関する質問時に使用。
shiguredo/moqt-rs☆ 62026年10月13日 更新
Windows アプリ開発 (Fluent Design / WinUI 3) の デザインガイドラインリファレンス。 layout, spacing, alignment, elevation, geometry, breakpoints, Color, Mica, Acrylic, Smoke, Reveal Highlight, materials, typography, Segoe Fluent Icons, app icons, motion, easing, connected animation, page transitions, parallax, reduce motion, NavigationView, TabView, CommandBar, menus, keyboard accelerators, access keys, accessibility, high contrast, RTL, globalization, widgets design。
Fandhe-AI/agent-reference-skills☆ 42026年10月13日 更新