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cccskills

「layered」の検索結果

143 件 ・ 関連度順

概要と使いどころ

Guide users through creating ERP accounting rules for crypto organizations on the Tres Finance platform. Maps every transaction type to the correct chart of accounts entries using a layered rule engine. Trigger: user asks to create, review, or fix ERP rules / accounting mappings for an organization.

日本語の概要は準備中です。原文の説明を表示しています。

anthropics/claude-plugins-community4,6352026年10月13日 更新

Use this skill when the user is hands-on deploying an in-bundle DOCA service container (Argus, DMS, Firefly, or UROM service) on a BlueField — kubelet standalone watching a static-pod manifests directory, YAML pod-spec drop, kubelet status / ENTRYPOINT logs / per-service liveness, smoke-before-bulk, and the layered error taxonomy (pod-spec, scheduling, image pull, runtime, mount, network, version, host). Trigger even when the user does not say "container deployment" — typical implicit phrasings include "how do I run my built service on the BlueField?", "where do I drop the pod-spec YAML?", "pod stuck in Pending / ImagePullBackOff / CrashLoopBackOff", "container Running but service isn't ready", "pod restart-loops after edit", or "DMS and Firefly together". Refuse and route elsewhere for per-service config schemas, DOCA install, library-API questions, external NVIDIA services (BlueMan, HBN, SNAP, Virtio-net), or full Kubernetes-cluster ops — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5822026年10月10日 更新

Use this skill when the user is debugging any DOCA symptom — a build that won't compile, a link step that can't resolve a doca_* symbol, a runtime call returning DOCA_ERROR_*, a silent service or tool, or a stack trace / valgrind / core dump — and needs the layered ladder (install → version → build → link → runtime → program → driver), verbosity controls (--sdk-log-level, DOCA_LOG_LEVEL, the doca-{lib}-trace flavor), container-debug constraints, or how to capture state for a Developer Forum post. Trigger even when the user does not say "DOCA debug" — implicit phrasings include "undefined reference to doca_*", "how do I get more logs", "packets aren't reaching the wire", "doca_caps returned nothing", or "hugepages empty in the container". Refuse and route elsewhere for library-specific debug (Flow pipe trace, RDMA QP, Comch stats), env-class pkg-config or hugepages symptoms, the DOCA_ERROR_* taxonomy and lifecycle interpretation, and performance or incident-response work — those belong to other skills.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5822026年10月10日 更新

Golang configuration library using spf13/viper — layered precedence (flag > env > file > KV > default), BindPFlag/BindPFlags, SetEnvPrefix + SetEnvKeyReplacer + AutomaticEnv, ReadInConfig + ConfigFileNotFoundError, Unmarshal + mapstructure struct tags, Sub for sub-trees, WatchConfig + OnConfigChange for hot reload, viper.New() for test isolation, and remote KV integration. Apply when using or adopting spf13/viper, or when the codebase imports `github.com/spf13/viper`. For CLI command structure alongside viper, see the `samber/cc-skills-golang@golang-spf13-cobra` skill. For general CLI architecture, see `samber/cc-skills-golang@golang-cli`.

日本語の概要は準備中です。原文の説明を表示しています。

samber/cc-skills-golang3,4682026年10月1日 更新

Build premium scroll-driven landing pages for service, product, food, and drink brands. Plan the visitor journey, page grammar, emotional peak, and bespoke signature move. Create dimensional heroes with independent visual planes, restrained motion, and separate mobile composition. Use supplied photos and footage or generate photoreal assets through kie.ai, write semantic HTML, and verify desktop, mobile, and reduced-motion scroll states visually. Use for "scrollcraft", "scroll craft", "layered hero", "premium hero", "cinematic hero", "scrollytelling", "scroll animation site", "a site where scrolling plays a video", "Apple-style landing page", "3D scroll world", "interactive landing page", "make my brand a scroll experience", "this looks like a template", or requests for a distinctive website that feels like an experience rather than a document.

日本語の概要は準備中です。原文の説明を表示しています。

nateherkai/scroll-craft3,3422026年9月30日 更新

material

無料

Google's Material Design with layered surfaces, dynamic theming, built-in motion, and responsive cross-platform patterns.

日本語の概要は準備中です。原文の説明を表示しています。

bergside/awesome-design-skills3,1492026年6月28日 更新

Spatial depth design with isometric views, vanishing points, and layered elements that guide attention through 3D-like realism.

日本語の概要は準備中です。原文の説明を表示しています。

bergside/awesome-design-skills3,1492026年6月28日 更新

Isolate complex Adobe failures across DNS/TLS, auth, entitlement, schema, async state, storage, Runtime, and downstream layers without leaking credentials or content. Use when the task requires adobe layered failure isolation. Trigger with "deep debug Adobe", "Adobe job stuck", or "Adobe intermittent failure".

日本語の概要は準備中です。原文の説明を表示しています。

jeremylongshore/tons-of-skills-marketplace2,8352026年10月13日 更新

Spring Boot patterns including JPA repositories, REST controllers, layered services, and configuration

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/awesome-claude-code-toolkit2,6942026年5月12日 更新

React-specific code shape in the Grida editor. Hooks cannot be tested or benchmarked and silently break tuned UX under layered composition, so they are barred from the engine and main system — load-bearing logic lives in classes and namespaces, hooks only as thin edge wires. `data-testid` follows component-root discipline: one per significant component, not scattered. Use when authoring React in `editor/grida-canvas-react/`, `editor/components/`, `editor/scaffolds/`, or `editor/app/*`.

日本語の概要は準備中です。原文の説明を表示しています。

gridaco/grida2,6712026年10月13日 更新

Guide for editing videos where the primary content is people talking — talking-head / 口播, interview / 访谈, lecture, tutorial, podcast, course content, and similar talking-driven formats. Use when the user wants speech editing on a talking video (剪口播 / 口播剪辑 / 去口癖 / clean up fillers / smooth speech), motion graphics layered onto talking video (口播加 MG / 加动画), or B-roll on a talking video (加 B-roll / add B-roll). For motion graphics specifically, use this together with the active Motion Graphics skill/workflow available in the current OpenChatCut environment — this skill adds talking-specific guidance (speech-rhythm timing, frame-aware placement, subject/caption protection, placement verification).

日本語の概要は準備中です。原文の説明を表示しています。

0xsline/OpenChatCut2,3212026年10月7日 更新

Collects candidate biomedical literature across multiple databases, adapts search logic by database, preserves source metadata, and organizes results into a structured, screening-ready candidate pool. Always use this skill when a user wants cross-database literature collection, search strategy construction, candidate paper aggregation, or first-pass evidence organization before deduplication, screening, layered reading, or review planning. Requires real and verifiable literature records only. Every formal literature item must include a real link and DOI when available; never fabricate citations, titles, authors, years, journals, abstracts, PMIDs, or DOIs. If a DOI is unavailable or cannot be verified, state that explicitly rather than inventing one.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9482026年9月17日 更新

Systematically maps mechanism evidence for a disease from molecules to pathways, cell types, tissues, biological consequences, and clinical phenotypes. Always use this skill when a user needs a layered mechanism evidence chain rather than a flat summary or immediate gap analysis. Formal literature citations must be real and verifiable.

日本語の概要は準備中です。原文の説明を表示しています。

aipoch/medical-research-skills1,9482026年9月17日 更新

Layered technical-writing standard: Diátaxis structure, Google developer style sentences, STE instruction rules, Global English syntax. Use for /technical-writing or when writing or reviewing docs, RFCs, readmes, PR descriptions, or commit messages.

日本語の概要は準備中です。原文の説明を表示しています。

michael-denyer/pstack-claude1,8982026年10月13日 更新

Layered technical-writing standard: Diátaxis structure, Google developer style sentences, STE instruction rules, Global English syntax. Use for /technical-writing or when writing or reviewing docs, RFCs, readmes, PR descriptions, or commit messages.

日本語の概要は準備中です。原文の説明を表示しています。

backnotprop/pstack1,7102026年10月12日 更新

game-feel

無料

Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4682026年10月9日 更新

Investigates network, streaming and protocol failures with falsification-first layered experiments, the general fallback for unknown root causes. Use for ECONNRESET / RST_STREAM / SSE stalls, CDN/CGNAT timeouts or certificate errors, throughput collapse where everything returns 200 but transfers crawl, or LAN identity/topology mysteries. Not for known Tailscale/TUN/DNS/proxy-path conflicts (use tunnel-doctor).

日本語の概要は準備中です。原文の説明を表示しています。

daymade/claude-code-skills1,4562026年10月13日 更新

Use when asked 帮我写教案, 写一份新课标教案, 教学设计, 单元教学设计, 大单元教案, or a lesson plan in the format Chinese schools expect. Produces a complete 教案 in Chinese with 教材分析, 学情分析, 教学目标 tied to the subject's 核心素养, 教学重难点, 教学方法, a timed 教学过程 with teacher and student activity, 板书设计, layered 作业设计 within the 双减 time limits, and 教学反思 prompts, with curriculum references marked to confirm against the current 课程标准.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4412026年10月13日 更新

Help users establish a multi-layered planning system that balances strategic alignment with operational agility across annual, quarterly, and weekly horizons.

日本語の概要は準備中です。原文の説明を表示しています。

RefoundAI/lenny-skills1,3892026年7月17日 更新

e2e-setup

無料

Set up an end-to-end test suite in any repo, following practices that make e2e a reliable per-PR gate: real flows over bypass, layered assertions, a reusable auth/session helper, video+trace evidence, and a compounding suite. Use when a repo has no e2e (or weak e2e) and you want system-level tests — "set up e2e", "add end-to-end tests", "scaffold a test gate".

日本語の概要は準備中です。原文の説明を表示しています。

AI-Builder-Club/skills1,2912026年9月16日 更新

Plans and builds end-to-end Fabric data platforms on the Bronze, Silver, and Gold medallion pattern: ingestion to analytics, PySpark and Delta layers, pipeline orchestration, per-layer Spark tuning, Materialized Lake View versus notebook choices for Silver and Gold, and Direct Lake handoff. Use for layered architecture design, planning and recommendations. For questions over an existing Power BI report use fabriciq.

日本語の概要は準備中です。原文の説明を表示しています。

microsoft/skills-for-fabric1,2452026年10月5日 更新

Builds security-focused full-stack web applications with integrated frontend and backend components implementing layered security including auth, validation, encoding, and parameterized queries.

日本語の概要は準備中です。原文の説明を表示しています。

paperclipai/companies9202026年3月24日 更新

Expert blueprint for hierarchical finite state machines (HSM) and pushdown automata for complex AI/character behaviors. Covers state stacks, sub-states, transition validation, and state context passing. Use when basic FSMs are insufficient OR implementing layered AI. Keywords state machine, HSM, hierarchical, pushdown automata, state stack, FSM, AI behavior.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新

Expert patterns for AnimationTree including StateMachine transitions, BlendSpace2D for directional movement, BlendTree for layered animations, root motion, transition conditions, advance expressions, and state machine sub-states. Use for complex character animation systems with movement blending and state management. Trigger keywords: AnimationTree, AnimationNodeStateMachine, BlendSpace2D, BlendSpace1D, BlendTree, transition_request, blend_position, advance_expression, AnimationNodeAdd2, AnimationNodeBlend2, root_motion.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8452026年10月13日 更新