Use when the user is designing, prototyping, or rewriting a desktop app that must run on multiple OSes (macOS + Windows, optionally Linux) AND feel indistinguishable from a native app to its users — fast launch, native windowing, native input handling, native materials. Trigger words include "cross-platform desktop", "Electron alternative", "Tauri vs native", "WebView wrapper", "near-native performance", "Raycast architecture", "WebKit/WebView2 quirks", "WKWebView", "system tray app", "global hotkey app", "launcher app". Do NOT trigger this skill for pure web apps, pure mobile apps, or for greenfield projects that have no native-feel requirement.
日本語の概要は準備中です。原文の説明を表示しています。
yetone/native-feel-skill☆ 1,9312026年5月31日 更新
Create a new Beamer lecture `.tex` from source papers and materials, with notation consistency checks and the project's preamble wired in. Use when user says "create a lecture on X", "new lecture from these papers", "start a deck on topic Y", "scaffold a new Beamer file", "build me a lecture from these PDFs". Scaffolds the full deck — NOT for compiling existing `.tex` (use `/compile-latex`).
日本語の概要は準備中です。原文の説明を表示しています。
pedrohcgs/claude-code-my-workflow☆ 1,6592026年9月28日 更新
Set up a Godot 4.7 3D scene: Node3D transforms, Camera3D, lighting (DirectionalLight3D/OmniLight3D), WorldEnvironment for sky/ambient/tonemap/post, MeshInstance3D materials, and GridMap for tile-based 3D levels. Use when building a 3D scene in a Godot project, placing cameras/lights, configuring environment and post-processing, or working with Node3D/.tscn 3D content and GridMap.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
BOM (Bill of Materials) management for electronics projects — the workflow skill that coordinates DigiKey, Mouser, LCSC, element14, JLCPCB, PCBWay, and KiCad skills around a unified BOM lifecycle. Create, update, and maintain BOMs with part numbers, costs, quantities stored as KiCad symbol properties. ALWAYS trigger this skill for any task involving component sourcing, pricing, ordering, distributor searches, BOM export, or fabrication preparation — even if the user names a specific distributor or fab house (e.g. "search DigiKey for...", "generate JLCPCB BOM", "order from Mouser"). This skill analyzes the schematic for sourcing gaps, recommends which distributor/fab skills to call for each gap, and writes results back as symbol properties — the agent (or user) performs the actual searches via the called skills. Also trigger on phrases like "what parts do I need", "order components", "how much will this cost", "export for JLCPCB", "find parts for this board", "compare pricing", or "check stock".
日本語の概要は準備中です。原文の説明を表示しています。
aklofas/kicad-happy☆ 1,3852026年10月6日 更新
BOM (Bill of Materials) management for electronics projects — the workflow skill that coordinates DigiKey, Mouser, LCSC, element14, JLCPCB, PCBWay, and KiCad skills around a unified BOM lifecycle. Create, update, and maintain BOMs with part numbers, costs, quantities stored as KiCad symbol properties. ALWAYS trigger this skill for any task involving component sourcing, pricing, ordering, distributor searches, BOM export, or fabrication preparation — even if the user names a specific distributor or fab house (e.g. "search DigiKey for...", "generate JLCPCB BOM", "order from Mouser"). This skill analyzes the schematic for sourcing gaps, recommends which distributor/fab skills to call for each gap, and writes results back as symbol properties — the agent (or user) performs the actual searches via the called skills. Also trigger on phrases like "what parts do I need", "order components", "how much will this cost", "export for JLCPCB", "find parts for this board", "compare pricing", or "check stock".
日本語の概要は準備中です。原文の説明を表示しています。
hashgraph-online/awesome-codex-plugins☆ 1,2932026年10月13日 更新
Generate interactive 3D holographic collectible-card websites from a user description or reference image, using layered artwork, Blender and Three.js. Includes project-local Blender installation, reusable parallax materials and browser verification. Host-agnostic — any harness that runs a multimodal model can use it, since the model draws the layer artwork and inspects the rendered frames. Use when the user asks for 全息闪卡, 镭射卡, 3D 卡牌网页, a holographic collectible card site, or an editable card.blend.
日本語の概要は準備中です。原文の説明を表示しています。
HRuiCcc/RuiC-card-skill☆ 5412026年9月30日 更新
Trigger for: Other Transaction or OT should-cost, cost estimate, cost-share analysis, milestone pricing, funding profile, proposed-price comparison, prototype price analysis, research OT budget, production follow-on OT estimate, or OT price-reasonableness support under 10 U.S.C. 4021 or 4022. Build auditable milestone-based .xlsx workbooks using BLS OEWS wages, CALC+ positioning, GSA Per Diem, materials, cost sharing, and agreement-specific fees. Use for pre-solicitation budgets and proposal comparisons. Do NOT use for FAR-based IGCEs, OT project descriptions, grants, or an Agreements Officer's determination. Requires the bls-oews, gsa-calc, and, when travel applies, gsa-perdiem MCP servers.
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4322026年10月13日 更新
Calculate carbon footprint of construction projects. Estimate CO2 emissions from materials, transportation, and construction processes using emission factors databases.
日本語の概要は準備中です。原文の説明を表示しています。
datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction☆ 3492026年8月22日 更新
Calculate embodied carbon and lifecycle emissions for construction materials and projects. Support sustainable design decisions with carbon data.
日本語の概要は準備中です。原文の説明を表示しています。
datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction☆ 3492026年8月22日 更新
Build construction project estimates. Generate detailed cost breakdowns with labor, materials, equipment, and overhead.
日本語の概要は準備中です。原文の説明を表示しています。
datadrivenconstruction/DDC_Skills_for_AI_Agents_in_Construction☆ 3492026年8月22日 更新
Reviews pitch decks and investor presentations. Reads slide content, evaluates narrative flow, problem/solution clarity, market sizing, competitive positioning, financial projections, team credibility, and ask clarity. Generates a scored pitch-review.md with slide-by-slide feedback, overall score, top improvements, investor objection predictions, and comparisons to successful decks. Use when reviewing fundraising materials, investor decks, or pitch presentations.
日本語の概要は準備中です。原文の説明を表示しています。
OneWave-AI/claude-skills☆ 3402026年10月2日 更新
Use when polishing, diagnosing, tailoring, or exporting resumes for LLM, RAG, Agent, Agentic RL, post-training, pretraining, AIGC, search/ranking, multimodal, AI backend, or LLM algorithm internships from raw resume text, a materials folder, and/or a target job description. Audits evidence, maps JD fit, enforces truth boundaries, writes polished and targeted resumes, generates interviewer-style grilling questions, answer cards, evidence-upgrade plans, and optional open-source project recommendations without fabricating experience.
日本語の概要は準備中です。原文の説明を表示しています。
wanyichen06/LLMInternSkill☆ 3252026年8月4日 更新
Stop and check this skill before finishing any reply to a question about how to use Claude or a Claude product — it recommends matching courses, tutorials, and use cases from Claude Academy (academy.claude.com), Anthropic's learning hub. Trigger on: "how do I", "how can I", "getting started with", "what can Claude do", "teach me", "learn to use"; questions about artifacts, projects, skills, plugins, connectors, MCP; requests about rolling Claude out to a team, class, or organization; and any ask for training materials, onboarding content, or learning resources. Use it when the user is learning how to use a feature or product — not when they are mid-task and just want the task done. This skill composes with other skills: after consulting product documentation to answer how a Claude feature works, also check here for a matching course or tutorial — a docs-grounded answer and an Academy recommendation belong together. Only recommend on a strong match; never invent Academy content.
日本語の概要は準備中です。原文の説明を表示しています。
lingxling/awesome-skills-cn☆ 3062026年10月7日 更新
Scan project dependencies for known vulnerabilities, generate software bills of materials, and enforce license compliance across the software supply chain. Use when the user requests dependency scanning or provides relevant inputs for this workflow.
日本語の概要は準備中です。原文の説明を表示しています。
seb1n/awesome-ai-agent-skills☆ 2112026年8月10日 更新
Think and work like an expert Condensed Matter Physicist. Use when a task calls for Condensed Matter Physicist judgment. Reasons from Bloch bands, quasiparticles, and symmetry through ARPES/STM/neutron/transport workflows, VASP/QE/Wannier90/DMFT, and Materials Project/ICSD/MPDS while treating matrix-element artifacts, Mott vs. DFT gaps, pseudogap vs. SC gap, and Planckian bad-metal transport as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
K-Dense-AI/scientific-agents☆ 2052026年10月3日 更新
codeck entry point. Scans local files for materials, shows pipeline dashboard with diagnostic intelligence, guides user to the next step. Use when the user says "codeck", "new deck", "make a presentation", "make a deck", "new slides", "build a presentation", "export", "speech", "script", or wants to start or continue a presentation project. /codeck is the user-facing entry; legacy sub-skills are internal modules.
日本語の概要は準備中です。原文の説明を表示しています。
hiyeshu/codeck☆ 1982026年8月8日 更新
WorkRally CLI (workrally) — 面向 AI Agent 的 AIGC 漫剧视频创作全流程工具集。支持 AI 生图、AI 生视频、视频提示词优化、画布生音频/音乐、混元 3D 模型生成、AI 生音频、项目/剧集/场次/分镜的完整 CRUD、资产库、媒资管理、无限画布、文件上传下载等。Use when user asks to generate images, generate videos, generate audio, generate music, generate 3d, optimize video prompts, manage projects, series, shots, upload files, download assets, manage materials, or interact with WorkRally platform via command line.
日本語の概要は準備中です。原文の説明を表示しています。
Tencent/workrally☆ 1692026年9月29日 更新
Suede Labs skill that turns messy creator materials into a local, offline rights-and-provenance transfer package: inventoried and hashed assets, a normalized suede-intake.json manifest, credits and splits, license notes, provenance, and a missing-information report, validated by a bundled stdlib script. Use when a creator needs to hand a song, release, or project to a collaborator, advisor, registry, marketplace, or label; when someone asks for a rights package, intake package, or handoff folder; or when a validated manifest is needed before licensing or royalty-routing review. Carries questions, not answers: building the package clears nothing and uploads nothing. NOT FOR: finding or investigating the rights gaps in the first place (use suede-rights-audit); linting a release folder's files and metadata (use suede-release-linter); a sync one-sheet (use suede-sync-packaging).
日本語の概要は準備中です。原文の説明を表示しています。
JasonColapietro/suede-creator-skills☆ 1272026年10月12日 更新
UV unwrap, atlas-map, project textures, use alpha decals, bake maps/lightmaps, and prepare texture-driven Blender assets for glTF/GLB export. Use whenever the user provides texture packs, texture atlases, decals, UV layouts, lightmaps, wants a texture to fit a mesh 1:1, or reports stretched/off textures. Pairs with reference-to-3d for template-accurate reconstruction and blender-materials for PBR values.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 892026年5月1日 更新
Build, deepen, validate, index, and maintain a private hierarchical career knowledge graph from supplied career materials. Use when the user asks to create or update a VitaeGraph, model education with nested courses or thesis work, enrich projects from Git repositories, or supply deep selected career context to another VitaeContext skill.
日本語の概要は準備中です。原文の説明を表示しています。
vitaecontext/vitaecontext☆ 832026年9月12日 更新
Experience-based and environment-based learning design drawn from Dewey and Montessori. Covers Dewey's criterion of continuity and interaction, the reflective-thinking cycle, Montessori's prepared environment, sensitive periods, child-led inquiry, the role of self-correcting materials, project-based learning, and the relationship between autonomy and discipline. Use when designing hands-on activities, arranging learning spaces, integrating classroom work with real experience, or evaluating whether a lesson is genuinely experiential versus merely "activity-based."
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Prepare a reviewed Proto UI global release candidate as repository state after current project authority has chosen the exact version and stage. Use for draft Version identity, exact package metadata, notes, bill of materials, rehearsal, and publish dry-run. Publication remains a distinct privileged operation.
日本語の概要は準備中です。原文の説明を表示しています。
Proto-UI/Proto-UI☆ 362026年10月13日 更新
Run a seven-agent adversarial pipeline against a resume and cover letter before submission. Produces channel-conditional verdicts anchored to the realistic applicant pool, separates materials quality from submission expected value, and ends with a contrarian pass that can overturn the verdict.
日本語の概要は準備中です。原文の説明を表示しています。
VonTerraProject501c3/slushpile☆ 242026年8月17日 更新
Build a targeted resume and cover letter for a role folder that already has a job description and role analysis. Runs iterative adversarial review rounds until the materials stabilize, then hands off for human review before submission.
日本語の概要は準備中です。原文の説明を表示しています。
VonTerraProject501c3/slushpile☆ 242026年8月17日 更新