音楽動画や短尺動画の色・光・動きと拍に合わせたカットを設計し、angelcoreやhyperpopの方向性に沿って生成素材と編集をまとめるスキル。
- 音楽動画の表現方針を決めたいとき
- AI生成の補助映像の見た目を統一
- 曲の拍に合うカットを設計
383 件 ・ 関連度順
概要と使いどころ
音楽動画や短尺動画の色・光・動きと拍に合わせたカットを設計し、angelcoreやhyperpopの方向性に沿って生成素材と編集をまとめるスキル。
Use this skill when the user requests to generate, create, compose, or produce music or songs — background music, theme songs, jingles, or instrumental tracks. Generates a song from a style/mood prompt and optional lyrics via the MiniMax music API.
日本語の概要は準備中です。原文の説明を表示しています。
NetEase Cloud Music skill for searching songs, managing playlists, getting personalized recommendations, and controlling playback via ncm-cli. Use when user wants to search music, play songs, manage playlists, or get music recommendations.
日本語の概要は準備中です。原文の説明を表示しています。
Beatoven.ai royalty-free music generation: compose tracks, poll tasks, download audio, fetch individual stems. Trigger phrases: beatoven, compose music, generate a track, royalty free music, background music.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble a narrated motion-graphic LISTICLE video ad from a config — a spoken voiceover (cloned or cast, in the chosen tone) carries a numbered listicle while N web-animated hyperframe beats (HTML plus the Web Animations API, one branded design system of alternating tiles, big hero numerals, and callouts in the chosen visual style) are rendered frame-by-frame via Playwright and anchored to the VO's word-level timestamps, optional color-graded breather windows (brand clip, AI clip, or motion-graphic) give visual breath, and captions burn ONLY inside those B-roll windows (2-word chunks, ASS Format header carrying a Name field so none drop) with the VO mixed under a low music bed. This is the FREE deterministic assembly stage (Playwright beat render plus ffmpeg concat plus window-masked caption burn plus VO-and-music mix plus final composite) — the VO, the music bed, and any AI breather clips come from create-vo-elevenlabs, create-music-elevenlabs, and create-video-fal. Use for the vo-anchored-motion-listicle format.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble a wordless macro-tabletop food-product sizzle ad from a config — normalize fps and SAR across ~4 photorealistic macro clips (hands tearing, flat lay, bite, box hero), concat them, apply a global anti-AI grain pass (eq plus hqdn3d plus noise), composite the audio (a non-diegetic instrumental music bed plus a couple of short diegetic SFX like a snap and a tear placed at measured cue points, loudnorm), composite a STATIC end card entirely in PIL (real logo PNG plus real product PNG plus a serif heritage headline plus a CTA — never AI-rendered text), and burn optional serif stat-callout pills at beats. This is the FREE deterministic assembly stage (normalized concat plus grain plus music and SFX mix plus PIL end card plus callouts); the macro keyframes, i2v clips, and music bed come from create-image-fal, create-video-fal, and create-music-elevenlabs. Use for the food-product-sizzle format.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble a multi-scene GRWM beauty-demo ad from a config — a locked-identity creator applies ~5 products step by step while a SEPARATE ElevenLabs voiceover narrates and every scene cut is snapped to the VO's product-name word-starts (Whisper word-level timestamps), then ~5 Playwright product overlay cards (real PDP-verified taglines) are composited onto the master each on its product-NAME word-start, the SEPARATE VO is mixed on top of a ducked music bed at loudnorm I=-14, clean-white 3-words/cue captions are burned, and the video closes on a flat-lay end card. This is the FREE deterministic assembly stage (re-cut to the VO word-starts, hard-concat, Playwright card render + card composite, VO plus music mix, caption burn, flat-lay end card); the VO, scene clips, product cutouts, and music come from create-music-elevenlabs / create-image-gpt-image-fal / create-video-fal. Use for the glassy-matte-grwm format.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble a cartoon / animated / hand-crafted music-video ad from a config — a sung song carries the whole narrative while N per-bar i2v clips (one recurring animated character, one look pack) are each cut to their BAR window from librosa beat-tracking and hard-concatenated on the bar, VEED-whisper white bold-sans captions in the BOTTOM third (Alignment 2, above the logo bug, no pill) burned from the song's word timings re-spelled against the locked lyrics, a persistent brand logo bug held over the body (suppressed on the end card), and closed on a solid-brand-color PIL end card with the song still playing under it — never AI-rendered text. This is the FREE deterministic assembly stage (cut-to-bar + hard concat + logo bug + captions + end card + song mux); the song, character, keyframes, and clips come from create-music-elevenlabs / create-image-fal / create-video-fal. Use for the cartoon-music-video format.
日本語の概要は準備中です。原文の説明を表示しています。
Generate an instrumental music bed via ElevenLabs Music, ROUTED THROUGH THE elevenlabs-proxy so it bills the Ads agent. Trims any sparse intro, loudnorm, fades the tail. Prompt + length from the template recipe. Use for the music layer of any video-ad format.
日本語の概要は準備中です。原文の説明を表示しています。
Assemble a cinematic live-action-style music-video ad from a config — an original sung anthem carries the whole narrative while N 35mm-film-look i2v clips are each cut to their lyric window and hard-concatenated on the beat as a 3-act arc, the anthem muxed at loudnorm I=-14, cinematic lower-third serif captions built from the song's OWN word timings (never Whisper) with the hook line landing on the chorus drop, and closed on a brand end card composited from the real asset — never AI-rendered text. This is the FREE deterministic assembly stage (cut-to-window + hard concat + anthem mux + captions + end card); the anthem, keyframes, and clips come from create-music-elevenlabs / create-image-gpt-image-fal / create-video-fal. Use for the cinematic-music-video format.
日本語の概要は準備中です。原文の説明を表示しています。
Use when turning a song, track, or audio master into a finished music video with Scenario and Seedance: planning shots against beats and sections, transcribing lyrics, generating clips that cut to music, keeping the shots' own sound while the song stays the only score, assembling a delivery over the untouched master soundtrack, or verifying the final cut. Keywords: music video, beat sync, shot list, lyric transcription, reference frames, ffmpeg assembly, Seedance.
日本語の概要は準備中です。原文の説明を表示しています。
Generate text, images, video, speech, and music via the MiniMax AI platform. Covers text generation (MiniMax-M3 model), image generation (image-01), video generation (Hailuo-2.3), speech synthesis (speech-2.8-hd, 300+ voices), music generation (music-2.6 with lyrics, cover, and instrumental), and web search. Use when the user needs to create AI-generated multimedia content, produce narrated audio from text, compose music, or search the web through MiniMax AI services.
日本語の概要は準備中です。原文の説明を表示しています。
Generate music using Volcengine Imagination API. Supports vocal songs, instrumental BGM, and lyrics generation. Use when the user wants to create songs, background music, soundtracks, write lyrics, or mentions "music generation", "BGM", or "songwriting".
日本語の概要は準備中です。原文の説明を表示しています。
Use Google Lyria music generation models through Google Cloud / Vertex AI / Gemini Enterprise Agent Platform for production music beds, songs, vocal tracks, image-conditioned music, short-form social audio, ad music, and video scoring. Covers Lyria 2, Lyria 3 Clip, and Lyria 3 Pro model selection, prompt construction, rights/privacy checks, SynthID/C2PA provenance, artifact custody, and QA.
日本語の概要は準備中です。原文の説明を表示しています。
Provider-independent music supervision and scoring direction for AI agents producing generated videos, ads, trailers, explainers, product films, social clips, documentaries, game trailers, and branded content. Use when planning, prompting, selecting, licensing, mixing, repairing, or quality-reviewing music, score, temp tracks, needle drops, AI-generated tracks, cue sheets, stems, loudness, loopability, platform music constraints, and rights-aware audio handoff for visual media.
日本語の概要は準備中です。原文の説明を表示しています。
Expert game audio designer and implementer specializing in interactive sound design, adaptive music systems, spatial audio, and audio middleware integration. Brings deep knowledge of FMOD, Wwise, and native engine audio systems to create immersive sonic experiences that respond dynamically to gameplay. Use when "game audio, sound design, game music, FMOD, Wwise, spatial audio, 3D sound, audio middleware, game sfx, adaptive music, interactive audio, audio bus, game mixing, audio occlusion, reverb zones, audio pooling, sound manager, audio, sound, music, game-audio, fmod, wwise, spatial-audio, middleware, mixing, sound-design" mentioned.
日本語の概要は準備中です。原文の説明を表示しています。
Make an original animated music video (MV / PV) for a song from its audio file plus lyrics, in the Vocaloid / J-pop lyric-video tradition: 手書き/tegaki (V家手书, 手描きMV, ボカロPV), 文字PV and kinetic typography (リリックモーション, リリックビデオ, 歌詞動画, 歌词视频, 动态歌词), anime-illustration MVs with an original character — for any mood, from dark ballads to bright upbeat summer pop. Renders to MP4 with a deterministic Canvas2D/WebGL2 engine in a headless browser: JIZURA lyric motion, AI-generated art, optional Blender toon 3D, beat-locked editing, 9:16 vertical/Shorts version. Use it whenever the user wants a music video, MV, PV, lyric video or beat-synced animation for a song, e.g. "make an MV for my song", "turn this track into a lyric video", "给这首歌做个MV/PV", "做个V家手书", "この曲のMVを作って", "ボカロPV作って", "縦型ショートも" — even if they only give a .wav/.mp3 and say "make a cool video for it". Not for editing existing footage or clip compilations.
Manage and tag music libraries with beets, the Python-based CLI tool that auto-tags audio files using MusicBrainz metadata. Import, organize, deduplicate, and query your music collection with a powerful plugin system and flexible query language.
日本語の概要は準備中です。原文の説明を表示しています。
Beatoven.ai royalty-free music generation: compose tracks, poll tasks, download audio, fetch individual stems. Trigger phrases: beatoven, compose music, generate a track, royalty free music, background music.
日本語の概要は準備中です。原文の説明を表示しています。
Generate AI music using ACE-Step 1.5 via ACE Music's free API. Use when the user asks to create, generate, or compose music, songs, beats, instrumentals, or audio tracks. Supports lyrics, style prompts, covers, and repainting. Free API, no cost.
日本語の概要は準備中です。原文の説明を表示しています。
Biblioteca PyTorch para geração de áudio incluindo text-to-music (MusicGen) e text-to-sound (AudioGen). Use quando precisar gerar música a partir de descrições de texto, criar efeitos sonoros ou realizar geração de música condicionada por melodia.
日本語の概要は準備中です。原文の説明を表示しています。
Expert en AudioCraft avancé (MusicGen text-to-music, AudioGen text-to-sound, fine-tuning)
日本語の概要は準備中です。原文の説明を表示しています。
PyTorch library for audio generation including text-to-music (MusicGen) and text-to-sound (AudioGen). Use when you need to generate music from text descriptions, create sound effects, or perform melody-conditioned music generation.
日本語の概要は準備中です。原文の説明を表示しています。
Songwriting craft and Suno AI music prompts.
日本語の概要は準備中です。原文の説明を表示しています。