Defines service level objectives, creates error budget policies, designs incident response procedures, develops capacity models, and produces monitoring configurations and automation scripts for production systems. Use when defining SLIs/SLOs, managing error budgets, building reliable systems at scale, incident management, chaos engineering, toil reduction, or capacity planning.
日本語の概要は準備中です。原文の説明を表示しています。
Jeffallan/claude-skills☆ 1.2万2026年10月4日 更新
Audit X Ads measurement, X Pixel and Conversions API, campaign objectives, keyword and conversation targeting, creative, budgets, brand safety, app measurement, and reporting. Use for X Ads, Twitter Ads, promoted posts, X Pixel, X Conversions API, conversation targeting, or paid campaigns on X.
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/claude-ads☆ 9,9532026年10月8日 更新
Create a professional paid-advertising strategy covering objectives, economics, platform selection, campaign architecture, audiences, budget, creative, measurement, experiments, governance, rollout, and reporting. Use for ad plan, media plan, PPC strategy, paid-social strategy, campaign architecture, advertising roadmap, or channel planning.
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/claude-ads☆ 9,9532026年10月8日 更新
季度 banner + 3 个目标 + KR 进度条 + owner + 状态 pill
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/html-anything☆ 9,0972026年9月15日 更新
Design, implement, tune, or test Three.js action-game encounters. Use for arena layout, enemy composition, spawn pacing, objectives, boss phases, reward cadence, encounter fixtures, and difficulty validation.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7432026年10月6日 更新
Author or revise readable, flat-world Three.js game levels. Use for movement and camera routes, collision and navigation, encounter zones, landmarks, objectives, pickups, motivated lighting, visibility, deterministic level data, or desktop and mobile playthrough verification.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7432026年10月6日 更新
Builds a consistent, filterable naming convention across your Google and Meta accounts based on your campaign types, objectives, targeting, and reporting needs. Makes filtering, reporting, and cross-platform analysis actually work instead of guessing what "Campaign_v3_Final_NEW" means. Platform: Google and Meta.
日本語の概要は準備中です。原文の説明を表示しています。
irinabuht12-oss/marketing-skills☆ 4,4272026年9月24日 更新
Trace, complete, and interpret the Pareto frontier across competing objectives using repeated single-objective cuOpt solves (weighted-sum and ε-constraint).
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5802026年10月10日 更新
[omh] Team training or course that needs a syllabus: turn a learning goal into a teachable curriculum, assessment plan, and learner-ready sequence. Use when the user says: curriculum design, learning objectives, assessment plan, 커리큘럼 설계, 학습 목표, 평가 계획.
日本語の概要は準備中です。原文の説明を表示しています。
rlaope/oh-my-hermes☆ 3,3582026年10月13日 更新
Instrument an Algolia integration for actionable availability, latency, freshness, relevance, and event-health signals. Use when defining dashboards, alerts, traces, or service objectives. Trigger with "monitor Algolia", "Algolia metrics", or "search observability".
日本語の概要は準備中です。原文の説明を表示しています。
jeremylongshore/tons-of-skills-marketplace☆ 2,8342026年10月13日 更新
Build and iterate playable Three.js game systems: starter scaffold, architecture, design briefs, core loops, level and encounter design, entities, input, camera, collision and physics, scoring, objectives, and game feel. Use for first playable slices, new Vite/TypeScript/Three.js setups, level/arena/track/wave/hole/puzzle design, combat encounters, difficulty tuning, and juice.
日本語の概要は準備中です。原文の説明を表示しています。
majidmanzarpour/threejs-game-skills☆ 2,4912026年9月28日 更新
Formulate and audit real strategy using Richard Rumelt's "Good Strategy Bad Strategy": an honest diagnosis, a guiding policy, and coherent action instead of goals, vision, and wishful thinking. Use when the user mentions "good strategy bad strategy", "strategy kernel", "diagnosis guiding policy coherent action", "our strategy is just goals", "strategic planning", "mission vs strategy", "annual plan", or "is this actually a strategy". Also trigger when auditing a strategy doc or pitch deck for fluff, turning a goal list into real strategy, formulating strategy for a product or company, or finding leverage and proximate objectives. Covers the kernel of strategy, bad-strategy detection, and sources of power. For product positioning, see obviously-awesome. For uncontested markets, see blue-ocean-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
wondelai/skills☆ 2,3972026年9月11日 更新
Makes systems debuggable and reliably operable — instrumentation, alerting that is worth waking for, service objectives, and learning from failure. Use this to instrument a service, fix alerting that is ignored, set error budgets or reliability targets, prepare for on-call, or run a blameless post-incident review.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0422026年9月18日 更新
Builds the marketing plan of record — objectives, channel mix, budget allocation, sequencing, and the measurement that says whether it worked. Use this for annual or quarterly planning, when budget must be allocated or defended, when marketing activity feels busy but undirected, or when a plan needs pressure-testing before commitment.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0422026年9月18日 更新
Plans for operating through disruption — impact analysis, recovery objectives, continuity plans, and the exercises that prove they work. Use this to run a business impact analysis, set RTO and RPO, write or test a continuity plan, prepare for a supplier or site failure, or answer a customer's resilience questionnaire.
日本語の概要は準備中です。原文の説明を表示しています。
cbrock84/headcount☆ 2,0422026年9月18日 更新
Refines broad, vague, or aspirational biomedical research objectives into clear, bounded, measurable, executable, and downstream-ready study objective statements. Always use this skill when a user has a general aim such as “explore a mechanism,” “study prognosis,” “investigate biomarkers,” or “look at treatment response,” but the objective is still too broad, non-operational, or too ambiguous to support protocol framing, design selection, analysis planning, or hypothesis design. Never assume that polished wording alone means the objective is actionable. Focus first on objective type, missing operational elements, scope discipline, and downstream-ready formulation.
日本語の概要は準備中です。原文の説明を表示しています。
aipoch/medical-research-skills☆ 1,9482026年9月17日 更新
Multi-objective optimization with Pareto frontiers. Use when optimizing multiple conflicting objectives simultaneously, finding trade-off solutions, or computing Pareto-optimal points.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8422026年10月13日 更新
Define and implement Service Level Indicators (SLIs) and Service Level Objectives (SLOs) with error budgets and alerting. Use when establishing reliability targets, implementing SRE practices, or measuring service performance.
日本語の概要は準備中です。原文の説明を表示しています。
rmyndharis/antigravity-skills☆ 1,7502026年10月1日 更新
Build or restructure a course syllabus from a topic list or reading list — course description + prerequisites, week-by-week schedule (topic → readings → deliverables), measurable learning objectives, an assessment scheme + rubric, standard policies (late work, AI use, academic integrity, accessibility), and a per-week work-list to hand to `/create-lecture`. Use when user says "build a syllabus", "structure my course", "turn this reading list into a schedule", "draft a course outline", "make a syllabus for Econ 7xx", or "map weeks to lectures". Economics-aware (PhD metrics/micro/macro sequences, undergrad); generic enough for any field.
日本語の概要は準備中です。原文の説明を表示しています。
pedrohcgs/claude-code-my-workflow☆ 1,6592026年9月28日 更新
Scene and sequence craft (场景/段落/细节/道具/悬念/情趣) — merged from Robert McKee's scene design and five-step scene analysis (value turn, beats, text/subtext, turning points, pacing, image systems), McKee's Dialogue scene types (balanced, comic, asymmetric, indirect, reflexive, minimal), Syd Field's sequence and scene elements, Neill Hicks (less is more, enter late leave early, energy), Richard Walter (action over talk, small gestures, avoid phones/cars/restaurants, list twelve alternative locations), Wendy Henson (action paragraphs, transitions, story-doing), Julian Hoxter (scene beats, objectives and tactics), Mei Feng's value test, and Lu Jun's chapters 意趣要足 (suspense, delay, wit), 细节要妙, 道具要精, 场景要当. Use when writing or fixing a single scene, choosing a location, building a sequence, planting a prop or detail, designing suspense and delay, cutting a scene that "nothing happens" in, or turning talk into action.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6482026年10月3日 更新
Create, track and update team goals via the Deeplake virtual filesystem at memory/goal/. Use whenever the user mentions a goal, objective, target, milestone, or asks to track progress on something measurable. ALSO use when the user says "task", "todo", "work item", "remind me to", "fix X", or any actionable work item — the goal system replaced the legacy `hivemind tasks` CLI and now covers both objectives and tasks.
日本語の概要は準備中です。原文の説明を表示しています。
activeloopai/hivemind☆ 1,6212026年9月28日 更新
Create, track, and read team goals via Hivemind from openclaw. Use whenever the user mentions a goal, objective, target, milestone, or asks to track progress on something measurable. ALSO use when the user says "task", "todo", "work item", "remind me to", "fix X", or any actionable work item — the goal system replaced the legacy `hivemind tasks` CLI and now covers both objectives and tasks.
日本語の概要は準備中です。原文の説明を表示しています。
activeloopai/hivemind☆ 1,6212026年9月28日 更新
Create, track and update team goals in Hivemind via the `hivemind` CLI. Use whenever the user mentions a goal, objective, target, milestone, or asks to track progress on something measurable. ALSO use when the user says "task", "todo", "work item", "remind me to", "fix X", or any actionable work item — the goal system replaced the legacy `hivemind tasks` CLI and now covers both objectives and tasks.
日本語の概要は準備中です。原文の説明を表示しています。
activeloopai/hivemind☆ 1,6212026年9月28日 更新
Performance, load, and reliability (SLO/SRE) planning for production readiness. Use when defining service level objectives, load characterization, capacity, latency budgets, stress/soak/spike test plans, false-positive baselines, and reliability targets. USE FOR: SLO/SLA definition, load testing plan, performance budget, capacity planning, reliability/SRE backlog, latency targets, error-budget policy. DO NOT USE FOR: executing load tests (use Azure Load Testing tooling), security threat modeling, RAI assessment, privacy/compliance planning, or authoring/restating PRD requirements (cite the PRD's existing NFR/FR ids instead).
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5212026年10月13日 更新