.NET timezone handling guidance for C# applications. Use when working with TimeZoneInfo, DateTimeOffset, NodaTime, UTC conversion, daylight saving time, scheduling across timezones, cross-platform Windows/IANA timezone IDs, or when a .NET user needs the timezone for a city, address, region, or country and copy-paste-ready C# code.
日本語の概要は準備中です。原文の説明を表示しています。
github/awesome-copilot☆ 4万2026年10月12日 更新
Tunes the CARLA Traffic Manager that drives autopilot vehicles — global and per-vehicle speed, following distance, running lights/signs, lane-change behaviour, lane offset, TM-managed lights, deterministic seed, hybrid physics, and TM sync mode. Use when the user asks to "make the traffic faster/slower", "let cars run red lights", "keep more distance", "stop lane changes", "make traffic deterministic", or otherwise change how autopilot cars behave. For manually driving one car, use control-vehicle.
日本語の概要は準備中です。原文の説明を表示しています。
carla-simulator/carla☆ 1.4万2026年10月13日 更新
Use when launching anything that runs longer than a minute, anything that streams logs, anything you want to keep running while doing other work — or when terminal_exec auto-backgrounded on you and returned a job_id. Teaches the start→poll→wait pattern with terminal_job_logs offset bookkeeping, bounded blocking polls, platform-specific process control via terminal_job_manage capabilities, and the hard rule that jobs die when the terminal-tools server restarts. Read before calling terminal_job_start, or right after terminal_exec auto-backgrounded.
日本語の概要は準備中です。原文の説明を表示しています。
aden-hive/hive☆ 1.1万2026年10月12日 更新
Claymorphism design system skill. Use when building soft, puffy, clay-like UI components with large radii, dual inner shadows, and offset outer shadows.
日本語の概要は準備中です。原文の説明を表示しています。
fengshao1227/ccg-workflow☆ 5,9392026年10月12日 更新
Neubrutalism design system skill. Use when building bold UI with thick borders, offset solid shadows, high saturation colors, and minimal border radius.
日本語の概要は準備中です。原文の説明を表示しています。
fengshao1227/ccg-workflow☆ 5,9392026年10月12日 更新
ALWAYS USE when asked to migrate, replace, or make testable existing C# static calls with a named wrapper or built-in abstraction: DateTime.UtcNow/Now or DateTimeOffset.UtcNow to TimeProvider/IClock, File.* to IFileSystem or an existing store such as ITextFileStore, and Environment.* to an existing reader such as IEnvironmentReader. Covers scoped files/projects, constructor injection, replacing temp-file or process-environment tests with fakes, "already registered" abstractions, and static classes whose callers/signatures must stay unchanged. Preserves DateTimeKind and call count. DO NOT USE for finding statics (detect-static-dependencies), choosing/designing a new wrapper (generate-testability-wrappers), behavior tests with no chosen seam (testability-obstacle), or test-framework migration.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6172026年10月13日 更新
Symbolicate the .NET runtime frames in an Android tombstone file. Extracts BuildIds and PC offsets from the native backtrace, downloads debug symbols from the Microsoft symbol server, and runs llvm-symbolizer to produce function names with source file and line numbers. USE FOR triaging a .NET MAUI or Mono Android app crash from a tombstone, resolving native backtrace frames in libmonosgen-2.0.so or libcoreclr.so to .NET runtime source code, or investigating SIGABRT, SIGSEGV, or other native signals originating from the .NET runtime on Android. DO NOT USE FOR pure Java/Kotlin crashes, managed .NET exceptions that are already captured in logcat, or iOS crash logs. INVOKES Symbolicate-Tombstone.ps1 script, llvm-symbolizer, Microsoft symbol server.
日本語の概要は準備中です。原文の説明を表示しています。
dotnet/skills☆ 5,6172026年10月13日 更新
Polish and refine existing motion against the transitions.dev motion-token scale — duration, distance, scale, blur, and easing — plus the rules for WHEN each token applies (open/close asymmetry, hover-in vs hover-out, stagger offsets, and intent delays). An add-on to the transitions-dev skill, focused on tuning what already animates rather than adding new transitions. Use when the user asks to "polish my transitions", "refine the motion", "tune the timing / easing", "make the animation feel better / less janky", "tighten the durations", "fix the stagger", "align to the motion tokens", "audit the motion", "review my animations", "scan for ad-hoc transitions", "tokenize my animations", or runs the commands transitions review or transitions polish. Also drives the Refine panel's Small refinement feature. Triggers on "motion polish", "transition polish", "refine motion", "timing feels off", "too slow / too fast", "stagger", "delay", "open close timing", "hover in out".
日本語の概要は準備中です。原文の説明を表示しています。
Jakubantalik/transitions.dev☆ 5,1402026年10月13日 更新
Electric split with hand-drawn script — offset panels slide in, display title rises with an outlined word, script strokes itself in.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/html-video☆ 4,6792026年6月22日 更新
Digital glitch, chromatic offset, and data-corruption title frame for video transitions or cyberpunk heroes.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/html-video☆ 4,6792026年6月22日 更新
Use this skill when the user is operating the DOCA Firefly Service container on BlueField — picking the four PTP configuration axes (role / profile / domain / interface), wiring the BlueField PHC + host follower + consumer workload pairing, deciding whether PTP-grade time is even needed (vs. chrony / NTP), or debugging a Firefly deployment where PTP isn't syncing or the host clock isn't following. Trigger even when the user does not explicitly mention "DOCA Firefly" or "PTP" — typical implicit phrasings include "container green but PTP never advances past LISTENING", "Firefly says synced but the host clock still drifts", "sync acquired but offset is tens of microseconds", "my Rivermax SMPTE workload needs PTP", or "is chrony good enough". Refuse and route elsewhere for installing DOCA, host-side chrony / ptp4l config bodies, PTP topology / boundary-clock design, building DOCA apps that read the disciplined PHC, or other DOCA services (DMS, Flow-Inspector, HBN) — those belong to other skills.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5802026年10月10日 更新
A playful, arcade-inspired interface for games — built on the VT323 pixel typeface, hard-edged 0px corners, chunky pill buttons that physically press into solid offset blocks
日本語の概要は準備中です。原文の説明を表示しています。
bergside/awesome-design-skills☆ 3,1492026年6月28日 更新
Troubleshoot and resolve issues with Azure Messaging SDKs for Event Hubs and Service Bus. Covers connection failures, authentication errors, message processing issues, and SDK configuration problems. WHEN: event hub SDK error, service bus SDK issue, messaging connection failure, AMQP error, event processor host issue, message lock lost, message lock expired, lock renewal, lock renewal batch, send timeout, receiver disconnected, SDK troubleshooting, azure messaging SDK, event hub consumer, service bus queue issue, topic subscription error, enable logging event hub, service bus logging, eventhub python, servicebus java, eventhub javascript, servicebus dotnet, event hub checkpoint, event hub not receiving messages, service bus dead letter, batch processing lock, session lock expired, idle timeout, connection inactive, link detach, slow reconnect, session error, duplicate events, offset reset, receive batch.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/skills☆ 3,1072026年10月13日 更新
Migrate a whole ArcGIS Hub site into a PortalJS Arc portal end-to-end. Harvests the Hub /data.json (DCAT-US) inventory, exports every FeatureService layer through the ArcGIS REST query API with resultOffset paging, converts each to the serverless dual tier (PMTiles render + GeoParquet query) with tabular items to Parquet, pushes everything to Cloudflare R2 via Git LFS, appends dual-tier datasets.json entries, and writes a source-vs-derived parity report. Use to move a City or sector ArcGIS Hub open-data portal onto PortalJS with no server-side compute.
日本語の概要は準備中です。原文の説明を表示しています。
datopian/portaljs☆ 2,3622026年10月8日 更新
Adding integral action to MPC for offset-free tension tracking.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8422026年10月13日 更新
Hex grid spatial utilities for offset coordinate systems. Use when working with hexagonal grids, calculating distances, finding neighbors, or spatial queries on hex maps.
日本語の概要は準備中です。原文の説明を表示しています。
benchflow-ai/skillsbench☆ 1,8422026年10月13日 更新
Create and composite HeyGen digital-human videos in the content workspace. Use whenever the user asks for a 数字人, 数字人5, HeyGen, AI 口播人物, 数字人小窗, 圆形头像口播, full-screen digital human, or asks to make a video that uses the existing avatar. Enforce Creator-plan CLI OAuth, the configured Digital Twin, local IndexTTS2 narration, Avatar III for an unspecified digital human but Avatar V whenever the named preset 数字人5 is requested, adaptive face measurement plus the approved human-reviewed visual-centering offset in the headroom_08 circular bottom-left layout unless full-screen is explicitly requested, subtitle-safe placement, credit-aware master reuse, final QC/archive routing, and mandatory pairing with `heygen-avatar-motion` before any motion prompt or paid generation.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6422026年9月21日 更新
Troubleshoot and resolve issues with Azure Messaging SDKs for Event Hubs and Service Bus. Covers connection failures, authentication errors, message processing issues, and SDK configuration problems. WHEN: event hub SDK error, service bus SDK issue, messaging connection failure, AMQP error, event processor host issue, message lock lost, message lock expired, lock renewal, lock renewal batch, send timeout, receiver disconnected, SDK troubleshooting, azure messaging SDK, event hub consumer, service bus queue issue, topic subscription error, enable logging event hub, service bus logging, eventhub python, servicebus java, eventhub javascript, servicebus dotnet, event hub checkpoint, event hub not receiving messages, service bus dead letter, batch processing lock, session lock expired, idle timeout, connection inactive, link detach, slow reconnect, session error, duplicate events, offset reset, receive batch.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/azure-skills☆ 1,5632026年10月13日 更新
Build Godot 4.7 user interfaces with Control nodes: anchors and offsets for responsive layout, Container nodes (VBox/HBox/Grid/Margin) for automatic arrangement, Theme resources for consistent styling, and keyboard/gamepad focus navigation. Use when laying out a HUD, menu, or UI in a Godot project, working with Control/Container nodes, anchors, themes, or focus in a .tscn.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4682026年10月9日 更新
Use when planning an AISTATS project timeline from venue fit through abstract submission, full-paper upload, supplementary material, review release, author-reviewer discussion, decision, camera-ready, PMLR publication, registration, presentation, and artifact release, with backward-planning offsets for theory-plus-experiments papers.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2482026年9月27日 更新
Use when planning an ACM CCS project timeline across the two HotCRP review cycles, from venue fit through abstract registration, full-paper upload, rebuttal, notification, revision, artifact evaluation, ACM camera-ready, and in-person presentation, with backward-planning offsets and the security big-four deadline-hopping calendar.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2482026年9月27日 更新
Use when planning an AAMAS project timeline from venue fit through abstract, full-paper or extended-abstract upload, supplementary material, the double-blind rebuttal, decision, IFAAMAS camera-ready, registration, and presentation, with track-specific deadlines and backward-planning offsets for a game-theory-plus-experiments paper.
日本語の概要は準備中です。原文の説明を表示しています。
brycewang-stanford/Awesome-Journal-Skills☆ 1,2482026年9月27日 更新
Add, configure, and manage faults on Simulink, Simscape, and System Composer model signals for robustness analysis and safety validation. Use when injecting faults (stuck, noise, gain, offset) onto block inports/outports, enabling fault simulation, or analyzing fault effects. Covers sensor failures, signal corruptions, actuator faults, FMEA validation, and robustness testing. Requires Simulink Fault Analyzer.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/simulink-agentic-toolkit☆ 1,2192026年10月8日 更新
Tests genotype-environment associations and identifies adaptive loci while correcting for the four-confound landscape (structure, demography, background selection, sampling design) using LFMM2 with mandatory K via sNMF cross-entropy elbow (LEA 3), BayPass Core/AUX/C2/IS with Omega covariance matrix, RDA / pRDA for polygenic adaptation (Forester 2018; requires imputed genotypes), OutFLANK with trimmed FST null, pcadapt, gradient forests (Ellis-Smith-Pitcher 2012, NOT mis-cited Ellis-Manel), Capblancq & Forester 2021 RDA Swiss-army-knife, genomic-offset prediction with Lind & Lotterhos 2025 three-regime caveat, Lotterhos-Whitlock sampling optima, Wang & Bradburd 2014 IBD vs IBE, and Circuitscape + ResistanceGA. Use when identifying adaptive loci across gradients, choosing K for LFMM2, deciding among GEA methods, predicting maladaptation with the novel-environment caveat, distinguishing IBD vs IBE, or optimizing sampling design.
日本語の概要は準備中です。原文の説明を表示しています。
GPTomics/bioSkills☆ 1,2192026年8月15日 更新