Identifies and unpacks UPX-packed malware samples, including binaries with modified UPX magic bytes or headers that block automated decompression, to recover the original executable for static analysis. Use when a sample shows high entropy, minimal imports, or only LoadLibrary/GetProcAddress in its import table, or when preparing a packed binary for disassembly in Ghidra or IDA.
日本語の概要は準備中です。原文の説明を表示しています。
mukul975/Anthropic-Cybersecurity-Skills☆ 3.4万2026年8月31日 更新
Design custom metric packs for plugin-eval so teams can add local evaluation rubrics that emit schema-compatible checks and metrics. Use when the user wants their own evaluation criteria or visualizations.
日本語の概要は準備中です。原文の説明を表示しています。
openai/plugins☆ 7,4292026年10月8日 更新
Audit a website or digital experience against its supplied source references for originality and plagiarism risk. Use when Codex must compare current or historical site output with reference pages, capture packs, screenshots, copy, brands, numbers, images, assets, videos, layouts, motion, or code; raise evidence-backed red flags; distinguish common visual grammar from distinctive copying; and propose concrete fixes without making unsupported legal claims.
日本語の概要は準備中です。原文の説明を表示しています。
MengTo/Skills☆ 6,7402026年10月6日 更新
Update peon-ping configuration — volume, pack rotation, categories, active pack, and other settings. Use when user wants to change peon-ping settings like volume, enable round-robin, add packs to rotation, toggle sound categories, or adjust any config.
日本語の概要は準備中です。原文の説明を表示しています。
PeonPing/peon-ping☆ 5,0742026年10月7日 更新
Plan and build 2D game maps and scenes - top-down and side-scrolling levels, tilemaps, prop packs, parallax backgrounds and HD-2D battle or story plates - with collision, navigation and reachability checks, environment motion, a playable HTML preview and export to Tiled, Godot 4 or LDtk. Map art (terrain, tiles, props, plates, parallax layers) is image generation by default, through generate2dmedia route_media.py (the API when a key is configured, else the local Codex or Grok CLI); map data (layout, collision, exits, spawns) is written as data. Use for any map, level, room, scene, background, terrain or prop-kit request. Not for characters, creatures, items or FX (generate2dsprite), character animation (video2dsprite), code-drawn tiles or maps (codeart2d, only on request) or calling an image or video API by itself (generate2dmedia).
日本語の概要は準備中です。原文の説明を表示しています。
0x0funky/agent-sprite-forge☆ 4,4352026年10月6日 更新
Exports sanitized metadata, parameters, reproducibility details, quality metrics, and optional review artifacts from Medical AI inference runs or evidence packs to MLflow. Use after inference, including NV-Generate runs; not for live training tracking, model registration, or clinical use.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5782026年10月10日 更新
Use this skill when the user is deploying or operating the DOCA Argus Service — the packaged BlueField-side runtime-security container that watches the BlueField and attached host for suspicious activity, integrity violations, and operational anomalies, and forwards findings to a SIEM (Splunk / ELK / Sentinel / syslog). Covers the four-axis config (detection policy, forwarding, sampling, host coverage), running the NGC container on BlueField Arm, and wiring the forwarder. Trigger even without "DOCA Argus" by name — typical implicit phrasings: "container green but no findings arrive", "false-positive flood in Splunk", or "runtime security on a fleet of BlueField-3s". Refuse and route elsewhere for installing DOCA, SIEM-side ingest stanzas, pre-baked detection-rule packs, and metrics observability (DOCA Telemetry). Argus is NVIDIA's currently- promoted runtime-security framework, superseding the older App Shield library; name it first for new runtime-security work.
日本語の概要は準備中です。原文の説明を表示しています。
NVIDIA/skills☆ 3,5782026年10月10日 更新
Use when the user asks to "build a message house", "write a PR-FAQ for our launch", or "define the launch narrative and value pillars"; derives from the positioning canvas a message house — tagline, one-liner, three value pillars, per-persona proof points (each labeled Measured / User-provided / [needs source]) — plus a working-backwards PR-FAQ narrative spine (launch-day tense, empty-chair test, five external + five internal FAQs) and per-channel message angle packs (angles, not finished copy). Not for the positioning canvas itself — use positioning-mapper; not for finished blog posts or pages — use content-writer; not for ad or email units — use each discipline creative builder; not for claim adjudication — use offer-claims-registry. 消息屋/PR-FAQ/价值支柱/发布叙事
日本語の概要は準備中です。原文の説明を表示しています。
aaron-he-zhu/aaron-marketing-skills☆ 2,9272026年10月13日 更新
Geolocate or chronolocate a photo with tool-verified reasoning (where was this taken / when was it taken / photo geolocation / geo-guessing). Given one or more photos, intake.py does metadata, OCR and reverse image search (Baidu/Yandex) in one command; clues and candidates go on a candidate board (board.py) that ranks them and gives the next step; clues.py looks up calling codes, driving side, plates and area codes from region packs; for satellite and street view the machine ranks first and you look only at the top few (CLIP in sat_scan.py, DINOv2+SIFT in match.py); plus sun and shadow math, OSM Overpass and DEM skylines. Every conclusion is checked against real data; output is coordinates + error radius, evidence images and tiered confidence. Use when the user shares a photo and asks where was this taken / geolocate this / when was this taken / 这是哪 / 在哪拍的 / 帮我定位这张照片 / 网络迷踪 / 图寻 / 几点拍的.
日本語の概要は準備中です。原文の説明を表示しています。
Oldcircle/geo-sleuth☆ 2,2912026年10月13日 更新
Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.
日本語の概要は準備中です。原文の説明を表示しています。
Leanmcp/gateway-skills☆ 2,1122026年10月8日 更新
Use when a task involves game textures or materials through the Scenario MCP: seamless or tileable textures, themed texture packs (brick, wood, stone, floors, hand-painted), PBR materials (albedo, metallic, roughness, normal) on 3D assets, retexturing a mesh, material iteration from reference images, texture upscaling that must preserve tiling, or sizing textures for game engines. Keywords: seamless texture, tileable, PBR, material, retexture, texture upscale, surface.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9922026年10月13日 更新
Build professional data packs for A-share investment banking deals — M&A due diligence, IC materials, company profiles. Adapted from the original datapack-builder skill for Chinese data sources (AkShare, 巨潮, exchange filings) and CAS accounting. Triggers on "A股数据包", "投行数据包", "datapack China", "due diligence pack A-share", or "IC data pack [company]".
日本語の概要は準備中です。原文の説明を表示しています。
jwangkun/claude-for-financial-services-cn☆ 8342026年9月14日 更新
Set up and run an Aeon agent instance - get started from scratch, pick which skills to turn on or install more from packs, reschedule or change what runs, edit what an existing skill does, fix a skill that isn't firing, set the STRATEGY.md north star and soul/ voice, turn a coding-agent chat into a scheduled Aeon skill, and mine past coding-agent conversations for recurring work worth automating as a skill. Use when the user mentions Aeon, aeon.yml, an Aeon skill / instance / routine / pack, asks to schedule, enable, edit, or debug an agent that runs on a cron, or asks what of their repeated/manual work Aeon could take over.
日本語の概要は準備中です。原文の説明を表示しています。
aeonfun/aeon☆ 7732026年10月12日 更新
Install a community skill pack into this fork from a GitHub repo and ship it as an auto-merged PR
日本語の概要は準備中です。原文の説明を表示しています。
aeonfun/aeon☆ 7732026年10月12日 更新
Package one of this agent's own skills as a standalone community pack and submit it to the aeon registry as a PR
日本語の概要は準備中です。原文の説明を表示しています。
aeonfun/aeon☆ 7732026年10月12日 更新
Build a product-specific Amazon FBA prep, labeling, packing, and shipment-readiness plan. Use when a seller asks how to prepare units for FBA, choose barcode and labeling steps, plan poly-bagging, bubble wrap, sets, case packs, cartons, dangerous-goods review, supplier or prep-center instructions, or prevent receiving delays. Do not use as a substitute for current Seller Central requirements.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/Amazon-Skills☆ 7582026年8月26日 更新
Generate Nano Banana Pro (Gemini 3 Pro Image) prompts for e-commerce product photography. Given a user-uploaded product photo, this skill identifies the main subject, asks the user to choose a scene type, then outputs a professional, ready-to-paste English prompt optimized for Nano Banana Pro's image-to-image capabilities. Use this skill whenever the user uploads a product image and wants to generate an e-commerce photo, product shot, commercial image, or marketing visual using Nano Banana Pro / Gemini. Trigger phrases include: "ecom shot", "电商图", "产品图", "商品图", "product photo", "e-commerce image", "make a product shot", "generate a Nano Banana prompt for this product", "帮我做一张电商主图", "白底图", "商拍", "产品摄影", "hero shot", "packshot", or any request involving turning a casual product photo into a professional commercial image. Also trigger when the user mentions Nano Banana / Gemini image generation with a product photo.
日本語の概要は準備中です。原文の説明を表示しています。
MagicCube/agentara☆ 5162026年5月11日 更新
Use when module planning and source coverage are done and the run needs writer-ready per-module packs.
日本語の概要は準備中です。原文の説明を表示しています。
WILLOSCAR/research-units-pipeline-skills☆ 5132026年10月5日 更新
Use when approved tutorial context packs exist and the run needs the final article-first tutorial deliverable.
日本語の概要は準備中です。原文の説明を表示しています。
WILLOSCAR/research-units-pipeline-skills☆ 5132026年10月5日 更新
Fill `outline/tables_index.md` from `outline/table_schema.md` + evidence packs (NO PROSE in cells; citation-backed rows).
日本語の概要は準備中です。原文の説明を表示しています。
WILLOSCAR/research-units-pipeline-skills☆ 5132026年10月5日 更新
Write `output/DRAFT.md` (or `output/SNAPSHOT.md`) from an approved outline and evidence packs, using only verified citation keys from `citations/ref.bib`.
日本語の概要は準備中です。原文の説明を表示しています。
WILLOSCAR/research-units-pipeline-skills☆ 5132026年10月5日 更新
Evidence self-loop for surveys: read evidence bindings + evidence packs, then write an actionable upstream TODO plan (which stage/skill to fix) before writing more prose.
日本語の概要は準備中です。原文の説明を表示しています。
WILLOSCAR/research-units-pipeline-skills☆ 5132026年10月5日 更新
Seed `outline/claim_evidence_matrix.md` from outline+notes; claim-matrix-rewriter rewrites it later from evidence packs.
日本語の概要は準備中です。原文の説明を表示しています。
WILLOSCAR/research-units-pipeline-skills☆ 5132026年10月5日 更新
Extract per-subsection “anchor facts” (NO PROSE) from evidence packs so the writer is forced to include concrete numbers/benchmarks/limitations instead of generic summaries.
日本語の概要は準備中です。原文の説明を表示しています。
WILLOSCAR/research-units-pipeline-skills☆ 5132026年10月5日 更新