Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+
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概要と使いどころ
Use when working with 2D-specific systems — TileMaps, parallax scrolling, 2D lights and shadows, canvas layers, particles 2D, custom drawing, and 2D meshes in Godot 4.3+
日本語の概要は準備中です。原文の説明を表示しています。
Algorithmic and generative art with Canvas 2D - particles, flow fields, noise, fractals, L-systems.
日本語の概要は準備中です。原文の説明を表示しています。
Python bridge to ImageJ2/Fiji for macros, plugins (Bio-Formats, TrackMate, Analyze Particles), NumPy↔ImagePlus/ImgLib2 exchange, and ImageJ Ops. Automates Fiji headlessly from Python. Use scikit-image for pure Python without Fiji plugins; napari for visualization.
日本語の概要は準備中です。原文の説明を表示しています。
Python library for single-particle tracking (SPT) in video microscopy via the Crocker-Grier algorithm. Locate particles (fluorescent spots, colloids, vesicles, cells) per frame, link into trajectories, filter short tracks, and compute MSD for diffusion analysis. 2D/3D with subpixel accuracy; reads TIF stacks, AVI, image series via pims. Use for quantitative SPT and diffusion coefficient extraction from fluorescence or brightfield video.
日本語の概要は準備中です。原文の説明を表示しています。
Cinematic and game VFX in Blender including smoke, fire, particles, trails, and Geometry Nodes FX setups via MCP.
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Design, configure, test, bake, and validate Blender physical effects including Cloth, Soft Body, Rigid Body, collisions, constraints, Fluid, smoke, fire, Dynamic Paint, Ocean, Wave, particles, Boids, force fields, fracture, debris, and secondary effects. Use when gravity, inertia, collision, flexibility, pressure, flow, flocking, emission, or breaking causes the requested result.
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Content-Derived Design — reads existing HTML and writes a stronger standalone page from headings, facts, names, dates, numbers, links, emails, and colors already in that file. CLI: npx reimagine-it --auto -i page.html -o out.html; also variations, lock, and audit. Use when the user says /reimagine-it, "reimagine it", "reinvent this", "redesign this page", "make an infographic", wants a content-aware redesign or a visual leap instead of a mood board. All 17 tokens: webpage, infographic, svg, 3js, simulation, artistic, cinematic, dashboard, photography, landing, editorial, gradient, showcase, motion, glass, lookbook, particles — plus leftover words as a brief. Also /reimagine-it audit for quality checks. The agent runs the CLI; it does not hand-author the page. Installed via npx skills add Kayforkind/reimagine-it or plugin marketplace. Not /better. Not a mood board. Does not ingest PDF, PPTX, or DOCX.
日本語の概要は準備中です。原文の説明を表示しています。
Generate one Content-Derived Design direction from an HTML source, or let Auto choose the strongest direction. Use when the user says /reimagine-it generate, "redesign this page", "make it a landing page", "turn this into an infographic", names a token (all 17: webpage, infographic, svg, 3js, simulation, artistic, cinematic, dashboard, photography, landing, editorial, gradient, showcase, motion, glass, lookbook, particles), or wants a content-aware redesign instead of a mood board. CLI: npx reimagine-it --auto -i page.html -o out.html. Part of the reimagine-it Content-Derived Design suite.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Condensed Matter Physicist. Use when a task calls for Condensed Matter Physicist judgment. Reasons from Bloch bands, quasiparticles, and symmetry through ARPES/STM/neutron/transport workflows, VASP/QE/Wannier90/DMFT, and Materials Project/ICSD/MPDS while treating matrix-element artifacts, Mott vs. DFT gaps, pseudogap vs. SC gap, and Planckian bad-metal transport as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Provider-independent production guidance for deterministic Canvas 2D and p5.js animation. Use for particles, fields, trails, weather, procedural textures, generative geometry, and lightweight 2D simulations that need fixed media dimensions, seeded repeatability, transparent compositing, aspect variants, performance QA, or frame-addressable rendering.
日本語の概要は準備中です。原文の説明を表示しています。
Retroductive hypothesis sampling via MCMC: given observations, importance-sample explanations weighted by P(observation|hypothesis) using Gay.jl colored particles as hypothesis candidates.
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Index of all COSS UI particle examples. Use when implementing UI features to find copy-paste-ready component patterns built on coss primitives. Each particle has a description and a JSON URL for easy installation.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive Japanese grammar expert covering particles, verb conjugations, sentence patterns, and the nuances between spoken and written Japanese
日本語の概要は準備中です。原文の説明を表示しています。
Designs the first screen visitors see — the hero section. Layout patterns (split, centered, asymmetric, full-bleed), navbar design, headline typography, CTAs, background treatments (gradients, video, particles, 3D), scroll cues, and above-the-fold conversion strategy. Activate on 'hero section', 'landing page hero', 'above the fold', 'first impression', 'homepage header', 'navbar design', 'hero layout', 'landing page design'. NOT for full multi-page site architecture (use web-design-expert), not for SEO content strategy (use seo-visibility-expert).
日本語の概要は準備中です。原文の説明を表示しています。
Expert-level nanomaterials engineering covering synthesis, characterization, properties at nanoscale, nanocomposites, safety, and industrial applications of nanomaterials.
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Expert-level dynamics covering kinematics and kinetics of particles and rigid bodies, Newton-Euler equations, energy methods, impulse-momentum, and vibrations.
日本語の概要は準備中です。原文の説明を表示しています。
Expert-level dark matter physics covering observational evidence, candidate particles, detection methods, structure formation, and alternative gravity theories.
日本語の概要は準備中です。原文の説明を表示しています。
Build GLSL/WebGL/ShaderToy shaders and procedural visual effects such as SDF, ray marching, particles, and fluids.
日本語の概要は準備中です。原文の説明を表示しています。