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cccskills

「perception」の検索結果

67 件 ・ 関連度順

概要と使いどころ

Architecture patterns, design principles, and proven recipes for building robust robotics software. Use this skill when designing robot software architectures, choosing between behavioral frameworks, structuring perception-planning-control pipelines, implementing state machines, designing safety systems, or architecting multi-robot systems. Trigger whenever the user mentions behavior trees, finite state machines, subsumption architecture, sensor fusion, robot safety, watchdogs, heartbeats, graceful degradation, hardware abstraction layers, real-time constraints, or software architecture for robots. Also applies to sim-to-real transfer, digital twins, and robot fleet management.

日本語の概要は準備中です。原文の説明を表示しています。

arpitg1304/robotics-agent-skills3722026年8月12日 更新

curobo

無料

Guides CUDA-accelerated cuRobo v2 robotics workflows for robot models, differentiable kinematics, collision-aware IK and motion planning, trajectory optimization, MPC, perception mapping, and motion retargeting.

日本語の概要は準備中です。原文の説明を表示しています。

VectorSpaceLab/AREX-Skill3322026年9月3日 更新

Research local markets by combining Google Maps reviews, Xiaohongshu local content, Weibo discussions, and web search. Covers customer sentiment by location, local competition analysis, neighborhood trends, and location-specific brand perception.

日本語の概要は準備中です。原文の説明を表示しています。

sandbaseai/sandbase-skills2032026年9月26日 更新

Think and work like an expert Flavor & Fragrance Chemist. Use when a task calls for Flavor & Fragrance Chemist judgment. Reasons from odor activity values, threshold perception, matrix release, and degradation kinetics through GC-MS with retention indices, GC-O/AEDA, chiral GC authentication, ISO 8586 trained sensory panels, and IFRA/FEMA regulatory limits while treating aldehyde oxidation, citral cyclization, top-note fade, and allergen exceedance as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2002026年10月3日 更新

Expert in presenting technical work to non-technical audiences. Covers demo preparation, storytelling for demos, handling failures gracefully, and making work visible and impressive. Understands that perception is reality and great work undemoed is invisible work. Use when "demo, present, show stakeholders, demo day, showcase, walkthrough, show and tell, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Sound systems of human language -- phoneme inventories, the International Phonetic Alphabet, articulatory and acoustic phonetics, phonological rules, suprasegmental features (stress, tone, intonation), and ear training for non-native sound perception. Covers place and manner of articulation, voicing contrasts, vowel space, minimal pair analysis, allophonic variation, phonotactic constraints, connected speech phenomena (assimilation, elision, liaison), and prosody across language families. Use when analyzing pronunciation, teaching sound systems, performing phonemic transcription, or diagnosing intelligibility problems in any language.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Observational drawing and visual perception techniques for art education. Covers contour drawing, gesture drawing, negative space, proportion and measurement, value mapping, spatial depth cues, and the cognitive shift from symbolic to perceptual seeing. Use when teaching drawing fundamentals, analyzing observational accuracy, or developing visual literacy in any medium.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Color theory principles for art education. Covers the three color properties (hue, saturation, value), color mixing systems (subtractive and additive), color relationships (complementary, analogous, triadic, split-complementary), color temperature, simultaneous contrast and the relativity of color perception, and practical palette construction. Use when analyzing color in artworks, planning color schemes, understanding optical phenomena in painting, or investigating Albers's Interaction of Color experiments.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Foundational measurements and relationships. The axioms of the system — numbers, distance, angles, and the geometry of seeing.

日本語の概要は準備中です。原文の説明を表示しています。

Tibsfox/gsd-skill-creator712026年7月20日 更新

Interactive workshop that builds a monthly rolling editorial calendar using MKT1 methodology. Walks through Perceptions, content pillars, themes, and capacity to produce a 4-week detailed plan plus 3-month roadmap. Designed to be re-run monthly.

日本語の概要は準備中です。原文の説明を表示しています。

j1ngg/tech-marketing-framework582026年4月29日 更新

Build email nurture flows using lifecycle marketing + perception engineering frameworks. Generates subject lines, body copy, and send timing.

日本語の概要は準備中です。原文の説明を表示しています。

cgallic/kai-cmo-harness562026年10月3日 更新

Produce customer case studies from interviews or data — Problem, Solution, Results structure with perception engineering and quality gates. Use when "case study", "customer story", "testimonial", "success story", "client results", or any request to document a customer win.

日本語の概要は準備中です。原文の説明を表示しています。

cgallic/kai-cmo-harness562026年10月3日 更新

Produce complete landing page copy using perception engineering and conversion frameworks. Generates hero section, value props, social proof blocks, objection handlers, and CTA — all scored against quality gates. Use when "landing page", "sales page", "LP copy", "write a landing page", "hero section", "conversion page", "signup page", or any request to produce persuasive page copy that converts visitors.

日本語の概要は準備中です。原文の説明を表示しています。

cgallic/kai-cmo-harness562026年10月3日 更新

Give Claude Code a video perception layer that extracts frames, transcribes audio, and lets Claude answer questions about local videos or YouTube URLs.

日本語の概要は準備中です。原文の説明を表示しています。

agentskillexchange/skills512026年10月12日 更新

Structured procedure for expanding attention from focused single-domain mode to panoramic multi-domain awareness. The cognitive transition from "focused attention on one problem" to "unfocused attention encompassing all relevant domains simultaneously." Like Baars' Global Workspace — consciousness as broadcast rather than spotlight. Use after meditation has cleared noise, when a problem spans multiple domains that need to be perceived together, when single-domain analysis keeps missing cross-domain connections, or as the opening move before integrate-gestalt synthesizes what is perceived.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月12日 更新

"Apply the SERVQUAL model (Parasuraman, Zeithaml, and Berry, 1988) to measure service quality gaps across five dimensions. Use this skill when the user needs to diagnose service quality shortfalls, benchmark customer expectations against perceptions, design service improvement programs, or when they ask 'where is our service failing', 'what do customers expect vs experience', or 'how do we measure service quality'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Apply cultivation theory (Gerbner) to analyze how long-term media exposure shapes worldviews. Use this skill when the user needs to study cumulative media effects on audience beliefs, evaluate mainstreaming and resonance phenomena, or assess how media consumption patterns correlate with perceptions of social reality — even if they say 'does watching news make people more fearful', 'how does media shape worldview', or 'mean world syndrome'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Habitual Domain (HD) theory by Taiwanese scholar P.L. Yu (游伯龍, 1977) — integrates four domains (potential/actual/reachable/activated), eight general hypotheses, seven-layer decision structure, and nine HD-expansion tools to analyze decision blind spots, break cognitive inertia, and support cross-domain integration. Use for diagnosing why alternatives are invisible, decision paralysis, breaking cognitive frames, or explaining perception gaps between people. Triggers: 『思維框架』『打破盲點』『創新思考』『決策盲區』『跨域整合』『游伯龍』『習慣領域』『HD 理論』『七層決策』『四領域』『八大通性』『P.L. Yu』. Especially for NYCU EMBA HD course, 政大科管所, 中山企管系 decision-analysis/innovation/leadership courses. Taiwan-origin theory cited in J. Optimization Theory, Theory & Decision, Human Systems Management.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Apply framing theory to analyze how selection, emphasis, and exclusion shape interpretation of issues. Use this skill when the user needs to deconstruct media or organizational frames, evaluate how different frames affect audience perception and decision-making, or design strategic communication frames — even if they say 'how is this issue being portrayed', 'why do people see this differently', or 'how should we frame this message'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

"Apply agenda-setting theory (McCombs & Shaw) to analyze how media salience transfers to public perception. Use this skill when the user needs to study media influence on public opinion priorities, evaluate issue salience transfer across media and public agendas, or design communication strategies that leverage agenda-setting effects — even if they say 'why is everyone talking about this topic', 'how does media shape public priorities', or 'which issues get attention and why'.".

日本語の概要は準備中です。原文の説明を表示しています。

charlieviettq/awesome-agent-skill262026年7月20日 更新

Monetization and pricing strategy specialist. Use this agent to design revenue models, set price points based on value perception, and create compounding referral loops. It focuses on the "Cuan" (Revenue) aspect of the 1-Man Army pipeline.

日本語の概要は準備中です。原文の説明を表示しています。

galyarderlabs/galyarder-framework252026年10月11日 更新

Unity NPC behavior design-to-code translation. Perception system architecture, decision layer patterns, action execution pipeline, faction & relationship systems, NPC memory & forgetting, crowd & squad coordination. DESIGN INTENT format: INTENT/WRONG/RIGHT/SCAFFOLD/DESIGN HOOK. Based on Unity 6.3 LTS.

日本語の概要は準備中です。原文の説明を表示しています。

IdoCohen560/claude-unity-game-studio222026年7月8日 更新

game-ai

無料

Analyze game AI systems including behavior trees, finite state machines, GOAP planning, utility AI scoring, A-star and NavMesh pathfinding, steering and flocking behaviors, perception and awareness models, dynamic difficulty adjustment, NPC dialogue trees and scheduling, boss AI patterns.

日本語の概要は準備中です。原文の説明を表示しています。

tinh2/skills-hub-registry192026年9月5日 更新

Architect autonomous agent systems — perception/action loops, tool design, planning strategies, memory, and multi-agent orchestration patterns. Use when designing an agent from scratch or scaling a prototype to production.

日本語の概要は準備中です。原文の説明を表示しています。

aicodedecode/awesome-muse-skills172026年10月10日 更新