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cccskills

「presets」の検索結果

115 件 ・ 関連度順

概要と使いどころ

shadcn

無料

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".

日本語の概要は準備中です。原文の説明を表示しています。

Devin-AXIS/iPolloWork6,9202026年10月12日 更新

Add and tune animated liquid-metal WebGL borders with the React `metal-fx` package. Use when buttons, icon controls, chips, tabs, cards, or selected surfaces need a metallic active, selected, hover, focus, or premium border; when implementing the MetalFx component from metal.jakubantalik.com; or when troubleshooting its presets, themes, strength, glow, reflections, sizing, radius, animation, accessibility, SSR, or performance.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7402026年10月6日 更新

Manage the user's shared agent-skill library via skills-manager-cli — install, update, remove, deploy or undeploy skills per agent, manage presets, organize tags, search, and adopt existing skills. Use this whenever the user wants Claude Code, Codex, Cursor, or another agent to gain or lose a skill, wants to organize the central library, or asks what is installed or deployed. Prefer this over direct agent-folder installs because Skills Manager preserves source metadata, preset membership, updates, and cross-agent deployment state.

日本語の概要は準備中です。原文の説明を表示しています。

xingkongliang/skills-manager6,2312026年10月11日 更新

unocss

無料

UnoCSS instant atomic CSS engine, superset of Tailwind CSS. Use when configuring UnoCSS, writing utility rules, shortcuts, or working with presets like Wind, Icons, Attributify.

日本語の概要は準備中です。原文の説明を表示しています。

antfu/skills5,9692026年10月9日 更新

hud

無料

Diverga HUD (Heads-Up Display) management skill. Configure and manage the research project statusline display. Supports multiple presets: research, checkpoint, memory, minimal. Triggers: "hud", "statusline", "display settings"

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6062026年10月12日 更新

Use when measuring Jetson Video Codec SDK or PyNvVideoCodec encode/decode throughput, comparing presets or surfaces, testing codec-worker capacity with authenticated samples and user media, or producing a clearly labeled documentation-derived planning estimate when representative media is absent. Also use for a video request limited to PSNR or SSIM, to apply the terminal scope response.

日本語の概要は準備中です。原文の説明を表示しています。

NVIDIA/skills3,5782026年10月10日 更新

Introspect, explain, and improve Ralph Orchestrator using its published llms.txt doc map. Use this skill whenever the user asks questions about Ralph's behavior, wants to understand how a Ralph internal works (event loop, hats, memories, tasks, backends, presets), debug an unfamiliar failure mode, or propose a code change to the ralph-orchestrator repo. The skill teaches the agent to discover authoritative answers from the live docs via llms.txt before guessing, and to scope improvements through the published architecture rather than the local checkout alone.

日本語の概要は準備中です。原文の説明を表示しています。

mikeyobrien/ralph-orchestrator3,1742026年10月13日 更新

Align long reads using minimap2 for Oxford Nanopore and PacBio data. Supports various presets for different read types and applications. Use when aligning ONT or PacBio reads to a reference genome for variant calling, SV detection, or coverage analysis.

日本語の概要は準備中です。原文の説明を表示しています。

FreedomIntelligence/OpenClaw-Medical-Skills3,0632026年7月21日 更新

shadcn

無料

Manages shadcn components and projects — adding, searching, fixing, debugging, styling, and composing UI. Provides project context, component docs, and usage examples. Applies when working with shadcn/ui, component registries, presets, --preset codes, or any project with a components.json file. Also triggers for "shadcn init", "create an app with --preset", or "switch to --preset".

日本語の概要は準備中です。原文の説明を表示しています。

prisma/studio2,2282026年10月9日 更新

Build, run, debug and ship 3D city games in Godot 4 — procedurally generated cities (block grids, districts, weighted building typologies, MultiMesh batching, facade shaders, terrain, day/night, landmarks), first-person controllers, headless verification, Blender-generated .glb assets, rigged character and animation packs, real OpenStreetMap-derived cities, WebAssembly export, and cloud GPU streaming on GCP. Use this skill whenever the work involves Godot or a .gd/.tscn/.gdshader/project.godot file; whenever someone wants to start, set up, clone onto a new machine, or stand up a 3D game or city generator; whenever they mention procedural city, city generator, block grid, building typology, MultiMesh, facade shader, terrain heightmap, navmesh, Godot export templates, export presets, headless Godot, .glb pipeline, Blender asset generation, character rigs or borrowed animations; and whenever they want to deploy or share a game — web export, SharedArrayBuffer/COOP/COEP, Selkies, pixel streaming, GPU VM, or "let people play this without installing anything." Reach for it even on vague asks like "get this running", "why is my city slow", "my model faces backwards", "make it work on a cloud machine", or "set this up somewhere else too" when a Godot 3D project is in play.

日本語の概要は準備中です。原文の説明を表示しています。

Leanmcp/gateway-skills2,1122026年10月8日 更新

Switch Agent persona preset. Supports 8 presets including default assistant, business, tech expert, butler, girlfriend, boyfriend, family, and Jarvis. Use when user asks to change communication style or personality.

日本語の概要は準備中です。原文の説明を表示しています。

openakita/openakita1,9992026年9月24日 更新

video-use

無料

Edit any video by conversation. Transcribe, cut, color grade, generate overlay animations, burn subtitles — for talking heads, montages, tutorials, travel, interviews. No presets, no menus. Ask questions, confirm the plan, execute, iterate, persist. Production-correctness rules are hard; everything else is artistic freedom.

日本語の概要は準備中です。原文の説明を表示しています。

Pluviobyte/rnskill1,6422026年9月21日 更新

Generates Instagram-ready product reels from any e-commerce product page URL. Scrapes product images, classifies by type, generates AI-animated clips via Higgsfield API, creates text overlays with style presets, and composes a 15-20 second reel with music. Supports model-based and product-only reels.

日本語の概要は準備中です。原文の説明を表示しています。

gooseworks-ai/goose-skills1,2452026年10月13日 更新

All-in-one project configuration and health management. Sets up new projects (settings.local.json, CLAUDE.md, .gitignore), audits existing projects (permissions, context quality, MCP coverage, leaked secrets, stale docs), tidies accumulated cruft, captures session learnings, and adds permission presets. Uses sub-agents for heavy analysis to keep main context clean. Trigger with 'project health', 'check project', 'setup project', 'kickoff', 'bootstrap', 'tidy permissions', 'clean settings', 'capture learnings', 'audit context', 'add python permissions', or 'init project'.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0582026年10月9日 更新

Design, enforce, audit, and validate Power BI report themes through the pbir CLI. Invoke when a report uses a default or minimal theme, visuals have inconsistent formatting or many local overrides, or the user asks to create, copy, apply, standardize, rebrand, audit, or validate a theme; change theme colors or typography; define style presets; promote visual formatting into the theme; clear overrides; or improve theme compliance.

日本語の概要は準備中です。原文の説明を表示しています。

data-goblin/power-bi-agentic-development1,0382026年10月13日 更新

Use when Godot 4.7 work must run without a mouse or at scale: batch import of hundreds of GLB props or an AI image-to-3D art drop, naming rules, import presets and post-import scripts, editor plugins, EditorScript and @tool, EditorImportPlugin, GUT or gdUnit4 tests in CI, a GitHub Actions export workflow, GDExtension basics, or a Godot MCP server; also when --import is slow, textures stay uncompressed, tests pass locally but CI fails, or an export ships test folders.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when an agent drives Unreal Engine 5.8 on a Mac for any task: Editor Python (the unreal module), headless UnrealEditor-Cmd -run=pythonscript jobs, Epic's Unreal MCP server, the Remote Control API, console commands and cvars; when a script breaks on 5.8 (EditorLevelLibrary, Remote Control calls refused, Substrate materials black, MRQ presets); when a level, material, shot or build must be judged by numbers and a screenshot before it is called done; or when a brief must go to the right scenario-unreal-* specialist.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when lighting or rendering a Godot 4.7 3D scene: pick a renderer (Forward+, Mobile, Compatibility), choose GI (SDFGI, VoxelGI, LightmapGI, reflection probes), bake lightmaps without a mouse, tune WorldEnvironment, tonemapper (AgX, ACES, Filmic), glow, fog, volumetric fog and god rays, shadows and shadow acne, quality presets for PC and phones, Compositor post effects, or when 'my scene looks flat', 'too dark indoors', 'light leaks', 'lightmap is black', 'looks different on mobile'.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

Use when importing FBX, USD, OBJ or glTF from Maya, ZBrush or Blender into Unreal Engine 5.8 in bulk or reimporting changed files, writing Editor Python tools, Interchange pipelines or import presets, enforcing naming conventions, assigning material instances by script, setting Nanite, collision and LODs per asset class, writing data validators or automation tests, fixing redirectors, or cooking and packaging from the command line (BuildCookRun, RunUAT, CI, Perforce). Also when a scripted import ignores its settings or names, a Python validator never runs, or a Mac build will not package.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9922026年10月13日 更新

World-class prompt powerhouse that generates production-ready mega-prompts for any role, industry, and task through intelligent 7-question flow, 69 comprehensive presets across 15 professional domains (technical, business, creative, legal, finance, HR, design, customer, executive, manufacturing, R&D, regulatory, specialized-technical, research, creative-media), multiple output formats (XML/Claude/ChatGPT/Gemini), quality validation gates, and contextual best practices from OpenAI/Anthropic/Google. Supports both core and advanced modes with testing scenarios and prompt variations.

日本語の概要は準備中です。原文の説明を表示しています。

alirezarezvani/claude-code-skill-factory8842025年11月13日 更新

Build Z-Image txt2img workflows. RedCraft checkpoint, Z-Image Turbo/Base LoRAs, ControlNet, and sampler presets

日本語の概要は準備中です。原文の説明を表示しています。

artokun/comfyui-mcp8172026年10月5日 更新

Use when exporting and distributing Godot games — export presets, platform settings, CI/CD with GitHub Actions

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8152026年10月12日 更新

Use when the user is unsure which Higgsfield workspace fits their task, needs to decide between Cinema Studio / Lipsync Studio / Draw-to-Video / Viral Hub presets / Click to Ad / Higgsfield Audio (Sora 2 Trends is built on the retired Sora 2), or is asking 'what should I use for X'. This sub-skill routes by production problem BEFORE model selection.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新

Use this skill whenever the user asks anything about Higgsfield AI — writing or refining video/image prompts, choosing a model (Kling, Veo, Wan, Seedance, Minimax Hailuo, DoP, Soul, Nano Banana, Seedream, Flux, GPT Image, etc.), camera controls, named motion presets, Soul ID character consistency, Cinema Studio 2.5/3.0, Vibe Motion, troubleshooting failed generations, credit optimization, Photodump, or any mention of higgsfield.ai. Also trigger on generic "write me a video prompt" or "make me an AI video prompt" requests when Higgsfield is the user's configured platform.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7332026年9月27日 更新