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cccskills

「reality」の検索結果

99 件 ・ 関連度順

概要と使いどころ

Verify delegated file-edit results directly in the target workspace before accepting success, and rerun with absolute paths if the delegate's report conflicts with reality.

日本語の概要は準備中です。原文の説明を表示しています。

HKUDS/OpenSpace7,7532026年8月13日 更新

Use when reasoning about the rig lifecycle operations family (create / start / stop / resume / restore / snapshot / release / unclaim / destroy), reading or trusting `rig ps` / lifecycle projections after recovery, or designing proof for a lifecycle scenario. Covers the 4 failure modes (auto-restore creates partial rig; projections report healthier than reality; provider auth treated as impl work; resume succeeds for one runtime fails another) plus the restore-honesty rule (failed resume is FAILED loudly — no auto fresh fallback).

日本語の概要は準備中です。原文の説明を表示しています。

mvschwarz/openrig7,3592026年10月13日 更新

Analyze git repositories to build a security ownership topology (people-to-file), compute bus factor and sensitive-code ownership, and export CSV/JSON for graph databases and visualization. Use when the user explicitly wants a security-oriented ownership or bus-factor analysis grounded in git history (for example: orphaned sensitive code, security maintainers, CODEOWNERS reality checks for risk, sensitive hotspots, or ownership clusters). Do NOT use for general maintainer lists, non-security ownership questions, or threat modeling (use security-threat-model).

日本語の概要は準備中です。原文の説明を表示しています。

tech-leads-club/agent-skills7,0522026年10月9日 更新

Microsoft 365 / Entra ID red-team attack chain — current 2026 reality. AADSTS code reference, user enumeration vectors (with hardening status), Smart Lockout math, Conditional Access bypass options, ROPC + SAML SSO browser flow, Burp/Playwright templates. Built from authorized red-team work where ROPC spray surfaced pre-existing lockouts and CA-blocked credentials, plus real-time external attacker activity correlation. Use for any M365/Entra credential attack, password spray, user enumeration, CA-bypass exploration, or active-attacker-detection scenario.

日本語の概要は準備中です。原文の説明を表示しています。

elementalsouls/Claude-BugHunter5,0652026年10月12日 更新

XML sitemap audit — find and fix the sitemap problems that quietly waste crawl budget and slow indexing. Discovers the sitemap (robots.txt, /sitemap.xml, sitemap index), validates structure and size limits, and cross-checks the URLs it lists against reality: non-200 / redirected / noindex / canonicalized-away URLs that shouldn't be in a sitemap, plus indexable pages that are missing from it. Reviews lastmod accuracy, sitemap-index organization, and robots.txt reference. Use this skill whenever the user asks about sitemaps, sitemap errors in Search Console, "sitemap couldn't fetch / has errors", crawl budget, pages not getting indexed, or whether their sitemap is clean. Trigger on: "sitemap", "sitemap.xml", "XML sitemap", "sitemap errors", "sitemap audit", "couldn't fetch sitemap", "crawl budget", "pages not indexed sitemap", "sitemap index", "lastmod", "robots.txt sitemap", or any sitemap/crawl-coverage question. For a full-site SEO audit use /seo-analysis; for broken links use /broken-link-checker.

日本語の概要は準備中です。原文の説明を表示しています。

nowork-studio/notfair-plugin3,9292026年10月10日 更新

Analyze git repositories to build a security ownership topology (people-to-file), compute bus factor and sensitive-code ownership, and export CSV/JSON for graph databases and visualization. Trigger only when the user explicitly wants a security-oriented ownership or bus-factor analysis grounded in git history (for example: orphaned sensitive code, security maintainers, CODEOWNERS reality checks for risk, sensitive hotspots, or ownership clusters). Do not trigger for general maintainer lists or non-security ownership questions.

日本語の概要は準備中です。原文の説明を表示しています。

foryourhealth111-pixel/Vibe-Skills3,6732026年8月31日 更新

Use when the user asks to "pick which social channels to run", "should we be on X platform or 小红书", or "plan our organic social channel portfolio"; produces an audience/objective-first portfolio with capability/access matrix, cadence-budget reality check, declared ECHO operating profile, boundary routing, and proposed-state registry events. Not for recording canonical channel facts — use channel-registry. 社媒渠道选择/渠道组合规划/平台能力矩阵/自然社媒

日本語の概要は準備中です。原文の説明を表示しています。

aaron-he-zhu/aaron-marketing-skills2,9232026年10月13日 更新

Run a fast, honest competitive scan — the dimension table built from public evidence (sites, docs, pricing pages, changelogs, reviews), the claims-vs-observed discipline, and the so-what synthesis that ends in moves, not a landscape mural. Use when asked what are competitors doing, quick scan of these three rivals, how does our pricing/feature set compare, or prep the competitive slide honestly. Produces the evidence-based comparison table, the marketing-vs-reality flags, the so-what synthesis, and the staleness date.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4412026年10月13日 更新

Compute what a degree will actually cost — sticker minus real aid, inflated per year, split into cash and loans, with the loan's decade-long monthly tail made visible before enrollment instead of after. Use when asked what will college really cost, compare these two offers' real prices, how much loan payment after graduation, or is this school affordable. Produces the all-in number from the script, the offer-letter decode (grants vs loans untangled), the monthly-tail reality check, and the two-school comparison.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4412026年10月13日 更新

Build a realistic plan to change careers — mapping your transferable skills, the real gaps, and a bridge that doesn't require torching your income overnight. Use when asked to help me change careers, career pivot plan, how do I switch to [field], or I want a new career but don't know how. Produces a transferable-skills map, an honest gap analysis to the target role, a staged bridge (skill-building, positioning, side-door entry), a financial-runway reality check, and a narrative that reframes your background as an asset — not a starting-from-zero story.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4412026年10月13日 更新

Build a realistic personal monthly budget from someone's income and expenses. Use when asked to make a budget, plan monthly spending, allocate income, or get finances under control. Produces a categorized budget (a 50/30/20-style allocation tuned to their reality), a surplus/shortfall number, and concrete next moves. Educational, not regulated financial advice.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4412026年10月13日 更新

Audit claims that work is done or shipped against the diff or repo. Use when: asked whether something really got done, even if it looks obvious.

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,2932026年10月13日 更新

Extracts, filters, annotates, and exports differential expression results from DESeq2 or edgeR with proper handling of padj=NA (independent filtering, Cook's outliers, all-zero), multiple-testing correction choice (BH vs Storey q-value vs IHW vs lfsr), TREAT vs post-hoc fold-change filtering, p-value histogram diagnostics, gene annotation via org.db/biomaRt/mygene, GSEA preranked input, ORA background construction, replication reality (Schurch 2016 small-n result), and SABV/sex-stratified reporting. Use when extracting and interpreting DE results, troubleshooting padj=NA, choosing FDR method, preparing ranked lists for pathway analysis, annotating gene IDs, or comparing DESeq2 vs edgeR outputs.

日本語の概要は準備中です。原文の説明を表示しています。

GPTomics/bioSkills1,2192026年8月15日 更新

Use when building ANY 2D or 3D game with SpriteKit, SceneKit, or RealityKit, or adding touch controls or game controller support. Covers scene graphs, ECS, physics, actions, game loops, rendering, TouchController, GCController.

日本語の概要は準備中です。原文の説明を表示しています。

CharlesWiltgen/Axiom1,2062026年10月13日 更新

Builds multiplayer spatial board games using TabletopKit on visionOS. Use when creating tabletop game experiences with boards, pieces, cards, or dice; managing seats, turns, equipment state, TabletopAction flows, or TabletopInteraction delegates; synchronizing gameplay through FaceTime Group Activities; rendering with RealityKit; or implementing snapping, tosses, and physics on a virtual table surface.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

scenekit

無料

Maintain and extend existing SceneKit 3D scenes and visualizations. Use when working with SCNView, SCNScene, SCNNode scene graphs, SceneKit geometry/materials/lights/cameras, SCNAction animation, SCNPhysicsBody physics, SCNParticleSystem effects, .scn/.dae/.abc SceneKit assets, shader modifiers, or SwiftUI SceneView. SceneKit is soft-deprecated and in maintenance mode; route new apps, significant updates, USD/USDZ pipelines, and migration planning toward RealityKit.

日本語の概要は準備中です。原文の説明を表示しています。

dpearson2699/swift-ios-skills1,1922026年8月1日 更新

Review a business plan from the perspective of the solo founder who has to actually execute it. Asks the brutal operational questions: Can I build this with my time budget? Can I keep it running? Will my cashflow survive? Outputs a verdict — SHIPPABLE NOW / SHIPPABLE WITH DESCOPE / NEEDS HIRE / WRONG STACK. Use when a plan looks great on paper and you want to know whether a solo operator can actually execute it. Triggered by: 'operator review', 'can I actually do this solo', 'execution reality check', '操盘视角', '我能不能干得动'.

日本語の概要は準備中です。原文の説明を表示しています。

iamzifei/show-me-the-money1,0802026年9月1日 更新

Turn a complete beginner's app idea into a buildable plan, then keep them oriented while they build. Use it whenever someone who has never coded wants to build or "vibe code" an app, has an idea but no idea where to start, or wants it turned into a plan, MVP scope, tech stack, user flows, or blueprint. It has three on-ramps: the full journey, a validate-only pass ("is my idea worth building", "reality-check this idea"), and a plan-only path for someone arriving with validation done ("I already validated my idea", "I have the research, just plan my MVP", "skip the research"). ALSO use it when a non-coder needs build-time basics: what Git and GitHub are, making an account, "commit and push," local vs. staging vs. production, putting an app online (deploy/ship), or keeping API keys safe. AND use it in Checkup Mode when someone who built with AI says it became a mess, the AI keeps breaking things or going in circles, they're scared to touch their code, or they ask "is my code organized" or "can you clean it up." Built for people who don't know what an API, database, or GitHub is, so reach for it when they never say "plan" or "architecture." Not for an experienced dev debugging, refactoring, or setting up CI/CD.

日本語の概要は準備中です。原文の説明を表示しています。

TexasBedouin/vibe-check6162026年7月18日 更新

Keeps README badge + inline counts in sync with the real number of skills, agents, graph nodes/edges, communities, converted pipelines, and test inventory. Runs automatically on every commit via a git pre-commit hook. Use when the README drifts from reality or before publishing a release.

日本語の概要は準備中です。原文の説明を表示しています。

stevesolun/ctx5882026年10月4日 更新

Audit claims that work is done or shipped against the diff or repo. Use when: asked whether something really got done, even if it looks obvious.

日本語の概要は準備中です。原文の説明を表示しています。

boshu2/agentops4482026年10月13日 更新

Use when a framed problem needs root-cause investigation rather than a symptom-level fix, applying Five Whys, Fishbone (Ishikawa), Current Reality Tree, and constraint identification. This should trigger when an issue's Root Cause Analysis point of view needs evaluation, or when a maintainer directly asks to find the root cause of a problem before proposing a fix. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4482026年10月13日 更新

This skill should be used when verifying documentation claims against codebase reality. Triggers on "audit docs", "verify documentation", "check docs", "docs accurate", "documentation drift", "before release", "after refactor", "docs don't match". Uses two-pass extraction with pattern expansion for comprehensive detection.

日本語の概要は準備中です。原文の説明を表示しています。

aiskillstore/marketplace4322026年10月13日 更新

Build a sized Instagram hashtag set for a post using the 2026 reality that 3 to 5 well-chosen tags beat 30 random ones. Sizes each tag as niche (under 50k posts), mid (50k to 500k), or broad (500k+), then assembles a 2-3 niche, 1-2 mid, 0-1 broad mix that a small or mid account can actually rank in, matched to the post content and rotated to avoid spam patterns. Use to choose hashtags for a caption, carousel, or Reel. Not for writing the caption itself (use ig-caption-writer).

日本語の概要は準備中です。原文の説明を表示しています。

sergebulaev/instagram-skills3742026年10月7日 更新

Create original short videos using the 未来证据|异常闯入现实 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

T8mars/minimax-h3-prompt-skill-T82842026年10月11日 更新