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cccskills

「seam」の検索結果

189 件 ・ 関連度順

概要と使いどころ

Wire CommunityToolkit.Mvvm ViewModels into Microsoft.Extensions.DependencyInjection. Covers the .NET Generic Host composition root, constructor injection, service lifetimes (Singleton / Transient / Scoped), IMessenger registration, resolving ViewModels in Views, keyed services, testing seams, and the legacy Ioc.Default escape hatch. Use across WPF, WinUI 3, .NET MAUI, Uno, and Avalonia.

日本語の概要は準備中です。原文の説明を表示しています。

github/awesome-copilot4万2026年10月12日 更新

Fast tokenizers optimized for research and production. Rust-based implementation tokenizes 1GB in <20 seconds. Supports BPE, WordPiece, and Unigram algorithms. Train custom vocabularies, track alignments, handle padding/truncation. Integrates seamlessly with transformers. Use when you need high-performance tokenization or custom tokenizer training.

日本語の概要は準備中です。原文の説明を表示しています。

davila7/claude-code-templates3.3万2026年10月12日 更新

Install or refresh OneCLI as NanoClaw's gateway provider. Use when setup selects OneCLI, an existing OneCLI-backed install is migrated to the gateway seam, or its runtime, approval bridge, setup, and agent guidance must be restored from the in-tree package.

日本語の概要は準備中です。原文の説明を表示しています。

nanocoai/nanoclaw3.1万2026年10月12日 更新

Invoke whenever writing, changing, reviewing, or sweeping Vitest tests in this repo. Authoring gate for new or changed tests, plus an audit workflow for low-value, implementation-coupled, or duplicative tests and the test-only production seams they keep alive. Use when asked to add tests, review tests, clean up tests, or when a PR touches *.test.ts.

日本語の概要は準備中です。原文の説明を表示しています。

every-app/open-seo2.3万2026年10月9日 更新

A skill that creates new Claude skills and automatically shares them on Slack using Rube for seamless team collaboration and skill discovery.

日本語の概要は準備中です。原文の説明を表示しています。

composio-community/awesome-codex-skills1.7万2026年7月26日 更新

Install or uninstall memU for whatever agent you are — identify your host, print its packaged guide, and follow it to wire (or unwire) both seams (record and inject). Use when the user asks to install, set up, integrate, remove, or uninstall memU.

日本語の概要は準備中です。原文の説明を表示しています。

NevaMind-AI/memU1.5万2026年10月12日 更新

Fast tokenizers optimized for research and production. Rust-based implementation tokenizes 1GB in <20 seconds. Supports BPE, WordPiece, and Unigram algorithms. Train custom vocabularies, track alignments, handle padding/truncation. Integrates seamlessly with transformers. Use when you need high-performance tokenization or custom tokenizer training.

日本語の概要は準備中です。原文の説明を表示しています。

Orchestra-Research/AI-Research-SKILLs1.4万2026年10月11日 更新

Generate game assets with fal (fal.ai) through the fal MCP server, the `um fal` CLI (REST) or `fal api`. Covers sprites and icons with transparent backgrounds, consistent variants and animation frames, pixel art, seamless textures, PBR material maps, image-to-3D models, remeshing, auto-rigging, sound effects, music, voice lines, and trailer or cutscene video. Use whenever a mod needs new art, audio or 3D models, or the user mentions fal, generating sprites, textures, models, SFX or music for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,3272026年10月13日 更新

Turn generated or hand-made art into exactly what a game engine loads. Covers sprite cutout, trim and nearest-neighbour fitting to frame sizes, pixelation to a palette, sprite sheets and strips, player/team-colour masks, seamless textures, and rendering a 3D model into sprite frames from the game's own camera (isometric/RTS 8 or 16 headings, side view, top-down) with Blender. Use after generating assets, or when the user asks to make sprites, sprite sheets, animation frames, isometric unit sprites or icons for a game.

日本語の概要は準備中です。原文の説明を表示しています。

rehan-remade/universal-modder7,3272026年10月13日 更新

Put weather into a Three.js scene that reads as weather — rain anchored inside the frustum, a storm that is the rain leaned on rather than a second system, lightning on its own light with thunder scheduled by distance, snow that blows up into blizzards and keeps settling until the ground goes white, wet ground with puddles and splashes, and looping ambience that has no seam. Use for scene atmosphere, seasonal states, hero backdrops, or any world where clear/rain/storm/snow needs to be a control the viewer can turn.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Apply seamless infinite marquee loops using duplicated items.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Implement, tune, debug, or validate soft wall-aware fog of war and gameplay perception in Three.js action games. Use for orthographic or isometric visibility masks, obstacle-aware line of sight, player and enemy vision ranges, hidden-enemy targeting rules, fog shader artifacts such as spokes or seams, mobile ray budgets, lifecycle and menu-state integration, and deterministic fog-of-war tests.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

Build convincing woven cloth in Three.js, with a thread-level weave normal map, sheen and anisotropic highlights, folds that never stretch the texture, hems with thickness, stitches, seams, frayed edges, fold occlusion, dye and wear variation, and light passing through thin fabric. Use for linen, silk, wool, canvas, curtains, banners, cloaks, tablecloths, tapestries or any 3D drape that currently looks like a plastic sheet, a stretched texture, or a flat coloured plane.

日本語の概要は準備中です。原文の説明を表示しています。

MengTo/Skills6,7442026年10月6日 更新

ALWAYS USE for test work that requires changes: write, add, generate, repair, or strengthen tests for existing code in xUnit, MSTest, NUnit, pytest, Vitest/Jest, Go, or another framework. Includes regression cases, failing or flaky tests, coverage-driven additions, and audit-then-fix requests. Focused work stays direct; broad or multi-stage work invokes test-engineer. DO NOT USE for only running tests, analysis-only audits, framework/platform migrations, a test blocked on a missing production seam (testability-obstacle), or MSTest API/configuration corrections that do not design new cases (writing-mstest-tests). Within an active test-engineer pipeline, reuse supplied guidance and do not re-enter this skill.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6182026年10月13日 更新

ALWAYS USE when asked to migrate, replace, or make testable existing C# static calls with a named wrapper or built-in abstraction: DateTime.UtcNow/Now or DateTimeOffset.UtcNow to TimeProvider/IClock, File.* to IFileSystem or an existing store such as ITextFileStore, and Environment.* to an existing reader such as IEnvironmentReader. Covers scoped files/projects, constructor injection, replacing temp-file or process-environment tests with fakes, "already registered" abstractions, and static classes whose callers/signatures must stay unchanged. Preserves DateTimeKind and call count. DO NOT USE for finding statics (detect-static-dependencies), choosing/designing a new wrapper (generate-testability-wrappers), behavior tests with no chosen seam (testability-obstacle), or test-framework migration.

日本語の概要は準備中です。原文の説明を表示しています。

dotnet/skills5,6182026年10月13日 更新

Orchestrator for the full academic research pipeline: research -> write -> integrity check -> review -> revise -> re-review -> re-revise -> final integrity check -> finalize. Coordinates deep-research, academic-paper, and academic-paper-reviewer into a seamless 9-stage workflow with mandatory integrity verification, two-stage peer review, and reproducible quality gates. Triggers on: academic pipeline, research to paper, full paper workflow, paper pipeline, end-to-end paper, research-to-publication, complete paper workflow.

日本語の概要は準備中です。原文の説明を表示しています。

brycewang-stanford/Auto-Empirical-Research-Skills4,6062026年10月12日 更新

codeart2d

無料

Explicit-only last resort. Draws game art from code, with no image model - pixel sprites from a PixelSpec, flat vector props, UI and icons from portable SVG, rigged characters with planted feet, FX with a JS runtime, seam-proven autotiles, playable top-down layouts with collision, stylized parallax and ambient plate motion - palette-exact, with QA and review sheets. Use only when the user explicitly asks for code-drawn art, or when generate2dmedia route_media.py finds no image or video route (no-route, exit 3). Never the default - image generation (generate2dsprite, generate2dmap, video2dsprite) comes first for characters, props, maps and FX. Not for painterly, detailed or likeness art, HD-2D plates or realistic fire, smoke or water. Always disclose the result as code-drawn.

日本語の概要は準備中です。原文の説明を表示しています。

0x0funky/agent-sprite-forge4,4362026年10月6日 更新

Gate new or changed tests, and audit existing tests for low value, implementation coupling, duplication, and the test-only production seams they keep alive. Use when writing, changing, reviewing, or sweeping tests.

日本語の概要は準備中です。原文の説明を表示しています。

get-bb/bb4,2632026年10月13日 更新

Taking a multi-PR feature from "shape unknown" to merged without five review rounds per PR: spike until interfaces stop moving, write the contract, cut PRs along contract seams, one review per PR. Use when starting a feature that touches more than one lifecycle object or public interface, when a PR review keeps changing interfaces, or when splitting a large branch.

日本語の概要は準備中です。原文の説明を表示しています。

apache/tika4,0932026年10月13日 更新

A skill that creates new Claude skills and automatically shares them on Slack using Rube for seamless team collaboration and skill discovery.

日本語の概要は準備中です。原文の説明を表示しています。

davepoon/buildwithclaude3,6322026年10月12日 更新

Execute one bounded CCB work item and report evidence without changing workflow authority.

日本語の概要は準備中です。原文の説明を表示しています。

SeemSeam/claude_codex_bridge3,5702026年10月13日 更新

Diagnose and recover CCB communication and reply delivery stalls. Use when a user reports a missing CCB_REPLY, stuck ask, agent stuck busy/delivering, queued work behind an active job, cancelled/incomplete reply, empty artifact, callback not continuing, duplicate retry after success, or a CCB mailbox/communication backend that appears stuck.

日本語の概要は準備中です。原文の説明を表示しています。

SeemSeam/claude_codex_bridge3,5702026年10月13日 更新

Submit one node result to the assigned Reviewer and finish only after a bounded pass/rework chain.

日本語の概要は準備中です。原文の説明を表示しています。

SeemSeam/claude_codex_bridge3,5702026年10月13日 更新

Compact one or more CCB managed agent contexts with `ccb compact` without restarting or deleting state.

日本語の概要は準備中です。原文の説明を表示しています。

SeemSeam/claude_codex_bridge3,5702026年10月13日 更新