講座の計画から章・演習・問題・解答・解説のフォルダと説明ファイルのひな形を作り、命名規則やリンクを検査して教材づくりの土台を整えるスキル。
- 新しい講座の演習構成を作りたいとき
- 問題・解答・解説のひな形づくり
- 演習の改番と構成チェック
1,133 件 ・ 関連度順
概要と使いどころ
講座の計画から章・演習・問題・解答・解説のフォルダと説明ファイルのひな形を作り、命名規則やリンクを検査して教材づくりの土台を整えるスキル。
Elite frontend image-direction skill for generating premium, conversion-aware website design references. CRITICAL OUTPUT RULE — generate ONE separate horizontal image FOR EVERY section. A landing page with 8 sections produces 8 images. Never compress multiple sections into one image. Enforces composition variety (not always left-text / right-image), background-image freedom, varied CTAs, varied hero scales (giant / mid / mini minimalist), narrative concept spine, second-read moments, and a single consistent palette across all images. Optimized for landing pages, marketing sites, and product comps that developers or coding models can accurately recreate.
日本語の概要は準備中です。原文の説明を表示しています。
Elite frontend image-direction skill for generating premium, conversion-aware website design references. CRITICAL OUTPUT RULE — generate ONE separate horizontal image FOR EVERY section. A landing page with 8 sections produces 8 images. Never compress multiple sections into one image. Enforces composition variety (not always left-text / right-image), background-image freedom, varied CTAs, varied hero scales (giant / mid / mini minimalist), narrative concept spine, second-read moments, and a single consistent palette across all images. Optimized for landing pages, marketing sites, and product comps that developers or coding models can accurately recreate.
日本語の概要は準備中です。原文の説明を表示しています。
Create targeted resume sections optimized for different experience levels and roles. Use when the user wants to build or rewrite specific sections like summary, skills, experience, education, or projects.
日本語の概要は準備中です。原文の説明を表示しています。
Use this skill alongside figma-use when the task involves translating an application page, view, or multi-section layout into Figma. Triggers: 'write to Figma', 'create in Figma from code', 'push page to Figma', 'take this app/page and build it in Figma', 'create a screen', 'build a landing page in Figma', 'update the Figma screen to match code'. This is the preferred workflow skill whenever the user wants to build or update a full page, screen, or view in Figma from code or a description. Discovers design system components, variables, and styles via search_design_system, imports them, and assembles screens incrementally section-by-section using design system tokens instead of hardcoded values.
日本語の概要は準備中です。原文の説明を表示しています。
Section-by-section GDD authoring for one system — walks through each required section, cross-references dependencies.
日本語の概要は準備中です。原文の説明を表示しています。
Add a restrained particle atmosphere inside one section with configurable shapes, density, gravity, wind, sway, rotation, recycling or settling, pointer disturbance, visibility pausing, responsive limits, and reduced-motion fallbacks. Use for petals, leaves, snow, sparks, confetti, dots, paper, icons, or brand fragments that support a section's mood without obscuring content.
日本語の概要は準備中です。原文の説明を表示しています。
Plan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable components, pages with sidebars and content panels, any page with 3+ distinct visual sections or multiple interacting sub-features, identifying parent-child relationships and data flow. DO NOT USE FOR: creating new Blazor projects or apps from scratch (use create-blazor-project), implementing a single individual component (use author-component), writing component code with parameters and EventCallback (use author-component), or simple single-component pages.
日本語の概要は準備中です。原文の説明を表示しています。
Draft sections of the sewage-house-prices academic paper. Handles section drafting for the Overleaf LaTeX manuscript, notation protocol, anti-hedging, and humanizer pass. This skill should be used when asked to "draft the paper", "write up the results", "write the intro", or draft any section of the manuscript.
日本語の概要は準備中です。原文の説明を表示しています。
SERP-informed outline generation with H2/H3 heading hierarchy, competitive content gap analysis, section-by-section word count targets, chart and image placement markers, optional FAQ question planning, and internal linking zones. Skeleton only: structure, H2/H3 hierarchy, word counts, optional FAQ slots. Use blog-brief instead if you need full competitive analysis, statistics research, and image suggestions. Lighter than a full content brief, generates article skeleton and structure only, ready for /blog write to consume. Use when user says "outline", "blog outline", "content outline", "structure blog", "plan sections", "article skeleton", "heading structure", "SERP analysis", "competitive outline", "plan article".
日本語の概要は準備中です。原文の説明を表示しています。
Structures and writes discussion sections for academic papers and research reports. Use when writing a discussion section, interpreting research results, connecting findings to existing literature, addressing study limitations, synthesizing conclusions, or drafting any part of...
日本語の概要は準備中です。原文の説明を表示しています。
Write or refresh the "## Tech debt operations" section in AGENTS.md so a team shares one source of truth for debt-ops disciplines and cached quality commands. Idempotent. Only the managed section changes; other sections are untouched. Invoke explicitly via $init (solo users get the same content from the SessionStart inject).
日本語の概要は準備中です。原文の説明を表示しています。
Deprecated compatibility entry for How-to Section construction. This component is now maintained in Bricks; install and use component-builder to build a new How-to Section.
日本語の概要は準備中です。原文の説明を表示しています。
Step 4 of the PaperOrchestra pipeline (arXiv:2604.05018). ONE single multimodal LLM call that drafts the remaining paper sections (Abstract, Methodology, Experiments, Conclusion), extracts numeric values from experimental_log.md into LaTeX booktabs tables, splices the generated figures from Step 2, and merges everything into the template that already contains Intro + Related Work from Step 3. TRIGGER when the orchestrator delegates Step 4 or when the user asks to "write the methodology and experiments sections" or "fill in the rest of the paper".
日本語の概要は準備中です。原文の説明を表示しています。
Generate lightweight section/subsection transitions (NO NEW FACTS) to prevent “island” subsections; outputs a transition map that merging/writing can weave in.
日本語の概要は準備中です。原文の説明を表示しています。
Write survey prose into per-section files under `sections/` so each unit can be QA'd independently before merging.
日本語の概要は準備中です。原文の説明を表示しています。
Build chapter-level briefs (`outline/section_briefs.jsonl`) from chapter skeleton plus section bindings before stable H3 decomposition.
日本語の概要は準備中です。原文の説明を表示しています。
Elite frontend image-direction skill for generating premium, conversion-aware website design references. CRITICAL OUTPUT RULE — generate ONE separate horizontal image FOR EVERY section. A landing page with 8 sections produces 8 images. Never compress multiple sections into one image. Enforces composition variety (not always left-text / right-image), background-image freedom, varied CTAs, varied hero scales (giant / mid / mini minimalist), narrative concept spine, second-read moments, and a single consistent palette across all images. Optimized for landing pages, marketing sites, and product comps that developers or coding models can accurately recreate.
日本語の概要は準備中です。原文の説明を表示しています。
Plan complex Blazor UI features by decomposing them into focused components. USE FOR: building a complex Blazor page with multiple sections, planning component decomposition, designing a multi-section dashboard or layout, breaking down a large UI feature into composable components, pages with sidebars and content panels, any page with 3+ distinct visual sections or multiple interacting sub-features, identifying parent-child relationships and data flow. DO NOT USE FOR: creating new Blazor projects or apps from scratch (use create-blazor-project), implementing a single individual component (use author-component), writing component code with parameters and EventCallback (use author-component), or simple single-component pages.
日本語の概要は準備中です。原文の説明を表示しています。
Compose a premium, animated landing page section by section in Next.js + Tailwind + Motion (Framer Motion) — built on a real design system, with editorial copy and motion that feels human-crafted, not template-generated. Use when building or rebuilding a landing page, marketing site, or hero/feature/pricing/CTA sections that need to look production-ready and bespoke from day one.
日本語の概要は準備中です。原文の説明を表示しています。
Hotwire Turbo for Symfony UX -- SPA-like speed with zero JavaScript. Covers Drive (navigation), Frames (partial page sections), and Streams (multi-target updates). Use when building ajax navigation, lazy-loaded sections, inline editing, pagination without reload, modals from the server, flash messages via streams, or real-time updates via Mercure/SSE. Code triggers: turbo-frame, turbo-stream, data-turbo-frame, data-turbo, data-turbo-action, turbo-stream-source, TurboStreamResponse, <twig:Turbo:Frame>, <twig:Turbo:Stream:Append>, <twig:Turbo:Stream:Replace>, turbo:before-fetch-request. Also trigger when the user asks "how to update part of the page without reload", "how to make navigation feel like SPA", "how to lazy-load a section", "how to do inline editing", "how to push real-time updates from server", "how to use Mercure with Turbo". Do NOT trigger for client-side JS behavior (use stimulus), server-rendered reactive components (use live-component), or reusable static UI (use twig-component).
日本語の概要は準備中です。原文の説明を表示しています。
A three-surface marketing system organized around alternating black, white, and PlayStation Blue chapters that scroll past the viewer like a console launch trailer. Each section has a single editorial purpose — hero photography, console product render, PS Plus tier callout, news strip — and each owns one of three full-bleed canvas modes. The chrome is unusually quiet for a gaming brand: bright PlayStation Blue (`#0070d1`) carries every primary CTA as a fully-rounded pill, the proprietary SST face renders display copy at a signature weight 300 (light) for an airy, premium feel, and a crisp 8px-radius secondary card system carries product info on either canvas mode. The system never decorates — no gradient backgrounds on chrome, no atmospheric mesh, no drop shadows beyond a faint section-divide. Imagery does all the heavy lifting: console glamour shots, game key art, and PS Plus tier illustrations occupy 60-90% of every section, with copy compressed into a small editorial slot.
日本語の概要は準備中です。原文の説明を表示しています。
SERP-informed outline generation with H2/H3 heading hierarchy, competitive content gap analysis, section-by-section word count targets, chart and image placement markers, FAQ question planning, and internal linking zones. Skeleton only: structure, H2/H3 hierarchy, word counts, FAQ slots. Use blog-brief instead if you need full competitive analysis, statistics research, and image suggestions. Lighter than a full content brief, generates article skeleton and structure only, ready for /blog write to consume. Use when user says "outline", "blog outline", "content outline", "structure blog", "plan sections", "article skeleton", "heading structure", "SERP analysis", "competitive outline", "plan article".
日本語の概要は準備中です。原文の説明を表示しています。
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
日本語の概要は準備中です。原文の説明を表示しています。