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cccskills

「story」の検索結果

1,859 件 ・ 関連度順

概要と使いどころ

Incrementally upgrade React Native Storybook across the supported migration paths. Use when upgrading `@storybook/react-native` projects from 5.3.x to 6.5.x, 6.5.x to 7.6.x, 7.6.x to 8.3.x, 8.x to 9.x, or 9.x to 10.x. Detect the currently installed Storybook version, choose only the next migration step, update dependencies and config, regenerate `storybook.requires`, convert remaining `storiesOf` stories to CSF during the `6.5.x -> 7.6.x` upgrade, and stop after a single version hop instead of jumping multiple major versions at once.

日本語の概要は準備中です。原文の説明を表示しています。

storybookjs/react-native1,3222026年10月11日 更新

Use when a story must unfold across a sequence of Scenario images: a comic page or strip, manga or webtoon panels, a children's storybook, a film, game, or ad storyboard, animatic pre-viz frames, or any shot list where the same characters and world must persist from panel to panel and dialogue must stay legible. Keywords: storyboard, comic, panel, sequential art, storybook, shot list, pre-viz, animatic, scene to scene, character consistency.

日本語の概要は準備中です。原文の説明を表示しています。

scenario-labs/skills9892026年10月12日 更新

Pre-production story-and-character development for Higgsfield projects — the upstream layer that decides WHAT to prompt before any model runs. Use when the user wants to build a character, design a world, develop a story or premise, create a character sheet / character bible / story bible, lock a visual style or 'visual DNA', plan a multi-shot narrative with consistent characters, or says things like 'help me design a character', 'build the world', 'I need a backstory', 'make this character consistent across shots', 'develop my film/series concept', or 'I keep getting generic AI characters'. Routes the locked outputs into higgsfield-prompt + the right model. Adapted from Higgsfield's official character-design framework by @vavavinca.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7312026年9月27日 更新

Generate storyboard image boards and matching video-generation prompt scripts for specific scenes in a short video plan. Use this skill whenever the user asks to create a storyboard, storyboard image, video prompt script, scene prompt, image-to-video prompt, shot board, or per-scene video-generation package, especially when they specify a scene number, duration, or an existing video plan. This skill saves outputs as storyboard/scene-XX.png and storyboard/scene-XX.md and enforces grid sizing, timing labels, and strict character, wardrobe, prop, and location continuity.

日本語の概要は準備中です。原文の説明を表示しています。

MagicCube/agentara5162026年5月11日 更新

This skill should be used when the user asks to "start a new story", "initialize a story project", "create a story", "new book", "set up a story", or wants to begin a new fiction writing project from scratch. NOT for a sequel or prequel (use series-continuity), or for finding the idea before a project exists (use premise-workshop).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

Execute story implementation following a context filled story spec file. Use when the user says "dev this story [story file]" or "implement the next story in the sprint plan"

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2502026年9月25日 更新

The craft of weaving story into interactive systems where the player is both audience and author. This skill covers the unique challenges of game narrative: branching structures that respect player agency, environmental storytelling that rewards exploration, dialogue systems that feel alive, and the delicate balance between authored experience and emergent narrative. Unlike linear media, games don't tell stories TO players - they create the conditions for stories to emerge WITH players. The narrative designer's job is to build the scaffolding that supports infinite player-authored moments while maintaining coherent themes and emotional arcs. This skill synthesizes lessons from Disco Elysium's internal monologue as gameplay, Hades' death-as-narrative-engine, interactive fiction's branching mastery (Inkle, Twine), and procedural narrative pioneers like Dwarf Fortress. It addresses ludonarrative harmony, bark systems, cinematics that respect agency, and the "and therefore" test that separates plot from story. Use when "narrative design, game story, game writing, dialogue system, branching narrative, player choice, environmental storytelling, bark system, quest design, lore delivery, ludonarrative, interactive fiction, inkle, twine, dialogue tree, player agency, cinematic design, voice direction, localization, procedural narrative, narrative, game-writing, dialogue, branching, player-agency, environmental-storytelling, quest-design, voice-acting, localization, interactive-fiction, procedural-narrative, ludonarrative" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Execute story implementation following a context filled story spec file. Use when the user says "dev this story [story file]" or "implement the next story in the sprint plan"

日本語の概要は準備中です。原文の説明を表示しています。

alibaba/opc-starter882026年7月22日 更新

Designing data stories and narrative-driven analytics in Salesforce: structuring CRM Analytics dashboards for executive communication, text widgets and conditional highlights for annotation, sequential narrative in Tableau Story sheets, and Einstein Discovery narrative REST endpoints. Trigger keywords: data storytelling dashboard, executive analytics narrative, CRM Analytics text widget annotation, Tableau story sheet, smart data discovery narrative API. NOT for building the Einstein Discovery story or prediction definition - use admin/einstein-discovery-setup. NOT for choosing between Reports, CRM Analytics and Tableau - use admin/einstein-analytics-basics.

日本語の概要は準備中です。原文の説明を表示しています。

PranavNagrecha/AwesomeSalesforceSkills192026年10月4日 更新

Execute story implementation following a context filled story spec file. Use when the user says "dev this story [story file]" or "implement the next story in the sprint plan"

日本語の概要は準備中です。原文の説明を表示しています。

youranreus/note122026年8月6日 更新

Create or refresh FriendlyBet Story of the World Cup image assets and app overlays. Use when generating new 9:16 World Cup story artwork, replacing story-assets PNGs, writing image-generation prompts, checking real player shirt numbers, placing Hebrew/English story captions, or validating that story text does not cover player faces or get cropped in WhatsApp previews.

日本語の概要は準備中です。原文の説明を表示しています。

Aviatorpo/friendlybet62026年8月24日 更新

dev-story

無料

Execute story implementation following a context filled story spec file. Use when the user says "dev this story [story file]" or "implement the next story in the sprint plan"

日本語の概要は準備中です。原文の説明を表示しています。

stellar-zk/stellar-zk42026年10月10日 更新

Use when adding Storybook to a project that does not have Storybook configured yet.

日本語の概要は準備中です。原文の説明を表示しています。

storybookjs/storybook9.1万2026年10月12日 更新

Upgrade Storybook to a specific version (canary or release). Use this when upgrading Storybook packages in an external app, reproduction, or test project.

日本語の概要は準備中です。原文の説明を表示しています。

storybookjs/storybook9.1万2026年10月12日 更新

网文写作工具集基础设施部署与检查。为 Claude Code / OpenCode / Codex / Google Antigravity / ZCode / OpenClaw / Reasonix 提供内置适配;Web AI / 通用 Agent 可走 skills + AGENTS.md 文件模式。触发方式:/story-setup、$story-setup、「准备写书」「帮我搭一下环境」「配置写作项目」「检查写作环境」。

日本語の概要は準備中です。原文の説明を表示しています。

zenstory-ai/oh-story-claudecode7,5012026年10月10日 更新

短篇网文拆文。拆解爆款短篇小说(番茄短篇 / 故事会 / 知乎盐选 / 追妻 / 世情 / 重生 / 虐渣等通俗题材)的故事核、结构、情感线、反转设计、写作手法、共鸣层次。单一全量拆解管道:跑完 Stage 2-6 产出完整拆文报告,落盘到 拆文库/{书名}/,下游 story-short-write 同时读拆文报告 + 情节节点 + 写作手法 + 原文 + _meta.json 写下一篇。触发方式:/story-short-analyze、/短篇拆文、「拆短篇」「拆这篇短文」「短篇拆文」「精细拆解短篇」「8000 字短篇拆解」「番茄短篇拆文」「故事会拆解」「盐言故事拆解」「分析这篇短篇」——均进入同一管道。

日本語の概要は準備中です。原文の説明を表示しています。

zenstory-ai/oh-story-claudecode7,5012026年10月10日 更新

Organic story anatomy from John Truby's The Anatomy of Story (有机结构/设计原则/22步骤/道德议题/四角对立/幽灵/场景编排) — the designing principle (story process plus original execution), the seven key steps as the organic spine, all twenty-two steps with the middle-act machinery the beat sheets lack (ghost, fake-ally opponent, plan, opponent's drive, ally's attack, fake defeat, three revelation-and-decision pairs, audience revelation, visit to death, moral decision), four-corner opposition, the moral-argument chain with the hero-opponent power-balance rule, scene weave with structure-step tags and storyline numbers, and the accordion rule (never fewer than seven steps). Kept side by side with the Field/Snyder page maps. Use when the middle act sags into unconnected episodes, when the premise works but the story feels mechanical, when one antagonist cannot carry the theme, when the theme stays stated instead of acted, or when a BS2 board needs an organic second pass.

日本語の概要は準備中です。原文の説明を表示しています。

jtydhr88/screenwriting-skills1,6462026年10月3日 更新

Guides the creation of agile user stories. Use when the user wants to create a user story. This should trigger for requests such as Create a user story; Write a user story; I need to write a user story; Split feature requirements into user stories. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4482026年10月13日 更新

This skill should be used when the user asks to "create a plot arc", "story structure", "add a plot point", "story timeline", "track foreshadowing", "pacing", "sagging middle", "act structure", "story arc", "plot outline", "snowflake method", or wants to plan and manage the narrative structure of a story. It owns book-level pacing; NOT for the craft of scene outcomes or chapter hooks, which this skill only plans in the outline (use scene-craft), or a pacing check as a revision pass (use revision-continuity).

日本語の概要は準備中です。原文の説明を表示しています。

danjdewhurst/story-skills3052026年10月12日 更新

Creates a dedicated story file with all the context the agent will need to implement it later. Use when the user says "create the next story" or "create story [story identifier]"

日本語の概要は準備中です。原文の説明を表示しています。

bmad-code-org/bmad-module-game-dev-studio2502026年9月25日 更新

Expert in navigating and manipulating git history. Covers finding bugs with bisect, understanding code evolution, recovering lost work, and rewriting history safely. Understands that git history is your time machine. Use when "git history, git bisect, find when bug introduced, recover deleted, rewrite history, git blame, lost commit, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

chromatic

無料

Chromatic is a visual testing service from the Storybook team that snapshots every story in a cloud browser and shows visual diffs for review on each pull request. Use when the user wants visual regression testing with Storybook, or mentions "chromatic," "visual regression," "Storybook testing," "UI review," "visual diff," or "component snapshot testing." For general screenshot comparison, see percy.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1652026年10月4日 更新

atuin

無料

Atuin replaces your shell history file with a searchable SQLite database that records directory, exit code, duration and host for every command, and can sync it end-to-end encrypted between machines. Use when a user asks to "search shell history", "replace Ctrl+R", "sync history across machines", "find the command I ran in this directory", "import bash/zsh history", "see my most used commands" or "self-host Atuin".

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1652026年10月4日 更新

Use when implementing "go back" / "rewind" / step-navigation features in a Pixi'VN game, or when you need to read the player-facing dialogue/choice history (e.g. for a backlog or "history log" UI) — covers the History module's `stepHistory` API and the "step" vs "paragraph" goBackMode.

日本語の概要は準備中です。原文の説明を表示しています。

DRincs-Productions/pixi-vn1512026年10月1日 更新