应用从 AI for Everyone 蒸馏出的「数据飞轮 — AI产品自我强化的增长引擎」方法论。Use when the user needs practical guidance, diagnosis, workflow design, decision support, or an action plan related to data-flywheel.
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
应用从 AI for Everyone 蒸馏出的「数据飞轮 — AI产品自我强化的增长引擎」方法论。Use when the user needs practical guidance, diagnosis, workflow design, decision support, or an action plan related to data-flywheel.
日本語の概要は準備中です。原文の説明を表示しています。
Start a new Flywheel planning round for a Forge feature. Writes the initial markdown plan to .flywheel/plans/ and gives instructions for sending it to competing frontier models. Use at the very beginning of a new feature or subsystem.
日本語の概要は準備中です。原文の説明を表示しています。
Measures and improves the quality of AI models and agents on Google Cloud using the Eval Quality Flywheel methodology. Use when evaluating an agent or model, building an eval dataset, picking or writing evaluation metrics, analyzing failures, comparing results before and after a fix, or when guidance is needed on Agent Platform eval methodology — including dataset schema, LLM-as-judge scoring, and common failure causes. For fine-tuning, use agent-platform-tuning. For general production deployment, use agent-platform-deploy.
日本語の概要は準備中です。原文の説明を表示しています。
AI demos and GPU compute with Gradio Spaces and Hugging Face Spaces ZeroGPU. Use when writing or reviewing code that uses `@spaces.GPU`, configuring `python_version` or `requirements.txt` for a ZeroGPU Space, or handling ZeroGPU-specific code constraints — pickle-based process isolation, `gr.State` semantics across the worker boundary, no `torch.compile` (use AoTI instead), CUDA wheel-only builds (no `nvcc` at build or runtime), large vs xlarge sizing, and dynamic duration callables. Make sure to use this skill whenever the user mentions ZeroGPU, `@spaces.GPU`, or the `spaces` Python package, or hits ZeroGPU-specific code errors like `PicklingError` across the worker boundary, `illegal duration`, or `flash-attn` wheel-build failures — even when the user does not explicitly ask for ZeroGPU coding guidance. Trigger on `import spaces` or `@spaces.GPU` in code.
日本語の概要は準備中です。原文の説明を表示しています。
Expert en croissance par le contenu (pillar pages, programmatic SEO, content flywheel, distribution)
日本語の概要は準備中です。原文の説明を表示しています。
Builds CARLA (branch ue4-dev, Unreal Engine 4.26) from source on Linux end-to-end — UE4 fork, the Carla server (editor C++ modules), the LibCarla Python client wheel, and content — then verifies them against a from-source server. Optionally builds the native ROS 2 interface in (ROS2=1 → --ros2, Fast-DDS/CycloneDDS/Zenoh), which is compile-time only and cannot be enabled later. Use when the user asks to "build CARLA from source", "compile CARLA ue4-dev", "set up CARLA on Ubuntu (incl. 24.04)", "build CARLA with ROS2 support", or "produce a CARLA server + client wheel". Cooking a distributable Dist/ package is a separate skill (package-carla-ue4); running the build is run-carla-server.
日本語の概要は準備中です。原文の説明を表示しています。
Build and leverage online communities to drive product growth and brand loyalty. Use when the user wants to create a community strategy, grow a Discord or Slack community, manage a forum or subreddit, build brand advocates, increase word-of-mouth, drive community-led growth, engage users post-signup, or turn customers into evangelists. Trigger phrases: "build a community," "community strategy," "Discord community," "Slack community," "community-led growth," "brand advocates," "user community," "forum strategy," "community engagement," "grow our community," "ambassador program," "community flywheel."
日本語の概要は準備中です。原文の説明を表示しています。
Create branded architecture, architecture delta, IT current-state, flowchart, sequence, state machine, ER/data model, timeline, swimlane, quadrant, radar/spider, polar chart (polar/radial lollipop), loop/flywheel, nested, tree, org chart, layer stack, exploded axonometric, axonometric plan, Venn, pyramid/funnel, treemap and marimekko, heatmap, bar and dumbbell, waterfall, line (slopegraph, ridgeline, streamgraph, bump), Gantt and scatter charts (bubble, beeswarm), high-level, process, medallion, data flow, DP integration, DP security matrix, Sankey, fishbone, Wardley map, kanban, user journey, service blueprint, deployment, dependency graph, UML class, story map, or database schema diagrams as HTML/SVG/PNG, with .drawio, Mermaid, and .excalidraw import, plus lifecycle phase maps, block decomposition trees, and onboarding guidance.
日本語の概要は準備中です。原文の説明を表示しています。
Supports multivariate severity assessment and exploratory endpoint-time score forecasting for laboratory animal studies using the RELSA (RELative Severity Assessment) score and ARIMA-based foRcast forecasting. Use when combining welfare readouts — body weight or weight loss, body temperature, clinical or nesting scores, biomarkers, activity, heart rate, burrowing, wheel running — into one severity score per animal per day, when asking which animals are at risk of reaching a humane endpoint at a specified future observation time, when defining attention/danger zones or thresholds on a severity scale by kernel density estimation, or when reporting severity for a 3Rs, refinement, animal-welfare, or EU Directive 2010/63/EU severity-assessment context. Covers directionality ("turned" variables), baseline normalization, reference sets, RELSA weights, ARIMA prediction intervals, and RMSE/PICP/MPIW evaluation.
日本語の概要は準備中です。原文の説明を表示しています。
Set up a working ML training/inference environment on NVIDIA DGX Spark (GB10, aarch64, CUDA 13). Use when installing PyTorch/Unsloth/TRL/vLLM on DGX Spark, hitting libcudart or wheel-ABI errors on aarch64, or choosing between NGC containers and bare pip installs.
日本語の概要は準備中です。原文の説明を表示しています。
Workflow for upgrading/integrating cache-dit in SGLang diffusion (multimodal_gen): DBCache, DMD calibrator, TaylorSeer, SVDQuant DQ; porting upstream PRs and resolving conflicts against the per-request knob system; adding new cache knobs; building the sglang generate CLI test matrix; precision validation (PSNR / log evidence); troubleshooting environment issues (wheel ABI, svdq extension, flashinfer conflicts). Use when upgrading or integrating cache-dit in sglang diffusion, porting cache-dit PRs with conflicts, adding cache knobs, running the sglang generate CLI test matrix, or validating precision (PSNR) for DBCache/DMD/SVDQuant(DQ) paths.
日本語の概要は準備中です。原文の説明を表示しています。
Identify growth loops (flywheels) for sustainable traction. Evaluates 5 loop types: Viral, Usage, Collaboration, User-Generated, and Referral. Use when designing growth mechanisms, building product-led traction, or understanding how growth loops work.
日本語の概要は準備中です。原文の説明を表示しています。
Deploy open models or custom weights from Model Garden to Agent Platform endpoints, check the status of an in-progress deployment operation, or clean up resources by undeploying models and deleting endpoints. Use when asked to actively deploy a model, list the Model Garden CATALOG of available models, check if a specific model is deployable (`gcloud ai model-garden models list-deployment-config`), query deployment cost, troubleshoot deployment errors (like quota limits), or undeploy/clean up endpoints. Also use when copying and deploying a 1P Tuned Model. Don't use for pure listing/discovery questions of the form "is X deployed?", "list my endpoints", or "which regions have models running?" — for those use `agent-platform-endpoint-management`. Don't use for running model evaluations (use `agent-platform-eval-flywheel` skill).
日本語の概要は準備中です。原文の説明を表示しています。
Create, migrate, improve, or debug detailed vehicle assets for CARLA using Blender and Unreal, including reference-based geometry, materials, wheels, physics, lights, and runtime validation. Use for vehicle asset authoring rather than ordinary traffic spawning or map decoration.
日本語の概要は準備中です。原文の説明を表示しています。
Reads a specific actor's live telemetry from a running CARLA server — location and rotation, velocity and speed, acceleration, angular velocity, and for vehicles the control input (throttle/steer/brake), front-wheel steer angle and mass. All kinematics come from one world snapshot so they are frame-consistent. Use when the user asks "how fast is it going", "where/what heading is the car", "show the ego's telemetry", or "stream a vehicle's state". Resolve ambiguous targets with the world-data skill.
日本語の概要は準備中です。原文の説明を表示しています。
Installs CARLA's ScenarioRunner (the official scenario engine) and picks the branch that matches the CARLA in use — master for 0.9.14-0.9.16 (UE4), ue5-master for 0.10.0 (UE5), leaderboard-1.0/2.0/2.1 when driving the Leaderboard. Clones or checks out the branch, installs requirements, wires PYTHONPATH (including the `agents` package the carla wheel does not ship), and verifies the import. Use when the user asks to "install scenario runner", "set up SR", "run CARLA scenarios", "use OpenSCENARIO", or has a scenario_runner that fails to import.
日本語の概要は準備中です。原文の説明を表示しています。
Installs the CARLA Python client (the `carla` package) into a chosen interpreter so the other python-api skills work — from a wheel bundled with your release or checkout, from PyPI (`pip install carla==X.Y.Z`), or by putting an older release's .egg on PYTHONPATH. Detects what is already present, picks the source that matches your simulator's version, pins numpy<2, and verifies `import carla` plus the client/server version match. Use when the user asks to "install the CARLA Python API", "pip install carla", "set up the carla python package", or when a skill reports "cannot import carla".
日本語の概要は準備中です。原文の説明を表示しています。
Installs Scenic, the probabilistic scenario description language, for the CARLA in use — pip installing it into the same interpreter that holds the CARLA client, optionally cloning the upstream repo for the example scenarios the wheel does not ship, and verifying that the `scenic` CLI, the client and Scenic's version-keyed blueprint table all agree. Use when the user asks to "install Scenic", "set up Scenic", "download Scenic", "pip install scenic", wants to run `.scenic` files, or has a Scenic whose model import or blueprint lookup fails.
日本語の概要は準備中です。原文の説明を表示しています。
Drive this repo's build/release scripts end-to-end without touching the network. Use when verifying changes to scripts/download_cli.py, scripts/build_wheel.py, scripts/update_cli_version.py, or scripts/_cli_version_validation.py.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to turn content into revenue, build a content-led GTM motion, reverse engineer distribution, or repurpose content across platforms. Also use when the user mentions 'content marketing,' 'content-led growth,' 'content to pipeline,' 'distribution,' 'content repurposing,' 'content strategy,' 'thought leadership,' 'newsletter,' 'content flywheel,' 'organic growth.' This skill covers content-to-revenue systems from creation through pipeline attribution. Do NOT use for technical implementation, code review, or software architecture.
日本語の概要は準備中です。原文の説明を表示しています。
Draws hand-authored SVG spot illustrations in a bold pop-geometric style for design and coding scenes. Identifying traits: a thick navy outline on every shape, solid navy extrusions that always step down-right, saturated flat fills (hot pink, lemon, aqua, violet, mint, lime) textured with navy hatching and dots, and a dense overlapping cluster of chunky props (browser windows, pinwheel tiles, iso cubes, lightning bolts) around one slim cartoon character. Covers palette, line weights, extrusion and union-outline techniques, a JS helper for the repeated marks, characters and hands, composition and a render-and-critique loop. Use when someone asks for bold pop, pop geometric, retro pop, memphis-style, navy-outline, chunky outlined or loud colourful illustrations, or for empty states, onboarding, 404 or error pages, blog headers, feature spots and marketing cards in that look.
日本語の概要は準備中です。原文の説明を表示しています。
Make a 3D object lean around on hover and open a full inspect view on click. Hover is a damped, bounded camera lean; click lifts the piece off its bench into the hand, where you drag to turn it, coast, dolly with wheel or pinch, and put it back with Esc, click-away or a Close button. Use for product, object, joinery and portfolio pieces in Three.js where a hover orbit and click-to-full-view must not fight each other; use webgl-3d-object for a floating hero mesh with no inspect mode, and 3d-virtual-tour for a camera path through a place.
日本語の概要は準備中です。原文の説明を表示しています。
This skill should be used when the user wants to "run an evaluation", "evaluate my agent", "evaluate my ADK agent", "write an eval dataset", "analyze eval failures", "compare eval results", "optimize agent", or needs guidance on the Gemini platform eval methodology and the Quality Flywheel. Covers eval metrics, dataset schema, LLM-as-judge scoring, and common failure causes. Applies to any agents-cli project, whatever framework the agent is written in. Do NOT use for agent API code patterns (ADK: use google-agents-cli-adk-code), deployment (use google-agents-cli-deploy), or project scaffolding (use google-agents-cli-scaffold).
日本語の概要は準備中です。原文の説明を表示しています。
Use for reusable Holoscan Module work with ./holohub: scaffold, tests, editable install, DEB/WHEEL packaging, and clean-consumer proof.
日本語の概要は準備中です。原文の説明を表示しています。