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cccskills

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876 件 ・ 関連度順

概要と使いどころ

Audits an existing lesson against UDL's three principles — engagement, representation, and action/expression. Identifies specific access barriers and suggests concrete modifications ranked by impact.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Predicts access barriers in a learning task before delivery, given a learner variability profile. Distinguishes between barriers addressable through design and those requiring specialist support.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Generates multiple means of engagement, representation, and action/expression for a given learning goal. Produces specific, practical alternatives — not generic options — and recommends the highest-impact single change.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

Anchor curriculum learning in a specific local place with connections to community, culture, and identity. Use when connecting academic content to students' local environment and heritage.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8552026年8月29日 更新

summarize

無料

Summarize or extract text/transcripts from URLs, podcasts, and local files (great fallback for “transcribe this YouTube/video”).

日本語の概要は準備中です。原文の説明を表示しています。

sangrokjung/claude-forge8552026年9月3日 更新

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority. Broadcast framing routes to godot-camera-systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Dev-Agentic-Skills8502026年10月14日 更新

Expert blueprint for sports games (FIFA, NBA 2K, Rocket League, Tony Hawk) covering physics-based ball interaction, team AI formations, contextual input, and match umpire/score authority. Broadcast framing routes to godot-camera-systems. Use when building soccer, basketball, hockey, racing sports, or arcade sports games. Keywords ball physics, magnus effect, formation AI, team tactics, contextual controls, steering behaviors.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for MOBA games including lane logic (minion wave spawning every 30s), tower aggro priority (hero attacking ally over minion over hero), click-to-move controls (RTS-style raycasting), hero ability systems (QWER cooldowns, mana cost), fog of war (SubViewport projections), and authoritative networking (server validates damage). Use for competitive 5v5 or arena games. Trigger keywords: MOBA, lane_manager, minion_waves, tower_aggro, click_to_move, ability_cooldowns, fog_of_war, comeback_mechanics.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Use when building character abilities — Resource-based abilities with cost/cooldown/cast, buffs/debuffs, stat modifiers, gameplay tags, and HUD binding

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8192026年10月12日 更新

Use when working with physics bodies, collision shapes, raycasting, areas, rigid bodies, ragdolls, soft bodies, Jolt physics, and physics interpolation in Godot 4.3+

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8192026年10月12日 更新

Expert knowledge for Azure Migrate development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when sizing and migrating VMs/SQL/PostgreSQL, configuring appliances/Arc, using AppCAT/CAST, or Private Link, and other Azure Migrate related development tasks. Not for Azure Database Migration Service (use azure-database-migration), Azure Site Recovery (use azure-site-recovery), Azure Virtual Machines (use azure-virtual-machines), SQL Server on Azure Virtual Machines (use azure-sql-virtual-machines).

日本語の概要は準備中です。原文の説明を表示しています。

MicrosoftDocs/Agent-Skills7792026年10月11日 更新

Generate, simulate, audit, and deploy a Uniswap v4 hook + test pool from a brief, on any Uniswap v4 chain (every testnet and mainnet) - pre-audited templates or a from-scratch freeform hook (flags auto-derived; static audit + dangerous-pattern scan + a behavioral forge test + fork sim gate the deploy). Dry-run by default; explicit arm: to broadcast; testnet default, mainnet behind a double opt-in; records the deploy to main. Every deployed hook inherits a mandatory 10 bps AeonFee protocol fee.

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7742026年10月12日 更新

Build and run a full email marketing channel — list building, deliverability, segmentation, newsletter strategy, campaign types, A/B testing, and email design. Use when the user says "email marketing", "email strategy", "email list", "newsletter", "email campaigns", "email list building", "email deliverability", "email open rates", "email segmentation", "email design", "email calendar", "grow my email list", "email marketing plan", "broadcast emails", "email engagement", or wants to use email as a primary owned marketing channel beyond just automated flows.

日本語の概要は準備中です。原文の説明を表示しています。

arnabbagxd/Brand-building-skills7442026年6月13日 更新

Creates and manages reusable character profiles (Soul IDs) for consistent facial and stylistic identity across multiple image and video generations. Provides identity-vs-motion prompt separation, character sheet creation workflows, micro-expression direction, and Soul Cast AI actor configuration. Use when the user wants to maintain character consistency across multiple generations, asks about Soul ID, creating reusable characters, or generating consistent people across different scenes and shots.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7392026年9月27日 更新

将天气要素(风速、能见度、降雨量等)单站预报系统的项目文档、模型、报告、评估结果整理成符合省级自然科学基金项目编写规范的专题研究报告。适用于:(1) 基于Claude Code + OpenSpec开发的气象预报系统结题报告编写,(2) 将技术文档转换为学术研究报告格式,(3) 生成符合省级自然科学基金规范的专题研究报告,(4) 整合项目代码、模型、评估指标等技术材料为规范化学术报告。触发关键词:"专题研究报告"、"结题报告"、"天气预报系统"、"基金项目报告"、"风速预报"、"能见度预报"、"降雨量预报"、"气象预测"、"单站预报"等。

日本語の概要は準備中です。原文の説明を表示しています。

staruhub/ClaudeSkills7272026年8月13日 更新

Send messages, images, and marketing content to Telegram channels and groups via Bot API. Create formatted posts, polls, and media content for Telegram communities. Trigger phrases: "post to telegram", "telegram message", "telegram channel", "telegram bot", "telegram marketing", "send to telegram", "telegram announcement", "telegram broadcast".

日本語の概要は準備中です。原文の説明を表示しています。

OpenClaudia/openclaudia-skills7152026年10月11日 更新

Upload and fully manage YouTube videos and live events: metadata, thumbnails, captions, playlists, scheduled broadcasts, encoder streams, binding, lifecycle transitions, and cleanup.

日本語の概要は準備中です。原文の説明を表示しています。

wlzh/skills6862026年10月11日 更新

Event Sourcing and CQRS as DDD implementation patterns — when to use, aggregate event streams, projections, snapshots, sagas, upcasting, conflict resolution

日本語の概要は準備中です。原文の説明を表示しています。

nWave-ai/nWave6172026年9月16日 更新

Dung khi can MO va thiet lap kenh marketing tu con so khong — TikTok Brand, Zalo OA, Fanpage, Instagram Business, Google Business Profile, TikTok Shop, tai khoan email: checklist setup 4 giai doan, thong so ky thuat, lien ket cheo va ke hoach 30 ngay dau. Kich hoat khi user nhac 'thiet lap kenh', 'tao fanpage moi', 'dang ky Zalo OA', 'mo TikTok Shop', 'setup kenh tu dau', 'chua co kenh nao het', 'kenh moi lap nen lam gi truoc', 'mo kenh moi'. Khong dung cho — cau truc tai khoan quang cao thi dung skill 52-account-structure; gan pixel va do chuyen doi thi dung skill 53-tracking-setup; len lich dang bai thi dung skill 01-lich-noi-dung; van hanh email va Zalo broadcast thi dung skill 14-email-marketing.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Dung khi can xay chuoi email hoac Zalo OA gui theo kich ban — welcome series, nurture, promotion, win-back: phan tep, luong automation, subject line, tan suat gui, A/B test va KPI open/click. Kich hoat khi user nhac 'email marketing', 'chuoi email tu dong', 'welcome email', 'email nurture', 'broadcast Zalo OA', 'co list ma khong biet gui gi', 'email khong ai mo', 'cham soc khach qua Zalo'. Khong dung cho — code file HTML email chay duoc tren moi client thi dung skill 49-html-email-template; xay he thong giu chan khach da mua thi dung skill 69-giu-chan-khach-hang; thiet ke qua tang doi thong tin lien he thi dung skill 70-lead-magnet.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Use when the user needs email or lifecycle automation — welcome series, nurture, abandoned cart, re-engagement, broadcast, and transactional flows with subject lines, segmentation, cadence, and deliverability, plus legal variants: CAN-SPAM for US, GDPR opt-in for EU, PDPA for SEA, LGPD for LATAM. Covers Klaviyo, Mailchimp, and ActiveCampaign. Trigger on 'email marketing', 'welcome sequence', 'drip campaign', 'newsletter', 'abandoned cart emails', 'nobody opens our emails'. Not for — coding HTML that renders correctly in Outlook, see `49-html-email-template-global`; cold outbound to B2B prospects, see `33-b2b-lead-gen-global`; refer-a-friend loops, see `18-referral-program-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

Package an existing talking-head / interview / podcast video with timed, designed GRAPHIC OVERLAY cards — kinetic titles, lower-thirds, data callouts, quotes, side panels, picture-in-picture — synced to the transcript, on a 16:9 / 9:16 / 4:5 canvas of your choice; the clip plays untouched underneath. Trigger on "graphic overlays", "on-screen graphics", "package / dress up my video". Not plain subtitles (/embedded-captions). Unclear → /hyperframes.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5962026年10月13日 更新

Draft episode outlines, show notes and guest preparation from supplied source material. Use for this Bot Generator Bot template; creates drafts or simulations within its declared scope.

日本語の概要は準備中です。原文の説明を表示しています。

ruvnet/Bot-Generator-Bot5872026年9月11日 更新