本文へ移動
cccskills

「component」の検索結果

2,959 件 ・ 関連度順

概要と使いどころ

Keep Figma and code in sync — map the 3-tier DTCG tokens to Figma Variables (collections + modes), sync in either direction, use the Figma MCP when connected, and verify component parity (variants/states). Use when the user wants to push tokens/components to Figma, pull a design into code, set up token↔Variable sync, or check design-code drift.

日本語の概要は準備中です。原文の説明を表示しています。

plugin87/ux-ui-agent-skills1,7042026年10月11日 更新

Next.js 16 Cache Components - PPR, use cache directive, cacheLife, cacheTag, updateTag

日本語の概要は準備中です。原文の説明を表示しています。

vercel-labs/openreview1,6942026年3月7日 更新

Applies systematic tracing and isolation techniques to pinpoint exactly where a bug originates in code. Use when a bug is hard to locate, code is not working as expected, an error or crash appears with unclear cause, a regression was introduced between recent commits, or you need to narrow down which component, function, or line is faulty. Covers binary search debugging, git bisect for regressions, strategic logging with [TRACE] patterns, data and control flow tracing, component isolation, minimal reproduction cases, conditional breakpoints, and watch expressions across TypeScript, SQL, and bash.

日本語の概要は準備中です。原文の説明を表示しています。

rohitg00/skillkit1,5502026年6月2日 更新

Write Unity 6.3 LTS C# gameplay scripts: the MonoBehaviour lifecycle (Awake/OnEnable/Start/Update/FixedUpdate/LateUpdate), GameObject and component access, coroutines, and Inspector serialization. Use when creating or editing .cs scripts in a Unity project, or when the user mentions MonoBehaviour, Start/Update, GetComponent, SerializeField, coroutines, or "Unity script".

日本語の概要は準備中です。原文の説明を表示しています。

gamedev-skills/awesome-gamedev-agent-skills1,4912026年10月9日 更新

Decode a counteroffer after you resign — what the raise, promotion promise, or title bump really signals, the statistics-informed risks of staying, and a clear-eyed decision framework. Use when asked my company countered my resignation, should I accept a counteroffer, they offered me more to stay, or decode this retention offer. Produces a component-by-component decode with 🔴🟡🟢 severity, the questions that expose which promises are real, and the stay/go decision sheet.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4502026年10月13日 更新

Write a compounding worksheet and record that reproduces the preparation exactly and survives inspection — formula, calculations shown, components with lot numbers, in-process checks, and the beyond-use date with its basis. Use when asked to document a compounded preparation, write a master formulation record, create a compounding worksheet, or prepare compounding documentation for inspection. Produces the master formula, the batch record, the component and lot table, in-process checks, labelling, and the beyond-use-date rationale. Documentation only; standards and stability data must come from current official references.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4502026年10月13日 更新

Diagram a system or technical architecture — services, data stores, and how they connect. Use when asked to draw an architecture, show how components fit together, map a system/data flow, or visualize services and dependencies. Produces a ready-to-render Mermaid diagram with grouped subgraphs (renders live, exportable as PNG/SVG) plus a component legend and notes.

日本語の概要は準備中です。原文の説明を表示しています。

mohitagw15856/pm-claude-skills1,4502026年10月13日 更新

bom

無料

BOM (Bill of Materials) management for electronics projects — the workflow skill that coordinates DigiKey, Mouser, LCSC, element14, JLCPCB, PCBWay, and KiCad skills around a unified BOM lifecycle. Create, update, and maintain BOMs with part numbers, costs, quantities stored as KiCad symbol properties. ALWAYS trigger this skill for any task involving component sourcing, pricing, ordering, distributor searches, BOM export, or fabrication preparation — even if the user names a specific distributor or fab house (e.g. "search DigiKey for...", "generate JLCPCB BOM", "order from Mouser"). This skill analyzes the schematic for sourcing gaps, recommends which distributor/fab skills to call for each gap, and writes results back as symbol properties — the agent (or user) performs the actual searches via the called skills. Also trigger on phrases like "what parts do I need", "order components", "how much will this cost", "export for JLCPCB", "find parts for this board", "compare pricing", or "check stock".

日本語の概要は準備中です。原文の説明を表示しています。

aklofas/kicad-happy1,3882026年10月6日 更新

Extract structured specifications from electronic component datasheet PDFs — pinouts, electrical characteristics, peripherals, topology, and features. Cache extractions per project for consumption by schematic and PCB analyzers. Primary consumer infrastructure for `kicad`, `emc`, `spice`, and `thermal` analyzers. Use this skill whenever the user asks to extract, verify, or read specs from a component datasheet; when analyzers need verified IC knowledge (EN pin thresholds, PG presence, USB peripheral speed); or when a review mentions datasheet coverage, extraction quality, or per-MPN specifications. Also triggers on "extract this datasheet", "what are the specs for MPN X", "verify datasheet extraction", or "check pin functions for part Y".

日本語の概要は準備中です。原文の説明を表示しています。

aklofas/kicad-happy1,3882026年10月6日 更新

Create and edit React Native Storybook stories using Component Story Format (CSF). Use when writing .stories.tsx files, adding stories to React Native components, configuring Storybook addons (controls, actions, backgrounds, notes), setting up argTypes, decorators, parameters, or working with portable stories for testing. Applies to any task involving @storybook/react-native story authoring.

日本語の概要は準備中です。原文の説明を表示しています。

storybookjs/react-native1,3222026年10月12日 更新

bom

無料

BOM (Bill of Materials) management for electronics projects — the workflow skill that coordinates DigiKey, Mouser, LCSC, element14, JLCPCB, PCBWay, and KiCad skills around a unified BOM lifecycle. Create, update, and maintain BOMs with part numbers, costs, quantities stored as KiCad symbol properties. ALWAYS trigger this skill for any task involving component sourcing, pricing, ordering, distributor searches, BOM export, or fabrication preparation — even if the user names a specific distributor or fab house (e.g. "search DigiKey for...", "generate JLCPCB BOM", "order from Mouser"). This skill analyzes the schematic for sourcing gaps, recommends which distributor/fab skills to call for each gap, and writes results back as symbol properties — the agent (or user) performs the actual searches via the called skills. Also trigger on phrases like "what parts do I need", "order components", "how much will this cost", "export for JLCPCB", "find parts for this board", "compare pricing", or "check stock".

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3052026年10月13日 更新

Extract structured specifications from electronic component datasheet PDFs — pinouts, electrical characteristics, peripherals, topology, and features. Cache extractions per project for consumption by schematic and PCB analyzers. Primary consumer infrastructure for `kicad`, `emc`, `spice`, and `thermal` analyzers. Use this skill whenever the user asks to extract, verify, or read specs from a component datasheet; when analyzers need verified IC knowledge (EN pin thresholds, PG presence, USB peripheral speed); or when a review mentions datasheet coverage, extraction quality, or per-MPN specifications. Also triggers on "extract this datasheet", "what are the specs for MPN X", "verify datasheet extraction", or "check pin functions for part Y".

日本語の概要は準備中です。原文の説明を表示しています。

hashgraph-online/awesome-codex-plugins1,3052026年10月13日 更新

Use the skill to control and verify the code interface configuration of your model — how Simulink® model elements are represented in the generated C or C++ code. This includes — (1) specifying names, types (storage classes), and placement of variables that represent model elements (for example, making a model parameter tunable as a global extern variable); (2) specifying names, types, and placement of functions that represent model algorithms; (3) selecting the deployment type (Component, Subcomponent, or Automatic); (4) selecting the interface configuration type (data or service interface); (5) linking a shared Embedded Coder dictionary to a model; (6) creating Embedded Coder dictionary entries and setting their properties; (7) for service interface configuration — specifying service interface definitions, including sender, receiver, client, and server services. Items 1 and 2 can be set per element or as a category-wide default. Item 1 applies to GRT and ERT models; the rest to ERT models only.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/simulink-agentic-toolkit1,2212026年10月8日 更新

Use this skill when authoring, reworking, or validating a Classic AUTOSAR software component (SWC) in Simulink, including autosar.api mappings, runnables, timing events, sender-receiver ports, client-server operations, IRVs, BSW service callers, and component ARXML updates.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/simulink-agentic-toolkit1,2212026年10月8日 更新

Guide for implementing smooth, native-feeling animations using React's View Transition API (`<ViewTransition>` component, `addTransitionType`, and CSS view transition pseudo-elements). Use this skill whenever the user wants to add page transitions, animate route changes, create shared element animations, animate enter/exit of components, animate list reorder, implement directional (forward/back) navigation animations, or integrate view transitions in Next.js. Also use when the user mentions view transitions, `startViewTransition`, `ViewTransition`, transition types, or asks about animating between UI states in React without third-party animation libraries.

日本語の概要は準備中です。原文の説明を表示しています。

fcakyon/claude-codex-settings1,1762026年10月13日 更新

Optimize RF PCB dimensions for bandwidth, return loss, or area via patternsearch and surrogateopt with constraints. TRIGGER: user asks to optimize an RF PCB component for performance (bandwidth, return loss, insertion loss, area) or apply constraints to a design. Invoke BEFORE writing optimization code — RF PCB Toolbox has a built-in optimize() function that differs from generic fmincon/ga approaches. SKIP: designing a component from scratch without an optimization objective (use the specific matlab-design-pcb-* skill), EM analysis without optimization (use matlab-analyze-em), material/stackup setup only (use matlab-manage-pcb-material).

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1642026年10月9日 更新

Wilkinson, branchline, ratrace, directional couplers, corporate dividers, Rotman lenses for power splitting and beam-forming. TRIGGER: user asks to design, create, or analyze any coupler, splitter, power divider, combiner, or Rotman lens. Invoke BEFORE writing code — class names and design() availability vary per coupler type. SKIP: EM simulation/S-parameter extraction of an existing component (use matlab-analyze-em), building custom non-catalog geometry (use matlab-assemble-pcb-layout), material/stackup setup only (use matlab-manage-pcb-material), cascading multiple components (use matlab-integrate-pcb-circuit).

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1642026年10月9日 更新

Import Gerber, ODB++, Allegro .brd, .mcm files for PCB boards and IC packages. Inspect nets, layers, shapes, and stackups. TRIGGER: user asks to import, read, or open a PCB layout file. Gerber files use gerberRead or PCBReader; ODB++, Allegro .brd, .mcm, and native formats use pcbFileRead. Also when inspecting nets, layers, components, or stackups from an imported board. Invoke BEFORE writing import code — the query API (cadnet, cadnetList, componentList) is specialized. SKIP: EM analysis or S-parameter extraction (use matlab-analyze-em), PDN/IR-drop analysis (use matlab-analyze-pcb-pdn), building custom geometry (use matlab-assemble-pcb-layout), material/stackup definition only (use matlab-manage-pcb-material).

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1642026年10月9日 更新

S-parameters, insertion loss, fields, currents, mesh control, and solver selection for RF PCB performance validation. TRIGGER: user asks to compute S-parameters, analyze insertion/return loss, extract fields or currents, compare MoM vs FEM, or control mesh for any RF PCB component. Invoke BEFORE writing sparameters() or solver code — API is non-obvious. SKIP: designing or creating components (use the specific matlab-design-pcb-* skill), material/stackup setup only (use matlab-manage-pcb-material), optimization sweeps (use matlab-optimize-pcb-design), PDN/IR-drop analysis (use matlab-analyze-pcb-pdn).

日本語の概要は準備中です。原文の説明を表示しています。

matlab/matlab-agentic-toolkit1,1642026年10月9日 更新

React 19 performance patterns and composition architecture for Vite + Cloudflare projects. 50+ rules ranked by impact — eliminating waterfalls, bundle optimisation, re-render prevention, composition over boolean props, server/client boundaries, and React 19 APIs. Use when writing, reviewing, or refactoring React components. Triggers: 'react patterns', 'react review', 'react performance', 'optimise components', 'react best practices', 'composition patterns', 'why is it slow', 'reduce re-renders', 'fix waterfall'.

日本語の概要は準備中です。原文の説明を表示しています。

jezweb/claude-skills1,0622026年10月9日 更新

Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring physics, and scroll-based effects. Use when building interactive UI components, micro-interactions, page transitions, or complex animation sequences.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0482025年11月20日 更新

Declarative web framework for building browser-based 3D, VR, and AR experiences using HTML and entity-component architecture. Use this skill when creating WebXR applications, VR experiences, AR experiences, 360-degree media viewers, or immersive web content with minimal JavaScript. Triggers on tasks involving A-Frame, WebXR, VR development, AR development, entity-component-system, declarative 3D, or HTML-based 3D scenes. Built on Three.js with accessible HTML-first approach.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0482025年11月20日 更新

Lightweight WebGL/WebGPU game engine with entity-component architecture and visual editor integration. Use this skill when building browser-based games, interactive 3D applications, or performance-critical web experiences. Triggers on tasks involving PlayCanvas, entity-component systems, game engine development, WebGL games, 3D browser applications, editor-first workflows, or real-time 3D rendering. Alternative to Three.js with game-specific features and integrated development environment.

日本語の概要は準備中です。原文の説明を表示しています。

freshtechbro/claudedesignskills1,0482025年11月20日 更新

Deprecated compatibility entry for Navigation Menu construction. This component is now maintained in Bricks; install and use component-builder to build a new Navigation Menu.

日本語の概要は準備中です。原文の説明を表示しています。

kostja94/marketing-skills1,0342026年10月6日 更新