Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Character archetype art direction for Blender covering fantasy races, horror creatures, roles (knight, assassin, detective), and body types (mecha, android, chibi, etc.).
日本語の概要は準備中です。原文の説明を表示しています。
Brutalist and concrete-monument mood direction for Blender architecture and scenes with raw concrete, monumental scale, and austere composition.
日本語の概要は準備中です。原文の説明を表示しています。
Anime and cel-shaded art direction for Blender with hard color breaks, toon shaders, clean silhouettes, and anime proportion language.
日本語の概要は準備中です。原文の説明を表示しています。
Body horror art direction for Blender focusing on flesh wrongness, mutation, fusion, and visceral material storytelling.
日本語の概要は準備中です。原文の説明を表示しています。
Cartoon art direction for Blender with squash-stretch readable shapes, bold colors, and graphic silhouettes for games and animation.
日本語の概要は準備中です。原文の説明を表示しています。
Apocalyptic and dystopian world art direction for Blender including post-apocalyptic, zombie, alien invasion, post-human, dystopian, and utopian contrast sets.
日本語の概要は準備中です。原文の説明を表示しています。
Art direction for strategy, RTS, turn-based strategy, tower defense, MOBA, city builder, colony sim, and simulation games in Blender.
日本語の概要は準備中です。原文の説明を表示しています。
Art direction for survival and survival-horror gameplay spaces in Blender emphasizing resource props, crafting readability, and tension routes.
日本語の概要は準備中です。原文の説明を表示しています。
HD-2D art direction combining pixel characters/sprites with 3D environments, depth of field, and theatrical lighting.
日本語の概要は準備中です。原文の説明を表示しています。
Hand-painted texture art direction for Blender with brushwork albedo, soft value transitions, and stylized PBR restraint.
日本語の概要は準備中です。原文の説明を表示しています。
Art-direct complete illustrated websites and write project-specific image-generation prompts. Use when the user requests Illustrated Gallery, a gallery-inspired visual style, or $illustrated-gallery. Covers visual direction, original artwork, and page-wide composition; not a fixed website clone, standalone image task, or generic dashboard skill.
日本語の概要は準備中です。原文の説明を表示しています。
Evidence-driven architecture research for understanding real systems and making technical decisions. Use when doing architecture landscape studies, source-backed system archaeology, build-vs-buy or adopt/adapt/build decisions, open-source and commercial comparisons, revisiting an earlier architecture choice, or handling requests such as 架构调研, 架构选型, 竞品架构, 技术尽调, 同类方案, 开源替代, how is X built, and what should we learn from X. Do not use for small mechanical changes, market-only discovery, or detailed design after the technology direction is already fixed.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 错过阈值转向|急行路线、离站证据与新方向 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 动作成字|方向笔画驱动角色切换与终态标记 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Create original short videos using the 直线威胁改道|接触截获、轨迹弯折与残留确认 Creative DNA for MiniMax H3 or Seedance 2.0. Use when the user wants this causal, camera, motion, rhythm, or payoff structure with new subjects and surfaces.
日本語の概要は準備中です。原文の説明を表示しています。
Design a Seedance 2.0 two-player co-op game menu or opening animation with stable character bindings, approved visual direction, readable UI copy, coordinated palette, explicit interaction events, and a clean final menu state. Use for game concepts and character-led social intros; not for playable game development or copying commercial game branding.
日本語の概要は準備中です。原文の説明を表示しています。
Search oip-visual-v2 for traceable prompt-image pairs and open local result galleries. Use when finding, inspecting, comparing, browsing, or copying real image-generation references or exact source prompts. After references are selected, adapt them into a derived bilingual prompt when requested; use img-gen-taste first when the visual direction is still unclear.
日本語の概要は準備中です。原文の説明を表示しています。
Researches an open-ended question — options, possible solutions, prior art, trade-offs, or how something works — and produces a durable, evidence-backed, adversarially-validated report that recommends an option without committing the team to any artifact. Use when you want to research approaches, weigh options, survey prior art or the state of the art, or understand how something works before committing to a direction. Does not diagnose a bug, failure, or root cause — use investigate. Does not specify a feature — use plan-a-feature. Does not create or update a coding standard — use coding-standard. Does not compare two concrete artifacts for gaps — use gap-analysis. Does not assess an existing module's architecture — use architectural-analysis. Does not capture feedback on Han's own skills — use han-feedback.
日本語の概要は準備中です。原文の説明を表示しています。
Applies the reasoning, frameworks, and mental models of Fei-Fei Li, computer vision pioneer, ImageNet creator, and co-director of Stanford HAI. Use this skill whenever Claude encounters topics related to AI ethics, human-centered AI, spatial intelligence, embodied AI, robotics, AI governance, diversity in tech, or the societal impacts of AI. Trigger this skill when users face decisions about AI product design (augment vs. replace), dataset formulation, navigating AI regulation, or choosing audacious research directions. Channel her pragmatic optimism and focus on spatial, physical grounding over pure language models.
日本語の概要は準備中です。原文の説明を表示しています。
Options Strategy Advisor — analyzes implied volatility, IV rank/percentile, expected moves, put/call ratios, max pain, unusual activity, and recommends specific options strategies with risk/reward profiles based on the trader's directional outlook.
日本語の概要は準備中です。原文の説明を表示しています。
Generates complete video ad scripts for 15s, 30s, and 60s formats with shot-by-shot breakdowns, voiceover scripts, on-screen text, B-roll suggestions, music direction, storyboard outlines, and three proven video frameworks
日本語の概要は準備中です。原文の説明を表示しています。
Design, derive, optimize, explain, and diagnose cinematic Eastern xianxia camera direction, storyboards, motion choreography, pacing, continuity locks, keyframes, and per-shot image-to-video prompts. Use for 仙侠运镜、镜头语言、分镜、推拉摇移、跟拍、环绕、航拍、打斗追逐、情绪镜头、首尾帧、视频提示词、参考视频诊断, when users ask “怎么运镜/不会运镜/给案例/帮我改运镜”, or when an input contains invalid, contradictory, physically implausible, non-camera, or off-topic instructions that need actionable feedback. Support 16:9, 21:9, 4:3, 3:2, 4:5, and 9:16; default to 30 seconds, 16:9, six shots, narrative-adaptive pacing, epic scale, and selective high saturation when unspecified.
日本語の概要は準備中です。原文の説明を表示しています。
Convert structured project-note JSON manuscripts into validated EPUB and optional Kindle-clickable PDF files. Use when the user asks to turn project notes, book-system JSON, FIRE-indexed notes, Luhmann/Zettelkasten numbered chunks, table-of-contents cards, index cards, cross-linked project notes, or manuscript JSON into an EPUB/PDF with chapter directories, keyword index cards, weighted links, bidirectional backlinks, versioned filenames, chapter-splitting plans, and full link testing.
日本語の概要は準備中です。原文の説明を表示しています。
Designer-turned-developer who crafts stunning UI/UX even without design mockups. Use for any frontend implementation requiring visual design decisions, aesthetic direction, or pixel-perfect UI work.
日本語の概要は準備中です。原文の説明を表示しています。