Unity カジュアルゲームを仕様駆動開発(Specification-Driven Development)で作成する。仕様を先に確定させ、設計・実装・テストを行うことで手戻りを最小化する。「ゲームを作って」「仕様駆動開発」「SDD」「ゲーム企画書」「機能仕様書」「技術仕様書」「テスト仕様書」「タスクリスト」「Unityゲーム開発」「カジュアルゲーム」といったリクエスト時に使用。Phase 1(企画書)からPhase 8(リリース)まで段階的にドキュメントを作成し、仕様に基づいて実装・テスト・検証を行う。
「drive」の検索結果
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概要と使いどころ
Access security tokens and smart cards using CryptoTokenKit. Use when building token driver extensions with TKTokenDriver and TKToken, communicating with smart cards via TKSmartCard, implementing certificate-based authentication, managing token sessions, or integrating hardware security tokens with the system keychain.
日本語の概要は準備中です。原文の説明を表示しています。
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
日本語の概要は準備中です。原文の説明を表示しています。
Drives development with tests. Use when implementing any logic, fixing any bug, or changing any behavior. Use when you need to prove that code works, when a bug report arrives, or when you're about to modify existing functionality.
日本語の概要は準備中です。原文の説明を表示しています。
Specialized skill for building production-ready serverless applications on GCP. Covers Cloud Run services (containerized), Cloud Run Functions (event-driven), cold start optimization, and event-driven architecture with Pub/Sub.
日本語の概要は準備中です。原文の説明を表示しています。
inngest
無料Inngest expert for serverless-first background jobs, event-driven workflows, and durable execution without managing queues or workers. Use when: inngest, serverless background job, event-driven workflow, step function, durable execution.
日本語の概要は準備中です。原文の説明を表示しています。
zt-tdd
無料Test-driven development: production-level red green refactor and boundaries. Use when implementing, reviewing or testing test-driven development for React, Vite, Next.js or Perfect_AI projects.
日本語の概要は準備中です。原文の説明を表示しています。
Scroll-driven choreography: production-level sticky progress, sync, enter/leave, bidirectional timeline. Use when implementing, reviewing or testing scroll-driven choreography for React, Vite, Next.js or Perfect_AI projects.
日本語の概要は準備中です。原文の説明を表示しています。
Automated LLM-driven hypothesis generation and testing on tabular datasets. Use when you want to systematically explore hypotheses about patterns in empirical data (e.g., deception detection, content analysis). Combines literature insights with data-driven hypothesis testing. For manual hypothesis formulation use hypothesis-generation; for creative ideation use scientific-brainstorming.
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Walk every branching path and boundary condition in content, report only unhandled edge cases. Orthogonal to adversarial review - method-driven not attitude-driven. Use when you need exhaustive edge-case analysis of code, specs, or diffs.
日本語の概要は準備中です。原文の説明を表示しています。
Runs the Autoware autonomous-driving stack against CARLA on UE 5.8 over CARLA's native ROS 2 interface — no bridge process. Reports the DDS contract (rt/vehicle/status/* out, rt/control/command/* in), the Autoware-only sensor blueprints, generates the lanelet2 + point-cloud map artifacts Autoware needs instead of an .xodr, and drives the two shipped modes (classical NDT stack, or the camera-only VAD end-to-end model). Use when the user asks to "run Autoware on CARLA", "connect an AV stack", "drive the ego from Autoware", "generate a lanelet2 map", or asks which topics CARLA exchanges with Autoware.
日本語の概要は準備中です。原文の説明を表示しています。
load-map
無料Loads, reloads, and reshapes the map on a running CARLA server via the Python API — get_available_maps, load_world and reload_world (with or without resetting world settings), generate a world from an OpenDRIVE .xodr, and load/unload map layers. Use when the user asks to "load a map", "change the town", "reload the world", "list available maps", "load an xodr/opendrive map", or "load/unload map layers", and when settings (sync mode, fixed delta) must survive the switch.
日本語の概要は準備中です。原文の説明を表示しています。
Windows アプリ開発 (WinUI 3 / Windows App SDK) のテスト・パフォーマンス・ アクセシビリティ・スレッドリファレンス。MSTest, xUnit, NUnit, WinAppDriver, Appium, Playwright, WebView2 テスト, WACK 認定, MSIX サイドローディング, CI。 プロファイリング, WPT, WPA, GC, 起動性能, XAML レイアウト/読み込み最適化, ListView/GridView 仮想化, DispatcherQueue。UI Automation, AutomationProperties, automation peers, キーボード操作性, ハイコントラストテーマ, Narrator。 DispatcherQueue, DispatcherQueueTimer, WinRT 非同期パターン, async/await, ConfigureAwait, スレッドプール, STA/MTA, デッドロック回避, バックグラウンドタスク。
Google Workspace CLI (gws) リファレンス。Rust 製。 `gws <service> <resource> <method>` 形式で Gmail / Drive / Calendar / Sheets / Docs / Chat 等 19 サービスを統一操作。Google Discovery Service 経由の動的コマンド生成。 `+` プレフィックスのヘルパーコマンド(+send, +agenda, +upload, +triage 等)、 ワークフロー合成(+standup-report, +meeting-prep, +weekly-digest)、 OAuth / サービスアカウント / CI ヘッドレス認証、env vars / .env / keyring 設定、 グローバルフラグ(--dry-run, --page-all, --sanitize)、exit codes、Model Armor 統合。
NVIDIA CUDA GPU 並列コンピューティングリファレンス。 CUDA C++ / CUDA Python, kernel, nvcc, Unified Memory, CUDA Graphs, Cooperative Groups, Driver API, マルチ GPU。 PTX ISA 命令セット, state space, MMA 命令。 Blackwell チューニング, Streaming Multiprocessor, NVLink。 CUTLASS / CuTe DSL / CuTe C++ GEMM, Tensor Core, tcgen05, Operator API, nsight-compute, compute-sanitizer。
Blender Python API リファレンス。bpy / bmesh / mathutils / gpu / bpy_extras モジュール、 bpy.data / bpy.context / bpy.ops / bpy.types / bpy.props コア API。 Mesh / Modifier / Geometry Nodes / Armature / Keyframe / Driver / Shape Key / NLA、 Cycles / EEVEE / Shader Nodes / Rigid Body / Cloth / Fluid / Compositor Nodes / AOV、 headless CLI レンダリング、add-on 開発、Extensions システム、MCP Server (Model Context Protocol)。
Check whether a Playwright, Puppeteer, Selenium or CDP-driven browser presents a coherent fingerprint, using liarjs as a library against a Page you already have - navigator.webdriver, HeadlessChrome tokens, worker versus main-thread identity, patched-API integrity, WebGL versus WebGPU GPU identity. Use when asked whether an automated browser looks like a normal one, when a headless setup or a stealth plugin's effect needs measuring rather than assuming, or when an assertion on fingerprint quality belongs in a test suite.
日本語の概要は準備中です。原文の説明を表示しています。
Defines cell populations in flow and spectral cytometry through manual gates (rectangle, polygon, quadrant, boolean) and reproducible automated gating (openCyto gating templates, flowDensity data-driven thresholds, flowClust model-based gates), organized as a hierarchical GatingSet (flowWorkspace) and round-tripped with FlowJo via CytoML. Covers the canonical gate order (time -> debris -> singlets -> live -> lineage), FMO-vs-isotype boundary setting, gate-order dependence and recompute semantics, rare-event/MRD gating, and per-population statistics. Use when building a gating strategy, automating a manual FlowJo scheme across samples, choosing manual vs data-driven gates, or extracting population frequencies.
日本語の概要は準備中です。原文の説明を表示しています。
Build OncoPrint and co-mutation matrix plots from somatic-variant cohorts using ComplexHeatmap, maftools, and comut.py with alteration-type stacking, sample ordering by mutational burden, mutual-exclusivity overlays, and clinical annotation tracks. Use when visualizing per-sample mutation patterns across recurrent driver genes, comparing alteration classes, or identifying mutually-exclusive / co-occurring driver pairs.
日本語の概要は準備中です。原文の説明を表示しています。
Annotate copy number variant segments with overlapping genes, dosage-sensitivity scores, cancer driver databases, population frequencies, and clinical-variant content. Covers bedtools/pybedtools interval intersection, AnnotSV comprehensive annotation and ranking, ClinGen haploinsufficiency/triplosensitivity scoring, gnomAD-SV/DGV frequency filtering, COSMIC Cancer Gene Census, and ClinVar overlap. Use when interpreting which genes a CNV affects, distinguishing the driver gene of a focal event from passengers, filtering against population CNVs, separating whole-gene from partial-gene overlap, or preparing CNVs for clinical classification.
日本語の概要は準備中です。原文の説明を表示しています。
Pushes interfaces past conventional limits with technically ambitious implementations — shaders, spring physics, scroll-driven reveals, 60fps animations. Use when the user wants to wow, impress, go all-out, or make something that feels extraordinary.
日本語の概要は準備中です。原文の説明を表示しています。
Implement test-driven development (TDD) workflow using the red-green-refactor cycle. Use when writing new features, fixing bugs, or refactoring existing code. Always write the failing test first, then implement minimal code to pass, then refactor. Essential for ensuring code reliability, preventing regressions, improving design through testability requirements, documenting expected behavior through tests, enabling confident refactoring, and maintaining high code quality standards throughout the development process.
日本語の概要は準備中です。原文の説明を表示しています。
When the user wants to create SEO-driven pages at scale using templates and data. Also use when the user mentions "programmatic SEO," "template pages," "pages at scale," "directory pages," "location pages," "[keyword] + [city] pages," "comparison pages," "integration pages," "building many pages for SEO," "pSEO," "generate 100 pages," "data-driven pages," or "templated landing pages." Use this whenever someone wants to create many similar pages targeting different keywords or locations. For auditing existing SEO issues, see seo-audit. For content strategy planning, see content-strategy.
日本語の概要は準備中です。原文の説明を表示しています。
Apply a Content Driven Development process to AEM Edge Delivery Services development. Use for ALL code changes - new blocks, block modifications, CSS styling, bug fixes, core functionality (scripts.js, styles, etc.), or any JavaScript/CSS work that needs validation.
日本語の概要は準備中です。原文の説明を表示しています。