Practitioner skill for advising on EU Regulation 2023/2854 (Data Act). Covers Chapters II-VII (IoT data access, mandatory B2B sharing, unfair contract terms, public-sector exceptional need, cloud switching, third-country governmental access) and Chapter VIII (interoperability and smart contracts, gate-only). Use when the user asks about Data Act rights or obligations, drafts a Data Act notice or letter, reviews a data-sharing or cloud-switching contract under the Data Act, runs a Data Act gap analysis, or asks how the Data Act interacts with GDPR, the DMA, the Trade Secrets Directive, or sectoral law. Triggers include "Data Act", "Datengesetz", "Regulation (EU) 2023/2854", "Art. 4(1) request", "Art. 5(1) third-party request", "trade-secret handbrake", "cloud switching obligations", "Chapter VI", "Ch V exceptional need", and references to specific Data Act articles or recitals.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Use when a user asks what the EU Cyber Resilience Act (CRA) means for their product, whether and when they must report a vulnerability or incident, or what a specific CVE triggers legally. Maps a product with digital elements to CRA scope, product classification, Annex I vulnerability-handling duties, and Article 14 reporting obligations — every legal claim cited from official regulation text fetched live through the Ansvar Gateway MCP connector, joined with live CVE / CISA-KEV / EPSS vulnerability intelligence from the same connector.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Monthly CFO workflow for a company or agency — pull raw data from bank + payment processor + payroll + expense management, categorize and reconcile, compute end-of-month cash via transaction-sum method, update a scenario projector for forward forecasting, write the monthly snapshot report, surface decisions to leadership. Modes — monthly (default; the standing report), weekly (thin cash pulse), scenario (ad-hoc modeling in the projector), pickup (resume where the prior run left off). Anonymized team-scope sibling to personal-cfo (which handles personal household finances). Composes with company-brain (report gets stored + wiki-indexed there), toolify (wire company-specific data sources), loopify (schedule the monthly + weekly runs). Triggers on "/company-cfo," "/cfo," "monthly cash report," "do the CFO snapshot," "CFO monthly," "let's run CFO," "cash projection," "runway forecast," "monthly financials," "cash pulse."
日本語の概要は準備中です。原文の説明を表示しています。
coreyhaines31/makerskills☆ 8602026年10月9日 更新
Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta persistence in user://secrets.cfg. Use when adding Konami-style codes, curiosity spam eggs, glimmer cues, lockout anti-brute-force, or gallery flags that must survive slot deletes. Keywords: Konami, sequence buffer, meta secrets.cfg, visibility detector, lockout, glimmer, spam threshold, progress unlock.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Implement cheat codes, hidden interactions, and unlockable meta-content via time-windowed input sequence buffers, spam thresholds, look-at (dot-product) detectors, progress-% unlocks, and meta persistence in user://secrets.cfg. Use when adding Konami-style codes, curiosity spam eggs, glimmer cues, lockout anti-brute-force, or gallery flags that must survive slot deletes. Keywords: Konami, sequence buffer, meta secrets.cfg, visibility detector, lockout, glimmer, spam threshold, progress unlock.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for simplifying 3D games to 2D including dimension reduction strategies, 2.5D fake-depth, isometric ports, camera flattening, physics conversion, 3D-to-sprite art pipeline, and control simplification. Use when porting 3D to 2D, building 2.5D / isometric / fake-depth gameplay, creating 2D versions for mobile, or prototyping. Trigger keywords: CharacterBody3D to CharacterBody2D, Camera3D to Camera2D, Vector3 to Vector2, flatten Z-axis, 2.5D, isometric, fake depth, Y-sort, simulated Z, orthogonal projection, 3D to sprite conversion, performance optimization.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Expert patterns for migrating 2D games to 3D including node type conversions, camera systems (third-person, first-person, orbit), physics layer migration, sprite-to-model art pipeline, and control scheme adaptations. Use when porting 2D projects to 3D or adding 3D elements. Trigger keywords: CharacterBody2D to CharacterBody3D, Area2D to Area3D, Camera2D to Camera3D, Vector2 to Vector3, collision_layer migration, sprite to MeshInstance3D, 2D to 3D conversion.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Design, evaluate, implement, or review image and video generation connectors for Timeline Studio. Use when adding a provider plugin, extracting the generation plugin host or registry, or checking a connector against Timeline Studio's authentication, output, localization, and My assets contract. Do not use for ordinary video editing or Codex plugin packaging.
日本語の概要は準備中です。原文の説明を表示しています。
MartinDelophy/ai-video-editor☆ 8452026年10月13日 更新
Implement semantic vector search with AgentDB for intelligent document retrieval, similarity matching, and context-aware querying. Use when building RAG systems, semantic search engines, or intelligent knowledge bases.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentic-flow☆ 8192026年10月12日 更新
Implement ReasoningBank adaptive learning with AgentDB's 150x faster vector database. Includes trajectory tracking, verdict judgment, memory distillation, and pattern recognition. Use when building self-learning agents, optimizing decision-making, or implementing experience replay systems.
日本語の概要は準備中です。原文の説明を表示しています。
ruvnet/agentic-flow☆ 8192026年10月12日 更新
导演并制作多类型视频,从创意、研究、剧本、视觉开发、人物与声音设计、分镜和生成 Prompt,一直推进到素材生成、任务追踪与交付。适用于 Storytime Animation、Animated Explainer 与 Cinematic Drama,三个 Mode 均已完成实际作品验证。尚未建立专属 Mode 的类型不得冒充已支持流程。
日本語の概要は準備中です。原文の説明を表示しています。
s1dashu/director☆ 8022026年8月11日 更新
Implements low-level utilities for single-cell trajectory analysis, primarily intended for re-use inside higher-level packages. Include a function to create a cluster-level minimum spanning tree and data structures to hold pseudotime infere
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
Expert knowledge for Azure AI Personalizer development including troubleshooting, decision making, security, configuration, and integrations & coding patterns. Use when choosing single vs multi-slot setups, tuning policies/exploration, using apprentice mode, explainability, or local inference, and other Azure AI Personalizer related development tasks. Not for Azure AI Search (use azure-cognitive-search), Azure Machine Learning (use azure-machine-learning), Azure AI Metrics Advisor (use azure-metrics-advisor), Azure AI Anomaly Detector (use azure-anomaly-detector).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7792026年10月11日 更新
Expert knowledge for Azure AI Metrics Advisor development including decision making, limits & quotas, security, configuration, and integrations & coding patterns. Use when configuring data feeds, tuning anomaly detection, managing alerts/hooks, or calling Metrics Advisor REST/SDKs, and other Azure AI Metrics Advisor related development tasks. Not for Azure AI Anomaly Detector (use azure-anomaly-detector), Azure Monitor (use azure-monitor), Azure Stream Analytics (use azure-stream-analytics).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7792026年10月11日 更新
Expert knowledge for Azure Horizondb development including troubleshooting, best practices, decision making, architecture & design patterns, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when tuning pgvector, azure_ai SQL functions, LangChain vector stores, Apache AGE graphs, or hybrid search, and other Azure Horizondb related development tasks. Not for Azure Cosmos DB (use azure-cosmos-db), Azure SQL Database (use azure-sql-database), Azure Table Storage (use azure-table-storage).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7792026年10月11日 更新
Khi nguoi dung muon tang traffic tu SEO, AI SEO, GEO/AEO, Google, ChatGPT, Perplexity, schema, structured data, llms.txt, programmatic SEO, local SEO, directory submissions, Product Hunt, G2/Capterra, backlinks, hoac audit website khong len top. Dung cho 'SEO audit', 'AI search visibility', 'duoc AI trich dan', 'schema markup', 'pSEO', 'local SEO', 'submit directory', 'backlink plan'. Khong dung cho setup Google Business Profile lan dau — dung skill 11-thiet-lap-kenh; khong dung cho viet noi dung bai — dung 36-content-brief.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Use when the user wants SEO growth, AI SEO, GEO/AEO, Google visibility, ChatGPT or Perplexity citations, schema, structured data, llms.txt, programmatic SEO, local SEO, comparison and alternative pages, directory submissions, Product Hunt, G2/Capterra, backlinks, or a site audit. Trigger on 'SEO audit', 'AI search visibility', 'AI citations', 'schema markup', 'pSEO', 'alternative page', 'submit to directories', or 'backlink plan'. Not for first-time Google Business Profile setup, see `11-channel-setup-global`; not for writing the articles themselves, see `36-content-brief-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
使用 GLM 库实现 Vector3TransformNormal 和 Vector3TransformCoord 函数,模拟 DirectXMath 的行为,并使用 const T& 模板参数以支持多种向量类型。
日本語の概要は準備中です。原文の説明を表示しています。
ECNU-ICALK/AutoSkill☆ 6012026年5月10日 更新
Import Figma content into a HyperFrames composition — rendered assets, brand tokens, components, storyboard sections → reconstructed motion (frames read as states, not slides) (REST/CLI), connector-assisted motion when available, and shaders from a connector or native export. Use when the user pastes a figma.com link or asks to bring a Figma design, frame, logo, brand, or animation into a video/composition.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 5962026年10月13日 更新
Generate, derive, optimize, and diagnose structured AI image prompts for luminous cinematic Eastern xianxia environments under one inherited master canon with measurable divine scale, fixed five-layer space, 40–60% content-bearing breathing air, monumental Eastern architecture, railing-free edges, and coherent immortals and costume. Cover one-location scenic landmarks, immense inhabited celestial realms, cloud-borne palace cities, high-key Eastern sky-megastructure imagery, and the explicit `仙界大境原典` creative route. Use for Chinese fantasy scenery, places where immortals live, heavenly capitals, colossal celestial gates, architectural fragments above cloud seas, measurable divine scale, unusual framing, color and lighting direction, style-preserving variants, prompt rewrites, diagnosis, or direct image generation. Support 16:9, 21:9, 4:3, 3:2, 4:5, and 9:16; default to 16:9 for one prompt and never infer a nine-image series from a vertical ratio.
日本語の概要は準備中です。原文の説明を表示しています。
liyue-aigc/xianxia-visual-director☆ 5782026年8月8日 更新
Inserts stable test ids into production components for each selector gap named by a test plan, following the per-framework insertion policy and never renaming existing ids. Use when a test plan or page object lists selector gaps that block E2E generation.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5752026年10月12日 更新
Cross-stack selector and test-id policy for web and mobile automation. Use when writing or reviewing E2E/UI test locators, or adding data-testid/accessibility identifiers to components.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5752026年10月12日 更新