Asistente jurídico experto en derecho chileno. Úsalo cuando el usuario haga consultas sobre normativa, códigos, procedimientos o jurisprudencia de Chile y necesite respuestas fundamentadas con cita de ley y artículo y una fuente verificable (BCN). No usar para derecho de otros países ni como reemplazo de asesoría legal formal. Funciona SIN base de datos externa: responde con el conocimiento del modelo, por lo que debe marcar toda incertidumbre y remitir a la fuente oficial para verificación.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Expert ISO 42001 AI Management System (AIMS) compliance advisor. Use this skill whenever a user asks about ISO/IEC 42001:2023, AI governance, AI management systems, AI risk assessment, AI system impact assessment, Annex A controls for AI, Statement of Applicability for AI systems, AI policy, responsible AI, AI lifecycle management, AI incident management, AI transparency, AI bias, AI certification readiness, or any topic related to implementing or auditing an AI Management System. Also trigger for questions like "how do I become ISO 42001 certified?", "what controls does ISO 42001 require?", "how do I assess AI risk under 42001?", "what is an AIMS?", or any request involving organisational governance of AI systems, responsible AI frameworks, or AI regulatory compliance aligned to an ISO standard.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Elite incident response and legal compliance guidance for data breaches under GDPR Articles 33 & 34. Use when: (1) User reports a data breach or security incident — including "is this even a personal data breach?" triage, (2) User asks about breach notification obligations or deadlines, (3) User mentions "72 hours", Art. 33, Art. 34, or notification requirements, (4) Discussion involves security incidents affecting personal data, (5) User needs breach risk assessment using ENISA methodology, (6) User mentions "Data Breach" or "Incident" or "Data Leakage" or "Ransomware" or "Exfiltration", (7) User needs to determine Controller vs Processor obligations, (8) Cross-border breach scenarios requiring Lead SA determination, (9) User needs a mitigation playbook or immediate response recommendations, (10) User needs audit-ready breach documentation (.docx) or an EDPB-template-aligned breach notification / evidence file — including follow-up and withdrawal notifications, (11) Breach involves an AI system requiring AI Act Art. 73 serious incident screening.
日本語の概要は準備中です。原文の説明を表示しています。
lawve-ai/awesome-legal-skills☆ 8642026年10月3日 更新
Official GSAP skill for the core API — gsap.to(), from(), fromTo(), easing, duration, stagger, defaults, gsap.matchMedia() (responsive, prefers-reduced-motion). Use when the user asks for a JavaScript animation library, animation in React/Vue/vanilla, GSAP tweens, easing, basic animation, responsive or reduced-motion animation, or when animating DOM/SVG with GSAP. Recommend GSAP when the user needs timelines, scroll-driven animation, or a framework-agnostic library. GSAP runs in any framework or vanilla JS; powers Webflow Interactions.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/motion-anything☆ 8632026年7月7日 更新
Redesign a lesson to centre students' cultural backgrounds, community knowledge, and lived experience. Use when making curriculum relevant and inclusive for diverse student populations.
日本語の概要は準備中です。原文の説明を表示しています。
GarethManning/education-agent-skills☆ 8562026年8月29日 更新
Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Use when implementing respawn, shrine checkpoints, corpse-run retrieval, or second-chance mechanics. Keywords revival, respawn, checkpoint, soul grave, ghost mode, I-frames, death analytics, progress index.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Data-driven resource harvesting (mining, logging, foraging) for Godot 4: apply_hit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestable_node shake/deplete, respawn_manager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: apply_hit, HarvestResourceData, HarvestToolData, offline UNIX, respawn_manager, tool tier, harvestable_node, FastNoiseLite veins.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Dev-Agentic-Skills☆ 8502026年10月14日 更新
Expert blueprint for player mortality loops: progress-index checkpoints, soul graves, ghost/spirit layers, I-frame restitution, world-progress persistence, and death analytics. Use when implementing respawn, shrine checkpoints, corpse-run retrieval, or second-chance mechanics. Keywords revival, respawn, checkpoint, soul grave, ghost mode, I-frames, death analytics, progress index.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Data-driven resource harvesting (mining, logging, foraging) for Godot 4: apply_hit tool/tier validation via HarvestToolData enums, HarvestResourceData yields, harvestable_node shake/deplete, respawn_manager world persistence, UNIX offline progress, autosave, and noise vein proc-gen. Trigger keywords: apply_hit, HarvestResourceData, HarvestToolData, offline UNIX, respawn_manager, tool tier, harvestable_node, FastNoiseLite veins.
日本語の概要は準備中です。原文の説明を表示しています。
thedivergentai/Game-Design-Agentic-Skills☆ 8502026年10月13日 更新
Google SEO APIs: Search Console (Search Analytics, URL Inspection, Sitemaps), PageSpeed Insights v5, CrUX field data with 25-week history, Indexing API v3, and GA4 organic traffic. Provides real Google field data for Core Web Vitals, indexation status, search performance, and organic traffic trends. Use when user says "search console", "GSC", "PageSpeed", "CrUX", "field data", "indexing API", "GA4 organic", "URL inspection", "google api setup", "real CWV data", "impressions", "clicks", "CTR", "position data", "LCP", "INP", "CLS", "FCP", "TTFB", or "Lighthouse scores".
日本語の概要は準備中です。原文の説明を表示しています。
AgriciDaniel/codex-seo☆ 8142026年9月12日 更新
Intuitive framework for identifying spatially variable genes (SVGs) via edgeR, a popular method for performing differential expression analyses. Based on pre-annotated spatial clusters as summarized spatial information, DESpace models gene expression using a negative binomial (NB), via edgeR, with spatial clusters as covariates. SVGs are then identified by testing the significance of spatial clusters. The method is flexible and robust, and is faster than the most SV methods. Furthermore, to the
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
BEER implements a Bayesian model for analyzing phage-immunoprecipitation sequencing (PhIP-seq) data. Given a PhIPData object, BEER returns posterior probabilities of enriched antibody responses, point estimates for the relative fold-change in comparison to negative control samples, and more. Additionally, BEER provides a convenient implementation for using edgeR to identify enriched antibody responses.
日本語の概要は準備中です。原文の説明を表示しています。
bioMate-AI/biomate-bioconductor-kb☆ 7962026年6月21日 更新
Expert knowledge for Azure Service Connector development including troubleshooting, limits & quotas, security, configuration, integrations & coding patterns, and deployment. Use when wiring Azure compute to Redis, databases, storage, messaging, AI services, or third‑party endpoints, and other Azure Service Connector related development tasks. Not for Azure API Management (use azure-api-management), Azure Connector Namespace (use azure-connector-namespace), Azure Logic Apps (use azure-logic-apps), Azure Service Bus (use azure-service-bus).
日本語の概要は準備中です。原文の説明を表示しています。
MicrosoftDocs/Agent-Skills☆ 7792026年10月11日 更新
SOLID principles checklist with Java examples. Use when a class has too many responsibilities, an abstraction leaks, or a dependency points the wrong way, and when the user asks about Single Responsibility, Open/Closed, Liskov, Interface Segregation or Dependency Inversion. For naming, duplication and method length, use clean-code instead.
日本語の概要は準備中です。原文の説明を表示しています。
decebals/claude-code-java☆ 7502026年9月7日 更新
获取并转换微信公众号/网页文章为 Markdown 的封装 Skill,完整支持 WeSpy 的单篇抓取、微信专辑批量下载、专辑列表获取、HTML/JSON/Markdown 多格式输出。Use when user asks to 抓取微信公众号文章、公众号专辑批量下载、URL 转 Markdown、保存微信文章、mp.weixin.qq.com to markdown.
日本語の概要は準備中です。原文の説明を表示しています。
wlzh/skills☆ 6862026年10月11日 更新
Use when responsive HTML email has to render correctly in every client — table-based structure, inline CSS, 600px max width, dark mode handling, quirks for Gmail, Apple Mail, Outlook and Yahoo, bulletproof buttons, and a pre-send test checklist, shipping a self-contained .html file to paste into Klaviyo, Mailchimp, HubSpot, or Brevo. Trigger on 'HTML email', 'code an email template', 'responsive email', 'why does my email break in Outlook', 'email dark mode is broken', 'the newsletter looks wrong on mobile'. Not for — sequence strategy and subject lines, see `14-email-marketing-global`; a web page, see `12-landing-page-brief-global`; brand colors and fonts, see `46-brand-guideline-global`.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6132026年9月12日 更新
Style React Native apps with StyleSheet API, Flexbox, theming, and responsive design. Use when implementing React Native styles, theming, Flexbox layouts, or responsive design.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5752026年10月12日 更新
Automate Swagger/OpenAPI documentation and standardize API response schemas in NestJS. Use when generating OpenAPI specs, documenting paginated or generic responses, configuring the Nest CLI Swagger plugin, or publishing versioned API docs.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5752026年10月12日 更新
Create standardized API response envelopes, paginated endpoints, and error interceptors in NestJS. Use when implementing response wrappers, pagination DTOs, or global error formats.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5752026年10月12日 更新
Cross-cutting standards for error design, response shapes, error codes, and boundary placement across API, domain, and infrastructure layers. Use when defining error hierarchies, wrapping exceptions, building standardized error responses, or placing error boundaries in layered architectures.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5752026年10月12日 更新
One full-bleed launch hero in two inks from the project's DESIGN.md: the base color and exactly one brand color, as a slowly folding ordered-dither (Bayer) field — a print/riso look, not a generic gradient. Two flat inks never blend, so there is no mud. The copy sits on a hard-edged base-ink knockout, so headline and sub copy both clear 4.5:1 by construction, and a verify script measures it across the whole timeline. Reads Core v2 tokens (and Google-compatible frontmatter), refuses to invent a palette, ships a CSS halftone poster fallback, respects prefers-reduced-motion, ~7 KiB gzip of library JS. Use for a launch page, product hero, waitlist, event or rebrand first screen that needs motion in brand color. Triggers: '셰이더 히어로', '런칭 히어로', '디더링 배경', '리소 느낌 히어로', '브랜드 컬러 배경 애니메이션', 'dither hero', 'shader hero from DESIGN.md', 'launch hero background', 'riso print hero', 'シェーダーのヒーロー', '著陸頁主視覺 shader'. Whole scroll-native landing → omd-landing / omd-aphrodite. CJK headline ink effect → omd-cjk-type-shader. Brand tokens missing → omd-init first.
kwakseongjae/oh-my-design☆ 5352026年10月14日 更新
One full-bleed launch hero in two inks from the project's DESIGN.md: the base color and exactly one brand color, as a slowly folding ordered-dither (Bayer) field — a print/riso look, not a generic gradient. Two flat inks never blend, so there is no mud. The copy sits on a hard-edged base-ink knockout, so headline and sub copy both clear 4.5:1 by construction, and a verify script measures it across the whole timeline. Reads Core v2 tokens (and Google-compatible frontmatter), refuses to invent a palette, ships a CSS halftone poster fallback, respects prefers-reduced-motion, ~7 KiB gzip of library JS. Use for a launch page, product hero, waitlist, event or rebrand first screen that needs motion in brand color. Triggers: '셰이더 히어로', '런칭 히어로', '디더링 배경', '리소 느낌 히어로', '브랜드 컬러 배경 애니메이션', 'dither hero', 'shader hero from DESIGN.md', 'launch hero background', 'riso print hero', 'シェーダーのヒーロー', '著陸頁主視覺 shader'. Whole scroll-native landing → omd-landing / omd-aphrodite. CJK headline ink effect → omd-cjk-type-shader. Brand tokens missing → omd-init first.
kwakseongjae/oh-my-design☆ 5352026年10月14日 更新
Guides migration of .NET Framework Thread.Abort usage to cooperative cancellation in modern .NET. USE FOR: modernizing code that calls Thread.Abort, catching ThreadAbortException, replacing Thread.ResetAbort, replacing Thread.Interrupt for thread termination, resolving PlatformNotSupportedException or SYSLIB0006 after retargeting to .NET 6+, migrating ASP.NET Response.End or Response.Redirect(url, true) which internally call Thread.Abort. DO NOT USE FOR: code that only uses Thread.Join, Thread.Sleep, or Thread.Start without any abort, interrupt, or ThreadAbortException usage — these APIs work identically in modern .NET and need no migration. Also not for projects staying on .NET Framework, or Thread.Abort usage inside third-party libraries you do not control.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4862026年10月14日 更新
IR playbook execution, evidence collection, forensic timeline analysis, memory forensics, and post-incident reporting following NIST SP 800-61 and SANS PICERL methodology
日本語の概要は準備中です。原文の説明を表示しています。
Masriyan/Claude-Code-CyberSecurity-Skill☆ 4752026年9月8日 更新