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cccskills

「frames」の検索結果

604 件 ・ 関連度順

概要と使いどころ

Turn a short video into a narrated comic strip. Use when the user uploads a video (.mov/.mp4/etc.) and asks to make a comic from it, narrate it, draw it, Attenborough it, storyboard the clip, or otherwise wants a stills-plus-narration comic strip derived from footage. Covers probing and extracting frames, GROUNDING the actual storyline (native Gemini video parse or frame reading), composing narration in a chosen voice, generating comic panels with Gemini image models anchored to the real stills, QA-ing the panels, and compositing a titled strip. Do NOT use for plain video transcoding or trimming (that is processing-video) or for original illustration from a text prompt (that is invoking-gemini).

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1532026年10月16日 更新

Draws images, PDF/SVG vector files and animation frames with pycairo, and supplies what cairo lacks: shaped text for Arabic, Indic and other scripts, text along curves, blur/glow/drop shadows, path booleans, stroke-to-outline, and Gouraud-shaded 3D. Use when writing pycairo or cairo drawing code, generative art, custom diagrams or posters rendered in Python, or when cairo output needs non-Latin text, soft effects, merged shapes or shaded surfaces.

日本語の概要は準備中です。原文の説明を表示しています。

oaustegard/claude-skills1532026年10月16日 更新

Create Chinese HBG “模拟人生 / 人生副本” narrative videos with a consistent comic IP, a rapid multi-life opening, continuous natural-speed narration, synchronized short captions, dense static manga storyboards, audible fixed-level BGM, alternating zoom/pan motion in HyperFrames, and a consent-gated localhost-only account-backed Images API through CLIProxyAPI as the preferred image channel. Use for 模拟人生、人生副本、统一主角漫画、快闪职业开头、旁白配图、静态漫画分镜、zoom 推拉、左右平移、Edge TTS、字幕压制、本地反代自己的 Codex 账号、CLIProxyAPI,或把长篇中文人生故事组装成视频。

日本語の概要は準備中です。原文の説明を表示しています。

Mr-funny/hbg-life-simulation1472026年8月6日 更新

watch

無料

Watch a video from YouTube, Instagram, X/Twitter, Vimeo, TikTok or any of ~1800 yt-dlp sites (or a local path). Downloads with yt-dlp, extracts auto-scaled frames with ffmpeg, pulls the transcript from captions (or local mlx-whisper fallback, no API key), and hands the result to Claude so it can answer questions about what's in the video.

日本語の概要は準備中です。原文の説明を表示しています。

mathiaschu/watch1422026年5月30日 更新

Use when the user wants a 王建硕-style WeChat article (article.md) turned into a narrated short MP4 video — TTS voiceover via 火山引擎 Volcano TTS, HyperFrames CSS/GSAP animation per scene, subtle SFX, abstract watercolor background, full pipeline rendering to 1080×1920 portrait MP4 (30-90s). Triggers — "把这篇文章做成视频", "做一个解说视频", "讲解视频", "/wjs-converting-text-to-video".

日本語の概要は準備中です。原文の説明を表示しています。

jianshuo/claude-skills1352026年10月16日 更新

Use when the user has one or more video clips and wants to add post-production on top — AI-generated cover as first frame, HTML/CSS captions synced to SRT, kinetic illustration overlays at hook moments, chapter chips, end-card CTA, or any other timed motion graphics. Most often used as the downstream of `/wjs-segmenting-video` — pick up where that skill stopped (raw cropped clip + per-clip SRT) and produce the upload-ready MP4. Backed by HyperFrames so everything compiles to ONE final encode — no cascade of re-encodes. Triggers — "加封面", "加字幕", "加动画", "加 CTA", "做后期", "post-production", "title card", "kinetic captions", "end card".

日本語の概要は準備中です。原文の説明を表示しています。

jianshuo/claude-skills1352026年10月16日 更新

This skill should be used when the user asks to "cut to the beat", "fix the pacing", "edit this sequence", "sync cuts to music/BPM", "add a match cut / J-cut / L-cut", "build a speed ramp", or "plan a shot sequence / edit timeline". Covers editing rhythm, transitions, retiming, and translating an edit plan to an NLE or a code timeline (Remotion/AE frames).

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/motion-design-skills1332026年6月22日 更新

Generate diagrams as valid Excalidraw JSON — flowcharts, architecture, ER diagrams, mind maps, sequence diagrams, wireframes, C4 models, and more. Don't use for draw.io/Mermaid output, slide decks, or pixel-perfect brand graphics.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/skills1322026年10月14日 更新

Generate a diagram and route to the right engine — draw.io XML (precise, editable, C4, swimlanes) or Excalidraw JSON (hand-drawn, sketch, wireframes). One entry for flowcharts, architecture, ER, sequence, mind maps. Don't use for Mermaid or slides.

日本語の概要は準備中です。原文の説明を表示しています。

luongnv89/skills1322026年10月14日 更新

Use when you draw a screen as HTML mockup documents (one per variant) - the sanitizer-safe recipe, phone and wide frames, the states grid, static control states, and the loopback self-check with screenshots at 375, 768 and 1440 attached to the task

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when touching Unity per-frame code, spawning, physics queries, UI updates or rendering setup - profiling with numbers, zero-GC hot paths (caching, NonAlloc queries, no LINQ/closures/boxing, TMP SetText), ObjectPool, allocation tests, Burst/Jobs for bulk math, and rendering/physics settings that cost frames.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Use when writing or running Godot tests - gdUnit4 or GUT (whichever the repo has), unit tests on typed GDScript classes, scene runners for frames, physics, input and signals, headless CLI with --import first, reports and exit codes, and C# tests via gdUnit4Net or plain dotnet test.

日本語の概要は準備中です。原文の説明を表示しています。

makifbaysal/tasktrooper1152026年10月17日 更新

Build and debug SceneKit scenes where one 3D object (a product, badge, coin, wheel) performs on a transparent stage inside a SwiftUI app - studio lighting, real shadows, baked keyframe choreography, hand-rolled physics, gestures and haptics, multi-scene sequencing. Use when working with SCNView or SceneView in SwiftUI, UIViewRepresentable 3D scenes, product or hero-object animation, roll or spin entrances, a first-frame hitch when a scene appears, shadows missing or wrong, metal rendering black, choreographed 3D motion that must stay interruptible, a continuous vapor stream (vent air, steam, mist) drawn as a shader-driven sheet, a liquid-metal or jelly blob (noise-deformed surface with mirror reflections and tap ripples), chrome or gold that looks cartoon-flat instead of real, HDRI image-based lighting, free trackball rotation of an actor, deterministic screenshot testing of shader-driven scenes, cutting an actor in two with a finger swipe (runtime mesh slicing with sealed cross-sections and a falling piece), a die-struck relief object (badge, coin, medallion) built from a heightfield with multiple finishes on one mesh, an actor crumbling into debris that falls and rests on the floor, reproducing a real object's motion from photos or video, or keyframed motion that stutters at its own keyframes. Not for RealityKit, ARKit, visionOS, or full game worlds.

日本語の概要は準備中です。原文の説明を表示しています。

dembsky/PropMotion1132026年8月15日 更新

Browser automation, web scraping, E2E testing, and visual regression with Playwright. Covers 30+ patterns: login flows, form testing, responsive design checks, broken link validation, API mocking, data extraction, PDF generation, accessibility audits (axe-core), performance budgets (Lighthouse), visual diffing, multi-browser testing (Chromium/Firefox/WebKit), mobile emulation, infinite scroll, shadow DOM, iframes, file downloads, auth state reuse, cookie consent handling, WebSocket monitoring, console error detection, HAR export, trace viewer, Docker CI, GitHub Actions, and parallel sharding. Use when user asks to test a website, take screenshots, check responsive design, automate a browser task, scrape data, validate forms, check broken links, test login, audit accessibility, or measure page performance. Do NOT use for unit testing, API-only testing, or static analysis. Requires Node.js 18+.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

kami

無料

Generate PDFs, resumes, CVs, letters, slide decks, portfolios, one-pagers, white papers, and professional documents. Use when user asks to create a PDF, make a resume, write a letter, design slides, format a document, typeset a report, build a portfolio, make a presentation, or create a one-pager. Warm parchment, ink-blue accent, serif-led hierarchy. CN uses TsangerJinKai02, EN uses Charter, JA uses YuMincho (best-effort). Triggers on Chinese: "做 PDF / 排版 / 一页纸 / 白皮书 / 作品集 / 简历 / PPT / slides". Do NOT use for code formatting, data charts, or wireframes.

日本語の概要は準備中です。原文の説明を表示しています。

EliasOulkadi/shokunin1132026年10月5日 更新

使用 HyperFrames 将所有素材按分镜时间码串联,添加文字层、动画、转场,渲染成完整宣传片 MP4。这是整个流程的核心渲染引擎。当素材确认后自动进入。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/promo-creator-skills1092026年5月13日 更新

产品宣传片制作总控 skill pack。用于从产品说明、官网、应用截图或 GitHub 仓库制作 60-90 秒宣传视频,按阶段完成 brief、storyboard、素材、HyperFrames 剪辑、BGM 设计和交付。当用户要做宣传片、产品视频、项目介绍视频、launch video、开源项目 promo、BGM 卡点或真实软件界面宣传片时使用。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/promo-creator-skills1092026年5月13日 更新

宣传片逐镜头分镜脚本。根据创意简报生成每个 Shot 的 7 维画面描述和详细 HyperFrames 提示词,是整条视频质量的关键。当用户确认 brief 后自动进入。

日本語の概要は準備中です。原文の説明を表示しています。

kangarooking/promo-creator-skills1092026年5月13日 更新

Generates 9 consistent multi-angle fashion-editorial portraits from a single reference image, with locked identity (face/skin/eyes), preserved hairstyle structure, faithful outfit/accessories, and a unified photography style across all frames. Use when the user says "multi-angle", "multi-angle shots", "九连拍", "多角度九连拍", "9-angle portraits", "fashion lookbook", "model consistency series", "consistent portraits from one photo", "generate 9 angles of this model", or "e-commerce model multi-angle pack". Part of the product-shots ecosystem for cross-border e-commerce apparel and accessory listings.

日本語の概要は準備中です。原文の説明を表示しています。

motiful/product-shots1032026年6月8日 更新

Segment overlapping visual parts from source images, wireframes, texture atlases, and decals before mesh reconstruction. Use when a mascot/logo/template contains touching or overlapping components and exact structural part masks are needed before contour-to-mesh, UV fitting, or landmark repair.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill992026年10月13日 更新

Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill992026年10月13日 更新

Register front, side, back, and top orthographic reference views into a shared Blender coordinate contract. Use when a 3D model must match multi-view wireframes/templates, when side/back/top silhouettes are off, or before adding depth to a front-locked contour model.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill992026年10月13日 更新

Measure and validate supplied reference images, wireframes, texture atlases, and Blender renders before declaring a reconstruction 1:1. Use when an asset must match a template, when visual feedback says the output is off, when part counts must be exact, or before exporting a brand mascot/logo reconstruction. Pairs with reference-to-3d, contour-to-mesh, orthographic-registration, atlas-uv-fitting, and Blender MCP.

日本語の概要は準備中です。原文の説明を表示しています。

RobLe3/cc-blender-skill992026年10月13日 更新

Canonical guide to Genesis browser automation - layers (Camoufox, Chromium, the user's Chrome over CDP, TinyFish, desktop), per-tool timeouts, safety gates, verify-after-act, what a click checks (scroll, hit test, covered targets), overlays, iframes, tabs, and failure diagnosis

日本語の概要は準備中です。原文の説明を表示しています。

WingedGuardian/GENesis-AGI982026年10月17日 更新