End-to-end video production orchestration for the content-creation workspace. Use when the user asks to make, recreate, package, render, QC, or archive a video; when the user says 制作待制作队列, 按交接稿制作, 制作队列视频, or points at a handoff project folder under 01-内容生产/视频工作台/待制作/ (contract file 交接稿.md inside) or an image-card handoff under 01-内容生产/图文工作台/待制作/ (its frontmatter is the binding production contract); when a request could route to HyperFrames, Remotion, captions, TTS, download/transcription, website/product videos, motion graphics, or reference replication; or when the user needs production planning before editing.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6432026年9月21日 更新
传播心理解码。给定一段内容,用 5 个经典传播学理论解码它为什么能引起受众共鸣,分析受众情绪底层和有效立场,输出聊天室的讨论方向。 触发方式:/dbs-spread、「传播心理解码」、「为什么这个能火」、「受众想听什么」、「这个内容打中了什么情绪」 Transmission psychology decoder. Given a piece of content, analyze the psychological mechanism that makes it resonate, identify the emotional core and effective stance, and output direction for chatroom discussion. Trigger: /dbs-spread, "why does this resonate", "what emotion does this hit", "decode this content"
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6432026年9月21日 更新
Create and composite HeyGen digital-human videos in the content workspace. Use whenever the user asks for a 数字人, 数字人5, HeyGen, AI 口播人物, 数字人小窗, 圆形头像口播, full-screen digital human, or asks to make a video that uses the existing avatar. Enforce Creator-plan CLI OAuth, the configured Digital Twin, local IndexTTS2 narration, Avatar III for an unspecified digital human but Avatar V whenever the named preset 数字人5 is requested, adaptive face measurement plus the approved human-reviewed visual-centering offset in the headroom_08 circular bottom-left layout unless full-screen is explicitly requested, subtitle-safe placement, credit-aware master reuse, final QC/archive routing, and mandatory pairing with `heygen-avatar-motion` before any motion prompt or paid generation.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6432026年9月21日 更新
Extract anonymized frame-by-frame body and hand trajectories from an authorized reference video, with skeleton previews, confidence evidence, and machine-readable keypoints. Use when the user asks to 提取博主动作, 提取人体动作轨迹, 做姿态参考, 生成骨架视频, or prepare motion control data for an avatar; do not route graphic-animation replication here.
日本語の概要は準備中です。原文の説明を表示しています。
Pluviobyte/rnskill☆ 1,6432026年9月21日 更新
Use when asked 帮我做述职 PPT, 述职 PPT 大纲, 年终述职怎么讲, 10 分钟述职讲稿, 述职 PPT 每页写什么, or turn a written year-end review into a 述职 presentation. Produces a slide-by-slide 述职 PPT outline with a conclusion-first headline per slide (结论先行), the chart or visual for each, a timed speaking script (讲稿) that fits the slot, a one-slide version for a short slot, and a rehearsal and Q&A checklist. For writing the review itself use cn-year-end-review; for a promotion to the next level use cn-promotion-defence.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4522026年10月13日 更新
Help users systematically document their impact, identify skill gaps, and collaborate with their managers to secure a promotion by proving they are already operating at the next level.
日本語の概要は準備中です。原文の説明を表示しています。
RefoundAI/lenny-skills☆ 1,3952026年7月17日 更新
Use this skill when the user wants a .pptx with smooth cross-slide animation — PowerPoint Morph transitions, Keynote-style continuous motion, shapes that grow / move / rotate as the slide advances. Trigger on: 'morph', 'morph transition', 'smooth transition', 'continuous animation across slides', 'Keynote-style transition', 'animated slide sequence', 'shape continuity across slides'. Output is a single .pptx. This skill is a scene layer on top of officecli-pptx — inherits every pptx v2 rule (visual floor, grid, palettes, connector canon, Delivery Gate 1–5a). DO NOT invoke for a generic deck, pitch deck, or board review without cross-slide motion — route those to officecli-pptx base or officecli-pitch-deck.
日本語の概要は準備中です。原文の説明を表示しています。
Team-Commonly/commonly☆ 1,3612026年10月14日 更新
Render a Claude-style prompt typing animation video by calling Remotion CLI against the remote site https://www.laosunwendao.com. Use when the user asks for "做一个 claude 的提示词打字机动画", "做 Claude 打字动画", "创建提示词动画", or similar requests that convert a text prompt into a typing-animation video.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3532026年10月6日 更新
Generate a browser-based p5.js curtain simulation that weaves user-supplied PNG, JPEG, or WebP artwork and optional text into individually moving strands. Use when users ask for an interactive curtain or thread simulation, artwork woven into cloth or ropes, image-bearing fabric motion, 可交互线帘/幕布, 图片织入布料, printed curtain effects, or a customizable browser-based fabric reveal.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3532026年10月6日 更新
Clone or update https://github.com/vibe-motion/threejs-earth and render the Three.js Earth route animation with Puppeteer frame capture. Use when users ask for 三维地球航线动画, Three.js Earth, 地球飞线, globe route animation, or exporting an Earth GIF/MP4/PNG sequence.
日本語の概要は準備中です。原文の説明を表示しています。
vibe-motion/skills☆ 1,3532026年10月6日 更新
AI design specialist skill with DESIGN.md management, anti-pattern enforcement, optional Stitch MCP integration, and component library guidance. Covers typography, color systems, motion design (motion/react, GSAP, Three.js), responsive-first layouts, and accessibility (WCAG 2.2).
日本語の概要は準備中です。原文の説明を表示しています。
first-fluke/oh-my-agent☆ 1,3432026年10月13日 更新
Turn a product release (the list of shipped items plus real screen recordings) into a motion recap video and one explained demo per feature, with sound effects tied to on-screen motion and a composed music bed. Use when asked for a release video, a changelog video, a feature recap reel, or demo clips for release notes and docs.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2812026年10月2日 更新
Turn a product release (the list of shipped items plus real screen recordings) into a motion recap video and one explained demo per feature, with sound effects tied to on-screen motion and a composed music bed. Deterministic HTML scenes rendered frame by frame, ElevenLabs for sound effects and music, ffmpeg for the mix. Use when asked for a release video, a changelog video, a feature recap reel, or demo clips for release notes and docs.
日本語の概要は準備中です。原文の説明を表示しています。
huytieu/COG-second-brain☆ 1,2812026年10月2日 更新
Best practices for Remotion - Video creation in React
日本語の概要は準備中です。原文の説明を表示しています。
gooseworks-ai/goose-skills☆ 1,2472026年10月14日 更新
Use whenever a MATLAB robot model (rigidBodyTree) is needed — whether for simulation, visualization, IK, motion planning, pick-and-place, or trajectory generation. Triggers on: any mention of a manipulator by name (UR3, UR5, UR5e, UR10, UR10e, UR16e, UR20, KUKA iiwa, Fanuc, ABB, Panda, Kinova, Sawyer, Baxter), robot modeling verbs (load, create, build, import, simulate, model), tasks implying a robot model (pick, place, lift, reach, move, grasp, plan motion for, animate), kinematics keywords (IK, FK, inverse kinematics, forward kinematics, joint configuration, end-effector pose, gripper), or working with rigidBodyTree, loadrobot, importrobot, URDF, DH parameters, addVisual, addCollision.
日本語の概要は準備中です。原文の説明を表示しています。
matlab/matlab-agentic-toolkit☆ 1,1662026年10月9日 更新
TikTok Shop deals — Flash Deals, vouchers, free shipping, bundle deals, promotion planning
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/eCommerce-Skills☆ 1,1442026年8月26日 更新
Modern animation library for React and JavaScript. Create smooth, production-ready animations with motion components, variants, gestures (hover/tap/drag), layout animations, AnimatePresence exit animations, spring physics, and scroll-based effects. Use when building interactive UI components, micro-interactions, page transitions, or complex animation sequences.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0482025年11月20日 更新
Pre-built animated React component collections combining Magic UI (150+ TypeScript/Tailwind/Motion components) and React Bits (90+ minimal-dependency animated components). Use this skill when building landing pages, marketing sites, dashboards, or interactive UIs requiring pre-made animated components instead of hand-crafting animations. Triggers on tasks involving animated UI components, Magic UI, React Bits, shadcn/ui integration, Tailwind CSS components, or component library selection. Alternative to manually implementing animations with Framer Motion or GSAP.
日本語の概要は準備中です。原文の説明を表示しています。
freshtechbro/claudedesignskills☆ 1,0482025年11月20日 更新
When the user wants to plan, implement, or optimize discount and promotional pricing strategy. Also use when the user mentions "discount strategy," "promo code," "coupon," "redeem code," "lifetime deal," "LTD," "AppSumo," "Black Friday," "Cyber Monday," "BFCM," "seasonal sale," or "promotional pricing." For pricing page, use pricing-page-generator.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0352026年10月6日 更新
When the user wants to promote via forums, communities, or invite users to join a community. Also use when the user mentions "forum promotion," "Indie Hacker," "Hacker News," "community growth," "Discord promotion," "vertical community," "brand encyclopedia," "Wikipedia," "Quora," "Reddit community," "community building," "forum marketing," or "community invite." For Reddit copy, use reddit-posts. For strategy, use integrated-marketing.
日本語の概要は準備中です。原文の説明を表示しています。
kostja94/marketing-skills☆ 1,0352026年10月6日 更新
Make a short video about a product or brand (promo, launch, explainer, demo or social clip) entirely in code with Remotion, from idea to a rendered MP4 with sound. The owner approves the idea and a storyboard before anything is built.
日本語の概要は準備中です。原文の説明を表示しています。
TechNomadCode/AI-Product-Development-Toolkit☆ 1,0212026年10月13日 更新
Use when animating a character or prop in Maya through Python: a walk or run cycle, a jump or landing, a heavy lift, throw or punch, an acting or dialogue shot, lip sync, eye darts and blinks, stepped blocking, splining, polish, Graph Editor tangents, animation layers, mocap cleanup or retargeting, game clips and root motion, or reviewing a playblast. Also when motion looks floaty, weightless, mushy, poppy, posey, sliding or chattery, or feet slap or skate.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月13日 更新
Use when generating or editing video with Runway models on Scenario via MCP: text-to-video or image-to-video from a first frame with Gen4.5 (cinematic motion, sequenced actions, camera choreography), or video-to-video editing of real footage with Aleph 2 (remove objects, swap products, restyle or relight shots, keyframe-pinned reference images, motion and audio preserved). Keywords: Runway ML, Gen4.5, Gen-4.5, Aleph, T2V, I2V, V2V, first frame.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月13日 更新
Use when generating or editing video with Kling models on Scenario via MCP: text-to-video, image-to-video with first and last frames, multi-shot sequences with per-shot prompts, consistent characters via elements and reference images, prompt-based video editing, motion transfer from a driving video (motion control, mocap), lipsync to audio or text, talking avatars, native audio and dialogue, or picking 720p, 1080p, or 4K tiers. Keywords: Kling V3, O1, 2.6, Omni, Kuaishou, T2V, I2V, V2V.
日本語の概要は準備中です。原文の説明を表示しています。
scenario-labs/skills☆ 9982026年10月13日 更新