Render a short (~10s) video on any topic with Remotion - the agent writes a storyboard JSON, a bundled React/Remotion project renders it to an MP4, and the clip is committed to the repo and delivered by URL. No editor, no external generative API.
日本語の概要は準備中です。原文の説明を表示しています。
aeonfun/aeon☆ 7762026年10月17日 更新
Use when a user gives or references a webpage URL and wants to extract, reproduce, port, or locally replay a WebGL, WebGPU, Canvas, shader-like, animated background, interactive 3D, or web visual effect. Locks the target rendering surface group, records shader/resource/render graph/timing/input evidence, builds an evidence-matched local baseline, then projectizes it. Do not use for ordinary DOM/CSS page cloning.
日本語の概要は準備中です。原文の説明を表示しています。
lixiaolin94/skills☆ 7662026年7月3日 更新
Mandatory entry point: read this first for any request to make, create, edit, animate, or render a video, animation, or motion graphic, including a promo, explainer, captioned clip, title card, overlay, slideshow or interactive deck, Remotion port, or any HyperFrames HTML composition. Also use it to inspect, diagnose, validate, preview, publish, or batch-render an existing HyperFrames project. Inputs may be a website URL, GitHub PR, Figma design or URL, text or brief, existing footage, or music. It resumes project state, captures intent when applicable, selects and installs the owning workflow, and routes domain capabilities. HyperFrames is the default output framework unless the user explicitly chooses another framework for the deliverable or asks only to record a browser session.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Build an immersive scroll-scrubbed "fly through the world" landing page for any industry or brand using Higgsfield. As the visitor scrolls, a pre-rendered camera flies from outside each scene into its interior, then flows on to the next scene with NO cuts — one continuous connected flight (Emons-style isometric diorama world, or any art direction you pick). The skill interviews the user for the topic, the story beats/sections, and brand kit, then generates cohesive scenes + seamless camera clips with Higgsfield and wires a portable, framework-agnostic scroll-scrub engine. The video chain renders through Monid by default (Seedance 2.0, pay-per-clip USD — capability re-checked each build, see Step 4) with Higgsfield credits as the fallback biller. Use when the user wants a "3D world" / "browse-through-the-industry" hero, a scroll cinematic, a diorama landing, or to turn a business into a scrollable world.
日本語の概要は準備中です。原文の説明を表示しています。
coco-research/coco☆ 6902026年10月17日 更新
Step 2 of the PaperOrchestra pipeline (arXiv:2604.05018). Execute the visualization plan from outline.json — render plots and conceptual diagrams from experimental_log.md and idea.md, optionally refine via VLM critique loop, and produce context-aware captions. Runs in parallel with the literature-review-agent. TRIGGER when the orchestrator delegates Step 2 or when the user asks to "generate the figures for my paper" or "render the plots from this experiment log".
日本語の概要は準備中です。原文の説明を表示しています。
Ar9av/PaperOrchestra☆ 6822026年10月12日 更新
Use when hitting layout errors (RenderFlex overflow, unbounded constraints, RenderBox not laid out), scroll errors, or setState-during-build errors.
日本語の概要は準備中です。原文の説明を表示しています。
evanca/flutter-ai-rules☆ 6522026年10月10日 更新
Dung khi can brief mot CHUOI NHIEU SLIDE — carousel Facebook, Instagram, LinkedIn hoac bo anh doc theo mach: hook o slide 1, xay gia tri o giua, CTA o slide cuoi, kem huong dan render HTML preview de duyet concept truoc khi vao production. Kich hoat khi user nhac 'brief carousel', 'lam carousel', 'bo slide dang Facebook', 'tach bai nay thanh carousel', 'brief slide', 'render carousel xem truoc', 'post nhieu anh'. Khong dung cho — mot anh tinh don le thi dung skill 42-brief-hinh-anh; slide thuyet trinh ban hang thi dung skill 71-sales-enablement; huong dan thao tac tren Canva thi dung skill 45-brief-canva.
日本語の概要は準備中です。原文の説明を表示しています。
minhnv0807/ai-business-skills☆ 6182026年9月12日 更新
Generates article cover images with 5 dimensions (type, palette, rendering, text, mood) combining 9 color palettes and 6 rendering styles. Supports cinematic (2.35:1), widescreen (16:9), and square (1:1) aspects. Use when user asks to "generate cover image", "create article cover", or "make cover".
日本語の概要は準備中です。原文の説明を表示しています。
ECNU-ICALK/AutoSkill☆ 6032026年5月10日 更新
Optimize React Native rendering for smooth 60fps mobile experiences. Use when optimizing React Native app performance, reducing re-renders, or fixing frame drops.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5772026年10月15日 更新
Optimize React rendering, bundle size, and data flow with profiler-led decisions. Use when reducing re-renders, fixing waterfalls, or deciding whether memoization is warranted in React.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5772026年10月15日 更新
Profile and optimize iOS apps with Instruments, memory management, and rendering techniques. Use when profiling iOS apps with Instruments or optimizing memory and rendering.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5772026年10月15日 更新
Implement Angular SSR with hydration, TransferState caching, and per-route render modes. Use when configuring Angular Universal SSR, client hydration, static prerendering, or preventing double-fetching.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5772026年10月15日 更新
Optimize Android app startup, UI rendering, frame stability, and benchmark performance with Baseline Profiles, Macrobenchmark, and lazy initialization. Use when reducing startup time, diagnosing jank, or measuring rendering; defer Compose state API and test-only questions.
日本語の概要は準備中です。原文の説明を表示しています。
HoangNguyen0403/agent-skills-standard☆ 5772026年10月15日 更新
Transform a UI screenshot into a structured Cinema4D/Octane JSON render prompt for photorealistic 3D poster art. Use this skill whenever the user uploads a UI screenshot (app, website, tool, dashboard) and wants a Cinema4D render prompt, 3D poster, AIGC image prompt, or any photorealistic visualization of an interface. The output is always a clean JSON file — never prose or Midjourney text strings.
日本語の概要は準備中です。原文の説明を表示しています。
MagicCube/agentara☆ 5172026年5月11日 更新
Use SharpConsoleUI to build full terminal (TUI) applications in .NET — equally suited to full-screen single-window apps and multi-window desktops with overlapping draggable windows — using a compositor, a DOM layout engine, and 40+ reactive controls (data tables, tree views, forms, an embedded PTY terminal, markdown, charts, video). USE FOR: interactive console apps, full-screen TUIs, multi-window terminal desktops, dashboards, wizards, and admin/monitoring UIs that need focus, mouse, and flicker-free rendering over local terminals or SSH; NativeAOT console tools. DO NOT USE FOR: simple line-based CLI output or argument parsing; non-interactive scripts; GUI/desktop (WPF/WinForms) or web UIs. INVOKES: inspect the project, add the SharpConsoleUI package, scaffold a window/control tree, and build/run to verify the app renders.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4892026年10月17日 更新
Create a new ASP.NET Core web application or web site using Blazor. USE FOR: creating a new Blazor web app, scaffolding a new web project, starting a new web site, choosing render modes (Static SSR, Interactive Server, Interactive WebAssembly, Auto), running dotnet new blazor with the right options, setting up initial project structure. DO NOT USE FOR: adding features to existing projects, changing how an existing app renders, or component authoring (use author-component).
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4892026年10月17日 更新
Build and review Blazor applications across server, WebAssembly, web app, and hybrid scenarios with correct component design, state flow, rendering, and hosting choices. USE FOR: building interactive web UIs with C# instead of JavaScript; choosing between Server, WebAssembly, or Auto render modes; designing component hierarchies and state. DO NOT USE FOR: unrelated stacks; generic tasks that do not need this specific guidance. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4892026年10月17日 更新
Build forms, validate data, and react to user input in Blazor. USE FOR adding forms, search boxes, filter panels, inline editing, data-entry UI, file uploads, validation (annotations or custom), handling form submissions, and binding input controls. Covers EditForm, built-in input components, DataAnnotationsValidator, custom validation, SSR form patterns (SupplyParameterFromForm, FormName, AntiforgeryToken, Enhance), and @bind for simple interactive controls. DO NOT USE for project scaffolding (see create-blazor-project) or prerendering issues (see support-prerendering).
日本語の概要は準備中です。原文の説明を表示しています。
managedcode/dotnet-skills☆ 4892026年10月17日 更新
Applies Qt Canvas2D (QtCanvas2D / Qt Canvas Painter, Qt 6.12+) best practices when producing or working with Canvas2D QML source code. Use whenever Canvas2D, Canvas2DContext, path2d, boxshadow2d, boxgradient2d, gridpattern2d, conicalgradient2d or transform2d is the subject: writing, reviewing, fixing, optimizing, or porting Qt Quick Canvas / HTML5 canvas drawing code to Canvas2D. Also use for GPU-accelerated imperative 2D drawing in QML — gauges, dials, charts, waveforms, oscilloscopes, clocks, freehand drawing — including choosing between Canvas2D and Shape/ShapePath when the renderer has not been decided yet. Do NOT trigger for plain Qt Quick Canvas work that must stay on the old CPU element, or for reviewing existing Shape/ShapePath code where the renderer is already settled.
日本語の概要は準備中です。原文の説明を表示しています。
TheQtCompanyRnD/agent-skills☆ 4852026年10月8日 更新
Direct and produce Chinese-first cinematic motion videos with HyperFrames. Use this skill when the user wants a rendered promo film, article-to-video piece, product launch film, website-to-video piece, keynote reveal, kinetic typography sequence, text/icon transition promo, music-synced motion graphic, HTML/CSS/SVG/GSAP video, short-form vertical video, or a landing page/product story turned into motion. Default to Simplified Chinese, vertical 9:16, and 1080x1920 unless the user or platform clearly requires another format. The skill enforces a two-phase workflow: brief first, confirmation second, then assets, composition, validation, snapshots, render, and review report.
日本語の概要は準備中です。原文の説明を表示しています。
geekjourneyx/hyperframes-motion-director☆ 4622026年7月26日 更新
FigJam plugin development workflow. Use when modifying code.ts (canvas rendering), ui.ts (WebSocket/UI), fixing plugin build errors, or adding new rendering features.
日本語の概要は準備中です。原文の説明を表示しています。
aiskillstore/marketplace☆ 4382026年10月17日 更新
Use when building a client-side browser exploit — V8/JSC JIT type confusion to renderer R/W, V8 heap-sandbox escape, renderer-to-browser sandbox escape (Mojo IPC, GPU/Dawn/ANGLE), Electron/webview IPC abuse, 1-click RCE chains
日本語の概要は準備中です。原文の説明を表示しています。
hypnguyen1209/offensive-claude☆ 3922026年9月28日 更新
Assemble multiple plots into ONE publication-ready multi-panel journal figure (e.g. Figure 1 with panels A, B, C). Use whenever the user asks to combine, compose, or lay out several plots as a single composite figure — newly plotted from data or from already-rendered panels the user supplies (PNG/PDF). Ask the user to pick one of two approaches: (1) redraw every panel into one unified figure using independent, tightly packed `subfigures` (each sized to its own labels, so axes need NOT align), consistent style, correctly placed panel letters, and per-panel legends/colorbars; (2) composite already-rendered PNG/PDF panels onto a mosaic canvas and add panel letters (image compositing, not plotting). Both export vector PDF + high-DPI PNG. For a SINGLE plot from a data table, use the sibling `omics-plotting` skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
jaechang-hits/SciAgent-Skills☆ 3792026年10月16日 更新