Half-hour television comedy craft (半小时情景喜剧/笑点力学/困境机器/多机位单机位格式) — merged from Evan S. Smith's Writing Television Sitcoms (premise-driven comedy in three levels, nine predicaments, six character mixes, setup/punchline mechanics, toppers, running gags, ten comedic nuances, format rules), Neil Landau's sitcom seven-step formula and comedy-room models, Richard Blum's act-length and set-count parameters, Phoebe Waller-Bridge's Fleabag scripts (direct address as a season-long device, six-episode skeleton), Pamela Douglas on dramedy, Kam Miller on complementary comic traits, and Jesse Armstrong on jokes carrying tragedy. Use when writing or fixing a sitcom episode or spec, raising joke density per page, designing a comic predicament that generates stories, choosing between multi-camera and single-camera format and page counts, structuring cold open/acts/tag, writing a half-hour pilot, running a comedy punch-up, or making a drama funny without shifting genre.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6592026年10月3日 更新
Scene and sequence craft (场景/段落/细节/道具/悬念/情趣) — merged from Robert McKee's scene design and five-step scene analysis (value turn, beats, text/subtext, turning points, pacing, image systems), McKee's Dialogue scene types (balanced, comic, asymmetric, indirect, reflexive, minimal), Syd Field's sequence and scene elements, Neill Hicks (less is more, enter late leave early, energy), Richard Walter (action over talk, small gestures, avoid phones/cars/restaurants, list twelve alternative locations), Wendy Henson (action paragraphs, transitions, story-doing), Julian Hoxter (scene beats, objectives and tactics), Mei Feng's value test, and Lu Jun's chapters 意趣要足 (suspense, delay, wit), 细节要妙, 道具要精, 场景要当. Use when writing or fixing a single scene, choosing a location, building a sequence, planting a prop or detail, designing suspense and delay, cutting a scene that "nothing happens" in, or turning talk into action.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6592026年10月3日 更新
Organic story anatomy from John Truby's The Anatomy of Story (有机结构/设计原则/22步骤/道德议题/四角对立/幽灵/场景编排) — the designing principle (story process plus original execution), the seven key steps as the organic spine, all twenty-two steps with the middle-act machinery the beat sheets lack (ghost, fake-ally opponent, plan, opponent's drive, ally's attack, fake defeat, three revelation-and-decision pairs, audience revelation, visit to death, moral decision), four-corner opposition, the moral-argument chain with the hero-opponent power-balance rule, scene weave with structure-step tags and storyline numbers, and the accordion rule (never fewer than seven steps). Kept side by side with the Field/Snyder page maps. Use when the middle act sags into unconnected episodes, when the premise works but the story feels mechanical, when one antagonist cannot carry the theme, when the theme stays stated instead of acted, or when a BS2 board needs an organic second pass.
日本語の概要は準備中です。原文の説明を表示しています。
jtydhr88/screenwriting-skills☆ 1,6592026年10月3日 更新
Use when designing a new multi-agent team, visible agents folder, role boundaries, handoff flow, PM Soul, Memory Curator, Policy Gate, or evaluation role. Use for agent-team repo creation even when the user only says they want a meta-agent or agent operating system.
日本語の概要は準備中です。原文の説明を表示しています。
agentlas-ai/Agentlas-OS☆ 1,5802026年10月13日 更新
Use when designing how one canonical agent core runs across Codex, Claude Code, Gemini CLI, Cursor, and AGENTS.md-compatible tools.
日本語の概要は準備中です。原文の説明を表示しています。
agentlas-ai/Agentlas-OS☆ 1,5802026年10月13日 更新
End-to-end user research assistant — qualitative and quantitative. Use this skill whenever the user mentions user research, user interviews, discussion guides, interview guides, research plans, qualitative research, quantitative research, user surveys, survey design, usability studies, participant recruitment, research synthesis, interview transcripts, research reports, running studies with AI, or explicitly mentions Cookiy AI. Also trigger when users want to talk to customers, conduct discovery research, create a study or survey, analyze interview data, run AI-moderated interviews, or collect survey responses. Covers the full lifecycle: planning studies, creating discussion guides, running AI-moderated interviews (real or synthetic) via Cookiy, designing and distributing surveys, and synthesizing results into reports.
日本語の概要は準備中です。原文の説明を表示しています。
cookiy-ai/user-research-skill☆ 1,5672026年10月14日 更新
Recover source-bound buyer jobs, struggling moments, desired progress, forces, workarounds, information acts, journey states, criteria, constraints, roles, locales, and authentic language. Use on approved ICP hypotheses plus customer, search, review, forum, procurement, support, or public-market evidence before designing an AI-visibility prompt architecture.
日本語の概要は準備中です。原文の説明を表示しています。
elvisun/newsjack☆ 1,5522026年10月11日 更新
Audit Git configuration with one read-only baseline command, then propose confirmed, non-destructive fixes for identity, editor, and diff and merge tooling, with signing and safe.directory help only on request. Use when setting up or checking Git on a workstation.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5242026年10月14日 更新
DataOps and DS/MLOps testing reference for data tiering, Bronze-to-Silver validation placement, pipeline invariants, pytest categories, and validation-versus-drift. Use when designing, reviewing, or generating data pipelines, transformation code, data validation, or data-science test suites.
日本語の概要は準備中です。原文の説明を表示しています。
microsoft/hve-core☆ 1,5242026年10月14日 更新
Architect Unity 6.3 LTS data and decoupling with ScriptableObjects: config/data assets, shared runtime variables, event channels, and runtime sets/registries. Use when designing data-driven systems, replacing singletons/managers, creating .asset data with CreateAssetMenu, or when the user mentions ScriptableObject, SO architecture, or data assets.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4992026年10月9日 更新
Build an RPG: stats and leveling, inventory and equipment, quests, branching dialogue, save/load, and combat. Use for an RPG/JRPG, or designing stat, inventory, quest, or combat systems.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4992026年10月9日 更新
Structure a Godot 4.7 project with the scene tree and node composition: build reusable scenes, instance PackedScenes at runtime, navigate the tree safely, and register autoload singletons. Use when designing .tscn scenes, deciding how to split nodes, spawning instances with instantiate(), wiring autoloads, or fixing "node not found"/freed-node errors in a Godot project.
日本語の概要は準備中です。原文の説明を表示しています。
gamedev-skills/awesome-gamedev-agent-skills☆ 1,4992026年10月9日 更新
Run /architect when choosing between approaches, designing a feature or page, picking a tech stack, or when /develop says a decision is owed, anytime a load bearing technical decision is unmade. Asks deep questions, recommends an answer, and writes a build spec to docs/specs/. Owns all spec files.
日本語の概要は準備中です。原文の説明を表示しています。
jsmastery-pro/skills☆ 1,4752026年8月10日 更新
Decode a brand deal or UGC contract before signing — usage rights, exclusivity windows, whitelisting, payment terms, and kill clauses ranked 🔴🟡🟢 by what they can cost a creator, plus the counter-ask email. Use when a creator says 'is this brand deal fair', 'what does perpetual usage mean', 'they sent me a contract', or 'should I sign this collab agreement'. Produces a clause-by-clause decode, a money-math check on the rate, and a ready-to-send negotiation email. Not legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4522026年10月13日 更新
Decode a mainland China labour contract (劳动合同) before signing: probation, pay and its structure, working hours, social insurance, non-compete and confidentiality, termination terms and anything that conflicts with the Labour Contract Law. Use when asked 帮我看看劳动合同, 劳动合同有什么坑, 试用期合法吗, 竞业限制条款, or review my Chinese employment contract. Produces a clause-by-clause decode with red, amber and green flags, the statutory limits each clause must respect, the questions to ask HR, and suggested wording for changes. Not legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4522026年10月13日 更新
Estimate economic compensation (经济补偿金) when employment ends in mainland China: N, N+1 or 2N under the Labour Contract Law, with the high-earner cap, the part-year rule and the questions that decide which case applies. Use when asked 我被裁员了能拿多少补偿, N+1 怎么算, 经济补偿金计算, 违法解除 2N, or how much severance am I owed in China. Produces the scenario that likely applies and why, the calculation shown step by step, what to check before signing anything, and where to get it confirmed. Not legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4522026年10月13日 更新
Plan a Chinese campus recruitment season (校招: 秋招 and 春招), including internships that convert to offers (实习转正): the timeline, a target company list, a one-page campus CV, online application answers, written tests and interview rounds, and choosing between offers and signing the tripartite agreement (三方协议). Use when asked 秋招怎么准备, 帮我做校招计划, 校招简历, 网申问题怎么写, 群面, 三方协议, 怎么选 offer, or plan my campus recruitment in China. Produces a season timeline to confirm with each company, a tiered company list, a campus CV, application answer drafts, a test and interview preparation plan, and an offer comparison.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4522026年10月13日 更新
Decode a care-home contract before a parent moves in — the fee-escalation clause with no cap, the needs-can-no-longer-be-met eviction trigger, the guarantor line that quietly makes you personally liable, and the after-death charges nobody mentions on the tour. Use when asked to review a care-home or nursing-home contract, what does this admission agreement mean, can they raise the fees, or can they make my parent leave. Produces a clause-by-clause decode ranked by financial and eviction risk, the questions to put in writing before signing, and the negotiate-or-verify list. Pairs with long-term-care-options for choosing the home; this is for the contract. Not legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4522026年10月13日 更新
Structure AI and ML product decisions with the rigour of any product decision. Use when building AI-powered features, evaluating LLM integrations, designing AI products, or assessing AI readiness. Produces a complete AI product canvas covering problem definition, model approach, data requirements, evaluation framework, UX design, responsible AI checklist, and launch monitoring plan.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4522026年10月13日 更新
Audit whether AI agents can actually use your product — docs, APIs, onboarding, errors, and discoverability, evaluated from a non-human user's perspective. Use when asked if a product is agent-ready, to audit a site or API for AI usability, to prepare for agentic traffic, or when agents keep failing against your product. Produces a scored readiness report with per-surface findings and a prioritised fix list. For optimising a single article for AI citation use aeo-optimizer; for designing the MCP server itself use mcp-server-spec.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4522026年10月13日 更新
Evaluate performance fairly when output is AI-assisted — what still measures the human, what now measures the tooling, and how to run the review conversation. Use when reviewing someone whose work is heavily AI-assisted, when output volume stopped meaning anything, when calibrating a team with uneven AI adoption, or when writing review criteria for the AI era. Produces review guidance: a what-measures-whom analysis, rewritten criteria, calibration rules for mixed-adoption teams, and conversation scripts. For the general review document use performance-review; for redesigning the role itself use role-redesign-for-ai.
日本語の概要は準備中です。原文の説明を表示しています。
mohitagw15856/pm-claude-skills☆ 1,4522026年10月13日 更新
Designs database schemas, indexing strategies, query optimization, and migration patterns for SQL and NoSQL databases. Use when designing tables, optimizing queries, fixing N+1 problems, planning migrations, or when asked about database performance, normalization, ORMs, or data modeling.
日本語の概要は準備中です。原文の説明を表示しています。
CloudAI-X/claude-workflow-v2☆ 1,4202026年10月6日 更新
Implements authentication, authorization, encryption, secrets management, and security hardening patterns. Use when designing auth flows, managing secrets, configuring CORS, implementing rate limiting, or when asked about JWT, OAuth, password hashing, API keys, RBAC, or security best practices.
日本語の概要は準備中です。原文の説明を表示しています。
CloudAI-X/claude-workflow-v2☆ 1,4202026年10月6日 更新
Designs and implements testing strategies for any codebase. Use when adding tests, improving coverage, setting up testing infrastructure, debugging test failures, or when asked about unit tests, integration tests, or E2E testing.
日本語の概要は準備中です。原文の説明を表示しています。
CloudAI-X/claude-workflow-v2☆ 1,4202026年10月6日 更新