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cccskills

「state」の検索結果

4,066 件 ・ 関連度順

概要と使いどころ

Migrate Terraform provider resources and data sources from Plugin SDKv2 to the Plugin Framework: muxing both plugins in one provider (terraform-plugin-mux, tf5to6server), per-resource migration workflow, SDKv2-to-Framework schema mapping (ForceNew, ValidateFunc, DiffSuppressFunc, Default, Timeouts, blocks), null-vs-zero-value behavioral traps, and state-compatibility verification. Use when converting or translating SDKv2 resources to the Framework, setting up a muxed provider server, deciding whether a resource should be migrated at all, or debugging plan diffs and state errors that appeared after a migration.

日本語の概要は準備中です。原文の説明を表示しています。

hashicorp/agent-skills8942026年10月5日 更新

Respond to a breaking PR crisis: severity, holding statement, stakeholder messages, timeline. "draft a holding statement fast"

日本語の概要は準備中です。原文の説明を表示しています。

indranilbanerjee/digital-marketing-pro8822026年10月12日 更新

First-pass framework for reading, interpreting, and structuring statutory analysis of US federal, state, and local law. Produces draft analysis for attorney review — not legal advice. Use this skill whenever the user references a specific US statute, regulation, ordinance, or rule by citation, asks "what does [statute X] require," asks for compliance scoping, applicability thresholds, requirement extraction, exemption analysis, definitional analysis, federal preemption analysis, or multi-state comparison — even if they don't explicitly ask for "statutory analysis." Halts and asks for missing inputs rather than guessing. Out of scope for non-US law.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Run an attorney-facing knockout/availability trademark search across the United States and Canada. Use whenever a user (founder, client, or attorney) asks whether a brand, mark, name, logo, slogan, or product name is "available," "free to use," "clearable," or "already taken" — or asks Claude to "search the trademark register," "check USPTO," "check CIPO," "do a knockout search," "clearance search," "availability search," or "see if [mark] is trademarked." Trigger even when the user phrases it casually ("can I call my company X?", "is this name taken?"). Covers federal USPTO (TESS/TSDR), federal Canada (CIPO), common-law/web/state, and WIPO Madrid international. Output is a knockout availability memo with green/yellow/red verdict for attorney review. Includes professional-responsibility gating (AI-use disclosure, conflict check, scope confirmation) before substantive analysis. Not legal advice — produces work product for attorney sign-off.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Use when an application or system — including one built quickly with AI coding agents — needs a security review with regulatory grounding: a STRIDE threat model, a LINDDUN privacy threat model, a dependency exposure screen against live CVE / CISA-KEV / EPSS data, or a selected, non-exhaustive screen of which EU security obligations (GDPR, NIS2, Cyber Resilience Act, AI Act) may apply and which need determination. Orchestrates the server-enforced threat-modeling workflows of the Ansvar Gateway MCP connector and grounds every regulatory statement in officially published text fetched at answer time — scope, role, and application-date limits stated, never a compliance verdict. Never simulates a workflow and never answers legal questions from model memory.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

A zero-hallucination privacy-policy generator that takes anyone — non-lawyer founder to lawyer — from a guided intake to a publishable, jurisdiction-aware privacy policy. Jurisdiction-first: it detects which laws apply from where your users are, then drafts only the required clauses — GDPR/EU + UK, US (CCPA/CPRA, ~20 state laws, COPPA, sector overlays), and global/MENA (LGPD, Quebec Law 25, India DPDP, China PIPL, UAE/DIFC, Saudi PDPL), plus app-store, cookies, and AI/EU AI Act disclosures. Its rule: state only what you confirm; never invent a statute, citation, fine, or date — every claim is source-cited and QA-gated. Not legal advice.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Act as experienced opposing counsel to attack, undermine, and expose weaknesses in a legal argument, submission, witness statement, or structured reasoning. Produces a six-part adversarial analysis: 1. A core theory of attack identifying the single most effective way to defeat the argument; 2. A reconstructed version of the opposing argument stripped of rhetoric to expose its fragility; 3. Primary lines of attack grouped by category (legal misstatement, evidential gaps, causation failures, internal inconsistency, over-reliance on assertion, procedural weakness); 4. An "if I were the judge" section showing how a sceptical tribunal would dismantle the argument; 5. Surgical strikes - 3 to 5 high-impact points ready for oral submissions; and 6. An analysis of what the argument is trying to hide. Written in formal, adversarial British English for a legally trained audience.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Assesses a legal argument, submission, or piece of structured reasoning from the perspective of a judge reading it cold under time pressure. Produces a structured seven-part assessment: what the case appears to be about, immediate points of confusion, what feels strong, what feels weak, what is assumed but unproved, a provisional confidence level (low/medium/high), and what would be needed to persuade. The skill does not rewrite, improve, or attack the argument — it tells you how it actually lands on a sceptical, experienced reader with no prior context. Works on skeleton arguments, witness statements, letters before action, position statements, academic articles, and non-legal structured reasoning.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Research, drafting, and analysis involving the International Criminal Court (Rome Statute system). Enforces a verification-first methodology — every case-law, decision, filing, warrant, and statement citation is verified against an authoritative primary source (icc-cpi.int, legal-tools.org) in the current conversation before it appears in an output. Foundational texts (Rome Statute, Elements of Crimes, RPE, Regulations of the Court) may be cited from project knowledge when present. Use whenever the user is working with ICC case law, OTP statements, ASP documents, or ICC procedure.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Builds a litigation chronology from the disclosure bundle itself — every entry attributed to its source document, behind a CPR 31.22 implied-undertaking check, because documents disclosed in English proceedings may only be used for those proceedings. Adds a privilege screen and case-theory significance tagging, so the output is court-facing work product, not a loose timeline. Use when the user asks to build a chronology or timeline from a disclosure bundle, a matter file, or witness statements, or says 'build the chron', 'what happened when', or needs a Statement of Facts ready timeline.

日本語の概要は準備中です。原文の説明を表示しています。

lawve-ai/awesome-legal-skills8642026年10月3日 更新

Author learning targets for a competency across developmental bands with precise, observable progression language. Use when writing 'I can' statements for competency-based programmes.

日本語の概要は準備中です。原文の説明を表示しています。

GarethManning/education-agent-skills8542026年8月29日 更新

Expert blueprint for physics queries using RayCast, ShapeCast, and DirectSpaceState. Covers hit detection, volume overlap, mouse picking, and high-performance server-side intersection queries. Use when implementing projectiles, LOS, terrain grounding, or AI sensors. Keywords raycast, shapecast, direct_space_state, intersect_ray, intersect_shape, PhysicsRayQueryParameters, collision mask, mouse picking.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for combat systems including hitbox/hurtbox architecture, damage calculation (DamageData class), health components, combat state machines, combo systems, ability cooldowns, and damage popups. Use for action games, RPGs, or fighting games. Trigger keywords: Hitbox, Hurtbox, DamageData, HealthComponent, combat_state, combo_system, ability_cooldown, invincibility_frames, damage_popup.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for Metroidvanias including ability-gated exploration (locks/keys), interconnected world design (backtracking with shortcuts), persistent state tracking (collectibles, boss defeats), room transitions (seamless loading), map systems (grid-based revelation), and ability versatility (combat + traversal). Use for exploration platformers or action-adventure games. Trigger keywords: metroidvania, ability_gating, interconnected_world, backtracking, map_system, persistent_state, room_transition, soft_locks.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for stealth games (Splinter Cell, Hitman, Dishonored, Thief) covering AI detection systems, vision cones, sound propagation, alert states, light/shadow mechanics, and systemic design. Use when building stealth-action, tactical infiltration, or immersive sim games requiring enemy awareness systems. Keywords vision cone, detection, alert state, sound propagation, light level, systemic AI, gradual detection.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for CharacterBody2D including platformer movement (coyote time, jump buffering, variable jump height), top-down movement (8-way, tank controls), collision handling, one-way platforms, and state machines. Use for player characters, NPCs, or enemies. Trigger keywords: CharacterBody2D, move_and_slide, is_on_floor, coyote_time, jump_buffer, velocity, get_slide_collision, one_way_platforms, state_machine.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert blueprint for open world games including chunk-based streaming (load/unload regions dynamically), floating origin (prevent precision jitter beyond 5000 units), HLOD (hierarchical LOD for distant meshes), persistent state (track entity changes across unloaded chunks), POI discovery systems (compass, markers), and threaded loading (prevent stutters). Use for RPGs, sandboxes, or exploration games. Trigger keywords: open_world, chunk_streaming, floating_origin, HLOD, persistent_state, POI_discovery, threaded_loading.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for Godot AutoLoad (singleton) architecture including global state management, scene transitions, signal-based communication, dependency injection, autoload initialization order, and anti-patterns to avoid. Use for game managers, save systems, audio controllers, or cross-scene resources. Trigger keywords: AutoLoad, singleton, GameManager, SceneTransitioner, SaveManager, global_state, autoload_order, signal_bus, dependency_injection.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for Godot 2D physics including collision layers/masks, Area2D triggers, raycasting, and PhysicsDirectSpaceState2D queries. Use when implementing collision detection, trigger zones, line-of-sight systems, or manual physics queries. Trigger keywords: CollisionShape2D, CollisionPolygon2D, collision_layer, collision_mask, set_collision_layer_value, set_collision_mask_value, Area2D, body_entered, body_exited, RayCast2D, force_raycast_update, PhysicsPointQueryParameters2D, PhysicsShapeQueryParameters2D, direct_space_state, move_and_collide, move_and_slide.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Clean and normalize A-share financial data for modeling. Adapts the original clean-data-xls skill for Chinese financial statements, CAS conventions, and A-share data formats. Triggers on "A股数据清洗", "财务数据清洗", "clean financial data China", "数据清洗", or "normalize financial statements".

日本語の概要は準備中です。原文の説明を表示しています。

jwangkun/claude-for-financial-services-cn8342026年9月14日 更新

Use when implementing state machines in Godot — enum-based, node-based, and resource-based FSM patterns with trade-offs

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8192026年10月12日 更新

Generates structured logging infrastructure using os.log/Logger to replace print() statements. Use when user wants to add proper logging, replace print statements, or set up app logging.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7962026年7月24日 更新

swiftui

無料

SwiftUI framework skills — data flow (identity, Observation, state ownership), layout & containers (Layout protocol, lazy-stack performance), AlarmKit, 3D charts, rich text editing, customizable toolbars, and WebKit embedding. Use for SwiftUI state/rendering bugs, custom layouts, scroll performance, or these feature areas.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7962026年7月24日 更新

Interface copy that works — voice/tone, the PACE framework, alert anatomy, naming features, empty states, error messages, and the small-word edits that measurably improve UX. Distilled from Apple's writing sessions (2017–2026). Use when writing or reviewing any user-facing text — labels, alerts, onboarding, notifications, empty states, paywalls — or naming a feature.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7962026年7月24日 更新