AI video and image prompt engineering — video generation, image generation, product video, social media video, cinematic direction, animation, Seedance, Higgsfield, GPT-Image-2. Applies 15 Maxim-authored cinematic styles and the atomic prompt schema.
日本語の概要は準備中です。原文の説明を表示しています。
DrNabeelKhan/maxim☆ 22026年9月17日 更新
Create product demo videos by automating browser interactions and capturing frames. Use when the user wants to record a demo, walkthrough, product showcase, or interactive video of a web application. Supports Playwright CDP screencast for high-quality capture and FFmpeg for video encoding.
日本語の概要は準備中です。原文の説明を表示しています。
johnalbertini14-glitch/openclaw-skills☆ 22026年2月26日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai, plus the music file the finished video must carry. Your audio never reaches the API (measured) — the visuals are written to the track's tempo, mood and sections, then your own file is laid on locally at zero cost. One job caps at 30 seconds, so a three-minute song is six jobs minimum and the cost table says that before anything is spent. Use when a user has a specific piece of music and wants visuals for it, e.g. "make a music video for this track", "visuals for my song", "an MV for this instrumental", "generate footage cut to this beat". Do not use for cheap vertical social drafts (shorts-reels), a brand film that happens to have a music bed (seedance-ad-creative), or when there is no particular audio file the finished video has to carry.
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai, plus two images you already have, a start frame and an end frame. Animates the motion between them as one video — both frames go into a single Ofox video job, the clip opens on A, closes on B, and the model fills the middle. Use when a user has two stills and wants the in-between animated, e.g. "here is the before and the after, animate the transition", "make a video that starts on this image and ends on that one", "tween these two frames", or "move the object from where it sits in the first picture to where it sits in the second". Do not use when only one image exists (animating a single frame is seedance-ad-creative or seedance-product-video), or when the pair is two states of a user interface (see product-demo).
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai. Generate a realistic-human, dialogue-driven short-drama clip — one shot, or a few hard-cut shots inside one job — from a script or scene description using the Ofox video API (Seedance 2.5). Runs a short creative brief when the input leaves beat, aspect ratio, emotional arc or camera register open (one held take, a travelling take, or a multi-shot cut list) ("Let the AI decide" is offered on the taste questions, never on a must-ask one, and never as the default), writes a structured prompt (header manifest, timestamped shots, quoted dialogue with delivery notes, consistency lock), shows a cost estimate, then calls ofox-video-core to submit, poll, download, and report the real cost. Use when a user asks to turn a script beat into video, e.g. "generate scene 3 of this script, two characters talking, 15 seconds", "make a vertical short-drama clip of these two arguing in a kitchen", "turn this dialogue into a 12-second video", or "give me a realistic short-drama shot of a couple breaking up at a train station". Do not use for silent product/brand shots (see seedance-ad-creative), for anime- or manga-styled scenes (see seedance-anime-drama), for one person addressing the viewer rather than another character — a script read from a supplied portrait is talking-head, an idea pulled out of an article is explainer — or for anything not involving people/dialogue.
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Requires OFOX_API_KEY — create one at https://app.ofox.ai. Generate a handheld, phone-shot UGC clip — imperfect framing, one practical light, vertical, no cinematic grading, no beauty filter. It inverts the polish every other video skill here defaults to — a UGC clip that looks like an ad has failed. Use when a user wants a video that reads as filmed by a real customer rather than by an agency, e.g. "a real-looking phone unboxing of this product", "a creator first-impression clip for TikTok", "an honest review video, nothing slick", or "make it look like a customer shot it". Do not use for a polished brand ad (see seedance-ad-creative), plain catalog footage (see seedance-product-video), a dialogue scene between people (see seedance-short-drama), or a set of cheap vertical drafts to choose from (see shorts-reels).
日本語の概要は準備中です。原文の説明を表示しています。
ofoxai/skills☆ 22026年9月22日 更新
Generates video production plans including shot lists, scripts, B-roll suggestions, music mood, thumbnail concepts, and platform-specific specs for reels, YouTube, and video ads.
日本語の概要は準備中です。原文の説明を表示しています。
ekatasingh1107/b2b-gtm-skills☆ 22026年4月12日 更新
Architects the encryption, codec/transport, and premium-feature layer of a group video-calling product, on top of an already-chosen SFU topology. Covers E2EE patterns (Zoom leader-fan-out, Signal pairwise-fan-out, MLS/TreeKEM as in Discord's DAVE, Telegram's ledger consensus), the SFrame (RFC 9605) + WebRTC Insertable Streams mechanism letting an SFU relay encrypted frames it can't read, codec/transport choice (AV1/VP9 SVC vs. simulcast, Opus, congestion control, Media-over-QUIC, WHIP/WHEP), and which "premium" features (virtual backgrounds, live captions, recording, breakout rooms, spatial audio) survive E2EE vs. structurally can't. Use when adding E2EE to an SFU-based call, choosing a 2026 codec/SVC strategy, or deciding which features to disable under E2EE mode. NOT for call topology/platform choice (see webrtc-adhoc-video-chat, which this composes with). NOT for one-way broadcast (see managed-video-streaming-pipeline). NOT for the DM/group-chat text backend (see realtime-messaging-backend-architecture).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
Build, debug, optimize, and deploy ComfyUI workflows for diffusion image, video, and audio generation. Activate on: ComfyUI workflow, ComfyUI custom node, ComfyUI API, ComfyUI Manager, KSampler, FLUX in ComfyUI, Wan 2.2 ComfyUI, Hunyuan video ComfyUI, LTX video ComfyUI, IPAdapter, ControlNet ComfyUI, Kijai wrapper, ComfyDeploy, RunComfy, ComfyUI security, GGUF quantization, TeaCache, Nunchaku, ACE-Step ComfyUI, F5-TTS ComfyUI, subgraphs ComfyUI. NOT for: A1111/Forge/Invoke (different UIs), training pipelines from scratch, non-diffusion ML models, or general image-API integrations (use generative-video-2026 / generative-music-audio / media-gen-deployment).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/port-daddy☆ 22026年10月12日 更新
記事のURL、YouTube動画、ポッドキャスト、PDFやローカルファイルから要点をまとめ、長さを指定した要約や動画の文字起こし抽出に使うスキル。
- URLの記事の要点を知りたいとき
- YouTube動画を要約したいとき
- YouTubeの文字起こしを抽出したいとき
openclaw/openclaw☆ 39.2万2026年10月14日 更新
参考動画の色調とカットの長さを測定し、再利用できるスタイル素材にまとめるスキル。色変換用のLUT、静止画、重ね合わせ素材、生成モデル向けの仕様を作ります。
- 参考動画の色調を素材化したいとき
- 似たテンポのためにカット間隔を測る
- ジャンル別のスタイル素材集づくり
affaan-m/ECC☆ 27.9万2026年10月12日 更新
数学の概念や数式の導出、アルゴリズムの動きをアニメーション動画にします。構成づくりから描画、動画の結合まで、図形で理解を促す解説を制作します。
- 数学の概念を図形で説明したいとき
- 数式の導出を順に見せたいとき
- アルゴリズムの動きを可視化
NousResearch/hermes-agent☆ 25.4万2026年10月14日 更新
A pixel / sprite-style animated explainer slide — full-bleed cream stage, bold display year, animated pixel-art mascot (e.g. Hanafuda card, mushroom, or 8-bit console), kinetic Japanese display type, ticking timeline ribbon. Reads like a single frame of an educational motion video — looping CSS keyframes, no JS, ready to be screen-recorded into a vertical video. Use when the brief asks for a "sprite animation", "pixel-art video", "8-bit explainer", "history of X explainer", "kinetic typography history", "Nintendo-style", "精灵图动画", "像素动画", or "复古动画".
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月14日 更新
Short-form video generation skill — 3-10 second clips for product reveals, motion teasers, ambient loops. Defaults to Seedance 2 but works the same with Kling 3 / 4, Veo 3 or Sora 2. Output is one MP4 saved to the project folder. When the workspace also ships an interactive-video / hyperframes skill, prefer composing several short shots into a single timeline rather than one long monolithic clip.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月14日 更新
Create video compositions, animations, title cards, overlays, captions, voiceovers, audio-reactive visuals, and scene transitions in HyperFrames HTML. Use when asked to build any HTML-based video content, add captions or subtitles synced to audio, generate text-to-speech narration, create audio-reactive animation (beat sync, glow, pulse driven by music), add animated text highlighting (marker sweeps, hand-drawn circles, burst lines, scribble, sketchout), or add transitions between scenes (crossfades, wipes, reveals, shader transitions). Covers composition authoring, timing, media, and the full video production workflow. For CLI commands (init, lint, preview, render, transcribe, tts) see the hyperframes-cli skill.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月14日 更新
Edit existing videos using AI — remix style, upscale, remove background, and add audio via fal.ai's hosted video models.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月14日 更新
Hyperframes-based video template for retro pixel deck motion design. Use when users want a high-fidelity, multi-scene HTML-to-video composition with advanced transitions, interactive preview controls, and ready-to-render default style.
日本語の概要は準備中です。原文の説明を表示しています。
nexu-io/open-design☆ 10.1万2026年10月14日 更新
Port an existing Remotion (React) composition to HyperFrames HTML. Use ONLY when the user explicitly asks to port/convert/migrate/translate a Remotion source. Do NOT use: (a) authoring a new HyperFrames composition; (b) Remotion mentioned in passing; (c) Remotion code shared as reference only; (d) "same video as my Remotion one" without explicit migrate request — treat as fresh build. Doubt → `/general-video`. One-way, Remotion-only: no reverse export (HyperFrames→Remotion or any framework), no non-Remotion source (After Effects, Framer Motion, plain React/CSS) → out of scope, re-create via `/general-video`. Flags unsupported patterns (useState, useEffect, async calculateMetadata, third-party React libs, `@remotion/lambda`) and recommends runtime interop over lossy translation. Unsure whether to port vs. build fresh, or only a passing Remotion mention? → /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Generate and conversationally edit short videos with Google Gemini Omni Flash (`gemini-omni-flash-preview`). Use when: (1) iterating on a clip with natural-language edits instead of regenerating ("make the phone invisible, keep everything else the same"), (2) generating 3-10s 720p clips with synthesized audio, rendered on-screen text, or timecoded beats, (3) binding reference images to roles with <FIRST_FRAME>/<IMAGE_REF_N> prompt tags, (4) editing an existing uploaded video. Accessed via the `gemini_omni_video` tool using the project's GEMINI_API_KEY/GOOGLE_API_KEY — the same key as Imagen and Google TTS.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
xAI Grok image and video generation guide covering authentication, endpoints, prompt structure, image editing, reference-image video, and async polling.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Generate MiniMax H3 (Hailuo 3.0) video through the official MiniMax v2 API, fal.ai, Runway, ComfyUI Partner Nodes, or local open weights in ComfyUI. Use for 4-15 second 2K clips, first/last-frame animation, and image/video/audio reference-conditioned video.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Create, extract, and apply portable visual design systems via visual-style.md files. Use when: (1) Creating a visual-style.md design system from scratch, (2) Extracting a visual style from a website URL, video, or PDF brand guide, (3) Applying a visual style to HeyGen videos, HTML slides, Figma, or paper.design, (4) Browsing the gallery of pre-built visual styles (Swiss, Saul Bass, Game Boy, etc.), (5) User mentions "visual style", "design system", "brand style", or "style guide", (6) Styling a HeyGen video with a consistent design language.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
Create professional videos autonomously using claude-code-video-toolkit — AI voiceovers, image generation, music, talking heads, and Remotion rendering.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新
[DEPRECATED] Use `create-video` for prompt-based video generation or `avatar-video` for precise avatar/scene control. This legacy skill combines both workflows — the newer focused skills provide clearer guidance.
日本語の概要は準備中です。原文の説明を表示しています。
calesthio/OpenMontage☆ 6.8万2026年10月13日 更新