OpenClawのブラウザ操作で、ログイン状態やタブを確認しながら複数手順の作業を進めます。古くなった操作対象の参照やタイムアウトへの対処も扱います。
- 複数手順のウェブ作業を進めたいとき
- 操作前にログイン状態を確認したいとき
- タブの再利用と重複整理
5,856 件 ・ 関連度順
概要と使いどころ
OpenClawのブラウザ操作で、ログイン状態やタブを確認しながら複数手順の作業を進めます。古くなった操作対象の参照やタイムアウトへの対処も扱います。
都市名や空港コード、座標を指定して、現在の天気や予報を調べます。気温、体感温度、降水量、風などを要約し、外出前の確認や旅行の計画に使えます。
Spring Bootの機能追加や不具合修正を、先にテストを書く手順で進めます。単体・Web層・データ保存のテストから結合テスト、カバレッジの確認まで扱います。
LaravelのWebアプリやAPIを、役割の分かれた構成で実装・レビューします。データ取得、入力検証、API応答、キューやキャッシュを整理し、保守しやすい設計を支援します。
Webの電子署名画面で署名・日付・入力欄を数値座標で配置する手順をまとめたスキル。署名者ごとの欄の割り当てを確認し、送信前の下書き確認まで整理します。
Android・iOS・Desktop・Webで共有する画面づくりに向け、Composeの状態管理、画面遷移、テーマ設定、描画性能の改善を支援するスキル。
Elite website image-to-code skill for Codex. For visually important web tasks, it must first generate the design image(s) itself, deeply analyze them, then implement the website to match them as closely as possible. In Codex, it must prefer large, readable, section-specific images instead of tiny compressed boards, generate fresh standalone images for sections or detail views instead of cropping old ones, avoid lazy under-generation, avoid cards-inside-cards-inside-cards UI, and keep the hero clean, spacious, readable, and visible on a small laptop.
日本語の概要は準備中です。原文の説明を表示しています。
Elite website image-to-code skill for Codex. For visually important web tasks, it must first generate the design image(s) itself, deeply analyze them, then implement the website to match them as closely as possible. In Codex, it must prefer large, readable, section-specific images instead of tiny compressed boards, generate fresh standalone images for sections or detail views instead of cropping old ones, avoid lazy under-generation, avoid cards-inside-cards-inside-cards UI, and keep the hero clean, spacious, readable, and visible on a small laptop.
日本語の概要は準備中です。原文の説明を表示しています。
Research current web information with source-first search and controlled browser fallback
日本語の概要は準備中です。原文の説明を表示しています。
Scrape web pages using Scrapling with anti-bot bypass (like Cloudflare Turnstile), stealth headless browsing, spiders framework, adaptive scraping, and JavaScript rendering. Use when asked to scrape, crawl, or extract data from websites; web_fetch fails; the site has anti-bot protections; write Python code to scrape/crawl; or write spiders.
日本語の概要は準備中です。原文の説明を表示しています。
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
Use when creating or updating a website, web app, or browser game, or when a visual layout or interactive tool would help with what the user is doing. Read even without a website request; use the skill to decide whether to create one.
日本語の概要は準備中です。原文の説明を表示しています。
Creating and developing startup hooks for Claude Code on the web. Use when the user wants to set up a repository for Claude Code on the web, create a SessionStart hook to ensure their project can run tests and linters during web sessions.
日本語の概要は準備中です。原文の説明を表示しています。
Verify your work by actually operating the app or website you changed, instead of assuming it works. Strongly recommended whenever you build, modify, or debug a web app, website, or desktop GUI app. Drive real browsers with the agent-browser CLI and native desktop apps with the cua-driver CLI. These are installed on demand through the host's normal command-approval flow.
日本語の概要は準備中です。原文の説明を表示しています。
Use when the user wants a short, design-led motion graphic where motion is the message: kinetic typography, stat or number count-up, chart/data-viz hit, logo sting, brand lockup, lower-third, callout, social overlay, animated headline/tweet/news item, motion poster, or quick captured-page highlight. Usually under 10s and up to ~30s, with no narration arc, voice-over, or live-action subject. Can render to MP4 or transparent overlay. Not for longer, multi-scene, narrated, or brand-reel pieces (use general-video), narrated website videos (website-to-video), topic explainers (faceless-explainer), product promos (product-launch-video), PR videos (pr-to-video), or captions on existing footage (embedded-captions). When unsure whether it's a quick motion-first piece or a longer / narrated treatment, see /hyperframes.
日本語の概要は準備中です。原文の説明を表示しています。
Instrument browser/web apps with the Application Insights JavaScript SDK (@microsoft/applicationinsights-web).
日本語の概要は準備中です。原文の説明を表示しています。
Deploy web apps with backend APIs, database, and file storage. Use when the user asks to deploy or publish a website or web app and wants a public URL. Uses HTTP API via curl.
日本語の概要は準備中です。原文の説明を表示しています。
Internal downstream skill for ctf-sandbox-orchestrator. CTF-sandbox workflow for WebSocket and SSE handshakes, auth material, subscription state, realtime message schemas, reconnect behavior, and frame-driven runtime effects. Use when the user asks to inspect a WebSocket or SSE handshake, decode frames, trace subscriptions, follow reconnect logic, inspect auth material sent during realtime setup, or explain how live frames change rendered or persisted state. Use only after `$ctf-sandbox-orchestrator` has already established sandbox assumptions and routed here.
日本語の概要は準備中です。原文の説明を表示しています。
Convert Markdown files to HTML similar to `marked.js`, `pandoc`, `gomarkdown/markdown`, or similar tools; or writing custom script to convert markdown to html and/or working on web template systems like `jekyll/jekyll`, `gohugoio/hugo`, or similar web templating systems that utilize markdown documents, converting them to html. Use when asked to "convert markdown to html", "transform md to html", "render markdown", "generate html from markdown", or when working with .md files and/or web a templating system that converts markdown to HTML output. Supports CLI and Node.js workflows with GFM, CommonMark, and standard Markdown flavors.
日本語の概要は準備中です。原文の説明を表示しています。
Expert skill for building web-based game engines and games using HTML5, Canvas, WebGL, and JavaScript. Use when asked to create games, build game engines, implement game physics, handle collision detection, set up game loops, manage sprites, add game controls, or work with 2D/3D rendering. Covers techniques for platformers, breakout-style games, maze games, tilemaps, audio, multiplayer via WebRTC, and publishing games.
日本語の概要は準備中です。原文の説明を表示しています。
Stop coding agents from shipping generic UI. Use UIZZE's 800,000+ real web and iOS screens to build product-specific interfaces, define a design contract, cover required states, and run a hard finish gate. Use when designing, implementing, redesigning, critiquing, or pre-ship reviewing a web or iOS interface in Codex, Claude Code, Cursor, Copilot, or another coding agent. Trigger with "anti-ui-slop", "stop UI slop", "ground this UI in real screens", or "run the UI finish gate".
日本語の概要は準備中です。原文の説明を表示しています。
Deobfuscates malicious JavaScript found in phishing pages, web skimmers, and dropper scripts by reversing encoding layers, eval chains, string manipulation, and control-flow obfuscation to reveal the original malicious logic. Use when investigating a phishing page's obfuscated JavaScript, analyzing a Magecart-style web skimmer, or deobfuscating a JavaScript dropper that fetches second-stage malware.
日本語の概要は準備中です。原文の説明を表示しています。
Parse Apache and Nginx access logs to detect SQL injection attempts, local file inclusion, directory traversal, web scanner fingerprints, and brute-force patterns. Uses regex-based pattern matching against OWASP attack signatures, GeoIP enrichment for source attribution, and statistical anomaly detection for request frequency and response size outliers.
日本語の概要は準備中です。原文の説明を表示しています。
Browse the web for any task — research topics, read articles, interact with web apps, fill forms, take screenshots, extract data, and test web pages. Use whenever a browser would be useful, not just when the user explicitly asks.
日本語の概要は準備中です。原文の説明を表示しています。