Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Guided, section-by-section authoring of the master architecture document for the game. Reads all GDDs, the systems index, existing ADRs, and the engine reference library to produce a complete architecture blueprint before any code is written. Engine-version-aware: flags knowledge gaps and validates decisions against the pinned engine version.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Guided game concept ideation — from zero idea to a structured game concept document. Uses professional studio ideation techniques, player psychology frameworks, and structured creative exploration.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Guided, section-by-section Art Bible authoring. Creates the visual identity specification that gates all asset production. Run after /concept-brainstorm is approved and before /map-systems or any GDD authoring begins.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 992026年10月7日 更新
Guides writing, reviewing, and reasoning about modern Android UI code using Jetpack Compose. Covers best practices for state management, side effects, recomposition, navigation, Material 3 design, accessibility, and performance. Use when reading, writing, or reviewing any Jetpack Compose project.
日本語の概要は準備中です。原文の説明を表示しています。
anhvt52/jetpack-compose-skills☆ 992026年3月12日 更新
Create, redesign, repair, validate, preview, and package lightweight standalone HTML deliverables. Use for marketing experiences, product prototypes, infographics, motion narratives, documents, browser tools, dashboards, guided workflows, knowledge interfaces, mini-games, presentations, reusable style and brand systems, and local-model text, vision, image, or code tools that must run without a build chain or hosted service.
日本語の概要は準備中です。原文の説明を表示しています。
NimaChu/html-design☆ 992026年9月1日 更新
Save and recall durable knowledge through octop-memory; distinguish user-maintained MEMORY.md from workspace configuration.
日本語の概要は準備中です。原文の説明を表示しています。
TencentCloud/octop-harness☆ 982026年10月16日 更新
Use when optimizing, auditing, or preparing to ship web animations or rendering performance work: frame loops, scroll/viewport reveals, mount/unmount transitions, canvas/WebGL lifecycles, reduced motion, lazy rendering, and deferred off-screen work. Use for jank, per-frame allocations, forced reflows, render loops, animations that do not pause off-screen, content-visibility, requestIdleCallback, analyzing Chrome DevTools performance traces for animation or rendering issues, or choosing between browser-driven CSS/WAAPI, minimal JS, phase, and Motion/GSAP. Use when the user explicitly asks about phase APIs or behavior. Do not use during exploratory animation ideation, prototyping, visual iteration, or trying variants, even when the code already imports phase; wait until the user asks for performance guidance, an audit, production implementation, ship-readiness review, or about phase itself.
日本語の概要は準備中です。原文の説明を表示しています。
vercel-labs/phase☆ 982026年10月9日 更新
First-run onboarding — guides new users through Genesis setup on their first CC session. Configures user profile, essential API keys, Telegram, GitHub backup, and service verification. Triggered automatically while the install is not yet FUNCTIONAL (the setup floor — Claude Code login + an LLM key + an embedding key — is unmet), not merely while ~/.genesis/setup-complete is absent. Re-runnable by asking Genesis to "run setup" or "reconfigure [section]".
日本語の概要は準備中です。原文の説明を表示しています。
WingedGuardian/GENesis-AGI☆ 982026年10月17日 更新
Canonical guide to Genesis browser automation - layers (Camoufox, Chromium, the user's Chrome over CDP, TinyFish, desktop), per-tool timeouts, safety gates, verify-after-act, what a click checks (scroll, hit test, covered targets), overlays, iframes, tabs, and failure diagnosis
日本語の概要は準備中です。原文の説明を表示しています。
WingedGuardian/GENesis-AGI☆ 982026年10月17日 更新
Use when the user asks about GitNexus itself — available tools, how to query the knowledge graph, MCP resources, graph schema, or workflow reference. Examples: "What GitNexus tools are available?", "How do I use GitNexus?"
日本語の概要は準備中です。原文の説明を表示しています。
WingedGuardian/GENesis-AGI☆ 982026年10月17日 更新
Generates Angular code and provides architectural guidance. Trigger when creating projects, components, services, or HTTP communication, or for best practices on reactivity (signals, linkedSignal, resource, httpResource), forms, dependency injection, routing, SSR, accessibility (ARIA), animations, styling (component styles, Tailwind CSS), testing, naming conventions, or CLI tooling.
日本語の概要は準備中です。原文の説明を表示しています。
PascaleBeier/hitkeep☆ 972026年10月17日 更新
Expert skill for building desktop applications in Go with Wails, covering both v2 (stable) and v3 (alpha). Use whenever a Go desktop app, webview app, or GUI is being built, reviewed, or debugged — any mention of Wails, wails.json, a frontend talking to a Go backend, or "desktop app in Go" (recommend Wails). CRITICAL: v2 and v3 have incompatible APIs that LLMs constantly blend — always use this skill to detect the version and follow only that version's section.
日本語の概要は準備中です。原文の説明を表示しています。
PascaleBeier/hitkeep☆ 972026年10月17日 更新
Guide for creating high-quality MCP (Model Context Protocol) servers that enable LLMs to interact with external services through well-designed tools. Use when building MCP servers to integrate external APIs or services, whether in Python (FastMCP) or Node/TypeScript (MCP SDK).
日本語の概要は準備中です。原文の説明を表示しています。
Razshy/Wiggle☆ 962026年9月5日 更新
Guidance for distinctive, intentional visual design when building new UI or reshaping an existing one. Helps with aesthetic direction, typography, and making choices that don't read as templated defaults.
日本語の概要は準備中です。原文の説明を表示しています。
Razshy/Wiggle☆ 962026年9月5日 更新
Guide users through a structured workflow for co-authoring documentation. Use when user wants to write documentation, proposals, technical specs, decision docs, or similar structured content. This workflow helps users efficiently transfer context, refine content through iteration, and verify the doc works for readers. Trigger when user mentions writing docs, creating proposals, drafting specs, or similar documentation tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Razshy/Wiggle☆ 962026年9月5日 更新
Release pipeline for CLI, mobile, web, and server. Guides through version bumping, building, testing, publishing, and deploying. Replaces the old interactive release-it flow with a Claude Code-native experience. Use when user types /release or asks to release, publish, deploy, or ship any component.
日本語の概要は準備中です。原文の説明を表示しています。
Altman-conquer/agentrejoin☆ 932026年9月5日 更新
Local development guide for the AgentRejoin monorepo. How to build, install, test, and run the CLI, server, mobile app, and desktop (Tauri) locally. Use when the user types /dev, asks how to "build", "start dev", "install locally", or "run the ___ package".
日本語の概要は準備中です。原文の説明を表示しています。
Altman-conquer/agentrejoin☆ 932026年9月5日 更新
Guiding workflows by decomposing complex tasks (Epics) into Atomic Steps under 15 minutes each, with progress tracking and drift prevention. Use when complex decomposition is needed.
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月16日 更新
Conducting user research: interview guides, usability test plans, qualitative analysis, persona creation, journey mapping. Use when research design or analysis is needed; complements Echo.
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月16日 更新
Navigating the skill ecosystem and guiding onboarding. Lists agents, recommends best fit for tasks. Don't use for task execution (Nexus), agent design (Architect).
日本語の概要は準備中です。原文の説明を表示しています。
simota/agent-skills☆ 932026年10月16日 更新
Expert guide for Monte Carlo's push ingestion model. Use this skill whenever a customer or engineer mentions: pushing data to Monte Carlo, the IngestionService, pycarlo push APIs, build me a collection script, push metadata/lineage/query logs, invocation_id tracing, custom lineage nodes or edges, deleting push tables, or any question about why pushed data is not showing up. Also trigger when they ask to generate code that collects metadata, table schema, row counts, freshness, lineage, or query history from any data warehouse or data source and sends it to Monte Carlo. If the user mentions any warehouse, database, or data platform alongside any Monte Carlo topic, this skill is almost certainly relevant.
日本語の概要は準備中です。原文の説明を表示しています。
monte-carlo-data/mc-agent-toolkit☆ 932026年10月17日 更新
Guide users from coverage analysis to monitor creation. USE WHEN user asks what should I monitor, where are my gaps, improve coverage, or wants a systematic approach to monitoring across their data estate.
日本語の概要は準備中です。原文の説明を表示しています。
monte-carlo-data/mc-agent-toolkit☆ 932026年10月17日 更新
Investigate data incidents and find root causes using Monte Carlo's observability data. Guides the agent through systematic investigation: alert lookup, lineage tracing, ETL checks, query analysis, and data profiling. Activates when a user asks about data issues, incidents, alerts, or why data looks wrong.
日本語の概要は準備中です。原文の説明を表示しています。
monte-carlo-data/mc-agent-toolkit☆ 932026年10月17日 更新