Uses x64dbg to dynamically debug Windows malware: setting strategic breakpoints on APIs, stepping through unpacking and decryption, dumping memory at the right moment, and manipulating execution to reach hidden code. Activates for requests to debug malware with x64dbg, set API breakpoints, or step through unpacking in a debugger.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Analyzes remote access trojan command-and-control by mapping the RAT command set, identifying the C2 transport and beacon parameters, and cataloging operator capabilities from static strings and config. Activates for requests to analyze RAT C2, map a trojan command handler, or identify remote-access capabilities and C2 transport.
日本語の概要は準備中です。原文の説明を表示しています。
meltedinhex/analyst-ai-pack☆ 222026年7月7日 更新
Implement event-driven side effects that react to domain events
日本語の概要は準備中です。原文の説明を表示しています。
ObneyAI/orc☆ 222026年10月8日 更新
Rebuild, re-pin, and republish Pulp's downstream demo/example repos against a new or the latest SDK. Routes natural-language requests — "update the demos to the latest SDK", "rebuild the examples against the new SDK", "check the demos still build on the new SDK", "bump every consumer's SDK pin", "open the SDK-update PRs", "republish the demo packages" — to the `pulp minos` Managed SDK Consumer Sweep: `sweep` (build + measure min-OS floors), `update` (bump each repo's SDK pin, open PRs), and `publish-runbook` (per-repo rebuild/package/publish steps).
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月17日 更新
Debug or validate Pulp animations / transitions / scroll behavior using in-process motion fixtures and offline visual analysis. TRIGGER on phrases like "animation is wrong", "transition timing off", "fade too late", "card slides too far", "scroll jumps on restore", "scroll offset wrong on restore", "frame jump in the timeline", "easing looks wonky", "imported Figma motion doesn't match source", "settle time / overshoot / drift / monotonic", "what value does the knob reach at frame N", "record this animation so I can replay it", "this animation is expensive — which one and why", "reduced-motion broken", "scrub a captured fixture". Captures fixtures (.motion.jsonl), and ships assertion helpers (is_monotonic / settling_time_seconds / overshoot / start_delay_seconds / final_value / local_step_outlier_ratio) and the `scroll_geometry` trace for `ScrollView` content-offset / visible-rect / content-size observability. Off by default in prod.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月17日 更新
Keep a plugin/demo repo's screenshots in sync with its UX. When editor / UI / design-token code changes in an opted-in repo (one carrying .pulp/screenshots.toml), re-capture and refresh every place each shot is consumed — README images, web-demo Open Graph (og.png) images, and gallery thumbnails — consistently across the WAM and WCLAP demo sites. Two capture routes: native headless (render_to_png / pulp-screenshot, Skia) for README / native-editor shots, and live-web headless Chrome (playwright-core) for WAM/WCLAP demo OG + gallery images. Backfills demos missing OG images. This is a PORTING / consistency tool — it re-shoots a repo's OWN UI, it never clones another product's art.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月17日 更新
Judge whether a change made things better with demonstrable proxy measures tied to the mechanism it targets, not wall-clock time. Load before choosing acceptance measures for any before/after or A/B claim — CI and fleet speed-ups, build speed, DSP/audio quality, render fidelity. Each proxy names its data source, detection floor and sample size, and every zero is paired with a control on the same instrument.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月17日 更新
The measurement surface for ALL Pulp DSP and audio-pipeline work — read it BEFORE writing or gating DSP, not only when something already sounds wrong. Covers the C++ harness (signal generators, metrics, assertions, RenderScenario, contracts), the offline Audio Doctor (magnitude/frequency response, THD/THD+N, phase/group delay), and their Python sibling the Audio Quality Lab (tools/audio/quality-lab — null residual + alignment, LTAS log-spectral distance, spectral flux/centroid, HNR, Theil-Sen drift slope, Kaiser-sinc resampling, license-guarded corpus, regression-net ratchet). TRIGGER on AUTHORING work — "build/design an oscillator/filter/synth/effect", "add a DSP module", "what should the acceptance gate be", "how do I measure aliasing / anti-aliasing / alias floor", "null against a reference", "is this DSP correct", "choose a tolerance", "golden/regression corpus for audio", "measure drift or jitter", "A/B two renders" — AND on DEBUGGING work — "is there sound / no audio / I hear nothing", "does this filter/compressor/synth/delay produce the right signal", "prove the DSP / prove the contract", "measure the frequency response", "what's the THD / is it distorting", "what's the group delay / phase response / measured latency", "magnitude response curve", "render a test tone and assert", "audio regression", "64-frame works but 128 is silent", "sample-rate change pitch-shifted it", "describe what's in this buffer", "audio doctor", "compare before/after a DSP refactor". Reach for this BEFORE hand-rolling any FFT, null test, alias measurement, pitch tracker, or golden-render script — most of it already exists in one of the two lanes. Test/tool layer over HeadlessHost — deterministic, no audio device, no speakers. Off the realtime thread entirely.
日本語の概要は準備中です。原文の説明を表示しています。
Generous-Corp/pulp☆ 222026年10月17日 更新
Provide constructive, evidence-based research mentoring feedback on student manuscripts, proposals, analyses, code, figures, and presentations. Use for advisor-style review that teaches the next improvement without impersonating an advisor or making unsupported scientific judgments.
日本語の概要は準備中です。原文の説明を表示しています。
hanhuark/mechanical-engineering-research-skill☆ 222026年10月14日 更新
Iterative manuscript improvement workflow where a reviewer agent critiques, an author agent revises, a verifier checks the revision, and the loop repeats until acceptance or a human-pause condition is reached. Use for virtual peer review, reviewer-author revision loops, rebuttal preparation, resubmission polishing, journal paper improvement, response-to-reviewers drafting, and deciding when additional data, experiments, theory, modeling, or author judgment is required before further revision.
日本語の概要は準備中です。原文の説明を表示しています。
hanhuark/mechanical-engineering-research-skill☆ 222026年10月14日 更新
前端开发角色。关键词:前端/React/TypeScript/Vite/UI实现/组件/页面/接口联调。激活后读技术架构.md和设计师输出,还原设计意图,不自作主张改交互逻辑。
日本語の概要は準備中です。原文の説明を表示しています。
TashanGKD/tashan-cursor-skills☆ 222026年4月1日 更新
N-round adversarial review pipeline for empirical research output — the chain from data to LaTeX tables to a manuscript that cites them. A Claude drafter proposes minimal diffs, a deterministic mechanical battery gates every diff from a clean state with a regression gate, a Codex reviewer files check-backed critiques, and a blind judge panel decides residual disputes. Manual-invoke ONLY: trigger when the user explicitly runs /adversarial-empirical-review or names 'adversarial-empirical-review' / 'adversarial empirical review'. Do NOT auto-trigger on generic 'review my results', 'check my tables', or manuscript-editing requests. For prose-style refinement use style-emulation instead; this skill AUDITS WHETHER THE TABLES ARE CORRECT — that each number in the tables is what the analysis code computes, reproduces from the data, and is internally consistent. It is an empirical + code review: the manuscript is read only to resolve table numbering, and prose is not examined.
日本語の概要は準備中です。原文の説明を表示しています。
kennethkhoocy/applied-micro-skills☆ 222026年9月5日 更新
Create distinctive, production-grade frontend interfaces with high design quality. Use this skill when the user asks to build web components, pages, artifacts, posters, or applications (examples include websites, landing pages, dashboards, React components, HTML/CSS layouts, or when styling/beautifying any web UI). Generates creative, polished code and UI design that avoids generic AI aesthetics.
日本語の概要は準備中です。原文の説明を表示しています。
datit309/supergraph☆ 222026年10月15日 更新
Convert Lanhu HTML/CSS output into project frontend code for Vue, React, or the detected stack, with component reuse and design token mapping.
日本語の概要は準備中です。原文の説明を表示しています。
ursazoo/lanhu-to-code☆ 222026年5月12日 更新
Scan frontend src directories and generate docs/components.md so Claude Code can reuse existing Vue/React components during design-to-code generation.
日本語の概要は準備中です。原文の説明を表示しています。
ursazoo/lanhu-to-code☆ 222026年5月12日 更新
Lanhu to Code workflow for Claude Code. Convert Lanhu design URLs into Vue/React frontend code with component reuse, design token mapping, TODO-safe business logic, and optional code review.
日本語の概要は準備中です。原文の説明を表示しています。
ursazoo/lanhu-to-code☆ 222026年5月12日 更新
Review and resolve PR comments from GitHub. Validates each comment, fixes legitimate issues.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
End-of-story completion review. Reads the story file, verifies each acceptance criterion against the implementation, checks for GDD/ADR deviations, prompts code review, updates story status to Complete, and surfaces the next ready story from the sprint.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Translate approved GDDs + architecture into epics — one epic per architectural module. Defines scope, governing ADRs, engine risk, and untraced requirements. Does NOT break into stories — run /create-stories [epic-slug] after each epic is created.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Guided, section-by-section GDD authoring for a single game system. Gathers context from existing docs, walks through each required section collaboratively, cross-references dependencies, and writes incrementally to file.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
Read a story file and implement it. Loads the full context (story, GDD requirement, ADR guidelines, control manifest), routes to the right programmer agent for the system and engine, implements the code and test, and confirms each acceptance criterion. The core implementation skill — run after /story-readiness, before /code-review and /story-done.
日本語の概要は準備中です。原文の説明を表示しています。
IdoCohen560/claude-unity-game-studio☆ 222026年7月8日 更新
用于创建、配置、审查或调试前端应用、库、SDK、CLI、monorepo 包中的 TypeScript 项目规范,包括 tsconfig、strictness、module/moduleResolution、路径别名、project references、声明文件、package exports、公共 API 类型、DTO、高级泛型、判别联合、类型守卫、类型收窄或类型级回归。React/Vue/Next/Nuxt 组件架构优先使用框架项目 skill;中文触发词包括 TypeScript 项目规范、TS 项目规范、TypeScript 类型安全、类型建模、泛型、判别联合、类型收窄、tsconfig、声明文件。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
用于创建、配置、审查或调试基于 Vite 的前端项目、vite.config.ts、环境变量、dev server proxy、HMR、插件顺序、library mode、依赖预打包、bundle splitting 或 Vite 构建性能。React/Vue 组件架构请使用框架专项 skill;中文触发词包括 Vite 配置、vite.config、Vite 构建、Vite 性能。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新
用于构建或审查较复杂表单,包括 React Hook Form、Zod schema、类型化校验、动态字段、受控第三方输入、文件上传、多步骤流程、依赖校验或表单性能。不要用于没有校验的 1-3 个字段小表单;中文触发词包括 表单、表单校验、动态字段。
日本語の概要は準備中です。原文の説明を表示しています。
bovinphang/frontend-craft☆ 222026年9月26日 更新