Phase 4 Turn 2 of disease-market-sizing-orchestration (A6' upgrade). Audits compose output via Cite-or-Block strict — every anchor must reverse-resolve to an actual file in sources/, every fact claim must have an anchor. Returns verdict (ok/blocked) + violations list. Use AFTER cite-bound-content-generator (Turn 1), BEFORE report-bundle-builder (phase 5).
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Use when work produces a deliverable, factual claim, dataset, code change, decision, publication, deployment, automation, or irreversible action whose failure would matter; when the user asks for a quality gate, acceptance criteria, QA, completeness, validation, audit, evidence, preflight, release readiness, or a definition of done; or before claiming completion on medium- or high-risk work. Automatically decide whether a formal gate is warranted, derive task-specific pass/fail criteria, gather evidence, and block unsupported completion. Make sure to use this skill even when the user does not say "quality gate" if consequential work needs acceptance criteria or completion evidence. Skip formal gating for trivial, reversible, low-impact requests.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Cross-disease market sizing entry skill. Triggered by user one-liner like "做 X 市场调研" or "Run market sizing for X". Auto-runs 5 phase pipeline: contract → stratify → recall → compose-audit → bundle. Hard-gates on Cite-or-Block: every fact claim must carry citation anchor verifiable against sources/. Resumable mid-run.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Manage Agent Skills across Codex, Claude Code, local/global/project roots, Skill Hubs, GitHub, skills.sh, and managed plugin caches. Use when searching, installing, updating, upgrading, syncing, merging, auditing, deduplicating, cleaning, packaging, publishing, validating, resolving upstream sources, choosing runtime or scope, or working with skill-upgrade, check_upstreams.ps1, Claude Code plugins, skills-lock.json, or skill-upstreams.json. Do not use for ordinary software-package upgrades or non-skill file cleanup.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Use when the user wants to design, redesign, shape, critique, audit, polish, clarify, distill, harden, optimize, adapt, animate, colorize, extract, or otherwise improve a frontend interface. Covers websites, landing pages, dashboards, product UI, app shells, components, forms, settings, onboarding, and empty states. Handles UX review, visual hierarchy, information architecture, cognitive load, accessibility, performance, responsive behavior, theming, anti-patterns, typography, fonts, spacing, layout, alignment, color, motion, micro-interactions, UX copy, error states, edge cases, i18n, and reusable design systems or tokens. Also use for bland designs that need to become bolder or more delightful, loud designs that should become quieter, live browser iteration on UI elements, or ambitious visual effects that should feel technically extraordinary. Not for backend-only or non-UI tasks.
日本語の概要は準備中です。原文の説明を表示しています。
EthanYoQ/Skill-hub☆ 112026年10月5日 更新
Design Gmail, Drive, Sheets, and Calendar automations with scope-aware plans. Use for repeatable daily task automation with explicit OAuth scopes and audit-ready outputs.
日本語の概要は準備中です。原文の説明を表示しています。
0x-Professor/Agent-Skills-Hub☆ 112026年2月27日 更新
Assess mobile applications with static and dynamic analysis aligned to OWASP MASTG and MASVS.
日本語の概要は準備中です。原文の説明を表示しています。
0x-Professor/Agent-Skills-Hub☆ 112026年2月27日 更新
Assess AWS, Azure, and GCP controls for IAM escalation and cloud service exposure.
日本語の概要は準備中です。原文の説明を表示しています。
0x-Professor/Agent-Skills-Hub☆ 112026年2月27日 更新
Aggregate SAST, SCA, DAST, secrets, API, frontend, and backend security checks into one report.
日本語の概要は準備中です。原文の説明を表示しています。
0x-Professor/Agent-Skills-Hub☆ 112026年2月27日 更新
Design, audit, harden, review, or upgrade MCP servers and MCP Apps with revision-aware protocol profiles, explicit HTTP/deployment boundaries, capability-centered validation, bilingual reporting, and reproducible evidence. Use for MCP server architecture, JSON-RPC or Streamable HTTP bugs, security hardening, protocol-version migration, MCP Apps widget boundaries, review reconciliation, test planning, and public engineering evidence.
日本語の概要は準備中です。原文の説明を表示しています。
IndelibleVivi/mcp-server-engineering-field-guide☆ 112026年9月25日 更新
Schema.org structured data audit and generation optimized for AI discoverability — detect, validate, and generate JSON-LD markup
日本語の概要は準備中です。原文の説明を表示しています。
bytefer/geo-seo-codex☆ 112026年7月1日 更新
Platform-specific AI search optimization — audit and optimize for Google AI Overviews, ChatGPT, Perplexity, Gemini, and Bing Copilot individually
日本語の概要は準備中です。原文の説明を表示しています。
bytefer/geo-seo-codex☆ 112026年7月1日 更新
Monthly delta tracking and progress reporting for GEO clients. Compares two GEO audits (baseline vs. current), calculates score improvements across all categories, tracks action item completion, and generates a "here's your progress" client report. Use when user says "compare", "delta", "monthly report", "progress", "confronta", "progressi", "report mensile", or when running a monthly client check-in.
日本語の概要は準備中です。原文の説明を表示しています。
bytefer/geo-seo-codex☆ 112026年7月1日 更新
Technical SEO audit with GEO-specific checks — crawlability, indexability, security, performance, SSR, and AI crawler access
日本語の概要は準備中です。原文の説明を表示しています。
bytefer/geo-seo-codex☆ 112026年7月1日 更新
CRM-lite for managing GEO agency prospects and clients. Track leads through the full sales pipeline: Lead → Qualified → Proposal Sent → Won → Lost. Store audit history, notes, deal values, and generate pipeline summaries. Use when user says "prospect", "lead", "client", "pipeline", "crm", "nuovo prospect", "aggiungi cliente", or when managing the business side of GEO services.
日本語の概要は準備中です。原文の説明を表示しています。
bytefer/geo-seo-codex☆ 112026年7月1日 更新
Generate a professional, client-facing GEO report combining all audit results into a single deliverable with scores, findings, and prioritized actions
日本語の概要は準備中です。原文の説明を表示しています。
bytefer/geo-seo-codex☆ 112026年7月1日 更新
Audit and optimize a skill system with evidence. Use for skill architecture, token or context waste, role and prompt boundaries, routing hits or misfires, plugin packaging, registry/docs/source drift, duplicate workflows, or deciding whether a reusable change belongs in a skill. Runs deterministic checks first and applies only authorized, minimal fixes.
日本語の概要は準備中です。原文の説明を表示しています。
Dirtytrii/codex-skills☆ 112026年10月9日 更新
Validate Commodore MPS-801 serial dot matrix printer behavior in EMULATORS, including SerialPrinterMPS801 classes and their MatrixPrinterEmulation and SerialPrinterPeripheralSimulation hierarchy, IEC/KERNAL-trap printer routing, device numbers, secondary addresses, PETSCII/character sets, 6x7 glyphs, double width, graphics mode, reverse field, tab and dot positioning, line/page geometry, PostScript output, and fidelity boundaries. Use when Codex reviews or edits COMMODORE MPS801 printer code, generated printer output, PostScript printer templates, C64/VIC-20/C264 serial-printer behavior, or compares implementation against .codex/docs/MPS801.pdf and historical MPS-801 sources.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Validate general MSX system emulation in EMULATORS, including BIOS-facing behavior, Z80/VDP interrupt wiring, standard I/O ports, PPI 8255 ports
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Validate Commodore 64 SID 6581/8580 sound emulation in EMULATORS, including $D400-$D7FF register decoding, voices, frequency, pulse width, control bits, ADSR/envelope behavior, oscillator sync/ring/noise/test, filters, volume DAC/sample clicks, paddles, read-only registers, mirrors, and reSID integration. Use when Codex reviews or edits SID, Sound, audio wrapper, register, filter, waveform, envelope, or mapped SID behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Validate MSX PSG sound emulation in EMULATORS, including AY-3-8910/YM2149 ports
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Validate and implement Sinclair ZX81 video emulation in the EMULATORS repository for /mZX811, /mZX812, and /mZX813, including ULA character generation, Z80 display-file execution, M1/refresh/HALT/INT behavior, scanline timing, HSYNC/VSYNC, NMI generator and WAIT synchronization, SLOW and FAST modes, PAL/NTSC margins, collapsed display files, inverse video, high-resolution techniques, ROM-version interactions, and ULA revision boundaries. Use when Codex reviews or edits namespace ZX81 ULA, ULARegisters, MemoryVideoCode, Memory, PortManager, Screen, CPU interrupt timing, raster, ROM-specific video flow, or ZX81 video tests.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新
Validate Commodore 64 VIC-II emulation in EMULATORS, including $D000-$D3FF register behavior, PAL/NTSC timing, raster counters, badlines, BA/AEC bus stealing, video matrix and bitmap fetches, sprites, collisions, borders, IRQs, color RAM usage, and display modes. Use when Codex reviews or edits VICII, Screen, Memory/PLA, raster, sprite, video, or cycle-level behavior for C64 classes.
日本語の概要は準備中です。原文の説明を表示しています。
Commnets/EMULATORS☆ 102026年10月9日 更新