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「ansi」の検索結果

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概要と使いどころ

Expert patterns for AnimationPlayer including track types (Value, Method, Audio, Bezier), root motion extraction, animation callbacks, procedural animation generation, call mode optimization, and RESET tracks. Use for timeline-based animations, cutscenes, or UI transitions. Trigger keywords: AnimationPlayer, Animation, track_insert_key, root_motion, animation_finished, RESET_track, call_mode, animation_set_next, queue, blend_times.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Expert patterns for Godot audio including AudioStreamPlayer variants (2D positional, 3D spatial), AudioBus mixing architecture, dynamic effects (reverb, EQ,compression), audio pooling for performance, music transitions (crossfade, bpm-sync), and procedural audio generation. Use for music systems, sound effects, spatial audio, or audio-reactive gameplay. Trigger keywords: AudioStreamPlayer, AudioStreamPlayer2D, AudioStreamPlayer3D, AudioBus, AudioServer, AudioEffect, music_crossfade, audio_pool, positional_audio, reverb, bus_volume.

日本語の概要は準備中です。原文の説明を表示しています。

thedivergentai/Game-Design-Agentic-Skills8502026年10月13日 更新

Analyze images, video, speech, motion, products, and websites; route local vision, audio, depth, tracking, matting, identity, and restoration models; auto-edit, replicate, enhance, caption, voice, assemble, annotate, validate, and export editable Timeline Studio projects and videos. Use for reference-video remakes, filter and repeated-shot reconstruction, subject-aware reframing, clip splitting, source-time speed curves, Color Wheels grading, ramps and holds, person or product cutout, person or object outline, authorized face swap, shot and timing reconstruction, timeline markers, chapters, beat cues, review notes and ranges, supplied or web-sourced footage, AI video platform selection, cleanup, highlights, product promotion, website walkthroughs, image-to-video assisted edits, optical-flow editing, depth-assisted relighting, grayscale depth-video conversion, depth/2.5D/transition finishing, AI voiceover, subtitles, short-form production, .timeline automation, or editor evaluation.

日本語の概要は準備中です。原文の説明を表示しています。

MartinDelophy/ai-video-editor8462026年10月13日 更新

Use when implementing cameras — smooth follow, screen shake, camera zones, and transitions for 2D and 3D

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8202026年10月14日 更新

Use when using the Phantom Camera addon — PhantomCamera2D/3D with priority-based switching, follow and look-at modes, and tween transitions

日本語の概要は準備中です。原文の説明を表示しています。

jame581/GodotPrompter8202026年10月14日 更新

toolbars

無料

Modern SwiftUI toolbar patterns including customizable toolbars, search integration, transition effects, and platform-specific behavior. Use when implementing or customizing toolbars in SwiftUI.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7962026年7月24日 更新

SwiftUI navigation architecture patterns including NavigationStack, NavigationSplitView, TabView, programmatic navigation, and custom transitions. Use when reviewing or building navigation, fixing navigation bugs, or architecting app flow.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7962026年7月24日 更新

SwiftUI animation patterns including springs, transitions, PhaseAnimator, KeyframeAnimator, SF Symbol effects, scroll-driven effects, mesh gradients, text renderers, and shader effects. Use when implementing, reviewing, or fixing animation or visual-effect code on iOS/macOS.

日本語の概要は準備中です。原文の説明を表示しています。

rshankras/claude-code-apple-skills7962026年7月24日 更新

One lifecycle poll over everything vuln-scanner produces - PR and advisory status, PVR triage transitions, and pending-disclosure aging, with a stars-secured impact headline and one action queue.

日本語の概要は準備中です。原文の説明を表示しています。

aeonfun/aeon7742026年10月14日 更新

Evaluate and plan Amazon marketplace expansion across countries and regions. Use when a seller asks which Amazon marketplace to enter, how to compare international demand and economics, what tax, product-compliance, logistics, localization, account, or launch workstreams to investigate, or how to build a gated global-selling roadmap. Do not use as legal, tax, customs, or certification advice.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/Amazon-Skills7592026年8月26日 更新

Seller storefront analysis and competitive intelligence for Amazon. Analyzes seller revenue estimation, product portfolio strategy, growth trajectory, and market positioning. Reverse-engineer successful seller strategies and identify expansion opportunities. Use when the user asks about analyzing sellers, competitor seller analysis, seller revenue estimation, storefront analysis, seller strategy, or learning from successful Amazon sellers.

日本語の概要は準備中です。原文の説明を表示しています。

nexscope-ai/Amazon-Skills7592026年8月26日 更新

Seedance 2.5 prompt director — the omni-reference dialect. Routes the four generation modes (t2v / omni_reference / video_edit / video_extension), writes explicit @Image/@Video/@Audio reference roles with exclusions, stages 30-second videos into end-state beats, and covers video editing, forward/backward extension, first-last-frame and multi-keyframe control, storyboard grids, blockout rendering, and seamless transitions. Use whenever the user asks for a Seedance 2.5 prompt, mentions Seedance 2.5 / Dreamina / Jimeng, wants a clip longer than 15s on Seedance, wants to EDIT or EXTEND an existing video rather than generate a new one, or supplies more than a handful of image/video/audio references. For Seedance 2.0 (4K, `mode=fast`, or a genre hint) use higgsfield-seedance instead.

日本語の概要は準備中です。原文の説明を表示しています。

OSideMedia/higgsfield-ai-prompt-skill7402026年9月27日 更新

Search trains, buses, and ferries in Norway (Entur), Sweden (ResRobot), and Denmark (Rejseplanen). Intra-Scandinavia ground transport with schedules and Danish fare pricing.

日本語の概要は準備中です。原文の説明を表示しています。

borski/travel-hacking-toolkit6942026年10月12日 更新

Upload and fully manage YouTube videos and live events: metadata, thumbnails, captions, playlists, scheduled broadcasts, encoder streams, binding, lifecycle transitions, and cleanup.

日本語の概要は準備中です。原文の説明を表示しています。

wlzh/skills6862026年10月11日 更新

Make a 12–20 second high-energy motion-graphics promo for any product, rendered from code to MP4 with synthesised music. Fast beat-locked scene changes, kinetic typography, a shape that carries across every transition, a HUD frame. Use when someone wants a hype reel, teaser, launch sting or showreel-style promo for a product, app or brand.

日本語の概要は準備中です。原文の説明を表示しています。

Barty-Bart/motion-graphics6702026年10月13日 更新

Find the papers that answer a research query in Firecrawl's research paper index — a corpus of paper abstracts whose largest share is biomedical and life-science literature (PubMed, bioRxiv, medRxiv), alongside arXiv preprints in CS, physics, and math — using semantic search, semantic and structural expansion, and in-body verification. Use this skill for literature-finding and paper-retrieval tasks of any kind, including clinical, biomedical, drug, gene, disease, and other life-science questions, whether the answer is a single paper or a full multi-paper set. The index is reached only through the `firecrawl_research_*` MCP tools or the `firecrawl research` CLI subcommands. Calling `firecrawl_search` with its `categories` option set to `["research"]` is a different feature — it filters ordinary web search to research-affiliated websites (the list includes PubMed, bioRxiv, medRxiv, arXiv, and publisher sites) and returns page results from them, without querying the paper records in this index.

日本語の概要は準備中です。原文の説明を表示しています。

firecrawl/cli6512026年10月14日 更新

Apple LeanUX++ design workflow, journey schema, emotional arc patterns, and CLI UX patterns. Load when transitioning from discovery to visualization or when designing journey artifacts.

日本語の概要は準備中です。原文の説明を表示しています。

nWave-ai/nWave6172026年9月16日 更新

4-phase discovery workflow with decision gates, phase transitions, success metrics, and state tracking

日本語の概要は準備中です。原文の説明を表示しています。

nWave-ai/nWave6172026年9月16日 更新

Use when an editor or videographer needs production direction — beat-by-beat storyboard, footage to shoot, b-roll, text overlays, music and pacing, transitions, CTA end frame, and per-channel export specs. This is the EDIT instruction, not the spoken script. Trigger on 'video brief', 'editor brief', 'storyboard', 'brief for the video editor', 'how should this video be cut', 'we have the footage and no direction'. Also use when raw clips exist and nobody knows what the final should look like. Not for — the words said on camera, see `04-script-video-global`; briefing a creator to film their own, see `06-ugc-egc-brief-global`; resizing a finished video, see `50-asset-resize-global`.

日本語の概要は準備中です。原文の説明を表示しています。

minhnv0807/ai-business-skills6132026年9月12日 更新

All animation knowledge for HyperFrames — atomic motion rules, multi-phase scene blueprints, scene transitions, broader motion-design techniques, AND the seven runtime adapters (GSAP default, plus Lottie, Three.js, Anime.js, CSS keyframes, Web Animations API, TypeGPU). Use for any motion or animation task: pick 2-4 rules and compose, or load a blueprint, or look up runtime-specific API (e.g. GSAP eases / Lottie player / Three.js mixer). Also covers auditing an existing composition's choreography (animation map) and 24 named text-animation effects. HyperFrames-native: single paused timeline, seek-safe, deterministic.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5992026年10月14日 更新

Your climate and energy brain trust. 25 named personas across 7 cells covering energy transition, carbon markets, climate modeling, sustainability, grid infrastructure, environmental policy, and ESG.

日本語の概要は準備中です。原文の説明を表示しています。

coco-research/coco5992026年10月14日 更新

triage

無料

Classify and advance issues or external pull requests through the configured triage workflow. Use explicitly to inspect queues, evaluate an item, recommend a state, or apply an authorized transition.

日本語の概要は準備中です。原文の説明を表示しています。

stevesolun/ctx5882026年10月13日 更新

Write React hooks with clean effect boundaries and measured memoization. Use when working with `useEffect`, custom hooks, refs, transitions, or hook dependency problems in React.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

Implement typed routes, redirection, and guards using go_router in Flutter. Use when changing go_router navigation; defer widget tests that merely assert redirect behavior and defer slide/transition animation work.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新