本文へ移動
cccskills

「assets」の検索結果

909 件 ・ 関連度順

概要と使いどころ

Add Flutter translation assets, locale initialization, localized strings, locale switching, and plurals with easy_localization and CSV or JSON files. Use for Flutter i18n work; not RTL-only layout or locale-specific date formatting.

日本語の概要は準備中です。原文の説明を表示しています。

HoangNguyen0403/agent-skills-standard5752026年10月12日 更新

PiFlow 技能生成器。当用户完成了一次完整并成功的数据处理任务时调用,根据当前 skills/generated 的本地约定和 references/piflow_skill_template.md 通用模板创建、更新或校验 PiFlow-compatible skill,包括 UTF-8 编码的 SKILL.md、DAG 可读的 input_params/output_params、version/tag 元数据、skill.json、scripts/references/assets 资源目录,以及本地校验脚本。仅在用户明确要求生成或保存 skill,或某次数据处理任务已经完成并需要把已验证成功的操作流程沉淀为 skill 时使用;默认不要因为“可能需要 skill”或“当前能力不足”而优先触发此 skill。

日本語の概要は準備中です。原文の説明を表示しています。

cas-bigdatalab/piflow5412026年9月22日 更新

PiFlow 技能生成器。当用户完成了一次完整并成功的数据处理任务时调用,根据当前 skills/generated 的本地约定和 references/piflow_skill_template.md 通用模板创建、更新或校验 PiFlow-compatible skill,包括 UTF-8 编码的 SKILL.md、DAG 可读的 input_params/output_params、version/tag 元数据、skill.json、scripts/references/assets 资源目录,以及本地校验脚本。仅在用户明确要求生成或保存 skill,或某次数据处理任务已经完成并需要把已验证成功的操作流程沉淀为 skill 时使用;默认不要因为“可能需要 skill”或“当前能力不足”而优先触发此 skill。

日本語の概要は準備中です。原文の説明を表示しています。

cas-bigdatalab/piflow5412026年9月22日 更新

Create a repository-grounded AppSec threat model covering assets, trust boundaries, attackers, abuse paths, and mitigations. Use only for explicit threat-modeling requests, not general architecture or code review.

日本語の概要は準備中です。原文の説明を表示しています。

waybarrios/opencode-power-pack5382026年10月12日 更新

omd:media

無料

Brand-consistent asset sets from DESIGN.md — hero, section illustrations, icon sets, OG image — generated through whichever channel the user actually has (grok build image_gen, Codex $imagegen, Gemini, xAI/Recraft/OpenAI keys) as recorded by omd:setup, with a provenance and cost ledger. No channel → prompt pack + manual queue, never stock. Trigger: '이미지 세트 만들어', '에셋 생성', 'generate assets', 'hero image', '아이콘 세트', 'OG 이미지'.

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5352026年10月13日 更新

선택된 reference brand의 라이브 사이트에서 디자인 컨텍스트(토큰·구조·visual reference)를 캡쳐. brand homepage 패칭, 컴퓨티드 스타일 inspect, 로고/스크린샷을 assets/_reference/<id>/ 로 가져와 attribution.md + LICENSE-NOTE.md와 함께 저장. '뱅크샐러드 에셋 가져와줘', 'X 사이트 패칭', 'X reference 캡쳐', 'X 라이브 스타일 추출', '브랜드 자료 받아와' 류 요청에 트리거. omd:init 직후 또는 omd:harness 중간에 호출 가능. DESIGN.md는 이 스킬이 만들지 않음 (omd:init 책임).

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5352026年10月13日 更新

omd-media

無料

Brand-consistent asset sets from DESIGN.md — hero, section illustrations, icon sets, OG image — generated through whichever channel the user actually has (grok build image_gen, Codex $imagegen, Gemini, xAI/Recraft/OpenAI keys) as recorded by omd:setup, with a provenance and cost ledger. No channel → prompt pack + manual queue, never stock. Trigger: '이미지 세트 만들어', '에셋 생성', 'generate assets', 'hero image', '아이콘 세트', 'OG 이미지'.

日本語の概要は準備中です。原文の説明を表示しています。

kwakseongjae/oh-my-design5352026年10月13日 更新

Reverse-engineer and clone a website in one shot — extracts assets, CSS, and content section-by-section and proactively dispatches parallel builder agents in worktrees as it goes. Use this whenever the user wants to clone, replicate, rebuild, reverse-engineer, or copy any website. Also triggers on phrases like "make a copy of this site", "rebuild this page", "pixel-perfect clone". Provide the target URL as an argument.

日本語の概要は準備中です。原文の説明を表示しています。

vibeeval/vibecosystem5332026年8月9日 更新

Transform raw data into analytical assets using ETL/ELT patterns, SQL (dbt), Python (pandas/polars/PySpark), and orchestration (Airflow). Use when building data pipelines, implementing incremental models, migrating from pandas to polars, or orchestrating multi-step transformations with testing and quality checks.

日本語の概要は準備中です。原文の説明を表示しています。

ancoleman/ai-design-components5252025年12月11日 更新

Create character design documentation and character design sheet images for video, storyboard, advertising, animation, or AI video-generation workflows. Use this skill whenever the user asks to design a character, extract a character from a reference image, make a character sheet, create a turnaround sheet, keep a person consistent across scenes, or generate character assets for a video project. This skill first writes a confirmable {character-name}.md design spec, waits for user approval or revision, and only then generates {character-name}.png.

日本語の概要は準備中です。原文の説明を表示しています。

MagicCube/agentara5162026年5月11日 更新

Internal template for creating or refactoring a skill into the repository's reference-first shape. **Trigger**: reference-first template, blueprint skill, create a reusable skill, refactor a script-heavy skill. **Use when**: you need a lean `SKILL.md`, explicit `references/`, machine-readable `assets/`, and a minimal deterministic `run.py`.

日本語の概要は準備中です。原文の説明を表示しています。

WILLOSCAR/research-units-pipeline-skills5142026年10月5日 更新

Own MSBuild import and hook discovery. USE FOR: CustomBefore/CustomAfter hooks, ordered wildcard and NuGet auto-imports, control properties, build/buildTransitive packed layout, package ID and file-name matching, per-TFM forwarders, and tracing why assets or hooks are missing, broken, or replaced. An import guard remains in scope when it is one defect in a broader hook/import flow. DO NOT USE for a focused safety verdict on whether one specific Import needs Exists or is an intentionally unguarded package contract; use msbuild-antipatterns. NEVER INVOKE when imports and hook placement already work and the request is only target Inputs/Outputs, incremental skipping, or FileWrites clean tracking; use incremental-build or target-authoring. Exclude props-versus-targets placement and non-MSBuild systems.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

Detects MSBuild projects with conflicting OutputPath or IntermediateOutputPath. USE FOR: builds failing with 'Cannot create a file when that file already exists', 'The process cannot access the file because it is being used by another process', intermittent build failures that succeed on retry, or missing/overwritten outputs in multi-project or multi-targeting builds where bin/obj (or project.assets.json) collide. Common causes: shared OutputPath, missing AppendTargetFrameworkToOutputPath, extra global properties (e.g. PublishReadyToRun), or SetTargetFramework on a ProjectReference to a single-targeting project. DO NOT USE FOR: file access errors unrelated to MSBuild (OS-level locking), single-project single-TFM builds, non-MSBuild build systems.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

metalint

無料

Use Metalint in .NET repositories that ship Node-based frontend assets and want one CLI entrypoint over several underlying linters. USE FOR: unified frontend lint commands; combined ESLint, Stylelint, HTMLHint, or similar checks; CI orchestration over multiple frontend linters. DO NOT USE FOR: simple repos where Biome already covers the required surface; teams that have not decided which underlying linters own each file type. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

eslint

無料

Use ESLint in .NET repositories that ship JavaScript, TypeScript, React, or other Node-based frontend assets. USE FOR: the repo has package.json, eslint.config.*, .eslintrc*, tsconfig.json, or JS/TS/React frontend files; the user asks for JavaScript or TypeScript linting, React rule. DO NOT USE FOR: CSS ownership by itself; route that to stylelint; HTML-only checks on static output; route that to htmlhint. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

biome

無料

Use Biome in .NET repositories that ship Node-based frontend assets and want a fast combined formatter-linter-import organizer for JavaScript, TypeScript, CSS, JSON, GraphQL, or HTML. USE FOR: biome.json or @biomejs/biome setup; fast frontend formatting and linting; replacing overlapping frontend style tools deliberately. DO NOT USE FOR: ESLint-only plugin coverage; runtime site audits such as headers, accessibility, or browser behavior. INVOKES: inspect the repository context, edit targeted files, and run relevant build, test, lint, or validation commands when changes are made.

日本語の概要は準備中です。原文の説明を表示しています。

managedcode/dotnet-skills4862026年10月13日 更新

MUST read before generating images. Prompt-crafting guide for gpt-image-2.5 covering tool routing (native image_generation server tool vs the generate_image tool), model and quality selection, prompt structure, exact text rendering, reference-image editing, transparent assets, output formats, and multi-turn refinement.

日本語の概要は準備中です。原文の説明を表示しています。

code-yeongyu/senpi4792026年10月13日 更新

Create standardized metadata for data assets. Use when documenting new datasets, building data catalogs, improving data discoverability, or creating data dictionaries for teams.

日本語の概要は準備中です。原文の説明を表示しています。

nimrodfisher/data-analytics-skills4732026年9月25日 更新

Document column-level mappings between source and target schemas. Use when integrating data from multiple systems, designing ETL transformations, or documenting how raw fields become analytical assets.

日本語の概要は準備中です。原文の説明を表示しています。

nimrodfisher/data-analytics-skills4732026年9月25日 更新

Direct and produce Chinese-first cinematic motion videos with HyperFrames. Use this skill when the user wants a rendered promo film, article-to-video piece, product launch film, website-to-video piece, keynote reveal, kinetic typography sequence, text/icon transition promo, music-synced motion graphic, HTML/CSS/SVG/GSAP video, short-form vertical video, or a landing page/product story turned into motion. Default to Simplified Chinese, vertical 9:16, and 1080x1920 unless the user or platform clearly requires another format. The skill enforces a two-phase workflow: brief first, confirmation second, then assets, composition, validation, snapshots, render, and review report.

日本語の概要は準備中です。原文の説明を表示しています。

geekjourneyx/hyperframes-motion-director4572026年7月26日 更新

Use when you need to install the embedded robot agents into .github/agents, .claude/agents, .cursor/agents, or .codex/agents, selecting the destination interactively and copying the embedded agent definitions from project assets. This should trigger for requests such as Install embedded agents; Bootstrap .github/agents; Bootstrap .cursor/agents; Bootstrap .claude/agents; Bootstrap .codex/agents; Copy robot agents. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4502026年10月13日 更新

Use when you need to install the embedded project commands into command directories (.github/commands, .claude/commands, .cursor/command, .codex/commands), selecting the destination interactively and copying the embedded command definitions from project assets. This should trigger for requests such as Install embedded commands; Bootstrap .cursor/command; Bootstrap .claude/commands; Copy project commands; Install project command suite. Part of Plinth Toolkit

日本語の概要は準備中です。原文の説明を表示しています。

jabrena/plinth4502026年10月13日 更新

Direct and implement programmatic videos from a natural-language sentence: brief, shots, style, timeline, assets, engine-specific coding prompts, draft, review and repair. Use when asked to make a video, product launch, explainer, Reel/Short, kinetic typography or docs-to-video with HyperFrames, Remotion or Motion Canvas, or to improve an existing code-video project. 一句话视频制作与导演工作流。

日本語の概要は準備中です。原文の説明を表示しています。

agentsope/SkillAlchemy4442026年10月9日 更新

Turn client wins into formatted case studies for proposals, social proof, and sales conversations. Use when someone needs to document results, build credibility, or create reusable proof assets.

日本語の概要は準備中です。原文の説明を表示しています。

BrianRWagner/ai-marketing-claude-code-skills4442026年3月19日 更新