Use when the user mentions Xcode build failures, build errors, or environment issues.
日本語の概要は準備中です。原文の説明を表示しています。
1.3万 件 ・ 関連度順
概要と使いどころ
Use when the user mentions Xcode build failures, build errors, or environment issues.
日本語の概要は準備中です。原文の説明を表示しています。
Use when ANY iOS or macOS build fails, a crash log needs diagnosing, a test run crashes, Xcode misbehaves, or an environment issue blocks work before code is the suspect. Covers build failures, dependency conflicts, simulator diagnostics.
日本語の概要は準備中です。原文の説明を表示しています。
Configures and enforces SwiftLint in Swift projects using build tool plugins, run scripts, and CI. Covers .swiftlint.yml configuration, disabled_rules, opt_in_rules, only_rules, analyzer_rules, baselines, autocorrect, swiftlint:disable suppressions, reporter formats (sarif, json, checkstyle), strict and lenient modes, SwiftLintBuildToolPlugin via SimplyDanny/SwiftLintPlugins, swift package plugin swiftlint, Xcode run script phases, CI integration, multiple configuration files, and rollout strategies for existing codebases. Use when setting up SwiftLint, configuring lint rules, suppressing warnings, creating baselines, choosing between build tool plugin and run script, or integrating SwiftLint into CI.
日本語の概要は準備中です。原文の説明を表示しています。
Builds voice and chat AI agents with LiveKit Agents on LiveKit Cloud or a self-hosted server. Use when the user asks to "build a voice agent", "create a LiveKit agent", "add voice AI to my app", "implement handoffs", "structure an agent workflow", "my agent is slow / too chatty", "it says it booked but nothing was saved", "make it confirm before committing", "it keeps re-asking things the caller already said", or is writing code against the LiveKit Agents SDK. Covers architecture: designing for latency, keeping context small, splitting a monolithic agent into handoffs and tasks, and designing for voice. Also covers keeping the model in charge of meaning while code owns state, approvals, and effects. For API specifics use reading-livekit-docs. To check behavior use debugging-livekit-agents and testing-livekit-agents.
日本語の概要は準備中です。原文の説明を表示しています。
Import recorded driving sensor data (GPS, camera, lidar, actor tracks, lanes) into scenariobuilder.* objects (GPSData, CameraData, LidarData, ActorTrackData, Trajectory, laneData) and run preprocessing — synchronize, offset correction, crop, normalizeTimestamps, convertTimestamps. Also: compute actor tracks from lidar when no annotations exist, attach camera/lidar mounting + intrinsics, export to MAT/workspace/timetable/script. Use for raw driving dataset files (KITTI, nuScenes, Waymo, Pandaset, ROS/ROS2 bags, .mat, .csv, .mp4) or driving/vehicle/sensor logs that need wrapping. drivingLogAnalyzer (DLA) is OPT-IN ONLY — invoke only on explicit user request ('DLA', 'open in DLA', 'inspect/explore/analyze the recording') or reported sensor problem (sync drift, timestamp mismatch, overlay misalignment). NEVER auto-launch DLA after wrapping (Rule 0). For 'build scenario / export to RoadRunner / drivingScenario / OpenSCENARIO / Unreal / simulate', hand off to matlab-use-scenario-builder.
日本語の概要は準備中です。原文の説明を表示しています。
Build a RoadRunner Scenario programmatically from an OpenSCENARIO 1.x (.xosc) file using the `roadrunner-scenario-authoring` skill. Use when the user wants to recreate a scenario from a .xosc file, interpret an OpenSCENARIO file and build it programmatically, reconstruct a .xosc as a RoadRunner scenario, generate a MATLAB script from a .xosc file, or convert an OpenSCENARIO file to MATLAB code. Do NOT use when the user says "import" a .xosc file — that means they want RoadRunner's built-in importScenario API, not programmatic reconstruction. Handles position translation (LanePosition and RoadPosition to world coordinates), construct mapping, relative references, trajectory/route handling, parameter expressions, catalog references, and phase logic topology.
日本語の概要は準備中です。原文の説明を表示しています。
Full-stack e-commerce marketing strategy builder. Analyzes your product, market, and competitors, then builds a complete omnichannel marketing plan covering paid ads, SEO, email/SMS, content marketing, social media, influencer partnerships, and referral programs. Includes target audience persona, competitive landscape, channel prioritization with budget allocation, content direction, and a 90-day action plan. Works for any e-commerce platform — Shopify, Amazon, Etsy, WooCommerce, TikTok Shop, and more. No API key required.
日本語の概要は準備中です。原文の説明を表示しています。
Build and deploy AI agents with CloudBase Agent SDK (TypeScript & Python). Implements the AG-UI protocol for streaming agent-UI communication. Use when deploying agent servers, using LangGraph/LangChain/CrewAI adapters, building custom adapters, understanding AG-UI protocol events, or building web/mini-program UI clients. Supports both TypeScript (@cloudbase/agent-server) and Python (cloudbase-agent-server via FastAPI).
日本語の概要は準備中です。原文の説明を表示しています。
Building, compiling, and resolving dependency issues across languages
日本語の概要は準備中です。原文の説明を表示しています。
Build the actual product — from landing page to deployed MVP with payment integration, QA testing, and post-deploy canary monitoring. Handles code generation, deployment, database setup, authentication, Stripe/payment integration, systematic QA protocol, and production health scoring. Use when the user needs to build something, deploy a product, set up payments, create a landing page, or says 'build this', 'deploy', 'create MVP', 'set up payments', or 'ship it'.
日本語の概要は準備中です。原文の説明を表示しています。
Build, archive, export, and manage Xcode version/build numbers with asc, including portable iOS compilation and packaging. Use when creating an IPA or PKG for App Store Connect, TestFlight, or registered-device release testing.
日本語の概要は準備中です。原文の説明を表示しています。
Send Google Chat messages via incoming webhooks — text, rich cards (cardsV2), threaded replies. TypeScript types, card builder utility, widget reference inline. Use whenever the user wants to post to Google Chat from a script, build a chatbot reply, send a notification card, build a Google Chat webhook integration, or troubleshoot card / threading issues.
日本語の概要は準備中です。原文の説明を表示しています。
Author, validate, publish, and test Power BI paginated reports in the RDL format. Automatically invoke when the user mentions "paginated report", "RDL", ".rdl", "Report Builder", "Power BI Report Builder", "SSRS report", "PBIRS", "Power BI Report Server", or asks to "create a paginated report", "build an invoice/statement report", "make a print-perfect report", "connect a paginated report to a semantic model", "edit an RDL file", "publish an .rdl", or "render a paginated report to PDF/Excel".
日本語の概要は準備中です。原文の説明を表示しています。
Build and verify a third-party `.ppmplugin` end to end. This recommended entry point detects Android and iOS source, confirms target platforms, then invokes the manifest, platform build, assemble, and audit stages in order. Advanced users can invoke a stage directly for focused reruns or debugging. Produces a native-only bundle (`manifest.json` plus an Android DEX and/or iOS framework) and stops on any failed stage rather than emitting an unverified partial build. Run after the native module exists.
日本語の概要は準備中です。原文の説明を表示しています。
Creates, updates, and deploys Power Apps generative pages for model-driven apps using React v17, TypeScript, and Fluent UI V9. Orchestrates specialist agents for planning, entity creation, and code generation. Use it when user asks to build, retrieve, or update a page in an existing Microsoft Power Apps model-driven app. Use it when user mentions "generative page", "page in a model-driven", or "genux". This skill stands alone and does not require /app-builder — but if the user wants a whole app built (tables, forms, views, sitemap) rather than pages for an app that already exists, use /app-builder instead.
日本語の概要は準備中です。原文の説明を表示しています。
Use when a Unity 6.3 game must run in a browser: 'export to WebGL', Web build settings or Build Profiles, gzip or Brotli, Decompression Fallback, server headers, 'Unable to parse .framework.js.br', build too big or slow to load, itch.io, CrazyGames or Poki limits, Addressables or AssetBundles on the Web, 'Could not produce class with ID', Task.Run freezing the browser, WebGL 2 vs WebGPU, .jslib and SendMessage interop, a page text field that gets no keystrokes, mobile browsers crashing, HTTPS for sensors, hosting and rollout.
日本語の概要は準備中です。原文の説明を表示しています。
Build a multi-quarter roadmap from a backlog of ideas, requests, and ongoing initiatives. Use this skill when planning the next quarter, sequencing dependent work, balancing build vs improve vs maintain, or making the case for what NOT to do. Triggers on roadmap, quarterly planning, what should we build next, sequencing, prioritization, OKR planning, capacity planning, what's on the roadmap, plan the year, what to ship next quarter. Also triggers when stakeholders are pulling in different directions and the team needs a defensible plan.
日本語の概要は準備中です。原文の説明を表示しています。
Translate ideas, feature requests, or vague concepts into specific, actionable dev briefs. Use this skill whenever the user has an idea they want to build, a feature to spec out, a bug to file, a project to scope, or needs to convert a half-formed idea into a clear implementation brief. Triggers on I want to add, we should build, can we make, what is the plan for, how do we implement, dev brief, feature spec, PRD, user story, acceptance criteria, scope this, prioritize. Also triggers when the user has a list of things they want to build and needs help converting them into well-formed tasks.
日本語の概要は準備中です。原文の説明を表示しています。
Apply production-grade design standards when building or reviewing pages, components, or UI. Use this skill whenever the user asks to build a page, design a component, lay out a section, review the UI, fix the layout, or check design quality. Triggers on build a page, create a component, design a section, hero, card, CTA, layout, review the UI, fix the design, design system, design tokens, spacing, typography scale, button standards, mobile design. Also triggers for any production design decision where contrast, accessibility, spacing, or visual hierarchy matters.
日本語の概要は準備中です。原文の説明を表示しています。
Audit the brand, UX, and site design of the leading sites in a vertical as a set of observable cross-site patterns, producing the experience bar a new build must meet or beat. Use this skill whenever the user wants to assess the competitive design field, capture vertical conventions, identify the design and UX bar of a category, or set the experience standard before a build. Triggers on competitor experience audit, UX audit, site design audit, brand audit, design conventions, what makes these sites good, vertical conventions, storefront patterns, merchandising patterns, layout density, primary task, design bar, category conventions, retail vs marketing register, what does the field do. Also triggers when an audit of the competitive field has captured technical signals (SEO, accessibility) but never named the brand, UX, or design conventions, and the build downstream will read as off-vertical without that bar.
日本語の概要は準備中です。原文の説明を表示しています。
Build email template systems with React Email or MJML: responsive layouts, dark mode, multi-provider sending, and spam score optimization. Use when setting up transactional email, building email design systems, or debugging deliverability.
日本語の概要は準備中です。原文の説明を表示しています。
Build MCP (Model Context Protocol) servers with tool definitions, resource providers, prompt templates, and transports. Use when exposing APIs to AI agents, building tool servers, converting OpenAPI to MCP, or creating MCP integrations.
日本語の概要は準備中です。原文の説明を表示しています。
Design and generate CI/CD pipelines from project stack signals across GitHub Actions, GitLab CI, CircleCI, and Buildkite. Use when bootstrapping CI, migrating pipelines, adding deployment gates, or optimizing build times.
日本語の概要は準備中です。原文の説明を表示しています。
Build Amazon Machine Images (AMIs) with Packer using the amazon-ebs builder. Use when creating custom AMIs for EC2 instances.
日本語の概要は準備中です。原文の説明を表示しています。