Use when adding character/enemy/game-flow states or NPC behaviour - explicit transition tables instead of flag soup, hierarchical and pushdown machines, behaviour trees per engine, navmesh pathfinding, AI tick budgets, and table-driven tests.
日本語の概要は準備中です。原文の説明を表示しています。
makifbaysal/tasktrooper☆ 1132026年10月12日 更新
Plan, art-direct, generate, edit, and quality-check tactile minimal-zine bitmap imagery from almost any subject: landscapes, portraits, objects, products, architecture, interiors, existing photographs, moods, article ideas, cultural essays, data, reviews, and social-media card series. Use for 小红书图片, Instagram carousels, poetic posters, editorial covers, photo restyling, visual essays, evidence-aware explainers, or any request for aged paper, photocopy, risograph, letterpress, sparse type, and restrained single-ink character. Routes the subject before choosing composition, preserves identity and factual content when editing, saves reproducible prompts, invokes the runtime-native image generator, and audits the real raster output. Do not use for glossy commercial ads, deterministic UI/vector assets, or exact diagram rendering.
日本語の概要は準備中です。原文の説明を表示しています。
jiahuiqu17/paper-signal☆ 1092026年8月12日 更新
Relationship-first networking skill for identifying the right people to connect with and drafting value-add outreach — not sales, not referral asks. Use when building a network for a job search, career pivot, partnership, or industry access. Covers target identification by purpose, deep LinkedIn + web research on a specific person, brainstorming 10 value-add angles, and drafting three outreach formats: cold networking email (max 200 words), LinkedIn connection request (max 300 characters), and hiring manager follow-up email (120–160 words). Never drafts generic openers or referral asks — always leads with a specific observation and genuine value.
日本語の概要は準備中です。原文の説明を表示しています。
manojbajaj95/claude-gtm-plugin☆ 1062026年9月18日 更新
Use when writing or debugging prompts for ByteDance Seedance video models (Seedance 2.5, 2.0, 2.0 Mini, 1.5 Pro, 1.0) on Dreamina, Jimeng AI, Doubao, BytePlus ModelArk or ComfyUI, when a generated video drifts off the reference face, grows unwanted subtitles or watermarks, duplicates a character, jumps at an extension seam, or when planning multi-shot or multi-reference video briefs.
日本語の概要は準備中です。原文の説明を表示しています。
SlavaSexton/ComfyUI-Agent-Kit☆ 1052026年9月3日 更新
Designs high-performing ad creatives across Instagram, Facebook, TikTok, LinkedIn, Google (Display / Demand Gen), YouTube, Pinterest, and X/Twitter — locking platform dimensions, safe zones, text overlay policy, character limits, industry visual DNA, ad objective hierarchy, composition patterns, CTA strategy, and prompt sanitation. Use when the user says "create an ad", "design an ad creative", "make an ad", "广告创意", "帮我做个广告图", "Instagram ad", "TikTok ad", "Facebook ad", "Google Display ad", "LinkedIn ad", "YouTube ad", "Pinterest ad", "promotional image", "campaign creative", "ad banner", "投放图", or any platform-specific ad request. Routed from `product-shots` when `asset_type == "ad"` or `is_promotion == True`.
日本語の概要は準備中です。原文の説明を表示しています。
motiful/product-shots☆ 1022026年6月8日 更新
Generate per-asset visual specifications and AI generation prompts from GDDs, level docs, or character profiles. Produces structured spec files and updates the master asset manifest. Run after art bible and GDD/level design are approved, before production begins.
日本語の概要は準備中です。原文の説明を表示しています。
striderZA/OpenCodeGameStudios☆ 932026年10月7日 更新
Reconstruct Blender models from supplied reference sheets, branding templates, texture atlases, orthographic front/side/back/top views, or mascot/logo art where visual fidelity to the source is more important than a plausible generated object. Use when the user says the model must match a template, wireframe, texture pack, character sheet, mascot sheet, or brand asset exactly; also use after feedback like "does not look like the reference", "fit the texture 1:1", "wrong number of visible parts", or "compare against the template". Requires Blender MCP plus local Python with Pillow/OpenCV/numpy; pairs with blender-uv-texturing, wireframe-to-3d, blender-modeling, blender-materials, and blender-export.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 902026年10月13日 更新
Orchestrate a fail-gated, source-locked Blender reconstruction of mascots, logos, brand avatars, and stylized flat characters from wireframes, texture packs, and orthographic views. Use when the user requires a 1:1 brand/model match rather than a plausible stylized interpretation.
日本語の概要は準備中です。原文の説明を表示しています。
RobLe3/cc-blender-skill☆ 902026年10月13日 更新
Design multi-informant assessment approaches for dispositional competencies like curiosity or resilience. Use when assessing character strengths or competencies that written tests cannot capture.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 902026年9月24日 更新
Design deliberately flawed examples that develop error-detection skills and deepen understanding. Use when students make characteristic errors and need practice spotting mistakes.
日本語の概要は準備中です。原文の説明を表示しています。
nota-america/forgecat-agent-profiles☆ 902026年9月24日 更新
Query Amazon business insight reports by keyword, covering six dimensions: market potential, product characteristics, user reviews, customer profiles, search trends, and pricing analysis with AI-powered comprehensive analysis. Trigger when users mention Amazon business insights, market opportunity reports, product selection reports, competitive landscape, consumer profiles, pricing analysis, niche market research, or similar terms. Even if the user does not explicitly say "business insights," trigger this skill whenever their request involves a comprehensive market opportunity assessment or report generation for an Amazon keyword.
日本語の概要は準備中です。原文の説明を表示しています。
nexscope-ai/nexscope-ecommerce-skills☆ 892026年10月9日 更新
中文网文人物设定。当用户要设计主角、反派、配角、CP,做人设卡、人物小传、角色弧光、人物关系网,或人物"立不住/脸谱化/前后不一"时使用。产出有记忆点、有成长弧、服务爽感的人设卡。
日本語の概要は準備中です。原文の説明を表示しています。
tance-mang/chinese-webnovel-skills☆ 802026年6月13日 更新
A complete fiction-writing studio, run as a team of named specialist agents, that guides an author from a bare idea to a polished prose manuscript. Use this skill whenever the user wants to write, plan, or revise fiction — a novel, novella, short story, or series. Trigger on requests like "help me write a novel", "I have an idea for a story", "develop my characters", "build a world for my fantasy", "outline my plot", "fix this scene", "my dialogue feels flat", "give me beta-reader feedback", or any time the user is doing creative storytelling and would benefit from structured, craft-aware guidance. Also trigger when the user names a studio member (Homer, Aristotle, Fyodor, Tolkien, Scheherazade, Oscar, Max, Virginia, Borges, Bloom) or asks to switch creative roles / bring in a specialist.
日本語の概要は準備中です。原文の説明を表示しています。
tronghieu/agent-skills☆ 772026年10月12日 更新
Count lines, words and characters in files, and report the totals.
日本語の概要は準備中です。原文の説明を表示しています。
mizchi/jev-playground☆ 732026年9月27日 更新
Instrumentation, arranging, and timbral analysis for ensemble and orchestral writing. Covers instrument families (strings, woodwinds, brass, percussion, keyboards), ranges, transpositions, timbral characteristics, scoring techniques, doubling and voicing, Rimsky-Korsakov's orchestration principles, Ravel's and Messiaen's timbral innovations, jazz big band voicing, popular music arranging, and notation conventions. Use when choosing instruments, scoring for ensembles, analyzing orchestral texture, or arranging music for different forces.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Carbon allotropes and nanoscale materials — graphite, diamond, fullerenes (C60 and family), carbon nanotubes, graphene, and the broader class of low-dimensional materials. Covers synthesis routes (arc discharge, laser ablation, CVD, exfoliation), structural characterization, exceptional mechanical and electronic properties, and the gap between laboratory demonstrations and structural-scale applications.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Classical control and system dynamics for engineered systems — feedback and closed-loop control, transfer functions and block diagrams, poles/zeros and stability, time-domain response (rise time, overshoot, settling time), PID controllers and tuning, and frequency response (Bode plots, gain and phase margin). Traces feedback control from the flyball governor to modern controllers. Use when analyzing feedback loops, designing or tuning a PID controller, assessing stability from poles or margins, or characterizing transient response of a dynamic system.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Bench instruments and measurement techniques for electronics — digital multimeter, oscilloscope, logic analyzer, spectrum analyzer, function generator, power supply, and their proper use. Covers probing technique, ground loops, loading effects, trigger modes, FFT mode pitfalls, signal integrity, noise budget analysis, and debugging workflows from "it doesn't work" to "here is the failure mechanism." Use when measuring, debugging, or characterizing any electronic circuit or firmware-hardware interaction.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Systems programming from memory management through networking. Covers memory models (stack vs heap, manual allocation, garbage collection, ownership/borrowing), concurrency (threads, mutexes, channels, async/await, actor model, data races vs race conditions), operating system concepts (processes, virtual memory, page tables, system calls, file descriptors, signals), compilation (lexing, parsing, code generation, linking, static vs dynamic libraries), networking fundamentals (TCP/IP, sockets, HTTP, DNS, TLS), and the hardware-software boundary (caches, cache lines, false sharing, memory-mapped I/O). Use when working with low-level code, diagnosing system-level bugs, understanding performance characteristics, or bridging between high-level languages and machine behavior.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Use when authoring or reviewing a SKILL.md or agent .md and you need to detect and fix the four most common frontmatter defects — echoed or truncated triggers, tools written as a YAML array instead of a comma-separated string, a description outside the 1-1024 character bound, and a missing "Use when..." clause.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Major art movements and their historical context for art education. Covers 12 movements from the Renaissance to contemporary art, their defining characteristics, key artists, signature works, and the intellectual/social forces that produced them. Use when analyzing artworks in historical context, understanding stylistic lineages, identifying influences across periods, or connecting studio practice to art-historical precedent.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Sketched Isotropic Gaussian Regularization primitive. Scalar loss matching the embedding distribution to a standard-normal target via Cramér-Wold slicing and the Epps-Pulley empirical characteristic function test. Port of rbalestr-lab/lejepa (MIT). Default-off in v1.49.571.
日本語の概要は準備中です。原文の説明を表示しています。
Tibsfox/gsd-skill-creator☆ 712026年7月20日 更新
Bluetooth Low Energy (BLE) integration for Zephyr RTOS. Covers GATT Services/Characteristics, GAP advertising, connection parameters, power optimization strategies, and the professional Send-When-Idle design pattern. Trigger when adding BLE connectivity, optimizing battery life for wireless devices, or implementing custom GATT profiles.
日本語の概要は準備中です。原文の説明を表示しています。
beriberikix/zephyr-agent-skills☆ 692026年5月19日 更新
Create original pixel-art "Clawd" crab emotes as pure SVG + CSS keyframe animations (no frame-by-frame GIFs, no raster sprites), and optionally export them to looping GIFs. Each emote is a tiny pixel crab doing an activity — holding a prop, wearing a hat, reacting — built from <rect>/<polygon>/<circle> and animated with @keyframes. Use this skill whenever the user wants to make, add, fix, or extend Clawd / pixel-crab / desk-pet emotes, mascot animations, "表情/图鉴" cards of an animated character, festival or daily-life crab stickers, or asks to turn such SVG animations into GIFs — even if they don't say the word "SVG". Also use it when fixing visual bugs in these emotes ("帽子悬空/hat floating", "脚断开/feet detached", a prop that looks disconnected from the hand), since the fixes follow specific structural rules documented here.
日本語の概要は準備中です。原文の説明を表示しています。
xixicc186/clawd-emotes-skill☆ 682026年7月20日 更新