Patterns for data loading, exploration, and statistical analysis
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概要と使いどころ
Patterns for data loading, exploration, and statistical analysis
日本語の概要は準備中です。原文の説明を表示しています。
Improve interface performance across loading speed, rendering, animations, images, and bundle size. Makes experiences faster and smoother.
日本語の概要は準備中です。原文の説明を表示しています。
Any live-web task via the Firecrawl CLI — including ordinary web research: searching the web, reading or extracting pages, gathering sources, discovering site URLs, bulk extraction, downloading a site, change alerts, or pages needing clicks/login — web only; local files route to firecrawl-parse. For US legal or regulatory questions use gov; for papers use firecrawl-research-index; for library, API, error, or bug questions use firecrawl-developer-index.
日本語の概要は準備中です。原文の説明を表示しています。
WordPress performance code review and optimization analysis. Use when reviewing WordPress PHP code for performance issues, auditing themes/plugins for scalability, optimizing WP_Query, analyzing caching strategies, checking code before launch, or detecting anti-patterns, or when user mentions "performance review", "optimization audit", "slow WordPress", "slow queries", "high-traffic", "scale WordPress", "code review", "timeout", "500 error", "out of memory", or "site won't load". Detects anti-patterns in database queries, hooks, object caching, AJAX, and template loading.
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Optimizes web application performance through code splitting, lazy loading, caching strategies, and Core Web Vitals monitoring. Use when improving page load times, implementing service workers, or reducing bundle sizes.
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Creates intuitive user experiences through feedback patterns, microinteractions, and accessible interaction design. Use when designing loading states, error handling UX, animation guidelines, or touch interactions.
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Optimizes images for web performance using modern formats, responsive techniques, and lazy loading strategies. Use when improving page load times, implementing responsive images, or preparing assets for production deployment.
日本語の概要は準備中です。原文の説明を表示しています。
Firecrawl v2.5 API for web scraping/crawling to LLM-ready markdown. Use for site extraction, dynamic content, or encountering JavaScript rendering, bot detection, content loading errors.
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Train machine learning models end-to-end, covering data loading, preprocessing, architecture selection, training loops, validation, and checkpointing. Use when the user requests model training or provides relevant inputs for this workflow.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Limnologist. Use when a task calls for Limnologist judgment. Reasons from stratification, Schmidt stability, and nutrient–light coupling; profiles with CTD/EXO and Carlson TSI components; models with rLakeAnalyzer and GLM while treating internal P loading, sensor fouling, and spatial pseudoreplication as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Geodesist. Use when a task calls for Geodesist judgment. Reasons from coordinates as four-dimensional objects with epoch, velocity, and frame realization (ITRS vs. ITRF2020, WGS84) through GAMIT/GLOBK and Bernese PPP-AR, SBAS/PS-InSAR with GACOS atmospheric correction, IERS Conventions, and 14-parameter Helmert transforms while treating ITRF-realization switches, undocumented APC/ATX mismatches, monument motion, and unscreened seasonal loading as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Think and work like an expert Energy Storage / Battery Scientist. Use when a task calls for Energy Storage / Battery Scientist judgment. Reasons from interfacial thermodynamics, ion transport, SEI/CEI dynamics, and cell engineering constraints (N/P and E/S ratio, mass loading) through galvanostatic cycling, dQ/dV, GITT and EIS/DRT, operando XRD, and PyBaMM/Newman models, while treating Li plating, lithium-inventory loss, transition-metal crossover, and coin-cell artifacts as first-class failure modes.
日本語の概要は準備中です。原文の説明を表示しています。
Production guidance for Kling AI Open Platform Advanced Lip-Sync. Use for identifying/selecting one face in an existing video, assigning URL/Base64 or Kling TTS audio, cropping and inserting audio in milliseconds, mixing original sound, creating and monitoring tasks, downloading expiring results, consent/privacy review, sync QA, and repair. Do not use for still-image avatar generation or ordinary Kling video generation.
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Retrieve records from NCBI databases using Biopython Bio.Entrez (EFetch, ESummary). Use when downloading sequences, fetching GenBank/GenPept records, getting document summaries, parsing nested XML, navigating GI deprecation, choosing between rettype+retmode combinations, and parsing into Biopython SeqRecord/SwissProt objects. Covers nucleotide, protein, gene, pubmed, sra, gds, taxonomy, snp, clinvar.
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Produce and interpret PCA, t-SNE, UMAP, and PHATE plots for high-dimensional omics data with rigor about which method preserves what (variance, local structure, manifold, transitions), hyperparameter sensitivity, and the well-documented limits of 2D embeddings. Covers PCA biplot/scree/loadings, t-SNE PCA initialization (Kobak-Berens 2019), UMAP n_neighbors/min_dist trade-offs, and the Chari-Pachter 2023 critique. Use when visualizing high-dimensional data — bulk PCA, single-cell embeddings, multi-omics integration projections.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end clinical trial analysis workflow from CDISC SDTM/ADaM loading through ICH E9(R1) estimand-driven primary analysis to CONSORT 2025 regulatory-compliant reporting. Covers data preparation, FDA 2023 marginal vs conditional logistic regression, categorical tests with Boschloo, modern HTE/subgroup methods, missing-data sensitivity (MMRM, reference-based MI, Permutt tipping point), graphical multiplicity (Bretz-Maurer), survival analysis (Cox/RMST/competing risks) when applicable, and Table 1. Use when performing a complete analysis of clinical trial data.
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end EHR predictive modeling pipeline with PyHealth, covering dataset loading, task definition, model training, evaluation, calibration, and clinical interpretation.
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Manage per-feature living documents that capture decisions, constraints, and reasoning across AI sessions during active development. Scoped to feature-level work — design, implementation, bugfix, refactor — not for codebase-wide assessments or product-wide specifications (those define their own document lifecycles). Handles creating new context documents, loading existing ones, and enriching them with new decisions. Use when starting a new feature, resuming work, making technical decisions, resolving questions, or when context needs to persist across sessions. Use this skill whenever the user mentions 'load context', 'update context', 'context doc', 'decisions', 'continue where we left off', 'what did we decide', or 'capture this decision'.
日本語の概要は準備中です。原文の説明を表示しています。
Facilitate a structured conversation to customize how the review molecule works -- atom loading rules, severity classification, report format, scope rules, insight capture, and health logging. Produces a formal review-standards.md document that the review molecule will use as its process configuration. Use when the user says 'customize review', 'configure review', 'review preferences', 'review settings', 'change review process', or 'set up review'.
日本語の概要は準備中です。原文の説明を表示しています。
Polishes UI primitives one at a time using 2026 research-backed patterns — adds loading/icon states to buttons, replaces inline skeletons with primitives, adds secondary actions to errors, ensures 48px touch targets and visible focus indicators, applies a standard motion token ladder. Use when: 'make the UI feel more polished', 'add attention to detail', 'reduce component duplication', 'tighten the design system', 'apply craft to the frontend'.
日本語の概要は準備中です。原文の説明を表示しています。
Production-ready CSS transitions for web apps. Use when implementing notification badges, dropdowns, modals, panel reveals, page transitions, card resizes, number pop-ins, text swaps, icon swaps, success checks, avatar group hovers, error state shakes, search/input clear, skeleton loaders, shimmer text, sliding tabs, tooltips, staggered text reveals, card hover tilt, plus-to-menu morph, or accordions. Triggers on "add a transition", "animate the dropdown", "make the modal open smoothly", "swap icon", "page slide", "stagger animation", "open / close transition", "make it animate", "fade between", "success animation", "form error", "shake on invalid", "hover lift", "avatar stack hover", "clear the search", "skeleton loader", "loading shimmer", "shimmer text", "sliding tabs", "segmented control", "tooltip", "reveal text", "tilt card", "3D hover tilt", "cursor glare", "plus to menu", "FAB morph", "accordion", "collapsible", "expand / collapse", "disclosure". Also "motion tokens", "scan for ad-hoc transitions", "replace hardcoded durations with motion tokens", "tokenize my animations", and the commands transitions reveal, transitions review, transitions apply, transitions refine.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumJS primitives and geometry - Primitive, GeometryInstance, Appearance, BufferPrimitive collections, GeoJsonPrimitive, Billboard/Label/PointPrimitive collections, built-in geometry shapes, ground primitives, classification. Use when rendering performance-critical static or vector geometry, loading GeoJSON without entities, creating custom shapes, batching draw calls, or using low-level collections.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumJS 3D Tiles - Cesium3DTileset, compressed and CAD-style glTF content, MVTDataProvider, UrlTemplate3DTilesDataProvider, styling, metadata, feature picking, voxels, point clouds, I3S, Gaussian splats, clipping. Use when a task involves loading 3D Tiles or Mapbox Vector Tiles, draping vector tiles on terrain, rendering KHR meshopt/CAD content, styling or querying features, working with voxels or point clouds, or clipping spatial data.
日本語の概要は準備中です。原文の説明を表示しています。
CesiumJS entities and data sources - Entity, EntityCollection, DataSource, GeoJsonDataSource, KmlDataSource, CzmlDataSource, Graphics types, PathGraphics, PathMode, Visualizers. Use when adding points, labels, models, polygons, polylines, or time-segmented paths, loading GeoJSON/KML/CZML/GPX data, or working with the high-level Entity API.
日本語の概要は準備中です。原文の説明を表示しています。