Use when converting, repairing, or packaging an existing local or external agent/team into Agentlas architecture for local install, Agentlas import, Codex plugin use, Claude adapter use, or open-source release.
日本語の概要は準備中です。原文の説明を表示しています。
1,292 件 ・ 関連度順
概要と使いどころ
Use when converting, repairing, or packaging an existing local or external agent/team into Agentlas architecture for local install, Agentlas import, Codex plugin use, Claude adapter use, or open-source release.
日本語の概要は準備中です。原文の説明を表示しています。
Use when generating a single installable agent that should keep learning, track sources, refresh research, propose repairs, or improve itself over time without becoming a multi-agent team.
日本語の概要は準備中です。原文の説明を表示しています。
Build, repair, or package Agentlas agents and teams with Hephaestus.
日本語の概要は準備中です。原文の説明を表示しています。
Use whenever a build emits or repairs .agentlas/routing-card.json — the shared card contract for the single-agent builder, the team builder, and the packager. States what belongs in every field, which fields the hub can actually match on, and which fields silently break matching when a sentence leaks into them.
日本語の概要は準備中です。原文の説明を表示しています。
Gate a pitch against one journalist at a time. Runs the pair through proven media-relations checks (last-10-bylines audit, 90-day topic sweep, beat-vs-angle-vs-one-off, the 5 forms of journalism, source-mirror, stated-preferences, database triangulation) and returns fit, soft-fit, no-fit, or unknown with a real recent anchor and specific edits.
日本語の概要は準備中です。原文の説明を表示しています。
Drafts or opens a GitHub pull request, runs changed-area preflight checks, and commits validated preflight repairs, and routes Azure DevOps repositories to the backlog-management pull request protocol. Use when a user asks to prepare, create, or update a pull request on GitHub or Azure DevOps.
日本語の概要は準備中です。原文の説明を表示しています。
Scaffold a new brooks-lint analysis skill so it passes `npm run validate` and `npm run evals` on the first try — generates skills/{name}/SKILL.md (with the mandatory "Do NOT trigger for:" clause and a Process section citing guide step ranges) plus skills/{name}/{name}-guide.md (sequentially numbered steps), then appends paired eval scenarios. Triggers when the maintainer asks to "add a new skill", "scaffold a skill", or "create a brooks-lint mode". Do NOT trigger for: editing an existing skill's content, adding a single eval to an existing skill, or authoring skills for some other plugin.
日本語の概要は準備中です。原文の説明を表示しています。
Guides evaluation of RAG pipeline retrieval and generation quality. Use when evaluating a retrieval-augmented generation system, measuring retrieval quality, assessing generation faithfulness or relevance, generating synthetic QA pairs for retrieval testing, or optimizing chunking strategies.
日本語の概要は準備中です。原文の説明を表示しています。
Build game cameras that feel good — 2D follow with a deadzone, look-ahead, smoothing, and level-bounds clamping; 3D third-person orbit with collision and first-person look; plus multi-target framing and a shake hook. Engine-neutral techniques that pair with the engine's camera node and rigs like Unity Cinemachine or Godot Camera2D/PhantomCamera. Use when the user mentions camera follow, follow camera, deadzone, look-ahead, camera smoothing, camera bounds/ limits, third-person camera, orbit camera, first-person look, Cinemachine, or camera jitter.
日本語の概要は準備中です。原文の説明を表示しています。
Design NPC and enemy decision-making with finite state machines, behavior trees, steering behaviors, and A* pathfinding — engine-neutral algorithms that pair with the detected engine's navigation API. Use when building enemy AI, an FSM or behavior tree, steering/flocking, or pathfinding, or when the user mentions state machine, behavior tree, blackboard, A*, navmesh, seek, or patrol/chase.
日本語の概要は準備中です。原文の説明を表示しています。
Find and fix game performance problems methodically — measure with the engine profiler first, reason about the frame-time budget, locate the CPU-vs-GPU bottleneck, then apply the right fix: object pooling, draw-call batching, fewer allocations/GC spikes, and asset budgets. Engine- neutral method that pairs with each engine's profiler. Use when the user mentions performance, optimize, low/dropping FPS, frame drops, stutter, lag, profiler, frame budget, draw calls, batching, garbage collection/GC spikes, object pooling, or "the game runs slow".
日本語の概要は準備中です。原文の説明を表示しています。
Design and build game UI/UX — HUDs, menus, and overlays — that survive every screen: anchor- based responsive layout, resolution/aspect scaling and safe areas, keyboard/gamepad focus navigation, a screen/menu state stack, and event-driven (not polled) HUD updates. Engine- neutral patterns that pair with the detected engine's UI skill. Use when the user mentions HUD, health bar, main menu, pause menu, settings screen, UI layout, anchors, UI scaling, aspect ratio, safe area, controller/keyboard menu navigation, or wiring UI to game state.
日本語の概要は準備中です。原文の説明を表示しています。
Add "juice" and game feel that makes actions satisfying — screen shake, hit-stop/freeze frames, tweened/eased motion, squash & stretch, knockback, and layered audio-visual feedback — as engine-neutral techniques that pair with the detected engine's tween, particle, and camera APIs. Use when the user mentions game feel, juice, "make it feel good/punchy", screen shake, hit stop, screen freeze, easing, squash and stretch, impact frames, or feedback/polish on hits, jumps, pickups, and deaths.
日本語の概要は準備中です。原文の説明を表示しています。
Attribute GPU time in one sglang-omni stage to specific lines of `sglang_omni/` python source. Drives the `llm-torch-profiler-analysis` backend with a mapping/formal trace pair plus steady-state gates, and carries the rules for reading its three tables on an omni stage. Use when a stage is slower than expected and the question is which python code is the bottleneck, not which kernel is hot.
日本語の概要は準備中です。原文の説明を表示しています。
Diagnoses and repairs macOS TCC dialogs and silent denials: Full Disk Access, Screen Recording, Microphone, Camera, Accessibility, Automation. Use for recurring prompts, LaunchAgent/uv jobs that fail only in background, broken grants, or automating Full Disk Access (权限弹窗 / 授权了没用 / 完全磁盘访问). Checks requester and grants first. Not for launchd design (macos-watchdog) or app permission UX (developing-ios-apps).
日本語の概要は準備中です。原文の説明を表示しています。
Designs and audits macOS launchd watchdogs. Use for LaunchAgent/LaunchDaemon setup, plist changes, scheduled self-healing, repeated notifications, apps reopening after quit, crash or repair loops hammering the Mac, or a watchdog alert shown as Script Editor. Covers stop/disable/restart, cooldown/backoff, notification throttling and alert decisions. 中文:launchd 守护进程、常驻任务、开机自启、后台监控、定时自愈、通知来源排查。
日本語の概要は準備中です。原文の説明を表示しています。
Configures and verifies an expanded, model-aware context window for OpenAI Codex CLI and Desktop. Use when Codex shows ~258K context, you want 500K or 1M tokens, auto-compaction fires too often, or model_context_window/model_auto_compact_token_limit needs repair. Not for changing the selected model or other Codex settings.
日本語の概要は準備中です。原文の説明を表示しています。
Installs, diagnoses, repairs, and personalizes the official Tencent IMA skill (a wrapper around upstream ima-skill, not a replacement), including fan-out search across IMA knowledge bases with priority boosting. Use when the user mentions IMA / 腾讯 IMA / ima-skill, needs IMA API key setup, 知识库搜索 / 笔记搜索, imports URLs into a KB to extract content, or hits "Skipped loading skill(s) due to invalid SKILL.md" (ima-skill's missing-YAML-frontmatter bug).
日本語の概要は準備中です。原文の説明を表示しています。
Reviews PRs against the live base with immutable objects and three-way merges. Use for PR review/merge readiness, main changed, closed-PR reconsideration, open-PR sweeps, review-led repair, or explicitly requested independent review of your own contribution. Not for GitHub CRUD (use github-ops), authoring/maintaining your PR (use github-contributor), or merging without fresh review.
日本語の概要は準備中です。原文の説明を表示しています。
Switches or repairs an OpenClaw instance's model config: changes the default model, adds model definitions, and fixes 401 "Invalid token", "No available channel / model not found", "Thinking level X is not supported", or a config edit that doesn't take effect. Use for 切换模型/换模型/升级模型 or 模型配的错了. Not for plain config audits (use openclaw).
日本語の概要は準備中です。原文の説明を表示しています。
Audits, diffs, copies, and lists providers/models, adds models, and switches the default model in local openclaw.json configs; diagnoses gateway/plugin failures (down, parked, broken, or out of date after an upgrade). Use for 虾/龙虾 config audits. Not for model-error repair (use openclaw-model-switch).
日本語の概要は準備中です。原文の説明を表示しています。
Bridges Claude Code and Codex sessions when native tools can't reach the target. Use for 跨产品通信 / 脚本回帖 / 送达排查: cross-product messages, hooks or scripts posting to a session, verifying delivery (Held messages included), shared-work ownership, or an inbound peer assertion. Not for same-product or parent/subagent messaging (use native tools), spawning agents, moving full history, or cross-machine pairing (deprecated).
日本語の概要は準備中です。原文の説明を表示しています。
Decode a care-home contract before a parent moves in — the fee-escalation clause with no cap, the needs-can-no-longer-be-met eviction trigger, the guarantor line that quietly makes you personally liable, and the after-death charges nobody mentions on the tour. Use when asked to review a care-home or nursing-home contract, what does this admission agreement mean, can they raise the fees, or can they make my parent leave. Produces a clause-by-clause decode ranked by financial and eviction risk, the questions to put in writing before signing, and the negotiate-or-verify list. Pairs with long-term-care-options for choosing the home; this is for the contract. Not legal advice.
日本語の概要は準備中です。原文の説明を表示しています。
Extract a brand's visual and verbal identity into an applicable guideline kit — tokens, voice rules, and do/don't pairs — then apply it consistently to any artifact. Use when asked to apply brand guidelines to a document/deck/page, to extract a brand kit from existing materials or a website, to keep AI-produced artifacts on-brand, or to write lightweight brand guidelines for a startup. Produces a compact brand kit (visual tokens + voice rules + application examples) and/or an artifact restyled to it. For a creator's personal voice use creator-brand-kit; for building new UI systems use frontend-design.
日本語の概要は準備中です。原文の説明を表示しています。