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cccskills

「render」の検索結果

2,088 件 ・ 関連度順

概要と使いどころ

Assemble multiple plots into ONE publication-ready multi-panel journal figure (e.g. Figure 1 with panels A, B, C). Use whenever the user asks to combine, compose, or lay out several plots as a single composite figure — newly plotted from data or from already-rendered panels the user supplies (PNG/PDF). Ask the user to pick one of two approaches: (1) redraw every panel into one unified figure using independent, tightly packed `subfigures` (each sized to its own labels, so axes need NOT align), consistent style, correctly placed panel letters, and per-panel legends/colorbars; (2) composite already-rendered PNG/PDF panels onto a mosaic canvas and add panel letters (image compositing, not plotting). Both export vector PDF + high-DPI PNG. For a SINGLE plot from a data table, use the sibling `omics-plotting` skill instead.

日本語の概要は準備中です。原文の説明を表示しています。

jaechang-hits/SciAgent-Skills3792026年10月16日 更新

Builds and edits PowerPoint decks bound to a company's own .pptx or .potx template, with a consulting-grade storyline and a rendered visual QA pass. Maps the template's masters, layouts, placeholders, theme colors and fonts; drafts a storyboard of action titles (pyramid principle, SCR) for approval; fills the template's own placeholders instead of drawing text boxes; adds native charts in theme colors, tables sized to placeholders, speaker notes and source lines; then renders every slide to PNG and checks text overflow, off-slide and overlapping shapes, off-theme fonts and colors, empty placeholders and weak titles. Use whenever the user says use our template, company deck, brand or corporate template, make slides, build a deck, pptx, potx, consulting-style deck, board or client presentation, action titles, or fix my deck formatting, and whenever an existing deck must be edited without breaking its masters. Complements the generic pptx skill.

日本語の概要は準備中です。原文の説明を表示しています。

OneWave-AI/claude-skills3502026年10月2日 更新

Use when references must be written, rendered or converted. Checks [@key] citation keys, renders the reference list with a journal CSL via pandoc, converts [N] markers, injects Zotero Word field codes and runs manuscript-DOCX cross-reference QC. Read-only auditing is /verify-refs.

日本語の概要は準備中です。原文の説明を表示しています。

Aperivue/medsci-skills3442026年10月17日 更新

Use when rendering a Markdown document (English or Korean) such as a proposal, IRB cover letter, handout or reference table to PDF via pandoc and xelatex, with auto-fitted table widths and CJK fonts. Not for manuscripts with a bibliography (/manage-refs) or Word forms.

日本語の概要は準備中です。原文の説明を表示しています。

Aperivue/medsci-skills3442026年10月17日 更新

Build premium, realistic soundtracks for code-made videos and animations from real licensed recordings - launch films, product and feature videos, UI walkthroughs, logo stings, explainers, trailers and animated shorts made with Remotion, HyperFrames, three.js, GSAP or any renderer. Use this whenever a video or animation needs sound design, SFX, foley, ambience, music, a soundtrack, a score, UI click / whoosh / riser / impact / logo-sting sounds, or a music edit to picture; whenever a synthesized or "random" sounding soundtrack must be replaced with real recordings; or when the user asks to source, license, credit, mix, master, critique or mux audio for a film. It covers cue lists from the picture, sourcing from Freesound / Mixkit / composer libraries with licence checks, a music edit at bar lines, a JSON sound design rendered by a deterministic mixer, measured QA (clicks, masking, harshness, sync, loudness) plus earshot listening, a multi-agent critique, mastering, credits and the mux.

日本語の概要は準備中です。原文の説明を表示しています。

Leonxlnx/earshot3432026年10月17日 更新

Use when asked to make a launch video, product film, motion design piece, UI motion reel, Dribbble-style UI animation or animated brand/logo sting — anything rendered to MP4 from HTML with a cursor, morphing UI, springs, beat-synced music and SFX. Carries Chan's full creative direction (one shape never cut, blur content swaps, springs, real data, logo slams, no creative limits) and the proven build/render pipeline (pure seek(t), closed-form springs, Playwright subframes, ffmpeg tmix, numpy beat grid).

日本語の概要は準備中です。原文の説明を表示しています。

AbubakrChan/product-launch-motion2932026年10月15日 更新

Create distinctive, production-grade web frontend interfaces with high design quality. Use when the user explicitly asks to build or substantially redesign a web component, page, or application. Only applies when repository inspection confirms that the visual surface is a browser-rendered web UI. Do not use for native or GPU-rendered graphics, shaders, games, terminal UIs, or other non-web visual systems. Ignore incidental mentions and traces.

日本語の概要は準備中です。原文の説明を表示しています。

majiayu000/spellbook2882026年10月8日 更新

Use when the user wants to automate capture of marketing screenshots for a SwiftUI iOS app across multiple locales, devices, or appearances. Covers full-screen shots, isolated element renders (carousel cards, widgets), and reproducible output naming. Triggers on marketing screenshots, locale screenshots, widget renders, App Store assets, fastlane-alternative, simctl screenshots.

日本語の概要は準備中です。原文の説明を表示しています。

ParthJadhav/ios-marketing-capture2632026年9月5日 更新

Add, inspect, repair, or validate CodeDrobe Core adapters for Chromium/Electron AI desktop applications. Use when supporting a new app, updating Codex or WorkBuddy compatibility after an app release, discovering installation paths or CDP targets, selecting stable DOM landmarks, adding renderer profiles or transactional host settings, recording lastVerified versions, or writing adapter and real-renderer tests.

日本語の概要は準備中です。原文の説明を表示しています。

CodeDrobe/skills2522026年8月10日 更新

Use when the user wants to automate capture of marketing screenshots for a SwiftUI iOS app across multiple locales, devices, or appearances. Covers full-screen shots, isolated element renders (carousel cards, widgets), and reproducible output naming. Triggers on marketing screenshots, locale screenshots, widget renders, App Store assets, fastlane-alternative, simctl screenshots.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2482026年10月14日 更新

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Also covers Tailwind projects and the STORYBOARD.md / SCRIPT.md plan formats. Read before writing composition HTML.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2482026年10月14日 更新

Use when the user wants a research-paper figure Skill Factory: build, patch, package, or use reusable specialized paper-figure-making skills from lawful literature/corpus evidence. Generated skills must use a specialized-skill-first workflow, full-feasible local PDF coverage where available, startup-plan-only first replies, target-paper candidate/final image isolation, mandatory image-embedded visual-structure explanation, mandatory non-target concept/modeling example display for abstract visual decisions, saved subtype/style illustration atlases, ChatGPT web Create image / ChatGPT Images 2.0 rendering, Codex $imagegen-first rendering, sample-image transfer rules, all-step/current-position state footers, and a mandatory first-round diverse candidate board followed by P6b/P6c paper-local best-practice optimization before final prompt construction.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2482026年10月14日 更新

A three-surface marketing system organized around alternating black, white, and PlayStation Blue chapters that scroll past the viewer like a console launch trailer. Each section has a single editorial purpose — hero photography, console product render, PS Plus tier callout, news strip — and each owns one of three full-bleed canvas modes. The chrome is unusually quiet for a gaming brand: bright PlayStation Blue (`#0070d1`) carries every primary CTA as a fully-rounded pill, the proprietary SST face renders display copy at a signature weight 300 (light) for an airy, premium feel, and a crisp 8px-radius secondary card system carries product info on either canvas mode. The system never decorates — no gradient backgrounds on chrome, no atmospheric mesh, no drop shadows beyond a faint section-divide. Imagery does all the heavy lifting: console glamour shots, game key art, and PS Plus tier illustrations occupy 60-90% of every section, with copy compressed into a small editorial slot.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2482026年10月14日 更新

A terminal-native marketing system rendered entirely in Berkeley Mono — every word on the page, from the hero headline down to the footer fine print, is monospaced. The page itself reads like a manpage or a static-site README: warm cream canvas (`#fdfcfc`), nearly-black ink (`#201d1d`), 4px-radius rectangles for the few interactive elements, and bracketed `[+]`/`[-]` ASCII markers used as bullets. The brand's only "visual moment" is a single dark hero card that mocks up the OpenCode TUI itself — black background, monospaced terminal output, ASCII pipe characters, and a wordmark rendered as block-pixel ASCII. Every section sits as a hairline-bordered text block on the cream canvas with no shadows, no gradients, no decorative imagery, and no non-monospaced character anywhere in the system.

日本語の概要は準備中です。原文の説明を表示しています。

skillmds/skillmd2482026年10月14日 更新

Use when building server-rendered React with Bun, including streaming SSR, hydration, renderToString, or custom SSR without a framework.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2312026年9月28日 更新

Make hand-painted watercolour-and-ink cartoon videos (MP4) with code — p5.js + p5.brush rendered frame by frame in headless Chrome, encoded with ffmpeg — starring Clawd or any character. Use when the user asks to make an animation, animated short, cartoon, music video, lyric video, animated GIF/loop or "a video of Clawd…", or mentions the PDoomVideo / ClaudeAnimationBase approach. Covers storyboarding, the engine API, the render-and-look review loop, music/lyric sync and splitting long videos across subagents.

日本語の概要は準備中です。原文の説明を表示しています。

tuzhechen2005/opus-video-skills2092026年9月27日 更新

Thesis report synthesis — turn a thesis's markdown artifacts into its letter-size thesis-report.html, then OPTIMIZE it against real page renders. Four-step loop — pack (deterministic Python bundle of all sources + report/metrics.json), author (the LLM writes report/content.html — narrative, KPI tiles, badges, timeline, tables and citations are LLM judgment), assemble (deterministic validation, template injection, Q50 pins, Q47 overflow gate), render + optimize (Chrome headless per-page PNGs — the LLM reads them and iterates until every page is visually clean). Spec 046 Q46–Q50.

日本語の概要は準備中です。原文の説明を表示しています。

agentii-ai/agentii-investment-intelligence2072026年9月29日 更新

Production guidance for planning, building, animating, capturing, and reviewing complete Three.js scenes for rendered media. Use for browser-native 3D product shots, title sequences, procedural worlds, glTF scene assembly, camera and lighting animation, shaders, post-processing, deterministic frame export, and Three.js render QA; not for modeling standalone assets, WebXR interaction, or generic website decoration.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Provider-independent production workflow for assembling generated or sourced media into React/Remotion videos. Use when an agent must plan, build, render, review, variant-render, or hand off Remotion compositions with media custody, captions, audio, animation, accessibility, provenance, QA, and delivery requirements.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Production guidance for authoring, integrating, and reviewing GSAP animation in browser-rendered media. Use for deterministic kinetic typography, SVG drawing and morphing, motion paths, FLIP transitions, responsive motion systems, or frame-seekable GSAP timelines inside HTML video composition and React-based renderers; not for ordinary CSS transitions or generic frontend development.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2052026年7月14日 更新

Reviewer role. Opens rendered HTML, inspects every slide visually, fixes problems in custom.css or slides.html and rebuilds through build-html.sh. Use whenever the user says "review", "QA", "check slides", "inspect", "audit", "proofread", or wants feedback on a rendered deck.

日本語の概要は準備中です。原文の説明を表示しています。

hiyeshu/codeck1982026年8月8日 更新

Symfony UX TwigComponent for reusable UI building blocks -- server-rendered components with PHP classes and Twig templates. Use when creating buttons, cards, alerts, badges, navbars, or any reusable UI element with props, blocks/slots, computed properties, or anonymous (template-only) components. Code triggers: AsTwigComponent, #[AsTwigComponent], ExposeInTemplate, PreMount, PostMount, <twig:Alert />, <twig:Button>, component(), computed properties, anonymous component, HTML syntax. Also trigger when the user asks "how to create a reusable component", "how to make a component library", "how to pass props to a component", "how to use slots/blocks in a component", "how to build a design system in Symfony", "what is the HTML syntax for components", "how to create a component without a PHP class". Do NOT trigger for components that re-render dynamically on user input (use live-component), for JS behavior (use stimulus), or for page navigation (use turbo).

日本語の概要は準備中です。原文の説明を表示しています。

smnandre/symfony-ux-skills1802026年6月15日 更新

The HyperFrames composition contract — build one renderable project. Use for composition structure, the `data-*` timing attributes, `class="clip"`, tracks, sub-compositions, variables, framework-owned media playback, deterministic-render rules, and validation. Read before writing composition HTML.

日本語の概要は準備中です。原文の説明を表示しています。

Sma1lboy/rove1732026年10月17日 更新

Automate and script DaVinci Resolve workflows. Use when a user asks to script DaVinci Resolve via Python/Lua API, automate color grading, batch render projects, manage timelines programmatically, automate media import, build render queues, create Fusion compositions via script, automate Fairlight audio processing, manage project databases, build custom tool scripts, or integrate Resolve into production pipelines. Covers the Resolve Scripting API (Python/Lua), Fusion scripting, and workflow automation.

日本語の概要は準備中です。原文の説明を表示しています。

TerminalSkills/skills1682026年10月14日 更新