本文へ移動
cccskills

「rendering」の検索結果

685 件 ・ 関連度順

概要と使いどころ

Create R-based pictogram glyphs for skill, agent, or team icons in the visualization layer. Covers concept sketching, ggplot2 layer composition using the primitives library, color strategy, registration in the appropriate glyph mapping file and manifest, rendering via the build pipeline, and visual verification of the neon-glow output. Use when a new entity has been added and needs a visual icon for the force-graph visualization, an existing glyph needs replacement, or when batch-creating glyphs for a new domain.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

Scaffold a new puzzle type across all 10+ pipeline integration points in jigsawR. Creates the core puzzle module, wires it into the unified pipeline (generation, positioning, rendering, adjacency), adds ggpuzzle geom/stat layers, updates DESCRIPTION and config.yml, extends the Shiny app, and creates a comprehensive test suite. Use when adding a completely new puzzle type to the package or following the 10-point integration checklist to ensure nothing is missed end-to-end.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

Create parameterized Quarto or R Markdown reports that can be rendered with different inputs to generate multiple variations. Covers parameter definitions, programmatic rendering, and batch generation. Use when generating the same report for different departments, regions, or time periods; creating client-specific reports from a single template; building dashboards that filter to specific subsets; or automating recurring reports with varying inputs.

日本語の概要は準備中です。原文の説明を表示しています。

pjt222/agent-almanac372026年10月13日 更新

Use when collecting sampling profiles with perf record, reading perf report or perf annotate, measuring PMU counters with perf stat -e, or using PAPI instrumentation to interpret IPC, miss rates, MPKI, or memory bandwidth on Linux. Not for SVG rendering: use flamegraphs.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

Use when a rendering path needs stable frame-time, CPU, GPU, and memory evidence against fixed targets. Not for one-shot profiling or visual quality review.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

Use when a visual needs repeatable fixed-view rendering and independent rubric scoring. Not for free-form visual review or subjective critique.

日本語の概要は準備中です。原文の説明を表示しています。

OutlineDriven/odin-claude-plugin372026年9月29日 更新

Compute a unified outer hull around a group of hex tiles that includes multiple disconnected sub-clusters separated by 1-tile gaps. Use when: (1) rendering nested hierarchy hulls (e.g. "package" hull wrapping multiple "sub-region" hex islands), (2) the naive boundary trace outlines each island separately instead of as one bag, (3) flood-fill from outside walks THROUGH the 1-hex gaps and marks them exterior, (4) heuristic "non-adjacent same-group neighbours" over-fills L-shape concavities, (5) axial-only opposite-pair filling misses non-axial bridges between islands. Solution: morphological close (dilate + erode) on the hex grid — fills exactly the interior 1-hex gaps without affecting exterior corners, then trace boundary on the closed shape.

日本語の概要は準備中です。原文の説明を表示しています。

Disentinel/grafema362026年8月24日 更新

Create polished, code-driven Remotion motion explainers from scripts, narration, subtitles, product specifications, reference videos, UI recordings, diagrams, or abstract concepts. Use for product launches, AI demonstrations, UI interactions, algorithms, scientific principles, electrical systems, data flows, architecture, charts, equations, and concepts best expressed with React, SVG, Canvas, WebGL, or Three.js. Prioritize continuous spatial logic, visible cause and effect, precise interaction states, editable parameters, deterministic rendering, and evidence-backed visual QA.

日本語の概要は準備中です。原文の説明を表示しています。

vibe-motion/remotion-code-motion-explainer352026年7月29日 更新

This skill should be used when the user asks to "make a Spotify Wrapped style video", "build a year in review / year-in-review video", "create a personalized data video", "generate a recap video", "build a wrapped video generator", "turn a data table into shareable videos", or "make per-user stat videos". Covers the data row → one shareable video pattern, the Wrapped scene grammar (big-number reveals, top-X lists, superlatives), animated data counters, vertical 9:16 framing, and batch-rendering many personalized videos from one template.

日本語の概要は準備中です。原文の説明を表示しています。

iart-ai/explainer-video-skills342026年6月22日 更新

TanStack Table best practices for building headless, type-safe data tables in React with sorting, filtering, pagination, row selection, and column management. Use when building data grids, implementing client-side or server-side table features, defining column structures, managing table state, or optimizing table rendering performance.

日本語の概要は準備中です。原文の説明を表示しています。

fellipeutaka/kanpeki332026年8月28日 更新

Optimize NowStack Mobile across Convex, Expo, and TanStack Start. Use for performance, state, subscriptions, rendering, routing, forms, mobile UI, bundle, or data-fetching improvements.

日本語の概要は準備中です。原文の説明を表示しています。

Melvynx/saveit.now322026年10月10日 更新

Programmatic React video best practices for Remotion. Use this skill whenever the user is writing, debugging, or rendering Remotion code — compositions, useCurrentFrame animations, interpolate, spring, Sequence timing, <Img>/<Video>/<Audio> from @remotion/media, staticFile, calculateMetadata, the Studio preview, `npx remotion render`, captions, subtitles, voiceover, audio visualization, ffmpeg, transitions, light leaks, transparent video, Lottie, 3D scenes, Mapbox flyovers. Triggers especially on HtmlInCanvas / "html in canvas" requests, CRT terminal effects, glitch effects, video shaders, WebGL video, and any request to scaffold a new programmatic React video. Owns `remotion render` and everything about Remotion code. Do NOT trigger for finished MP4 ad assembly from existing slides (that is `/video-content`) or for the inspiration-to-MP4 reference-video pipeline (that is `/cmo-video`).

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

Trigger when: (1) User mentions "manimgl" or "ManimGL" or "3b1b manim", (2) Code contains `from manimlib import *`, (3) User runs `manimgl` CLI commands, (4) Working with InteractiveScene, self.frame, self.embed(), ShowCreation(), or ManimGL-specific patterns. Best practices for ManimGL (Grant Sanderson's 3Blue1Brown version) - OpenGL-based animation engine with interactive development. Covers InteractiveScene, Tex with t2c, camera frame control, interactive mode (-se flag), 3D rendering, and checkpoint_paste() workflow. NOT for Manim Community Edition (which uses `manim` imports and `manim` CLI).

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

creative

無料

Generate visual asset briefs, ad copy variants, AI image prompts, video scripts, and storyboards. Full creative production system with 5 specialized modes: product photos, product video, social graphics, talking heads, and ad creative. Make sure to use this skill whenever the user mentions any visual or creative marketing need — ad creative, image prompts, video scripts, thumbnails, banners, social graphics, product photography, storyboards, or marketing visuals of any kind. Even if they just say 'I need images for my campaign' or 'make something visual', this is the skill. Owns thumbnail and banner briefs plus the creative direction. Includes platform-specific dimensions, AI anti-slop techniques, and Remotion composition templates. For rendering the actual image file, see /image-gen; for AI-generated marketing/brand videos, see /higgsfield-generate; for stitching slides into an MP4, see /video-content.

日本語の概要は準備中です。原文の説明を表示しています。

MoizIbnYousaf/marketing-cli322026年9月12日 更新

Complete toolkit for programmatic video creation with Remotion + React. Covers animations, timing, rendering (CLI/Node.js/Lambda/Cloud Run), captions, 3D, charts, text effects, transitions, and media handling. Use when writing Remotion code, building video generation pipelines, or creating data-driven video templates.

日本語の概要は準備中です。原文の説明を表示しています。

darker2016/workbuddy-skill-groups272026年8月17日 更新

Create diagrams and visualizations using Mermaid.js v11 syntax. Use when generating flowcharts, sequence diagrams, class diagrams, state diagrams, ER diagrams, Gantt charts, user journeys, timelines, architecture diagrams, or any of 24+ diagram types. Supports JavaScript API integration, CLI rendering to SVG/PNG/PDF, theming, configuration, and accessibility features. Essential for documentation, technical diagrams, project planning, system architecture, and visual communication.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Build modern full-stack web applications with Next.js (App Router, Server Components, RSC, PPR, SSR, SSG, ISR), Turborepo (monorepo management, task pipelines, remote caching, parallel execution), and RemixIcon (3100+ SVG icons in outlined/filled styles). Use when creating React applications, implementing server-side rendering, setting up monorepos with multiple packages, optimizing build performance and caching strategies, adding icon libraries, managing shared dependencies, or working with TypeScript full-stack projects.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

devops

無料

Deploy and manage cloud infrastructure on Cloudflare (Workers, R2, D1, KV, Pages, Durable Objects, Browser Rendering), Docker containers, and Google Cloud Platform (Compute Engine, GKE, Cloud Run, App Engine, Cloud Storage). Use when deploying serverless functions to the edge, configuring edge computing solutions, managing Docker containers and images, setting up CI/CD pipelines, optimizing cloud infrastructure costs, implementing global caching strategies, working with cloud databases, or building cloud-native applications.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

3d-games

無料

3D game development principles. Rendering, shaders, physics, cameras.

日本語の概要は準備中です。原文の説明を表示しています。

VoDaiLocz/kilo-kit-mcp272026年9月13日 更新

Diagnoses and fixes issues in Atlassian Forge apps. Use this skill whenever a Forge app has errors, crashes, shows blank UI, fails to deploy, doesn't appear after installation, has permission issues, or produces unexpected output. Trigger on any mention of forge logs, forge deploy errors, resolver errors, blank panels, missing scopes, Custom UI not rendering, production vs dev discrepancies, or any Jira/Confluence app that "stopped working". Also trigger when the user asks to debug, troubleshoot, investigate, or fix a Forge app issue — even if they haven't used the word "Forge" but describe a Jira panel or Confluence macro acting up.

日本語の概要は準備中です。原文の説明を表示しています。

atlassian/forge-skills252026年10月9日 更新

Turn long footage (podcast, interview, stream, recording) into ready-to-post vertical shorts. Use when the user points at a long video and wants short clips — "cut this into shorts", "make clips from this recording", "turn this podcast into verticals". Needs the NanoClip CLI (analysis) and HyperFrames (rendering). NOT for editing an existing short, generating footage, or plain transcription.

日本語の概要は準備中です。原文の説明を表示しています。

latent-spaces/nanoclip-cutting-room252026年8月27日 更新

Use when lighting or rendering a PlayCanvas scene, covering lights, ambient and environment lighting, sky, shadows, tone mapping, exposure, fog, and post-processing.

日本語の概要は準備中です。原文の説明を表示しています。

playcanvas/skills252026年10月13日 更新

Use when a PlayCanvas rendering change is meant to leave the image unchanged, to prove it with deterministic captures and pixel comparison.

日本語の概要は準備中です。原文の説明を表示しています。

playcanvas/skills252026年10月13日 更新

SSTI playbook. Use when template expressions, server-side rendering, preview features, or templating engines may evaluate attacker-controlled content.

日本語の概要は準備中です。原文の説明を表示しています。

ShulkwiSEC/bb-huge242026年7月11日 更新