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cccskills

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2,330 件 ・ 関連度順

概要と使いどころ

Governs employee health data processing for fitness-for-work assessments, occupational health surveillance, COVID testing legacy programmes, and absence management. Applies Art. 9(2)(b) employment obligations and Art. 9(2)(h) health professional exceptions. Covers data minimisation, occupational health provider relationships, and return-to-work procedures. Keywords: health data, Art. 9, occupational health, fitness-for-work, special category, employment, sickness absence.

日本語の概要は準備中です。原文の説明を表示しています。

mukul975/Privacy-Data-Protection-Skills3072026年3月17日 更新

Applies the reasoning of Pieter Abbeel, robotics and reinforcement learning expert, UC Berkeley professor, and co-founder of Covariant. Use this skill whenever you are designing AI systems, tackling Sim2Real transfer, deploying machine learning in the physical world, or evaluating reinforcement learning architectures. Trigger this skill for questions about domain randomization, reward design, bootstrapping real-world AI, robotics hardware assumptions, or shifting from hard-coded rules to data-driven deep learning. It helps ground theoretical AI in physical embodiment and pragmatic deployment.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/mimeo2832026年9月3日 更新

music

無料

Generate full songs with vocals or instrumentals (ACE-Step) and sound effects or ambience (Stable Audio Open) on the user's GPU through Guaardvark's Audio Foundry. Use when the user asks for a song, a beat, a jingle, background music, or a sound effect, made locally with no subscription.

日本語の概要は準備中です。原文の説明を表示しています。

guaardvark/guaardvark2632026年10月14日 更新

Use for bun:test syntax, assertions, describe/it, test.skip/only/each, and basic patterns.

日本語の概要は準備中です。原文の説明を表示しています。

secondsky/claude-skills2292026年9月28日 更新

Think and work like an expert Computer Vision Scientist. Use when a task calls for Computer Vision Scientist judgment. Reasons from image formation, projective geometry (pinhole intrinsics and extrinsics, epipolar/PnP/bundle adjustment, similarity-scale ambiguity), and COCO/LVIS AP mechanics through DINOv3/SigLIP 2 foundation baselines, RF-DETR/YOLO26/SAM 3 models, COLMAP 4/GLOMAP and VGGT geometry, pycocotools/TrackEval/BOP evaluation, and CVPR reporting and EU AI Act limits while treating train–test and pretraining leakage, AP evaluation-setting gaming, preprocessing mismatches (EXIF, BGR, aliased resizing), label noise, and camera-convention and scale errors as first-class failure modes.

日本語の概要は準備中です。原文の説明を表示しています。

K-Dense-AI/scientific-agents2082026年10月3日 更新

Provider-independent provenance, rights, consent, disclosure, and release governance for AI-generated media. Use when producing or reviewing generated images, video, audio, ads, avatars, product content, social clips, documentaries, localization, music, sound, or campaign assets that need source-rights checks, model/provider term checks, likeness or voice consent, trademark/logo review, copyrighted-character/style risk triage, music licensing, C2PA/content credentials, provenance ledgers, release notes, platform disclosures, jurisdiction/client caveats, or rights QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Produce audio-first podcast episodes with generative tools — design the show and episode format (interview, narrative, news brief, two-host conversational), write scripts for the ear, decide between fully-synthetic and hybrid (recorded human + synthetic) production and meet the disclosure duty each triggers, cast and direct multi-voice TTS for consistency and chemistry, build episode structure (cold open, intro/outro, segments, ad slots), assemble and edit, clear music and SFX rights, hit podcast loudness and delivery standards, ship metadata/chapters/transcripts through RSS, and pass platform AI-content policy and QA before publishing. Use this skill whenever the deliverable is a podcast episode or a podcast show bible, or when an agent must make production, rights, disclosure, or delivery decisions for spoken-word audio. Not for music tracks, single-voice notification prompts, or video where picture leads (route audio-for-video to a video skill).

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Provider-independent audio mixing and mastering direction for AI agents finishing generated videos, ads, trailers, explainers, podcasts, recuts, avatar clips, music videos, documentaries, and social content. Use when planning, mixing, repairing, mastering, QCing, or delivering dialogue, music, ambience, and sound effects, including loudness/true-peak targets, intelligibility, accessibility, stems, stereo/immersive decisions, platform/client specs, and final audio QA.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

Plan, produce, adapt, finish, deliver, and improve platform-ready short vertical social videos from a brief, script, transcript, or source media. Use for TikTok videos, Instagram or Facebook Reels, YouTube Shorts, LinkedIn vertical clips, and cross-platform social cutdowns when the work requires audience and objective definition, an honest hook and promise, short-form beat or shot planning, UI-safe layout, captions and accessibility, speech/music/SFX mixing, platform-specific exports, rights and AI or sponsorship disclosure, analytics-led retention iteration, or final QA and repair. Do not use as a provider-specific image, video, voice, or music generation guide.

日本語の概要は準備中です。原文の説明を表示しています。

calesthio/generative-media-skills2032026年7月14日 更新

BED file format fundamentals, creation, validation, and basic operations. Covers BED3 through BED12 formats, coordinate systems, sorting, and format conversion using bedtools and pybedtools. Use when working with genomic coordinates or preparing interval files for downstream tools.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Protein design quality control, filtering thresholds, and ranking guidance. Use this skill when: (1) Evaluating design quality for binding, expression, or structure, (2) Setting filtering thresholds for pLDDT, ipTM, PAE, (3) Checking sequence liabilities (cysteines, deamidation, polybasic clusters), (4) Creating multi-stage filtering pipelines, (5) Computing PyRosetta interface metrics (dG, SC, dSASA), (6) Checking biophysical properties (instability, GRAVY, pI), (7) Ranking designs with composite scoring. This skill provides research-backed thresholds from binder design competitions and published benchmarks.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

Quality control metrics and filtering thresholds for protein design. Use this skill when: (1) Evaluating design quality for binding, expression, or structure, (2) Setting filtering thresholds for pLDDT, ipTM, PAE, (3) Checking sequence liabilities (cysteines, deamidation, polybasic clusters), (4) Creating multi-stage filtering pipelines, (5) Computing PyRosetta interface metrics (dG, SC, dSASA), (6) Checking biophysical properties (instability, GRAVY, pI), (7) Ranking designs with composite scoring. This skill provides research-backed thresholds from binder design competitions and published benchmarks.

日本語の概要は準備中です。原文の説明を表示しています。

BioTender-max/awesome-bio-agent-skills2012026年7月2日 更新

forensify

無料

Cross-agent self-inspection of your AI-agent stack. Audits skills, MCP servers, hooks, plugins, commands, credentials, and memory files across Claude Code, Codex, OpenClaw, and NanoClaw. Produces a structured inventory and narrative briefing with cross-ecosystem risk analysis. Use when the user asks to audit their own setup, check what they have installed, review their agent stack security posture, or understand cross-tool interactions. Use when a user has accumulated skills/plugins/MCP servers over time and wants visibility into their attack surface. Use after installing new skills or plugins. Do NOT use for vetting external code before install (that is repo-forensics). Do NOT use for incident response during active attacks. Do NOT use for fixing or patching vulnerabilities (forensify is read-only).

日本語の概要は準備中です。原文の説明を表示しています。

alexgreensh/repo-forensics1922026年10月13日 更新

Use this skill for the architecture phases of an MBSE workflow in MATLAB, when writing idempotent buildXxx.m scripts that produce a three-layer RFLPV architecture (Functional, Logical, Physical) with interface dictionaries, stereotype profiles, allocation sets, and requirements Implement links. Trigger for defining stereotype properties, functional-to-logical / logical-to-physical allocation, mapping requirements to components via slreq Implement links, or running quantitative roll-up analysis on the architecture. Do NOT trigger for ad-hoc structural edits to an already-built System Composer model (adding one component, rewiring a port) — use `building-simulink-models` with `model_edit` for that. Works alongside the `system-composer` skill for detailed SC API patterns.

日本語の概要は準備中です。原文の説明を表示しています。

matlab/agent-skills-playground1862026年10月10日 更新

Make hand-painted watercolour-and-ink cartoon videos (MP4) with code — p5.js + p5.brush rendered frame by frame in headless Chrome, encoded with ffmpeg — starring Clawd or any character. Use when the user asks to make an animation, animated short, cartoon, music video, lyric video, animated GIF/loop or "a video of Clawd…", or mentions the PDoomVideo / ClaudeAnimationBase approach. Covers storyboarding, the engine API, the render-and-look review loop, music/lyric sync and splitting long videos across subagents.

日本語の概要は準備中です。原文の説明を表示しています。

tuzhechen2005/opus-video-skills1842026年9月27日 更新

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Building interactive experiences that engage, challenge, and delight playersUse when "game, gamedev, game development, phaser, unity, unreal, godot, gameplay, game loop, sprites, collision, physics, player, level, tilemap, games, gamedev, interactive, gameplay, physics, engines, performance, player-experience" mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Build and maintain digital twins - virtual representations of physical systems that synchronize with real-world counterparts for monitoring, prediction, and optimization. Use when "digital twin, virtual model, real-time synchronization, physical-virtual coupling, predictive maintenance, asset modeling, system replica, live simulation, " mentioned.

日本語の概要は準備中です。原文の説明を表示しています。

omer-metin/skills-for-antigravity1652026年1月22日 更新

Audit experiment integrity against the evidence ledger. At L2 (repo + result files present) a fresh cross-model reviewer reads the eval code line-by-line for fake/derived ground truth, score self-normalization, phantom results (a paper number with no backing file/key), dead/uncalled metric code, verified-scope inflation, method-described ≠ method-evaluated drift, synthesized-looking results, placeholder/fake data still wired into a released result, code-output ≠ reported-number mismatch, and missing reproducibility artifacts (an empirical/agent/LLM paper shipping neither code nor the prompts/configs its results need) — every finding span-anchored to a ledger claim_id. At L0/L1 (PDF / source only) the same patterns are surfaced as info-level 'could-not-verify' signals where the ledger gives an anchor (observability_level_required:2) — NEVER a fraud verdict from a PDF. The reviewer PROPOSES findings; tools/adjudicate_findings.py computes the verdict. Detect-only. Triggers: "experiment forensics", "audit the results", "check the eval code", "实验诚实度".

日本語の概要は準備中です。原文の説明を表示しています。

wanshuiyin/Anti-Autoresearch1632026年10月7日 更新

2D Game Development workflow skill. Use this skill when the user needs 2D game development principles. Sprites, tilemaps, physics, camera and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1612026年7月8日 更新

3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1612026年7月8日 更新

2D Game Development workflow skill. Use this skill when the user needs 2D game development principles. Sprites, tilemaps, physics, camera and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1612026年7月8日 更新

3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1612026年7月8日 更新

3d-games

無料

3D Game Development workflow skill. Use this skill when the user needs 3D game development principles. Rendering, shaders, physics, cameras and the operator should preserve the upstream workflow, copied support files, and provenance before merging or handing off.

日本語の概要は準備中です。原文の説明を表示しています。

diegosouzapw/awesome-omni-skills1612026年7月8日 更新