Expert SurrealDB 3 architect and developer skill (tracks v3.1.4+). SurrealQL mastery, multi-model data modeling (document, graph, vector, time-series, geospatial), schema design, security, deployment, performance tuning, SDK integration (JS, Python, Go, Rust, Java, .NET, C, PHP, Swift, Kotlin, Ruby), Surrealism WASM extensions, SurrealML scope coverage (preview), built-in MCP (v3.1+) and standalone SurrealMCP, LangChain Python integration, editor tooling (LSP v0.1.6, tree-sitter, CodeMirror v1.0.6, VS Code/JetBrains/Neovim/Zed), and ecosystem integrations (Surrealist v3.9, Surreal-Sync, SurrealFS, SurrealKit v0.7, n8n, Agent Skills, setup-surreal). Universal skill for 30+ AI agents.
日本語の概要は準備中です。原文の説明を表示しています。
24601/surreal-skills☆ 342026年6月18日 更新
Tauri 2.x mobile development - iOS via WKWebView, Android via Android WebView, mobile plugins, Swift/Kotlin native code, permissions, debugging
日本語の概要は準備中です。原文の説明を表示しています。
agents-inc/skills☆ 242026年9月8日 更新
Create or update an view files for UIKit and SwiftUI in the View folder in Sources of a spark-ios-component-XXX.
日本語の概要は準備中です。原文の説明を表示しています。
leboncoin/spark-ios☆ 222026年10月8日 更新
Implement, migrate, review, and diagnose iOS Liquid Glass interfaces in SwiftUI and UIKit. Use for system chrome, custom glass effects, transitions, accessibility, and version-specific issues in native iOS apps.
日本語の概要は準備中です。原文の説明を表示しています。
2dubu/liquid-glass☆ 222026年10月1日 更新
Detects force unwraps, force casts, force try, and other crash-prone Swift patterns that can cause unrecoverable crashes during App Store review, violating Guideline 2.1.
日本語の概要は準備中です。原文の説明を表示しています。
cruisediary/apple-app-review-skills☆ 192026年5月2日 更新
สร้าง mobile app iOS/Android ด้วย React Native Flutter Swift Kotlin พร้อม deploy ขึ้น store
日本語の概要は準備中です。原文の説明を表示しています。
aiunlocked1412/claude-skill-unlock☆ 182026年4月17日 更新
Build and diagnose visionOS projects with Seiro MCP. Use inspect_xcode_schemes (if needed) -> validate_sandbox_policy -> build_visionos_app -> inspect_build_diagnostics (on failure) -> fetch_build_output (on success), and avoid direct xcodebuild or swiftc unless the user explicitly asks for shell-level execution or MCP cannot handle the task.
日本語の概要は準備中です。原文の説明を表示しています。
karad/seiro-mcp☆ 162026年7月7日 更新
Inspect a declared React Native or Expo feature slice and produce a read-only SwiftUI behavioral parity contract before any implementation.
日本語の概要は準備中です。原文の説明を表示しています。
openai/community-plugins☆ 152026年10月13日 更新
Port one explicitly approved React Native or Expo feature slice into a declared SwiftUI target while preserving its parity contract.
日本語の概要は準備中です。原文の説明を表示しています。
openai/community-plugins☆ 152026年10月13日 更新
Design desktop window systems that feel native on macOS and Windows: split views, inspectors, auxiliary windows, tiling, snap-safe sizes, default placement, and chrome density. Use when a Tauri/Electron/WinUI/SwiftUI app feels awkward, overlapping, over-chromed, or generic, or when you need a real geometry contract for multiple surfaces. NOT for mobile layouts, marketing pages, or CSS-only component styling without multi-window or multi-pane behavior.
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Android background task specialist for WorkManager, Foreground Services, Doze mode, and battery optimization. Activate on: WorkManager, background task Android, Foreground Service, Doze mode, battery optimization, periodic work, background sync Android, JobScheduler. NOT for: iOS background tasks (use swiftui-data-flow-expert), React Native background (use mobile-offline-sync-architect), UI architecture (use jetpack-compose-navigation-expert).
日本語の概要は準備中です。原文の説明を表示しています。
curiositech/windags-skills☆ 142026年10月12日 更新
Drive QA of a SwiftUI app on a real iPhone over USB - screenshot, read the accessibility tree, inspect @Observable state, tap, swipe, and type through an HTTP bridge embedded in the app under test. Use when asked to test an iOS app on a physical device, find bugs on the device, or expose a connected iPhone to a remote agent over Tailscale. Requires the ios-agent-qa runtime; not for simulator or XCTest work.
日本語の概要は準備中です。原文の説明を表示しています。
phatblat/dotfiles☆ 122026年10月14日 更新
Habilidade abrangente de revisão de código para TypeScript, JavaScript, Python, Swift, Kotlin, Go. Inclui análise automatizada de código, verificação de boas práticas, scanning de segurança e geração de checklist de revisão. Use ao revisar pull requests, fornecer feedback de código, identificar problemas ou garantir padrões de qualidade de código.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
Inteligência de design UI/UX. 50 estilos, 21 paletas, 50 combinações de fontes, 20 gráficos, 9 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Ações: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projetos: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elementos: button, modal, navbar, sidebar, card, table, form, chart. Estilos: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Tópicos: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrações: shadcn/ui MCP para busca de componentes e exemplos.
日本語の概要は準備中です。原文の説明を表示しています。
artubss/SKILLS-CLAUDE-CODE☆ 112026年5月17日 更新
Use when designing, reviewing, or implementing typography in Apple-platform apps — SwiftUI text styles, hierarchy, readable sizes, monospaced data, custom fonts, labels, captions, and accessibility.
日本語の概要は準備中です。原文の説明を表示しています。
aka-kika/akakika-skills☆ 112026年9月12日 更新
Use when building or modifying SwiftUI views, settings windows, menu-bar UIs, or any surface for the KIKA app — or any calm, premium app you want to feel the same way. Encodes the KIKA Design System v2 (June 2026) — a calm, premium, modern dark UI with first-class light mode, inspired by Cursor, Linear, and high-quality dev tools — that you can adopt or adapt for your own app. Apply it to keep color, typography, spacing, and component styling consistent.
日本語の概要は準備中です。原文の説明を表示しています。
aka-kika/akakika-skills☆ 112026年9月12日 更新
UI/UX design intelligence. 67 styles, 96 palettes, 57 font pairings, 25 charts, 13 stacks (React, Next.js, Vue, Svelte, SwiftUI, React Native, Flutter, Tailwind, shadcn/ui). Actions: plan, build, create, design, implement, review, fix, improve, optimize, enhance, refactor, check UI/UX code. Projects: website, landing page, dashboard, admin panel, e-commerce, SaaS, portfolio, blog, mobile app, .html, .tsx, .vue, .svelte. Elements: button, modal, navbar, sidebar, card, table, form, chart. Styles: glassmorphism, claymorphism, minimalism, brutalism, neumorphism, bento grid, dark mode, responsive, skeuomorphism, flat design. Topics: color palette, accessibility, animation, layout, typography, font pairing, spacing, hover, shadow, gradient. Integrations: shadcn/ui MCP for component search and examples.
日本語の概要は準備中です。原文の説明を表示しています。
rtk-ai/rtk-ldp☆ 102026年9月10日 更新
Refactor Swift code toward declarative functional programming with immutability, value types, pure functions, transformations, and closure-based APIs. Use when asked for functional refactoring or `/refactor:functional`.
日本語の概要は準備中です。原文の説明を表示しています。
SDiamante13/dotfiles☆ 82026年10月2日 更新
Symbolicate .NET runtime frames in Apple platform .ips crash logs (iOS, tvOS, Mac Catalyst, macOS). Extracts UUIDs and addresses from the native backtrace, locates dSYM debug symbols, and runs atos to produce function names with source file and line numbers. Automatically downloads .dwarf symbols from the Microsoft symbol server using Mach-O UUIDs. USE FOR triaging a .NET MAUI or Mono app crash from an .ips file on any Apple platform, resolving native backtrace frames in libcoreclr or libmonosgen-2.0 to .NET runtime source code, retrieving .ips crash logs from a connected iOS device or iPhone, or investigating EXC_CRASH, EXC_BAD_ACCESS, SIGABRT, or SIGSEGV originating from the .NET runtime. DO NOT USE FOR pure Swift/Objective-C crashes with no .NET components, or Android tombstone files. INVOKES Symbolicate-Crash.ps1 script, atos, dwarfdump, idevicecrashreport.
日本語の概要は準備中です。原文の説明を表示しています。
bouclem/skills☆ 62026年5月31日 更新
Liquid Glass material best practices for SwiftUI, UIKit, and AppKit on iOS 26+/macOS 26+ (Tahoe) through iOS 27/macOS 27. Use when implementing, reviewing, or migrating to glass: glassEffect, Glass variants (.regular/.clear/.identity), tint, interactive(), GlassEffectContainer, glassEffectUnion, toolbar glass, ToolbarSpacer, scrollEdgeEffectStyle, sharedBackgroundVisibility, tabBarMinimizeBehavior, backgroundExtensionEffect, NSGlassEffectView, UIGlassEffect, Tahoe window chrome, glass accessibility (Reduce Transparency/Increase Contrast), pre-26 Material fallbacks, UIDesignRequiresCompatibility. Also fires on symptoms: glass renders dark or muddy, glass looks like a flat tinted rectangle, glass button doesn't register taps, tap passes through glass, "'glassEffect' is only available in iOS 26.0 or newer", "ambiguous use of 'opacity'", "'cornerRadius' was deprecated", glass looks different in simulator vs device, screenshots of glass UI don't match. For glass animation, morphing, glassEffectID, transitions, Metal shaders, or performance profiling use the liquid-glass-motion skill instead.
日本語の概要は準備中です。原文の説明を表示しています。
YordiLorenzo/liquid-glass-skills☆ 62026年8月9日 更新
Animation, morphing, and shader best practices for Liquid Glass and SwiftUI motion on iOS 26+/macOS 26+ through iOS 27. Use when animating glass or building UI motion: glassEffectID, @Namespace morphing, GlassEffectContainer spacing, glassEffectUnion, glassEffectTransition (.matchedGeometry/.materialize), withAnimation, springs, UnitCurve, PhaseAnimator, KeyframeAnimator, @Animatable, matchedTransitionSource, navigationTransition zoom, scrollTransition, visualEffect, Metal shaders (colorEffect, distortionEffect, layerEffect, [[stitchable]]), accessibilityReduceMotion gating, Instruments/xctrace profiling of hangs and animation hitches. Also fires on symptoms: glass morph not animating, view pops in instead of morphing, glass fades instead of materializing, morph flickers with Reduce Motion, menu glass morphs as a rectangle, animation runs on insert but not removal, PhaseAnimator loops forever or fires once, shader shows clipped edges (maxSampleOffset), animation hitches or main-thread hangs while scrolling glass chrome. For static glass, availability gating, toolbars, UIKit/AppKit glass, or accessibility of the material itself use the liquid-glass skill first.
日本語の概要は準備中です。原文の説明を表示しています。
YordiLorenzo/liquid-glass-skills☆ 62026年8月9日 更新
MCP server for Apple Developer Documentation. Search iOS/macOS/SwiftUI/UIKit docs, WWDC videos with transcripts, sample code, and framework APIs. Use when you need to look up Apple APIs, check platform compatibility, find WWDC sessions, or browse framework symbols. Install the MCP server first, then use its tools.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Use when working with iOS/macOS Keychain Services (SecItem queries, kSecClass, OSStatus errors), biometric authentication (LAContext, Face ID, Touch ID), CryptoKit (AES-GCM, ChaChaPoly, ECDSA, ECDH, HPKE, ML-KEM), Secure Enclave, secure credential storage (OAuth tokens, API keys), certificate pinning (SecTrust, SPKI), keychain sharing across apps/extensions, migrating secrets from UserDefaults or plists, or OWASP MASVS/MASTG mobile compliance on Apple platforms.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新
Build and capture Xcode/SwiftUI previews for visual analysis. Use when you need to see rendered UI output, verify layouts, or inspect visual components.
日本語の概要は準備中です。原文の説明を表示しています。
JordanCoin/ios-skills-collection☆ 62026年9月10日 更新