Iterative workflow to verify PDF page counts and adjust layout parameters until requirements are met
日本語の概要は準備中です。原文の説明を表示しています。
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概要と使いどころ
Iterative workflow to verify PDF page counts and adjust layout parameters until requirements are met
日本語の概要は準備中です。原文の説明を表示しています。
Systematic fallback workflow for PDF generation through pandoc, reportlab, and fpdf2 with installation verification
日本語の概要は準備中です。原文の説明を表示しています。
Incremental audio production with duration mismatch handling, adaptive stem extension, and pre-mix alignment verification
日本語の概要は準備中です。原文の説明を表示しています。
Step-by-step audio production with per-stem verification, timing alignment, and incremental quality gates
日本語の概要は準備中です。原文の説明を表示しています。
Verify delegated file-edit results directly in the target workspace before accepting success, and rerun with absolute paths if the delegate's report conflicts with reality.
日本語の概要は準備中です。原文の説明を表示しています。
Incremental audio production with duration alignment handling, per-stem verification, and adaptive extension strategies
日本語の概要は準備中です。原文の説明を表示しています。
End-to-end audio production workflow with stems, effects, archiving, and verification
日本語の概要は準備中です。原文の説明を表示しています。
Search and contribute to the shared AI-modding knowledge base, where field notes record how specific games were modded, decompiled or reverse-engineered (exact versions, route, engine facts, verification, gotchas). Use before starting work on a game ("has anyone modded X?"), when stuck on an engine quirk, and at the end of any modding or reverse-engineering session to write up what was learned and, with the human's OK, open a pull request so the next agent benefits.
日本語の概要は準備中です。原文の説明を表示しています。
Mod a PC game the user owns, taking an idea to working in the real game and recorded. It covers new items, weapons, enemies, bosses, units, civilizations, mechanics, art, sound, VR and cross-game mashups. Use when the user wants to mod, extend, hack on, reverse engineer or mash up a game ("add a nuke to Terraria", "make a new civ for Age of Empires", "put Minecraft inside X", "can I mod this game?"). It covers recon (engine, loaders, anti-cheat), choosing the route, a safe lab, a first vertical slice, fal-generated assets, in-game verification and a showcase clip.
日本語の概要は準備中です。原文の説明を表示しています。
Detects missing zeroization of sensitive data in source code and identifies zeroization removed by compiler optimizations, with assembly-level analysis, and control-flow verification. Use for auditing C/C++/Rust code handling secrets, keys, passwords, or other sensitive data.
日本語の概要は準備中です。原文の説明を表示しています。
Translates Mermaid sequenceDiagrams describing cryptographic protocols into ProVerif formal verification models (.pv files). Use when generating a ProVerif model, formally verifying a protocol, converting a Mermaid diagram to ProVerif, verifying protocol security properties (secrecy, authentication, forward secrecy), checking for replay attacks, or producing a .pv file from a sequence diagram.
日本語の概要は準備中です。原文の説明を表示しています。
Patches past the barriers that stop a fuzzer making progress — checksum and hash verification, magic-value validation, time-based seeds, and other non-deterministic global state. Covers locating the blocking check, neutering it behind a fuzzing build flag, and avoiding the false positives a patch can introduce. Use when a fuzzer is stuck at validation, when coverage shows large regions behind a checksum, or when valid inputs are impractical to generate.
日本語の概要は準備中です。原文の説明を表示しています。
Guides through Trail of Bits' 5-step secure development workflow. Runs Slither scans, checks special features (upgradeability/ERC conformance/token integration), generates visual security diagrams, helps document security properties for fuzzing/verification, and reviews manual security areas. Use when securing a smart contract end to end rather than hunting one bug, checking a project on every check-in or before deployment, triaging a Slither report, or asking where to start on smart contract security.
日本語の概要は準備中です。原文の説明を表示しています。
Comprehensive methodology for auditing and exploiting TLS/SSL implementations and misconfigurations across network services and mobile applications. Covers protocol downgrade attacks including POODLE (CVE-2014-3566) against SSLv3 CBC padding, DROWN (CVE-2016-0800) cross-protocol attack leveraging SSLv2 export ciphers to decrypt TLS sessions, and FREAK (CVE-2015-0204) forcing RSA export-grade key exchange. Addresses BEAST (CVE-2011-3389) exploiting CBC IV predictability in TLS 1.0, CRIME (CVE-2012-4929) and BREACH targeting TLS-level and HTTP-level compression oracles respectively, and Heartbleed (CVE-2014-0160) for OpenSSL memory disclosure. Covers certificate validation bypass techniques for applications with improper hostname verification or chain validation, certificate pinning bypass using Frida and Objection for mobile application interception, HSTS bypass via NTP manipulation and subdomain exploitation, TLS 1.3 0-RTT replay attacks against non-idempotent endpoints, mutual TLS (mTLS) authentication attacks including client certificate theft and relay, and Certificate Transparency log monitoring for reconnaissance. Primary tooling includes testssl.sh for comprehensive TLS auditing, sslyze for Python-integrated scanning, sslscan for quick cipher enumeration, and tlsx for high-speed TLS probing at scale. Maps to CWE-295 (Improper Certificate Validation), CWE-319 (Cleartext Transmission of Sensitive Information), and CWE-757 (Selection of Less-Secure Algorithm During Negotiation).
日本語の概要は準備中です。原文の説明を表示しています。
Run browser-game playtests and frontend QA. Use when the user asks for smoke tests, screenshot-based verification, browser automation, HUD or overlay review, or structured issue-finding in a browser game.
日本語の概要は準備中です。原文の説明を表示しています。
Use only when the user explicitly requests verification that a security fix remediates a reported vulnerability. Do not invoke automatically while implementing fixes, reviewing ordinary code changes, or running tests. Do not use for non-security fixes, candidate finding validation, or full repository scans.
日本語の概要は準備中です。原文の説明を表示しています。
Generate code using Nx generators — scaffold projects, libraries, features, or run workspace-specific generators with proper discovery, validation, and verification. Use when user says "create a new library", "scaffold a component", "generate code with Nx", "run a generator", "nx generate", or any code scaffolding task in a monorepo. Prefers local workspace-plugin generators over external plugins. Do NOT use for running build/test/lint tasks (use nx-run-tasks) or workspace configuration (use nx-workspace).
日本語の概要は準備中です。原文の説明を表示しています。
Feature planning and implementation with 4 adaptive phases (Specify, Design, Tasks, Execute). Auto-sizes depth by complexity. Writes testable requirements in EARS notation, atomic tasks, atomic Conventional Commits, and requirement traceability. Ships deterministic Python validation scripts so structural gates are enforced by code, not memory. Features an independent Verifier (author != verifier, evidence-or-zero), a discrimination sensor, a decision log (STATE.md), a test-coverage matrix, and a self-improving lessons layer. Stack-agnostic and tool-agnostic. Use when (1) planning features, (2) implementing with verification and atomic commits, (3) validating an implementation against a spec. Triggers on "specify feature", "discuss feature", "design", "tasks", "implement", "validate", "verify work", "UAT", "record decision", "pause work", "resume work". Do NOT use for pure architecture decomposition analysis or standalone technical design documents.
日本語の概要は準備中です。原文の説明を表示しています。
Step through versioning, tagging, and verification
日本語の概要は準備中です。原文の説明を表示しています。
Agent-first screenshots — an agent drives the real app via CDP and produces clean, defect-free product screenshots (newsletters, landing pages, social, decks, PR). Dual-channel verification (DOM + pixels + vision) in a capture loop. Use for any "take/redo screenshots of the app" task.
日本語の概要は準備中です。原文の説明を表示しています。
Verify a production fix by linking the changed code and release to Sentry issue state and post-release event trends without resolving issues prematurely.
日本語の概要は準備中です。原文の説明を表示しています。
Profile, diagnose, and improve Three.js or WebGL game performance without regressing gameplay. Use for frame-time drops, CPU/GPU pressure, draw calls, texture and geometry budgets, animation loops, adaptive quality, mobile performance, and browser performance verification.
日本語の概要は準備中です。原文の説明を表示しています。
Test a playable browser game end to end with deterministic fixtures and real browser evidence. Use for gameplay QA, regression testing, controls, accessibility, responsive/mobile testing, save flows, console checks, performance smoke tests, and release verification.
日本語の概要は準備中です。原文の説明を表示しています。
Create polished 60 fps 4:3 4K browser screen-recording style videos from Codex in-app browser captures, with browser-only crop, natural macOS cursor styling, deliberate click choreography, zoom-follow framing, ffprobe/thumbnail verification, and optional native recording compatibility checks. Use when the user asks to record or re-record browser actions, show cursor clicks and zooms, make Dribbble/UI inspiration or product demo recordings, or asks whether Codex, Playwright, or an MCP can produce a natural browser demo video.
日本語の概要は準備中です。原文の説明を表示しています。