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概要と使いどころ

Author and own one flow's design document (the FLOW.md objective flow) at .unikit/gamedesign/flows/FLOW-<slug>.md — the dynamics layer of the GDD (what the player does over time). Create the skeleton and walk the collaborative section-cycle to write its objectives, pacing, dependencies, and funnel events ("design the first-session flow", "map the onboarding sequence", "write the FLOW for the boss encounter"), AND revise it after approval under the delta discipline ("retune the pacing", "add a branch", "change a GOAL", "rework the onboarding") — a cue/number change is Tuning, a small step change a Tweak, restructuring a Rework; each bumps the version and logs the delta. Selects the wiring mode (linear | conditional | emergent) and re-renders the ## Flow Map [gen] / ## Funnel [gen] blocks in GAME.md. To add or detail a system use /unikit-gd-system; to edit GAME.md content use /unikit-gd-spec; to apply a multi-zone edit use /unikit-gd-apply; for a new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Qualitative quality review of game design documents — answers "is this design good, and does it follow best practices?" — across all three GDD axes: systems, flows, and content types. Fans out adversarial lenses (completeness, clarity, pillar alignment, systems-math, fantasy-delivery, feasibility, scope) plus domain lenses that check it against the game-design rules, each prompted to find problems rather than validate; produces a severity-graded verdict and a two-bucket report (apply-ready fixes vs research), handed to /unikit-gd-apply or /unikit-gd-explore in one move. Scope is inferred: a named system, flow, or content type reviews that document; "all" runs a cross-document review. Use when the user wants a critique, quality judgment, or rules check of the design, e.g. "review the combat GDD", "review the onboarding flow". This is the subjective quality pass — for a mechanical consistency check (numbers, terms, IDs, references matching the registry) use /unikit-gd-verify.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Customize how a built-in unikit skill behaves in this specific project by writing workflow overrides into its skill-context file. These are per-skill workflow rules (e.g. "/unikit-review should also flag TODO comments", "/unikit-implement should run tests after each task"), not coding conventions. Use when the user wants to change, customize, or override how a particular unikit skill works in this project — "customize the review skill", "make /unikit-fix always add logging here", "the implement skill should do X differently", "add a skill rule for /unikit-commit". Use "validate" to find stale overrides against updated base skills. For a general coding convention (not tied to one skill) use /unikit-rules; to derive rules from past mistakes use /unikit-evolve.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Author and own ONE system's design document (the A–K SYSTEM GDD) at .unikit/gamedesign/systems/SYS-<slug>.md — the depth layer of the GDD, single-system scope. Create the skeleton and walk the collaborative section-cycle to write its parameters, rules, formulas, and acceptance criteria ("detail the combat system", "write the GDD for the inventory system", "fill in the rest of this system doc", "spec out the parameters of X"), AND revise it after approval under the delta discipline ("raise the damage by 10%", "tune the economy", "rework the status system", "nerf X", "change this rule") — a number change is Tuning, a small rule a Tweak, restructuring a Rework; each bumps the version and logs the delta. To add a NEW system or restructure the system map use /unikit-gd-spec; to edit GAME.md content use /unikit-gd-spec; the moment an edit also touches a second system, a content type, a flow, or GAME.md (two or more zones) use /unikit-gd-apply; to invent a brand-new game concept use /unikit-gd-brainstorm.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

Learn project rules from accumulated fix patches in .unikit/code/patches/. Analyzes past mistakes, extracts prevention points, classifies each as a coding rule (→ RULES.md) or a per-skill workflow rule (→ skill-context), and proposes them for approval. Use when the user wants to turn past fixes into rules — "evolve", "evolve the rules", "learn from past mistakes", "learn from the fixes", "analyze the patches", "what rules should we add from recent fixes". Best run after several /unikit-fix sessions have left patches behind. This derives rules from accumulated patch history — to add a single rule by hand use /unikit-rules, and to promote mature RULES.md entries into the knowledge base use /unikit-memory migrate-rules.

日本語の概要は準備中です。原文の説明を表示しています。

NintendaDev/unikit-ai192026年10月14日 更新

สร้างแผนการสอน + แบบฝึกหัด/quiz + rubric การประเมิน + ไอเดียการบ้าน สำหรับครูไทยทุกระดับชั้น

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

ครูสอนภาษาต่างประเทศ (Eng/Chi/Jpn/Kor) — ประเมิน CEFR + lesson plan + conversation practice + error correction + คำศัพท์เป็น chunk

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

sales-pro

無料

B2B sales pro AI — SPIN, MEDDIC, BANT, cold outreach, objection handling, pipeline

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

สร้าง mobile app iOS/Android ด้วย React Native Flutter Swift Kotlin พร้อม deploy ขึ้น store

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

Affiliate marketing AI — commission structure, partner outreach, tracking, dashboard

日本語の概要は準備中です。原文の説明を表示しています。

aiunlocked1412/claude-skill-unlock192026年4月17日 更新

Expert in Buddhist philosophy covering Four Noble Truths, dependent origination, emptiness, and meditation practices across traditions

日本語の概要は準備中です。原文の説明を表示しています。

sandraschi/advanced-memory-mcp192026年10月13日 更新

skmtc-cli

無料

Use the Skmtc CLI to scaffold projects, install or clone generators from JSR, configure schema sources and enrichments, and produce code artifacts from an OpenAPI v3 or GraphQL SDL schema. Teaches the workspace mental model (`<root>/.skmtc/<project>/`, client.json, bundle, manifest) and the agent contract (strict text / strict JSON modes, exit codes, recipe errors, `agent-context` + `doctor`); the command surface itself is discovered from the binary — `skmtc --help`, `skmtc <cmd> -h` — rather than carried in this skill. Use this skill when the user asks to "run skmtc", "generate code from an OpenAPI schema", "install a skmtc generator", "scaffold a skmtc project", "watch a skmtc project", "configure enrichments", "publish a stack", "deploy to skmtc-hub" (the command is `publish`; there is no `deploy`), "skmtc in CI", or invokes any CLI subcommand. For *authoring* a generator package (Projections, Snippets, transform functions), defer to `skmtc-generator`. When something is broken (no output, wrong output, error messages, a failed bundle build), verify before proposing a fix: read the manifest and the parse issues, and reproduce the failure first.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

The operation-generator shape for Skmtc: one definition per (path, method), for any output family — client hooks, SDK methods, forms, route stubs, docs. Output varies wildly; the DECOMPOSITION of the operation and the peer-consumption rules do not. Core teaching: every schema that appears in your output is a reference to a model generator's definition, obtained through the insert machinery — never rendered text. Use when authoring or editing a generator whose subject is operations ("write a gen for API clients/hooks/routes", "generate an SDK/form per endpoint"). Covers the projection shape only — accumulators (many operations → one file) are out of scope. Load ALONGSIDE skmtc-generator and the emitted language's skill.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

Aggregate friction log files across a time period to identify recurring patterns, classify each cluster by intervention type, produce a prioritized action plan with success criteria, and calculate convergence metrics. Complements `skmtc-retro` (which captures per-session signal) by acting as the system's actuator: turning accumulated observations into decisions. The primary output is a review document that makes the "is it getting better?" question answerable. Use this skill when the user asks to "review retros", "review friction", "run a retro review", "what's the pattern across sessions", "what should we fix next", or on a periodic cadence (monthly, pre-release). Also run after a cluster of sessions on the same feature area to surface systemic issues before they compound. Distinct from `skmtc-retro` — that skill captures per-session observations; this skill synthesizes them into decisions. Do not run this skill as a substitute for a per-session retro.

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

Author and edit Skmtc generators — packages that project an OpenAPI domain model into application code. Method: clone the nearest stock generator, then apply the engine rules imitation can't teach. Assumes zero prior Skmtc knowledge. Use when asked to "write a skmtc generator", "author/clone/customize gen-x", "add a field type", "change export paths", "add enrichment options", or when editing generator source. ALWAYS pair with the target language's skill (skmtc-lang-typescript).

日本語の概要は準備中です。原文の説明を表示しています。

skmtc/skmtc192026年10月12日 更新

Check SLA compliance across open tickets and flag breaches or at-risk tickets

日本語の概要は準備中です。原文の説明を表示しています。

composio-community/support-skills192026年4月22日 更新

This skill provides guidance for implementing Go Embedded SPA architecture - embedding React/Vue/TSX frontend static resources into Go binary using go:embed directive. Use this skill when building self-contained single-binary applications, implementing SPA with Go backend, setting up cross-platform deployable full-stack projects, or configuring static file serving with Go standard library net/http.

日本語の概要は準備中です。原文の説明を表示しています。

castle-x/skills-x182026年4月16日 更新

Node.js development principles and decision-making. Framework selection, async patterns, security, and architecture. Teaches thinking, not copying.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

Python development principles and decision-making. Framework selection, async patterns, type hints, project structure. Teaches thinking, not copying.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

Server management principles and decision-making. Process management, monitoring strategy, and scaling decisions. Teaches thinking, not commands.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

Design thinking and decision-making for web UI. Use when designing components, layouts, color schemes, typography, or creating aesthetic interfaces. Teaches principles, not fixed values.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

AI operational modes (brainstorm, implement, debug, review, teach, ship, orchestrate). Use to adapt behavior based on task type.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

Production deployment principles and decision-making. Safe deployment workflows, rollback strategies, and verification. Teaches thinking, not scripts.

日本語の概要は準備中です。原文の説明を表示しています。

umairinayat/Specter-AI182026年9月29日 更新

Determine which LLM model to use for each agent spawn based on configuration, session directives, and task type

日本語の概要は準備中です。原文の説明を表示しています。

jguadagno/jjgnet-broadcast182026年8月4日 更新